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On January 30 2016 08:32 Jer99 wrote: Any good AT for the soviets against tigers?
Been playing this a lot recently, and when the germans get tigers out, it's all over. Nothing deals significant damage to them, even my IS-2's shells bounce off them.
Speaking of IS-2's, they are pretty terrible. Slow as hell, even slower reload timing, mediocre damage.. insane cost.. i can go on and on about how bad they are compared to the T34's
ZiS all the way. I yet have to see anything that damages even a King Tiger more reliably then a vetted ZiS. 2 of those can force a Tiger to retreat pretty fast, even a King Tiger. Plus their ability is even acceptable against infantry. Like with all AT-guns you have to take care of placement, often shift them around according to the battlefield etc.
The SU-85 is also not bad, especially if its vetted (increase to firerate). Completely useless against infantery though.
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Canada8157 Posts
I watched a bit of it a couple of weekends ago, saw someone from complexity playing
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On February 04 2016 05:03 Jer99 wrote: I watched a bit of it a couple of weekends ago, saw someone from complexity playing Yep! That's HelpingHans He's an emotional Brit that's always faced off against the top but always choked.
The top to watch are mostly in EU. Some more top player names: Luvnest (#1 ez), Jove, Paul, DevM, Aimstrong (when he plays).
People talk about Brood War and the beautiful game of positioning it required, well, CoH2 is almost all about positioning. :D Edit: IMO, CoH2 has the potential to pick up a lot of the people disillusioned with SC2 as of late. Things holding it back is: R N G still has big effects on some things like abandoned vehicle chance, but we had a huge community pushback against the creative director justifying plane crashes instakilling anything they land near and got them massively nerfed. The other major thing, IMO, is optimization. There's like nobody from the original team, so there's little chance that any optimization on the engine will be done. CoH2 is a really demanding game, and it shouldn't be like that. Oh, and no custom hotkeys. But, still, things seem to be looking up.
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On February 04 2016 06:50 Jaedrik wrote:Show nested quote +On February 04 2016 05:03 Jer99 wrote: I watched a bit of it a couple of weekends ago, saw someone from complexity playing Yep! That's HelpingHans He's an emotional Brit that's always faced off against the top but always choked. The top to watch are mostly in EU. Some more top player names: Luvnest (#1 ez), Jove, Paul, DevM, Aimstrong (when he plays). People talk about Brood War and the beautiful game of positioning it required, well, CoH2 is almost all about positioning. :D Edit: IMO, CoH2 has the potential to pick up a lot of the people disillusioned with SC2 as of late. Things holding it back is: R N G still has big effects on some things like abandoned vehicle chance, but we had a huge community pushback against the creative director justifying plane crashes instakilling anything they land near and got them massively nerfed. The other major thing, IMO, is optimization. There's like nobody from the original team, so there's little chance that any optimization on the engine will be done. CoH2 is a really demanding game, and it shouldn't be like that. Oh, and no custom hotkeys. But, still, things seem to be looking up. Sorry, but not even close. It would take SC2 multiple game-killing expansions to be surpassed by COH2. COH2 is fun game but that's just not on the same level.
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this game has sustained a small but vibrant community for years now. once they added a 3rd faction the game became worth the price i think.
now, its $15 for the next 24 hours.
for $15 .... this game has the official Raynor seal of approval.
http://store.steampowered.com/app/231430/
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On April 21 2016 21:49 nimdil wrote:Show nested quote +On February 04 2016 06:50 Jaedrik wrote:On February 04 2016 05:03 Jer99 wrote: I watched a bit of it a couple of weekends ago, saw someone from complexity playing Yep! That's HelpingHans He's an emotional Brit that's always faced off against the top but always choked. The top to watch are mostly in EU. Some more top player names: Luvnest (#1 ez), Jove, Paul, DevM, Aimstrong (when he plays). People talk about Brood War and the beautiful game of positioning it required, well, CoH2 is almost all about positioning. :D Edit: IMO, CoH2 has the potential to pick up a lot of the people disillusioned with SC2 as of late. Things holding it back is: R N G still has big effects on some things like abandoned vehicle chance, but we had a huge community pushback against the creative director justifying plane crashes instakilling anything they land near and got them massively nerfed. The other major thing, IMO, is optimization. There's like nobody from the original team, so there's little chance that any optimization on the engine will be done. CoH2 is a really demanding game, and it shouldn't be like that. Oh, and no custom hotkeys. But, still, things seem to be looking up. Sorry, but not even close. It would take SC2 multiple game-killing expansions to be surpassed by COH2. COH2 is fun game but that's just not on the same level. Id wager CoH1 was like a vastly superior game to SC2 but that's mostly because SC2 is trash but still
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On April 25 2016 05:12 arb wrote:Show nested quote +On April 21 2016 21:49 nimdil wrote:On February 04 2016 06:50 Jaedrik wrote:On February 04 2016 05:03 Jer99 wrote: I watched a bit of it a couple of weekends ago, saw someone from complexity playing Yep! That's HelpingHans He's an emotional Brit that's always faced off against the top but always choked. The top to watch are mostly in EU. Some more top player names: Luvnest (#1 ez), Jove, Paul, DevM, Aimstrong (when he plays). People talk about Brood War and the beautiful game of positioning it required, well, CoH2 is almost all about positioning. :D Edit: IMO, CoH2 has the potential to pick up a lot of the people disillusioned with SC2 as of late. Things holding it back is: R N G still has big effects on some things like abandoned vehicle chance, but we had a huge community pushback against the creative director justifying plane crashes instakilling anything they land near and got them massively nerfed. The other major thing, IMO, is optimization. There's like nobody from the original team, so there's little chance that any optimization on the engine will be done. CoH2 is a really demanding game, and it shouldn't be like that. Oh, and no custom hotkeys. But, still, things seem to be looking up. Sorry, but not even close. It would take SC2 multiple game-killing expansions to be surpassed by COH2. COH2 is fun game but that's just not on the same level. Id wager CoH1 was like a vastly superior game to SC2 but that's mostly because SC2 is trash but still
personally i think CoH1 is better than CoH2. However, CoH2 has a nice active slowly growing community that is 3 years old.
One can fake short term success with fancy graphics and hype. One can't do it for 3 years on Sega's meagre budget. Sega and Relic can not afford hype. Their promo trailers are low budget at best. And the graphics ain't that great. CoH2's three years of sustained success is due to game play.
the test of time has proven CoH2 is a good game to play... it just might not be my kind of game .. or your kind of game. No point trashing it with pure speculation ; people are enjoying it for years.
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On April 25 2016 05:31 JimmyJRaynor wrote:Show nested quote +On April 25 2016 05:12 arb wrote:On April 21 2016 21:49 nimdil wrote:On February 04 2016 06:50 Jaedrik wrote:On February 04 2016 05:03 Jer99 wrote: I watched a bit of it a couple of weekends ago, saw someone from complexity playing Yep! That's HelpingHans He's an emotional Brit that's always faced off against the top but always choked. The top to watch are mostly in EU. Some more top player names: Luvnest (#1 ez), Jove, Paul, DevM, Aimstrong (when he plays). People talk about Brood War and the beautiful game of positioning it required, well, CoH2 is almost all about positioning. :D Edit: IMO, CoH2 has the potential to pick up a lot of the people disillusioned with SC2 as of late. Things holding it back is: R N G still has big effects on some things like abandoned vehicle chance, but we had a huge community pushback against the creative director justifying plane crashes instakilling anything they land near and got them massively nerfed. The other major thing, IMO, is optimization. There's like nobody from the original team, so there's little chance that any optimization on the engine will be done. CoH2 is a really demanding game, and it shouldn't be like that. Oh, and no custom hotkeys. But, still, things seem to be looking up. Sorry, but not even close. It would take SC2 multiple game-killing expansions to be surpassed by COH2. COH2 is fun game but that's just not on the same level. Id wager CoH1 was like a vastly superior game to SC2 but that's mostly because SC2 is trash but still personally i think CoH1 is better than CoH2. However, CoH2 has a nice active slowly growing community that is 3 years old. One can fake short term success with fancy graphics and hype. One can't do it for 3 years on Sega's meagre budget. Sega and Relic can not afford hype. Their promo trailers are low budget at best. And the graphics ain't that great. CoH2's three years of sustained success is due to game play. the test of time has proven CoH2 is a good game to play... it just might not be my kind of game .. or your kind of game. No point trashing it with pure speculation ; people are enjoying it for years.
Yeah, I like it. Even with the pay model being what it is, it's fun.
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whats the difference between coh1 and coh2?
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Canada8157 Posts
I've been playing this game consistently for a few months now, it's really a lot of fun
more specifically, I play soviets only and mostly against AI, and have been trying a few different things.
My favorite opening is 3x maxims into either shock troops or a zis, depending on my CP progression, and if they have armor on the way. Typically it'll be a zis since my manpower floats high before i get CP 2 so I get the zis as safety
Following that i'll get another shock troop and push hard for squad wipes. Eventually i'll get a 2nd zis and just play infantry until kv8 then is2 and use positioning to my advantage
No 1v1's though just team games and ai
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On April 25 2016 09:02 Jer99 wrote: I've been playing this game consistently for a few months now, it's really a lot of fun
more specifically, I play soviets only and mostly against AI, and have been trying a few different things.
My favorite opening is 3x maxims into either shock troops or a zis, depending on my CP progression, and if they have armor on the way. Typically it'll be a zis since my manpower floats high before i get CP 2 so I get the zis as safety
Following that i'll get another shock troop and push hard for squad wipes. Eventually i'll get a 2nd zis and just play infantry until kv8 then is2 and use positioning to my advantage
No 1v1's though just team games and ai
Playing vs ai is surprisingly fun, in my opinion. The only thing is the highest level ai cheats by starting with a ridiculous amount of manpower, which makes it hard to use as a "let me practice for 1v1" kind of thing. Still fun though.
I've been playing mostly Wehr in multiplayer. I was really bad at them when I started playing multiplayer and so I decided to focus on them and now I'm better at them than I am at Soviets (or the other factions but I haven't played them). I usually get a mortar against anyone who isn't USF, two if I'm against a UKF player who's getting emplacements (if you just play Soviets you probably have not experienced firsthand the joy of finding a BOFORS in the middle of the battlefield). By the time I'm ready to tech up I'll aim to have a sniper, a mortar, and 2-3 grenadiers, HMG optional (MG42 is surprisingly not good against Maxims). Then the 222, pretty much a must since it's only 10 fuel and can stand up to infantry killers like shock troops.
I don't play against shock troops very much but I feel like the reason people usually don't get them is a) the manpower cost (which hurts vs. snipers) and b) the lack of utility against vehicles, particularly the 222. Still they make my grenadiers very sad.
You might wanna try fitting in a T-70 somewhere (not that I'm an expert). If you can get it early enough the Axis player(s) will usually have at most one AT gun on the field (at least if they're Wehr) so if you can dodge that you've got a really durable infantry and scout car slayer. Plus it's so adorable looking. For a killing machine. And since KV-8 and IS-2 are so CP intensive you probably won't set yourself too far behind fuel-wise.
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Canada8157 Posts
Expert AI get 1.5x the resource income than you do, which is pretty much necessary if you have decent positioning skills. It's really fun to just get a quickie in against AI with a friend, but yeah I've never done a 1v1.
I used to open with a quick T-70 (something like constant maxims (4x+) and build the Tankoviy as resources allow, and then my T-70 ASAP) and I do feel it would work well in 1v1, but in team games there's just too much AT potential around the board to really get in there and get squad wipes. Quick raketens and grenadier fausts are scary when vs people. Against AI it's easy to scoot around with it and get vet3 early, but I feel people would be more keen on countering it. I don't know I haven't played against people that much, I should try experimenting with it and see how viable it is.
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I spent a lot of time playing this game throughout the year but after brits were released the game just wasn't that fun for me anymore.
In my opinion there were a lot of outright abusive things in the game that took wayyyy too long to patch. I really felt like relic made brits overpowered when they released them just to sell, at a cost to the gameplay.
The release of the emplacement commander made a lot of games really, really boring to me.
I'm reading through the April 27th patchnotes right and and a lot of the changes there are very agreeable to me.
On April 26 2016 05:58 Jer99 wrote: Expert AI get 1.5x the resource income than you do, which is pretty much necessary if you have decent positioning skills. It's really fun to just get a quickie in against AI with a friend, but yeah I've never done a 1v1.
I used to open with a quick T-70 (something like constant maxims (4x+) and build the Tankoviy as resources allow, and then my T-70 ASAP) and I do feel it would work well in 1v1, but in team games there's just too much AT potential around the board to really get in there and get squad wipes. Quick raketens and grenadier fausts are scary when vs people. Against AI it's easy to scoot around with it and get vet3 early, but I feel people would be more keen on countering it. I don't know I haven't played against people that much, I should try experimenting with it and see how viable it is.
IMO light vehicle play in team games can be incredibly powerful if you work together with your ally to concentrate where your vehicles attack.
A raketen or faust is not that scary if you have two t-70s together that threaten to wipe out any AT before they can destroy your tanks. This gets especially strong if you move your tanks well and force retreats, since the light vehicles can easily chase and wipe out retreating units.
The only thing to be careful of is mines.
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On April 27 2016 00:19 KtheZ wrote:I spent a lot of time playing this game throughout the year but after brits were released the game just wasn't that fun for me anymore. In my opinion there were a lot of outright abusive things in the game that took wayyyy too long to patch. I really felt like relic made brits overpowered when they released them just to sell, at a cost to the gameplay. The release of the emplacement commander made a lot of games really, really boring to me. I'm reading through the April 27th patchnotes right and and a lot of the changes there are very agreeable to me. Show nested quote +On April 26 2016 05:58 Jer99 wrote: Expert AI get 1.5x the resource income than you do, which is pretty much necessary if you have decent positioning skills. It's really fun to just get a quickie in against AI with a friend, but yeah I've never done a 1v1.
I used to open with a quick T-70 (something like constant maxims (4x+) and build the Tankoviy as resources allow, and then my T-70 ASAP) and I do feel it would work well in 1v1, but in team games there's just too much AT potential around the board to really get in there and get squad wipes. Quick raketens and grenadier fausts are scary when vs people. Against AI it's easy to scoot around with it and get vet3 early, but I feel people would be more keen on countering it. I don't know I haven't played against people that much, I should try experimenting with it and see how viable it is. IMO light vehicle play in team games can be incredibly powerful if you work together with your ally to concentrate where your vehicles attack. A raketen or faust is not that scary if you have two t-70s together that threaten to wipe out any AT before they can destroy your tanks. This gets especially strong if you move your tanks well and force retreats, since the light vehicles can easily chase and wipe out retreating units. The only thing to be careful of is mines.
Yeah I lost a game to the Brit emplacement commander and it sucked. That said, with recent patches + better awareness of how BOFORS work teching-wise + generally being better at the game, I usually feel pretty okay when I see my opponent throwing them down in a 1v1. Depends in part on the map, of course. I still think it's kind of stupid that they can't be like, de-crewed, even though that might not work with balance. They just feel wrong somehow. But if you can give them the Maginot Line treatment and go around them (or kill them while they're building), they're beatable. The weirdest thing about them to me is that they are actually very cost efficient against artillery, which you would think would be great against them but good luck getting a return on that 600 manpower investment with the first barrage. Mortars and medium armor seem a lot better.
Also with T-70s movement seems pretty crucial. They're fast enough that even if your opponent has an AT gun on the field, you shouldn't get killed by it unless you're also snared, and doing those two things together entails having a squad and AT gun in one place, which leaves the T-70 free to go blow stuff up elsewhere. And if they build 2 AT guns then, hey, they built 2 AT guns to counter a T-70. Queue shock troops. It's one of my favorite units because it can do a lot of work but you get punished severely if you lose track of it.
I've been playing USF for Ardennes Assault and I'm trying to decide if I want to try them or stick with Soviets in multiplayer. Riflemen are cool infantry units but I love my zis-3s and T-70s.
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On April 26 2016 05:58 Jer99 wrote: Expert AI get 1.5x the resource income than you do, which is pretty much necessary if you have decent positioning skills. It's really fun to just get a quickie in against AI with a friend, but yeah I've never done a 1v1.
I used to open with a quick T-70 (something like constant maxims (4x+) and build the Tankoviy as resources allow, and then my T-70 ASAP) and I do feel it would work well in 1v1, but in team games there's just too much AT potential around the board to really get in there and get squad wipes. Quick raketens and grenadier fausts are scary when vs people. Against AI it's easy to scoot around with it and get vet3 early, but I feel people would be more keen on countering it. I don't know I haven't played against people that much, I should try experimenting with it and see how viable it is.
The first thing you should learn in practically any Relic game (CoH, DoW2, CoH2) is that you shouldn't build much static stuff (like maxims) if you ever plan to play against a human being. Mobility is all that counts, single maxim/mg42 is all you need to lock down some key choke-point/objective. Learn to flank with your more mobile units instead and learn to utilize them more by being very pro-active in objective-grabbing and general map control.
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On April 27 2016 03:15 Manit0u wrote:Show nested quote +On April 26 2016 05:58 Jer99 wrote: Expert AI get 1.5x the resource income than you do, which is pretty much necessary if you have decent positioning skills. It's really fun to just get a quickie in against AI with a friend, but yeah I've never done a 1v1.
I used to open with a quick T-70 (something like constant maxims (4x+) and build the Tankoviy as resources allow, and then my T-70 ASAP) and I do feel it would work well in 1v1, but in team games there's just too much AT potential around the board to really get in there and get squad wipes. Quick raketens and grenadier fausts are scary when vs people. Against AI it's easy to scoot around with it and get vet3 early, but I feel people would be more keen on countering it. I don't know I haven't played against people that much, I should try experimenting with it and see how viable it is. The first thing you should learn in practically any Relic game (CoH, DoW2, CoH2) is that you shouldn't build much static stuff (like maxims) if you ever plan to play against a human being. Mobility is all that counts, single maxim/mg42 is all you need to lock down some key choke-point/objective. Learn to flank with your more mobile units instead and learn to utilize them more by being very pro-active in objective-grabbing and general map control.
If you said mg42s i would agree, but maxims specifically are mobile enough to spam/use as frontline infantry from my experience. I agree with the overall point though.
EDIT: Oh wait it got nerfed a week ago so my point might be moot
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Canada8157 Posts
If you guys want to play some games as allies add me, Jerdong
I'm pretty good at staying proactive about moving my troops around and not staying static, I never make conscripts though so that's something I'll need to work on if I ever get into 1v1s
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