On July 26 2012 15:03 tofucake wrote:
95312 is being pushed out by ViLayer, possibly tonight.
95312 is being pushed out by ViLayer, possibly tonight.
What does this mean sorry?
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CrumpetGuvnor
Australia302 Posts
July 26 2012 06:09 GMT
#4141
On July 26 2012 15:03 tofucake wrote: 95312 is being pushed out by ViLayer, possibly tonight. What does this mean sorry? | ||
Shelke14
Canada6655 Posts
July 26 2012 06:40 GMT
#4142
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Frost
Korea (South)1042 Posts
July 26 2012 07:11 GMT
#4143
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tofucake
Hyrule19006 Posts
July 26 2012 07:21 GMT
#4144
On July 26 2012 15:09 CrumpetGuvnor wrote: Show nested quote + On July 26 2012 15:03 tofucake wrote: 95312 is being pushed out by ViLayer, possibly tonight. What does this mean sorry? It means US 382 will be forcibly upgraded to beta patch 95312 by the server provider. | ||
Shelke14
Canada6655 Posts
July 26 2012 07:26 GMT
#4145
On July 26 2012 16:11 Frost wrote: Can anyone meet up with me for a transfuse? I can give you a blood bag in return. 5000 blood is so risky to walk around with >.< Haha, I'm currently running around low pop server with 5000, just learning the northen parts without the fear of getting insta sniped | ||
Frost
Korea (South)1042 Posts
July 26 2012 07:35 GMT
#4146
On July 26 2012 16:26 Shelke14 wrote: Show nested quote + On July 26 2012 16:11 Frost wrote: Can anyone meet up with me for a transfuse? I can give you a blood bag in return. 5000 blood is so risky to walk around with >.< Haha, I'm currently running around low pop server with 5000, just learning the northen parts without the fear of getting insta sniped Well you want to transfuse me? I'll transfuse you as well. I have multiple blood bags if you don't have any ![]() | ||
Shelke14
Canada6655 Posts
July 26 2012 08:05 GMT
#4147
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Chrispy
Canada5878 Posts
July 26 2012 09:59 GMT
#4148
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Derrida
2885 Posts
July 26 2012 10:03 GMT
#4149
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Angra
United States2652 Posts
July 26 2012 10:19 GMT
#4150
On July 26 2012 12:49 oZii wrote: Also found a tidbit Revolver and M1911 are now taking 5 shots to down a Zombie. Nobody knows if its intended or a bug. What is known is that it came from the latest update to ARMA2. Was noticing this too. People think it's most likely a bug, because every once in a while you'll still kill zombies in 1 shot to the chest with them. | ||
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tofucake
Hyrule19006 Posts
July 26 2012 10:36 GMT
#4151
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TSBspartacus
England1046 Posts
July 26 2012 11:08 GMT
#4152
On July 26 2012 08:52 bK- wrote: Show nested quote + On July 26 2012 08:47 Rainbow Cuddles wrote: On July 26 2012 08:42 bK- wrote: Then there is the whole debate about where do you draw the line for combat disconnecting.. I'm pretty sure logging out ~600-700m is more than enough to not even slightly consider it combat logging. Standing up running you can cover 300m in 1 minute. That's 2 minutes of pure running standing up. Crouched, it's 3 minutes for 600m. Three minutes after an engagement has ceased as far as the killer is aware, is more than adequate. I mean... yeah... sure you can argue about combat disconnecting, but that has nothing to do with some scumbag steve reporting me because they're upset I killed them. ____________ Ninja Edit: Looking at the Chernarus Map, it was probably more of 700-800m. That's half the distance from Cherno to Elektro. Well I was logged off at the time and came back to the disturbance. I went to tofu with the information I had, which was you server hopped & combat logged. Then this happened the same time a user by the name of "Jake" just hacked to kill Grizzby. Via respawning up ontop of the tower with his loot again. After Grizzby was looting his "corpse". You only shot Jochan whom was not even upset that he died. That respawn thing isn't a hack, its a glitch that can happen if you meet certain criteria that I will not divulge. It was probably accidental though | ||
PeZuY
935 Posts
July 26 2012 11:33 GMT
#4153
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tofucake
Hyrule19006 Posts
July 26 2012 11:42 GMT
#4154
I've never understood why people say "I can run everything else at a bajillion FPS". Everything else is not the game you're trying to run. | ||
PeZuY
935 Posts
July 26 2012 12:26 GMT
#4155
On July 26 2012 20:42 tofucake wrote: DayZ is very CPU oriented. All graphics, items, infected AI, etc is run off the CPU. I've never understood why people say "I can run everything else at a bajillion FPS". Everything else is not the game you're trying to run. Thank you for the clarification I thought arma was more gpu than cpu, appreciated. I just thought i52500k would be enough for it :& | ||
TSBspartacus
England1046 Posts
July 26 2012 12:54 GMT
#4156
On July 26 2012 21:26 PeZuY wrote: Show nested quote + On July 26 2012 20:42 tofucake wrote: DayZ is very CPU oriented. All graphics, items, infected AI, etc is run off the CPU. I've never understood why people say "I can run everything else at a bajillion FPS". Everything else is not the game you're trying to run. Thank you for the clarification I thought arma was more gpu than cpu, appreciated. I just thought i52500k would be enough for it :& I have a 2500k and it's runs fine, try tweaking the settings such as shadows off, post processing at lowest, textures medium. It's something to do with the way it balances the graphics, sometimes it will actually perform better if you put some things higher since It takes the load off the CPU and puts it onto the gpu instead. Edit: some of it can be server dependant as well especially if the server hasn't had a restart in a while | ||
oZii
United States1198 Posts
July 26 2012 13:10 GMT
#4157
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oZii
United States1198 Posts
July 26 2012 13:57 GMT
#4158
This topic is for information of the status of the next update. Affected Addons: * dayz_code * dayz_server (server) * HiveEXT.dll (server) Target date: * Wednesday 25 July 2012 (GMT) Current Changelog (WIP): * [NEW] Respawn button is disabled during DayZ play * [NEW] Optimized authentication process on login * [NEW] Singleplayer mode disabled when DayZ is loaded * [NEW] DayZ Logo and Version Number appear in game when DayZ is loaded * [NEW] Hive now tracks login/logout (for use with preventing ALT+F4) * [FIXED] Infected cannot hear weapon firing (now they actually hear again) * [FIXED] Clothing no longer spawning (now it spawns as it used too) - Ghillie and Camo clothing * [FIXED] Tents and items with ID's above 1 million don't syncronize (now it should syncronize, players to confirm) * [NEW] Respawn button is enabled if the player has a fracture * [FIXED] Players switched to non-player skins (by hackers) sync to database (updates no longer saved for objects non-authorized skins) * [NEW] Out of bound positions (debug area) will be reset to the beach on login(with gear) Update hasn't been pushed through yet but this is currently whats in the works | ||
Jochan
Poland1730 Posts
July 26 2012 14:08 GMT
#4159
On July 26 2012 22:57 oZii wrote: http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/ This topic is for information of the status of the next update. Affected Addons: * dayz_code * dayz_server (server) * HiveEXT.dll (server) Target date: * Wednesday 25 July 2012 (GMT) Current Changelog (WIP): * [NEW] Respawn button is disabled during DayZ play * [NEW] Optimized authentication process on login * [NEW] Singleplayer mode disabled when DayZ is loaded * [NEW] DayZ Logo and Version Number appear in game when DayZ is loaded * [NEW] Hive now tracks login/logout (for use with preventing ALT+F4) * [FIXED] Infected cannot hear weapon firing (now they actually hear again) * [FIXED] Clothing no longer spawning (now it spawns as it used too) - Ghillie and Camo clothing * [FIXED] Tents and items with ID's above 1 million don't syncronize (now it should syncronize, players to confirm) * [NEW] Respawn button is enabled if the player has a fracture * [FIXED] Players switched to non-player skins (by hackers) sync to database (updates no longer saved for objects non-authorized skins) * [NEW] Out of bound positions (debug area) will be reset to the beach on login(with gear) Update hasn't been pushed through yet but this is currently whats in the works And there is this ! Currently testing: 5 second "idle" time upon disconnect, player will sit down during this. + Show Spoiler [Source] + | ||
nickdamian313
23 Posts
July 26 2012 14:08 GMT
#4160
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