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Lol no, this deck isn't viable by any stretch of the imagination.
I'm riding high at 72 dp right now (all commons except crackdown).
The basic theme, however, might be worth exploring: 1.) Lock. Lock their field however you can with bondage/guysurprise, doesn't really matter. 2.) Stall and setup. Throw as many little followers as you can at them to tank damage from the size 12 behemoths you eventually create. Wind slash works great with this, since it gives all your +1size attackers priority to stack on the size before they die. Also if you include cards in the vein of blue cross ferris (unfortunately you can only ever put 3 from your faction, and ferris is much better than the dl version "aligote," which is why I think sigma works slightly better for this deck), you can essentially just trade down health until you're ready for the next step. 3.) Boom. This is the step that I believe makes this deck different from most other sizelock decks. Actually killing the monstrosities you create to damage your enemy. Crackdown is great for this, since 3 of the 4 factions have their +1sizers with 2 or 3 defense. 4 of them and a crackdown with a lucky roll can net you up to 12 damage from your side of the field alone. Sometimes you can get the same amount of def stacked on the opposite side of the field. If you need some help with this part, PoP and ZA WARUDO are excellent auxilliary cards. (the core of this deck only takes like 60 dp, you have all the room in the world to add double rares). 4.) Cleanup. I can pretty consistently set up booms of like 15+ damage. With a few blue cross ferrises/sky surprises/query and maybe a sacrifice here and there that's sometimes enough to get me up to 25+ damage.
Downsides of this deck:
1.) While you don't really have to worry about dying from life going to 0, you do see your entire deck at the end of turn 4 (with a shuffle). Using a child laevateinn or sigma with one or two cleaner-uppers (maybe a battle sita?) is probably stronger on the whole with this type of plan since it lets you have a plan B when the field is clear and they're left standing with 3hp. Otherwise you just deck yourself.
2.) As you said, certain characters or first-turn plays cause serious problems. Fortunately, those counters: a.) spell/removal all-in. b.) Single follower snowball. c.) Sacrificial Sita d.) Lots of high sta low def followers. are either blind or bad vs. almost anything else. Luckily a standard pwk deck actually does terribly against this kind of deck... You just throw followers at them over and over until they have like 3 size 8s on the field. Then you just go BOOM.
The nice things about this deck is:
1.) It's relatively resistant to RNG vicissitudes. If you can field or sizelock at the end of turn 1, it just turns into a one player game where you have your whole deck to work with within the next 3 turns. 2.) In Fight mode, when you see a character that counters your deck, you can high tail it with a sky surprise bondage combo into a turn 3 loss. Great for mat-farming. 3.) You can farm rank A fights too. Just burn your deck and hp with the swarms of weakling size 1s until you're < 10 cards, and < 10 hp. Then drop a layna + recluse (lol don't include recluse otherwise) for maximum lulz. 4.) The attack of the enemy followers doesn't matter in the slightest. Anything from 5atk to 9999atk is functionally equivalent. So in that sense, this deck does well against swarm/buff decks. 5.) This deck theme is quite versatile. My troll version is just an all-in on the BOOM. Realistically, the ability to see your whole deck within 4 turns after a sizelock gives you free reign to include many alternative routes to victory. This is obviously a better idea for PvP.
A very rough decklist for something like this would be:
http://swordgirls.info/decks/builder/cards_char,,300210x1,300234x1,300014x1,300194x3,300185x3,300220x3,300177x3,300169x3,200146x1,200177x2,200198x2,200035x1,200025x3,200016x3
Consider swapping out lib students for debuffs.
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Just starting right now!
It's quite a coincidence I was thinking about playing a card game, then I come to teamliquid and oh boy!
I don't know anything, I haven't even read the op completely but I will start playing and give my thoughts later.
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layna + recluse ? Sorry for being a noob, but I fail to see the synergy between the two.
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On June 07 2012 06:48 nosliw wrote: layna + recluse ? Sorry for being a noob, but I fail to see the synergy between the two. It's not "synergy" so much as troll. If you can reduce the enemy followers' attack to an average of <=6, then you can just press ready for the rest of the game, since your layna will just outheal any of the damage done to it. You use recluse just to put her atk to 0 so it doesn't eventually kill off the opposing followers before they deck out. Sharp is pretty famous for trolling with this deck.
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On June 07 2012 04:08 BrTarolg wrote:Show nested quote +On June 07 2012 03:34 Cel.erity wrote:On June 07 2012 03:10 BrTarolg wrote:On June 07 2012 01:53 Gummy wrote:On June 06 2012 16:11 BrTarolg wrote:On June 06 2012 08:57 Gummy wrote: You can build most of ninamori's winning ladder deck with 1dp followers, since there's cards that do the same thing in a slightly more specific or inferior manner than the cards in his deck for <5 dp. It's pretty strong, imo.
Also fight ranks are retarded. It doesn't actually detect whether you do any damage or even whether the character's life is lower than its starting value. It just does a naive check of < 30. Also, you can't have an empty field 2 turns in a row... Wedding rosa is pretty much the most important card in the deck though It's soooo expensive to make a wedding dress character :/ Welcome to the difference between winning ladder and not winning ladder lol Statements like this are the reason you can't be taken seriously, and really need to stop posting advice in this thread. lol Only tell you the truth, i was the one building these decks with sharp so not my problem. It's not your thread after all
You're telling people that they can't win ladder without wedding characters, when in reality, there are only one or two which are even viable, and the primary reason why Rosa is powerful is because the DP limit of ladder is so low right now. However, practically nobody at the top of S1 or S2 ladder was using her, with the difference between 1st place and 20th place of the ladder being little more than luck of matchups due to the way the ladder is structured.
It's not my thread, but I still won't let idiots like you ruin it by telling new players that they require $60 cards to succeed in PVP when the facts tell a very different story.
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Since I'm mostly AFK from the thread (I just read it from time to time, haven't been able to play in ages), Cel.erity you're steward :p
If there's any changes I should make to the OP, please PM me with them and I will - this goes for everyone!
Wish I still had time to play...
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On June 07 2012 07:49 Cel.erity wrote:Show nested quote +On June 07 2012 04:08 BrTarolg wrote:On June 07 2012 03:34 Cel.erity wrote:On June 07 2012 03:10 BrTarolg wrote:On June 07 2012 01:53 Gummy wrote:On June 06 2012 16:11 BrTarolg wrote:On June 06 2012 08:57 Gummy wrote: You can build most of ninamori's winning ladder deck with 1dp followers, since there's cards that do the same thing in a slightly more specific or inferior manner than the cards in his deck for <5 dp. It's pretty strong, imo.
Also fight ranks are retarded. It doesn't actually detect whether you do any damage or even whether the character's life is lower than its starting value. It just does a naive check of < 30. Also, you can't have an empty field 2 turns in a row... Wedding rosa is pretty much the most important card in the deck though It's soooo expensive to make a wedding dress character :/ Welcome to the difference between winning ladder and not winning ladder lol Statements like this are the reason you can't be taken seriously, and really need to stop posting advice in this thread. lol Only tell you the truth, i was the one building these decks with sharp so not my problem. It's not your thread after all You're telling people that they can't win ladder without wedding characters, when in reality, there are only one or two which are even viable, and the primary reason why Rosa is powerful is because the DP limit of ladder is so low right now. However, practically nobody at the top of S1 or S2 ladder was using her, with the difference between 1st place and 20th place of the ladder being little more than luck of matchups due to the way the ladder is structured. It's not my thread, but I still won't let idiots like you ruin it by telling new players that they require $60 cards to succeed in PVP when the facts tell a very different story. You and br seem to always be talking past one another. Wedding Rose was, in fact, crucial to ninamori's deck. The extra 6 health and dp bonus of that card made that deck a lot more powerful than it would have been otherwise. That is not to say it (wedding rosa) would have been particularly useful in many of the other decks in the top 10.
Also, it seems like ladder format revolves around being able to trash bad decks with very high probability as opposed to building a deck that can convincingly defeat other strong decks. "Playoff" format needed for top 20 imo.
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Hi all! Just started playing with the Darklore faction, pretty much PvE and started crafting towards a Sion/Rion (with the DressUp combined uber) "nidoran family" kind of thing where I try to get as many out as I can and buff them. Was wondering whether this was at all good and whether I should stop while I can or keep building it. Thanks!
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On June 07 2012 11:07 RuskiPanda wrote: Hi all! Just started playing with the Darklore faction, pretty much PvE and started crafting towards a Sion/Rion (with the DressUp combined uber) "nidoran family" kind of thing where I try to get as many out as I can and buff them. Was wondering whether this was at all good and whether I should stop while I can or keep building it. Thanks! Well, you can't get more than 1 dressup on the field at a time without massive lulz.
Try to build a deck around some of these combos http://swordgirlsoffline.com/?p=1116
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So I found out about Victory Proclamation and it seems it would bring interesting combos with Spell Change, Agent Nold, and Seize. Makes for a nice "steal your stuff" troll deck. I'm thinking the follower that swaps attack and Swap Spell would also work.
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BTW Gummy, I have to say your deck is absolutely hilarious. I made a version of it with Darklore and it was epically hilarious. I don't have wind slash or prefect layna yet. Prefect I can craft but I didn't want to bother getting wind slash. Is there a DL specific rare you think will work better?
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What are some good characteristics of a PvE dungeon grind deck?
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On June 07 2012 07:49 Cel.erity wrote:Show nested quote +On June 07 2012 04:08 BrTarolg wrote:On June 07 2012 03:34 Cel.erity wrote:On June 07 2012 03:10 BrTarolg wrote:On June 07 2012 01:53 Gummy wrote:On June 06 2012 16:11 BrTarolg wrote:On June 06 2012 08:57 Gummy wrote: You can build most of ninamori's winning ladder deck with 1dp followers, since there's cards that do the same thing in a slightly more specific or inferior manner than the cards in his deck for <5 dp. It's pretty strong, imo.
Also fight ranks are retarded. It doesn't actually detect whether you do any damage or even whether the character's life is lower than its starting value. It just does a naive check of < 30. Also, you can't have an empty field 2 turns in a row... Wedding rosa is pretty much the most important card in the deck though It's soooo expensive to make a wedding dress character :/ Welcome to the difference between winning ladder and not winning ladder lol Statements like this are the reason you can't be taken seriously, and really need to stop posting advice in this thread. lol Only tell you the truth, i was the one building these decks with sharp so not my problem. It's not your thread after all You're telling people that they can't win ladder without wedding characters, when in reality, there are only one or two which are even viable, and the primary reason why Rosa is powerful is because the DP limit of ladder is so low right now. However, practically nobody at the top of S1 or S2 ladder was using her, with the difference between 1st place and 20th place of the ladder being little more than luck of matchups due to the way the ladder is structured. It's not my thread, but I still won't let idiots like you ruin it by telling new players that they require $60 cards to succeed in PVP when the facts tell a very different story.
pls take the insults and shit flinging elsewhere
It's not my fault you don't understand, you still think sacrifice is a bad card in pvp
Perhaps welcome to the world of wedding clarice this time round and see for yourself lol
also: "Also, it seems like ladder format revolves around being able to trash bad decks with very high probability as opposed to building a deck that can convincingly defeat other strong decks. "Playoff" format needed for top 20 imo."
Absolutely. Sharp is doing it again with a v different deck this time round i've been working on it with him though i'm sticking to lig
Main difficulty with this round is the much higher DP limit meaning that there is a lot more luck involved in the wins so it's much harder to create a deck that is ultra consistent. There was a huuuuge gap between 20th and 1st last round, this time i expect it to be much much closer.
This time round i'd expect control decks running a lot of counterspells to come out on top though it's hard to tell. I have a winning record vs nearly any deck but i swing way too much due to the lifeburn nature of my deck
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On June 07 2012 15:24 nosliw wrote: What are some good characteristics of a PvE dungeon grind deck?
Speed. Nothing but speed. Generally you want the fastest deck possible to clear all the floors up to the boss, then swap your deck for another deck that can actually kill the boss.
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The way I see it is, Celerity is trying to help out newbies while BrTalrog is giving opinions that are more specifically targeting players who have access to a chunk of cards and looking to go ladder seriously. Telling newbies that Wedding characters are the best option isn't that helpful even if there's some debate to it being true. After all, they're not going to have access to it nor even know how to use the extra DP. Similarly, Wedding dress Clarice and Rose are both very good but if we look at say ... a size up deck option for Darklore character card access, Wedding Iri is certainly not the best option. Also Night Denizen Vernika is still a great ladder character. Like Gummy said, you guys are actually just talking past each other.
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Unfortunately i defaulted out of sixcross tournament because i have had some xtremely busy days and it's hard to time zone align
In good news, 7-0 on ladder in day 1 :D
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On June 07 2012 08:37 Gummy wrote: Also, it seems like ladder format revolves around being able to trash bad decks with very high probability as opposed to building a deck that can convincingly defeat other strong decks. "Playoff" format needed for top 20 imo.
This. I made the mistake last season of choosing a deck that was well-positioned against the field, but it was just a relatively high win% vs everything instead of being 100% vs bad decks and 40% vs good decks, which is actually the ratio you need. It's hard to play inconsistent cards like Kana in ladder I think, even though they can be very strong. "Proper" ladder strategy and trying to dodge good players felt too much like PVE farming to me, so I gave up.
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On June 07 2012 15:52 dignity wrote:Show nested quote +On June 07 2012 15:24 nosliw wrote: What are some good characteristics of a PvE dungeon grind deck? Speed. Nothing but speed. Generally you want the fastest deck possible to clear all the floors up to the boss, then swap your deck for another deck that can actually kill the boss. hmm so the question becomes how do you achieve speed? Buff massive followers like a swarm deck?
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On June 08 2012 00:00 nosliw wrote:Show nested quote +On June 07 2012 15:52 dignity wrote:On June 07 2012 15:24 nosliw wrote: What are some good characteristics of a PvE dungeon grind deck? Speed. Nothing but speed. Generally you want the fastest deck possible to clear all the floors up to the boss, then swap your deck for another deck that can actually kill the boss. hmm so the question becomes how do you achieve speed? Buff massive followers like a swarm deck?
The ideal situation is enemy followers attack your ones, you wipe them all out with counter-attacks, then do direct damage.
I don't know about other factions since I only play Crux, but I think the best way is to have around 8 size of followers (the number of followers doesn't matter, but it's nice if each one is buffed enough to 1 shot any enemy). This leaves space for you to play a spell, which helps you get more counter-attacks in.
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