[WoW] Teamliquid NA Guild - Page 9
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Crais
Canada2136 Posts
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KillerSOS
United States4207 Posts
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Clemz
United States70 Posts
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Torenhire
United States11681 Posts
You might make the same mistake! If you don't mind levelling, by all means go for it, there's plenty of people to level along with at this point. | ||
GeedrAhsc
United States97 Posts
This sounds like a lot of fun. Also, I have an extra scroll, so if anyone wants a res, just pm me =D | ||
Masq
Canada1792 Posts
We'll schedule a meeting next week (on voicechat) to discuss our plans and goals openly. | ||
Masq
Canada1792 Posts
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PHILtheTANK
United States1834 Posts
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Torenhire
United States11681 Posts
We could use more non-pally (BIASED LOL, all your loots belong to me) melee DPS as well, we have a bunch of DKs levelling up so rogues/hunters wouldn't be bad either....though Masq hates hunters hehe. I think we have four tanks that I know of, assuming none of our DKs go tank spec, Nvr is gearing up, Ouch is a prot pally, I have a prot set, and Spacek if off-spec tank...more main spec tanks would be good (myself and Space are main spec DPS) though. I won't be here next weekend (the weekend of the 13th) so I won't be able to do anything then - obviously feel free to go without me haha, but there is your heads up. Like I said a few posts back, I'd like to get people at LEAST LFR ready by the end of this week so we can get people in raid-ready gear by sometime next weekend...I was gonna see what interest I could get in people running BH/BOT at the end of this week, maybe Saturday evening or something...I dunno what your plans for raiding and whatnot is, so I don't wanna start taking people on runs if you already had plans, haha. | ||
Clemz
United States70 Posts
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mistermichael
United States42 Posts
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Torenhire
United States11681 Posts
mistermichael we are probably going to, yes...but we're nowhere near ready for the raids and stuff yet, just getting into entry level raids probably mid-next week. I guess Masq is the GM and he can make that call but we traded PMs before I server changed and he seemed to suggest we'd be doing raiding at a decent level at some point in time. | ||
Masq
Canada1792 Posts
For most content we won't actually require many healers at all. It's safe to assume most 10man content can be completed with 2 competent healers. If a specific fight requires additional healing we could use offspec classes to cover (Shadow->Disc/Holy, Enh/Ele->Resto, Ret->Holy). I think we're sitting at a minimum of 6 healers right now, which is why I think our healing core is fine for the time being. EDIT: and regarding LFR, you can literally do LFR Dragonsoul within 1hour of hitting level 85. Just run to the auction house and buy items with apporiate level gear that you can wear. Once you boost your ilvl (regardless if you'll use the items or not) to 372 you can queue for LFR, and the system is very dumbed down for pugs. | ||
mistermichael
United States42 Posts
Edit: So judging by Masq's post, we need dps/main tanks? | ||
spacek
United States213 Posts
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Torenhire
United States11681 Posts
Go by what Masq says, he's in charge haha. I only said we're kinda low on healers because we never seem to be able to get one when online, but that might just be bad luck or people not 85 yet :p | ||
mistermichael
United States42 Posts
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Masq
Canada1792 Posts
On April 04 2012 04:43 spacek wrote: i have no idea if this is set in stone or not, but at the meeting we may want to bring up 10m vs 25m It'll be discussed for sure. My personal opinion is that 25M is the ideal, but requires a very specific setup, group mentality, and guild size. To find 25 high quality players is extremely difficult, and its much easier to have two highly successful 10mans, than to have a decent 25man. Another thing we'll have to consider is what the guild demographic is. We can't force casual players to play at a more competitive level or hardcores to play at a casual level. I think 25mans are more suited for the hardcore environment, whereas 10mans allow for both the hardcore environment or casual environment. --- 25 Mans - Require a minimum of 30-35 players (surplus of backup/bench players) - Longer learning curve (due to player swapping, absent players, wider gear distribution) - Much harder to pinpoint raid issues/player performance (requires log scanning) 10 Man - Requires ~11 players - Quickest learning curve, more individual raidtime (more direct impact on the fight) - Easier to organize - Less "bench" players | ||
Torenhire
United States11681 Posts
I know they changed it a lot since wrath, how do 25s stack up to 10s? Do you need better gear to run the 25s, or is it just a "more people" version of the 10man? | ||
brobrah
220 Posts
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