Basically, War kills the big demon guy, the 7th seal is finally broken, and War declares war on basically fucking everything as the 3 final horsemen descend from the skies.
Nonetheless, you play as Death this time around. As the Developers say, it will not be so much as a bulky, head on kind of fighter like War was in the original -- more of a fast moving initiator who fucks your shit up before you know it's coming.
Oh, and this trailer was released recently. Fucking awesome in my opinion.
I can't wait for this. Comes out Summer 2012, and it seems like they are really going to improve on the more repetitive and dry nature of the first one that brought it down more than it should have, and they also say they are going to make it far more open world comparative to the first Darksiders. That and a fast moving character with dual scythes killing everything? Fuck yeah.
Never beat the first one (Got to the part where you're looking for invisible anvils after beating several bosses then the central palace thingy) but loved it, sounds really awesome that you play as Death this time.
On March 03 2012 00:56 Tobberoth wrote: IMO, Darksiders 1 was Zelda without the fairies.
Hey listen! Is that a bad thing? Hey listen! Hey listen! Hey listen!
Problem I had with DS1 was that it had a lot of menial labor (makes you spend hours whacking random mooks) or solving puzzles that took entirely too much time due to backtracking and such... the big castle near the end was aggravating as hell since you do the same damn ripped-off (from Portal) puzzle three times; they didn't even go through the trouble of providing at least a different boss at the end of each road -_-
Combat was nice though, hopefully they can cut down on the monotony this time.
On March 03 2012 00:56 Tobberoth wrote: IMO, Darksiders 1 was Zelda without the fairies.
Hey listen! Is that a bad thing? Hey listen! Hey listen! Hey listen!
Problem I had with DS1 was that it had a lot of menial labor (makes you spend hours whacking random mooks) or solving puzzles that took entirely too much time due to backtracking and such... the big castle near the end was aggravating as hell since you do the same damn ripped-off (from Portal) puzzle three times; they didn't even go through the trouble of providing at least a different boss at the end of each road -_-
Combat was nice though, hopefully they can cut down on the monotony this time.
Yeah. If they can take away the monotonous shit, this could easily be GOTY material.
Aside from some annoying repetition and few very tough (as in high health) enemies that still offered practically no threat, it was pretty fun game. I'll probably get the new one once it goes to sale as I still have a decent sized backlog to clear.
Darksiders II will feature a survival arena mode called Crucible, allowing players to continue advancing their character even after finishing the main game and providing the ultimate challenge.
Key Features:
After completing five of the mode’s 100 unique waves, gamers will be given the option of taking a prize or continuing for another five waves for a chance at even better items.
However, if they fall in combat they will leave with nothing. Only the most skilled players will have what it takes to best all 100 waves and claim the greatest prizes.
In addition to this mode, Darksiders II will feature a New Game+ mode which will allow players to carry over their Death for a new game retaining all of their skills and equipment.
Oh and there's also going to be a One Life Mode, like Hardcore for Witcher 2.
This gameplay trailer looks good, only thing that bothers me are the graphics. To me it looks like it ripped straight from WoW which graphics are imo outdated by at least 5-7 years now.
On August 14 2012 01:37 Shinobi1982 wrote: http://www.youtube.com/watch?v=VtdIIKBhMXw This gameplay trailer looks good, only thing that bothers me are the graphics. To me it looks like it ripped straight from WoW which graphics are imo outdated by at least 5-7 years now.
I'm personally happy a game isn't trying to make their game ULTRA BLOOM SO REALISTIC and is going for more stylized graphics. The same reason I'm loving Dishonored's graphics. It's a nice change of pace. Sure it's not technically the most astounding but it looks cool.
On March 03 2012 00:58 Southlight wrote: Problem I had with DS1 was that it had a lot of menial labor (makes you spend hours whacking random mooks) or solving puzzles that took entirely too much time due to backtracking and such... the big castle near the end was aggravating as hell since you do the same damn ripped-off (from Portal) puzzle three times; they didn't even go through the trouble of providing at least a different boss at the end of each road -_-
Combat was nice though, hopefully they can cut down on the monotony this time.
Don't forget the Triforce shard Armageddon Blade shard gathering
Played some hours of it and the PC version is really bad! The graphics look TERRIBLE! I feel like I'm back to 2002. The textures are one of the worst I've seen in some time. The gameplay is fine - but the graphics and the terrible questtracking make it really hard to enjoy.
On August 15 2012 20:35 Unibrow88 wrote: Played some hours of it and the PC version is really bad! The graphics look TERRIBLE! I feel like I'm back to 2002. The textures are one of the worst I've seen in some time. The gameplay is fine - but the graphics and the terrible questtracking make it really hard to enjoy.
don't even give a shit about graphics, give me a low down on the gameplay, what you liked and what you disliked, graphics mean shit and the aesthetics are pleasing from the from what i've seen so far..
UI is bad, very bad. Like totally bad. Graphic is meh (design is quite good actually, love the style, but technical stuff like shadows and textures is ufff...), camera works weird way, music - i had to turn it off couse well, it just dosn't fit. Was big fan of orginal Darksiders, sadly this is just totally disapointing. I can't pretend to be badass Death when i see those shadow pixels
I dont know how anyone is saying the graphics are "bad". They look fantastic and definitely are better than the console version. You change the controls in the combo menu, just like the first time. The menu is a bit wacky at first but as soon as you realize everything important is in the Character Menu it's not a big deal.
2.5 hours in and this is a fucking blast. Doing Prince of Persia dungeons, fighting badass bosses and playing on Apocalypse so the gameplay is challenging as fuck. According to my bro who is blasting through this game, the first world is longer than the first game for him. Which is reaffirming as fuck. The combat is much more satisfying than the first one. Combos are 100% NECESSARY this time around ,and you HAVE to mix them up on Apocalypse to survive.
The combat is far more fast paced compared to being a walking tank in the first game. They improved the combat in many, many, many more ways (such as having health potions instead of green health chests scattered randomly across the map). The mobs are super varied, there's an OPEN WORLD that you can say "fuck you" to the main story and go explore big ass dungeons if you want to get your shit slapped in because you're too low leveled. There are awesome dungeons that I get reminiscent of PoP from and this fucking combat man, I just can't get over how much more fun it is compared to the first one.
I feel like I'm a magical being because I'm not having any of the graphical, UI, or camera issues everyone else is. Every single aspect of Darksiders 1 was taken and improved for this game. Every single one. The only thing I see people honestly consistently bashing is the graphics. We knew from day 1 it wasn't going to be a pretty game. At least THQ let Vigil make its own PC version instead of making it a half assed port and it looks much better and runs better than the console version. I think it look stylized and pretty good considering how fucked financially THQ is right now.
Also, fuck you people bashing the music.
This is the coolest shit ever. One of my favorite soundtracks this year.
It's funny as hell watching Death just shit on everybody and they dont do anything because they're afraid of him. This guy told him to do a fetch quest for him and he was like "lolno, go fuck yourself you don't tell Death what to do"
Great game. Around 2 hours in and love it. Screen tearing and low res textures are an issue but as long as 7 year old technology is around (im looking at you PS3/360) that is inevitable. I liked the first game alot. By adding RPG elements (loot, tree, levels) they made the sequel so much better. They also have side quests now. My first impression of the game has been a good one. Lets see if it can stay positive until the end.
I just played through Darksiders 1. Took me about 20 hours and it was pretty good. Honestly though, I think it's probably a better use of your time to just watch all the cinematics+plot stuff on youtube rather than slogging through the game yourself. Kind of a waste of 20 hours when it's so easy and has so much backtracking.
The platforming parts are straight out of the newer prince of persia games. I couldn't get that out of my head for a while. First impression are pretty solid though.
"Signing a lease feels like renting a hotel. You wake up at Seatac, SFO, LAX. You wake up at O’Hare, Dallas-Fort Worth, BWI. Pacific, mountain, central. Lose an hour, gain an hour. This is your life, and it’s ending one minute at a time. You wake up at Air Harbor International. The people I meet, they’re single serving friends. Between offer letter and layoff, we have our time together, but that’s all we get. If you wake up at a different time, in a different place, could you wake up as a different person? Let me tell you from experience, you do. You box up, ship out, fly off, and start all over again. You learn to be alone."
I had flashbacks of the movie when I read that paragraph.
Edit: I read the rest of the article - harrowing.
"I was literally homeless once laid off after shipping Transformers: War for Cybertron. Literally fucking homeless in San Diego, with my family 2,700 miles across the country back in Ohio. Meanwhile, the game has some of my favorite graphic design and interface design work of my career. A neon-orange stick on the box that says ’9/10 IGN’. Praised by fans. I’m homeless. At least I was smart about the student loans."
It's sad to see that the industry still abuses its workers like that.
How do I assign hotkeys to the skills (like teleport dash-thingy) on PC?
Are there any other hotkeys or shortcuts I wasn't told about? I heard there is a hotkey to automatically equip all the best gear? I don't know the key though =/
edit: Nevermind, found the control options and everything.
Just beat the first dungeon, here's my impression:
The game is great fun, so far it definitely feels like a worthy sequel to Darksiders 1. The graphics are fine, the atmosphere and style is great. Sure, it was very cool to fight in crumbled cities in Darksiders 1, but for being in a completely fantasy place, it's interesting enough. The different areas look very different and have a nice feel to them. Sure, it's no Crysis 11, but it looks perfectly fine, people need to lower their expectations greatly if they feel this game is ugly. The combat is fluid and fun and the RPG additions such as loot etc work well. It's not a huge addition, but a welcome one.
Now, for the complaints: The PC controls are functional, but that's about it. I haven't tried playing with my 360 control yet, but that's probably what I'll switch to. The biggest issue with the PC controls are not the controls themselves, but the hassle it is to rebind them, it literally took me until about halfway through the first dungeon until I found how to rebind them, which was greatly needed. However, of course they don't just let you go in and rebind your keys, oh no. Let's say you want to have an ability bound to "3". Fine, just go to the ability, click it and press 3, right? Not right. Another ability is already bound to "3", and of course the game can't just swap them or unbind the other one, NO. You click the ability, press "3", get an error message and is brought to the top of the binds list, which is really annoying since the scrollwheel doesn't work. So press the other ability and press escape to unbind it? NOPE, it just backs you off TO THE TOP OF THE DAMN LIST AGAIN! You have to press the other ability, press a button which isn't bound yet, go back to the ability you want and THEN rebind it. So fucking stupid and annoying. (For you guys wondering, the rebind menu is the last menu in the "O" menu.)
That's pretty much it so far though, will definitely keep playing this.
Don't mind the controls since I'm using a controller, however I've had some awful crashing issues which appear to have been related to my resolution settings. Finally got that worked out so now I'm finally able to play the game, loved the first one so I'm excited to play this, but jesus all the shit I tested trying to figure out what was wrong, if there are any other games after this in the series I'll wait instead of buying on day 1, pc support seems terrible like they took a page right out of ubisoft
Fuck the current game industry man. Ugh. EA and Activision pull the same shit. It's just disgusting.
On August 16 2012 03:51 Dyme wrote: How do I assign hotkeys to the skills (like teleport dash-thingy) on PC?
Are there any other hotkeys or shortcuts I wasn't told about? I heard there is a hotkey to automatically equip all the best gear? I don't know the key though =/
edit: Nevermind, found the control options and everything.
Go into your keybinds menu, you can bind shit like dash and stuff.
Played through the first dungeon, haven't played darksiders I. Obvious comparisons to God of War, but I like the RPG element. Controls feel pretty smooth, graphics are fine, voice acting is good. I would've preferred a darker story given the theme so not really feeling the cartoonish element. One thing I'm having trouble is when the quicktime events come up, for example the War fight at the end of the first dungeon, I have no idea what button I'm supposed to press since it doesn't give me the key but gives the ability linked to the key, I haven't been able to find pictures of abilities anywhere else, I had to look up online to know what the interact symbol means. Otherwise no complaints, hope the game is long.
Not sure why people complain about controls, pretty smooth and standard WASD movement with left click/right click stabbity stab attacks. Only potentially thorny one was rearranging the special powers since the earlier available ones (teleport,etc) were on keys further to the right.
I have been playing it with a controller for a couple of hours and so far have really enjoyed it. The combat is amazing, it feels very fluid and engaging, platforming is very fun due to the way Death feels and moves. The story so far seems very interesting and the art style is very nice and adds a lot to the atmosphere of the game. Playing with a controller I did not find the menus too bad although there can be some improvement; although with a keyboard I can see why some people dislike them as they would be very annoying to navigate through. I think adding loot to the game was a great decision it adds a lot of choice and gives some nice satisfaction when you get a cool new weapon. My biggest issue so far has been some of the graphics quality has been mediocre but the game play more than makes up for it imo.
Then again he didn't do many sidequests or other things. The first game was easily 20h if you didn't rush through it and this is supposedly a lot longer, so count on 30h+ if you collect things, explore and do sidequests.
I think the game is quite dull though, it's basically a bunch of fetch quests and easy but time consuming puzzles. The combat bores me and the thing that would keep me playing is the epic boss battles but the things in between just feel like formulaic filler.
This game is good.It is fluid and graphics are good.There is some depth with items and talents.It is like God of War and Prince of Persia hybrid.Its story is decent too. Biggest pain is controls.It is almost impossible to not getting raged when playing on keyboard.Changing keybinds are painful and some moves require you to press many buttons.It s hard to do that on keyboard because you are pressing WASD all the time. Also camera angles are problematic in some areas too.It is hard to change camera angles when you need to jump pillars walls etc.
The graphics are fine, don't listen to these entitled primadonnas (better go back to Crysis 1 and Metro if you have those ridiculous expectations). The only issue is vsync (which is unfortunate, but not a deal breaker), and some menu models look like they're 16 bit (but I'm not playing the menu, I'm playing the game).
Gameplay feels great. There's a lot of moves to remember, they probably could have cut that down some. The camera is a little clunky, especially when you're dodging (read: barrel rolling) around, but nothing major. The precise aiming is annoying to use, but that's not really part of the gameplay, it's just to progress through puzzle elements.
Game is pretty good overall. I have a few minor gripes (vsync being the biggest one), but it's still enjoyable.
P.S. Play with an Xbox controller. Trying to play ported games on the keyboard is insanity.
I'd expect better quality on graphs and visuals these days. Comparing to Witcher 1, I'd say witcher looks better and has probably more polygons lol. Camera is horrible and playing the game gives me physical pain on head and body (guess it's some field of view or something like that). The character didn't leap always to direction I wanted it to but I learned that u can press only 1 direction at those times. I'd hope the game was more dark and grotesque, given the theme.
Time to time I have to think how consoleport it feels. Fast traveling is one of those. (The small box on screen that must be on top of a travelspot). Going thru menus is also pretty abysmal sometimes. I haven't found any puzzle so far hard (around 3-4hr into the game) or even had to stop think for more than 15-20seconds. Well better that way because I feel like I use more time running around the dungeons than fighting already.
On August 17 2012 11:44 Silentenigma wrote: This game is good.It is fluid and graphics are good....
No the graphics are not good.
I will never understand how on a website initially dedicated to Starcraft: Brood War, graphics would ever be an issue for anybody unless they were blatantly lazy or a legitimate downgrade. THQ is taking terrible terrible damage and the graphics look better than the first game at least. I'm glad we at least got a fucking game that wasn't trash from them before they went down. Now if the graphics were an actual downgrade by a significant margin I'd agree
The first game i liked a little bit, it really sucked me in the begging with its fluid and satisfying combat ( tho it would have been much better if they warned you how many enemies are broken on apocalyptic or at least gave you the option to switch to normal ). The puzzling however was horrible and if it wasn't for the story/universe/knowing it was relatively short i wouldn't have finished the game. I started darksiders 2 and in the first 40 min of gameplay i find a dungeon with no enemies and a "puzzle"... i did a little research about the game and from what i gathered its said to have even more puzzles than the last one thus i called it a quit and will start playing SD. I have no clue how people can enjoy this type of puzzles tho :/
Might play it when i am bored ...i really wonder what happened to Malthael and Auriel and if they were going to introduce Tyrael and Itherael as well. I would be tempted just to watch the ending/cutscenes of 2 on youtube but if it doesn't really add a lot to the plot of the first than i am just spoiling a game i might later play.
On August 20 2012 21:13 Aterons_toss wrote: The first game i liked a little bit, it really sucked me in the begging with its fluid and satisfying combat ( tho it would have been much better if they warned you how many enemies are broken on apocalyptic or at least gave you the option to switch to normal ). The puzzling however was horrible and if it wasn't for the story/universe/knowing it was relatively short i wouldn't have finished the game. I started darksiders 2 and in the first 40 min of gameplay i find a dungeon with no enemies and a "puzzle"... i did a little research about the game and from what i gathered its said to have even more puzzles than the last one thus i called it a quit and will start playing SD. I have no clue how people can enjoy this type of puzzles tho :/
Might play it when i am bored ...i really wonder what happened to Malthael and Auriel and if they were going to introduce Tyrael and Itherael as well. I would be tempted just to watch the ending/cutscenes of 2 on youtube but if it doesn't really add a lot to the plot of the first than i am just spoiling a game i might later play.
I know what you mean
I HATE HATE HATE the puzzles, I just want combat :/
Haven't finished DS1 yet. I plan on it though- because at least the little combat you have is fucking awesome.
On August 20 2012 21:13 Aterons_toss wrote: The first game i liked a little bit, it really sucked me in the begging with its fluid and satisfying combat ( tho it would have been much better if they warned you how many enemies are broken on apocalyptic or at least gave you the option to switch to normal ). The puzzling however was horrible and if it wasn't for the story/universe/knowing it was relatively short i wouldn't have finished the game. I started darksiders 2 and in the first 40 min of gameplay i find a dungeon with no enemies and a "puzzle"... i did a little research about the game and from what i gathered its said to have even more puzzles than the last one thus i called it a quit and will start playing SD. I have no clue how people can enjoy this type of puzzles tho :/
Might play it when i am bored ...i really wonder what happened to Malthael and Auriel and if they were going to introduce Tyrael and Itherael as well. I would be tempted just to watch the ending/cutscenes of 2 on youtube but if it doesn't really add a lot to the plot of the first than i am just spoiling a game i might later play.
It's not god of war. It's more like zelda than god of war. Every dungeon in zelda was full of puzzles. DS1 had the same exact formula as zelda. Get a new item, use the item to solve some puzzles, use the new item to help kill the boss of the dungeon. And you didn't expect that in 2?
People whining about puzzles are weird. This is a zelda-like adventure franchise, a big complaint for the first game was that the puzzles were too repetitive and too simple, which has been improved in the second one. The dungeons and puzzles are a HUGE aspect of the game, you guys seem to be looking for some form of brawler game, which Darksiders is not.
On August 21 2012 18:10 Tobberoth wrote: People whining about puzzles are weird. This is a zelda-like adventure franchise, a big complaint for the first game was that the puzzles were too repetitive and too simple, which has been improved in the second one. The dungeons and puzzles are a HUGE aspect of the game, you guys seem to be looking for some form of brawler game, which Darksiders is not.
The people whining about puzzles just make me want to pick this up more!
On August 21 2012 17:23 Valenius wrote: This game gives me really bad headaches. Never had it with another game :s
3rd person games with low fov and relatively close zoom to your character always do this to me. Even FPS games with low fov don't make me as nauseous as these games
Im finding the horrible camera to make me a bit nauseous. Its always trying to snap back when I look around. Especially noticeable in staircases and inclines.
On August 20 2012 21:13 Aterons_toss wrote: The first game i liked a little bit, it really sucked me in the begging with its fluid and satisfying combat ( tho it would have been much better if they warned you how many enemies are broken on apocalyptic or at least gave you the option to switch to normal ). The puzzling however was horrible and if it wasn't for the story/universe/knowing it was relatively short i wouldn't have finished the game. I started darksiders 2 and in the first 40 min of gameplay i find a dungeon with no enemies and a "puzzle"... i did a little research about the game and from what i gathered its said to have even more puzzles than the last one thus i called it a quit and will start playing SD. I have no clue how people can enjoy this type of puzzles tho :/
Might play it when i am bored ...i really wonder what happened to Malthael and Auriel and if they were going to introduce Tyrael and Itherael as well. I would be tempted just to watch the ending/cutscenes of 2 on youtube but if it doesn't really add a lot to the plot of the first than i am just spoiling a game i might later play.
It's not god of war. It's more like zelda than god of war. Every dungeon in zelda was full of puzzles. DS1 had the same exact formula as zelda. Get a new item, use the item to solve some puzzles, use the new item to help kill the boss of the dungeon. And you didn't expect that in 2?
Its not that i didn't expect that in 2 but 1 started out without it and than shoved it in your face. Two i expected to have less of it since it seemed to me like a "filler" in 1 due to there lack of budget for the game, instead 2 has more of it than 1. Zelda might be a good bit of nostalgia for a lot of people but personally i think a game should ether nail combat perfectly ( think God of war ) or nail puzzle perfectly ( say Portal 2 ). Darksiders had a mish mash of the 2 but somehow they still nailed the combat thus its really annoying to see they didn't improve nor removed the puzzle side in 2.
This game is exactly like god of war, aterons is on crack saying its more like zelda. (share please :D)
Im disappointed by it to be honest, the graphics are awful, its a REALLY bad console port onto the PC (like, ive never fucking complained about this before, skyrim and even amalur was fine) and the gameplay is terrible.
It comes across as a cheap ripoff of god of war too me, it came out long after GoW3, if it was the same standard i could deal with it, but ideally shouldnt it be better? Its far worse in every aspect IMO.
shame im disappointed by it, im glad everyone else is enjoying their moneys worth
Maybe it's been a while but the graphics looked almost exactly as Darksiders 1. The lack of improvement after so many years is rather disappointing, same with the port. Still annoyed that you have to load a game and then go into your move list in order to adjust keybindings for instance.
Story-wise it was okay if it had been a standalone game, but it didn't seem to add that much to the overall plot of Darksiders. It feels like it could've been an expansion or something.
Played through the game in 25 hours and enjoed pretty much all of it. Already liked the first one and was happy with the changes/additions made. The combat felt tighter and more interesting, the puzzles were cool and in parts really not that easy. The graphics are outdated but i still liked the environments and overall art style.
I was very happy with my purchase, even though from a pc-gamer standpoint the port was horrible. If you are fine with the "original" console experience but for a lower price, and are interested in the genre i can strongly recommend the game.
Still, i think i am not going to play through it again in the near future, but it was very well worth my time and money.
On August 22 2012 22:45 Capped wrote: This game is exactly like god of war, aterons is on crack saying its more like zelda. (share please :D)
Im disappointed by it to be honest, the graphics are awful, its a REALLY bad console port onto the PC (like, ive never fucking complained about this before, skyrim and even amalur was fine) and the gameplay is terrible.
It comes across as a cheap ripoff of god of war too me, it came out long after GoW3, if it was the same standard i could deal with it, but ideally shouldnt it be better? Its far worse in every aspect IMO.
shame im disappointed by it, im glad everyone else is enjoying their moneys worth
Please explain me how this is like GoW , i haven't played all of the gw games but in the ones i played puzzling was minimal, as i said... i haven't been able to "force myself" to finish this one but from what I played it has a shit ton of annoying simple + time consuming puzzling and from what i read in reviews it continues to have it up until the game ends.
On August 22 2012 22:45 Capped wrote: This game is exactly like god of war, aterons is on crack saying its more like zelda. (share please :D)
Im disappointed by it to be honest, the graphics are awful, its a REALLY bad console port onto the PC (like, ive never fucking complained about this before, skyrim and even amalur was fine) and the gameplay is terrible.
It comes across as a cheap ripoff of god of war too me, it came out long after GoW3, if it was the same standard i could deal with it, but ideally shouldnt it be better? Its far worse in every aspect IMO.
shame im disappointed by it, im glad everyone else is enjoying their moneys worth
Please explain me how this is like GoW , i haven't played all of the gw games but in the ones i played puzzling was minimal, as i said... i haven't been able to "force myself" to finish this one but from what I played it has a shit ton of annoying simple + time consuming puzzling and from what i read in reviews it continues to have it up until the game ends.
Ive played only a couple hours of it, but from what your saying its like this
God of war-esque combat
God of war-esque platforming
God of war-esque puzzles
Different frequencies of both (more puzzling, less combat) in darksiders // GoW
= Nothing like god of war.
Euhm..ehm...well. I would still like some of that crack your taking mate, but opinions differ and we're both entitled to them, hope you enjoy the game, or not..im not sure which side of the fence you sit :D
On August 22 2012 22:45 Capped wrote: This game is exactly like god of war, aterons is on crack saying its more like zelda. (share please :D)
Im disappointed by it to be honest, the graphics are awful, its a REALLY bad console port onto the PC (like, ive never fucking complained about this before, skyrim and even amalur was fine) and the gameplay is terrible.
It comes across as a cheap ripoff of god of war too me, it came out long after GoW3, if it was the same standard i could deal with it, but ideally shouldnt it be better? Its far worse in every aspect IMO.
shame im disappointed by it, im glad everyone else is enjoying their moneys worth
Please explain me how this is like GoW , i haven't played all of the gw games but in the ones i played puzzling was minimal, as i said... i haven't been able to "force myself" to finish this one but from what I played it has a shit ton of annoying simple + time consuming puzzling and from what i read in reviews it continues to have it up until the game ends.
Ive played only a couple hours of it, but from what your saying its like this
God of war-esque combat
God of war-esque platforming
God of war-esque puzzles
Different frequencies of both (more puzzling, less combat) in darksiders // GoW
= Nothing like god of war.
Euhm..ehm...well. I would still like some of that crack your taking mate, but opinions differ and we're both entitled to them, hope you enjoy the game, or not..im not sure which side of the fence you sit :D
What makes gow game good is the specific style of combat mixed with the paste, god of war is much more about wave after wave of enemy and mashing different button in "interactive" cutscenes to kill stronger opponents.
Darksiders has a horrible paste, is much more "open" than Gow... gow is almost a freaking corridor, Darksiders is relatively open, you can very much turn back to where you were 8 hours ago and you revisit places quite often.
So considering that Gow is about 90% combat and darksiders is 30-50% combat, gow is very linear while darksiders has some "side quests" and a lot of collectables + kinda of an open world, darksiders ( 2 only )has loot and a lot of different sets of armor/weapons while gow only had like 3 weapons ( the blades, the giant fist and w/e was the third one that i don't remember ), i don't really see why you think its like gow.
The combat is relatively good and it involves you jumping around and dodging a lot... this makes the whole fucking game like god of war ? If the combat was exactly a copy past from gow i would understand the argument but even that its not ture... its much more "close range", less opponents and more emphasis on simply being able to dodge and attack rather than the direction you are dodging in.
The loot / levelling / skill system is different, i'll grant you that, they have taken a more "RPG" approach, wheras GoW was action oriented yes.
Their fundamentals still remain deadly close imo, with darksiders suffering because, i suppose, it had to encorporate all of the above. Ive not experienced much of the open world element yet, it all seems very linear to me.
Despite their differences i still feel they are very much similar. I dont want to argue anyway xD
You say tomatoes i say tomatos, all the same shit in the end eh?
On August 23 2012 03:15 Capped wrote: The loot / levelling / skill system is different, i'll grant you that, they have taken a more "RPG" approach, wheras GoW was action oriented yes.
Their fundamentals still remain deadly close imo, with darksiders suffering because, i suppose, it had to encorporate all of the above. Ive not experienced much of the open world element yet, it all seems very linear to me.
Despite their differences i still feel they are very much similar. I dont want to argue anyway xD
You say tomatoes i say tomatos, all the same shit in the end eh?
GoW is all about hitting the right button at the right moment and watching your character making awesome moves. It's seriously different, there is a cinemaesque quality in GoW that is way less important in Darksiders 2...
How much it is required to have played the first game to enjoy this one? Do you understand the story? Is the first game worth playing even if it's isn't? Thanks.
On October 08 2012 02:34 gruff wrote: How much it is required to have played the first game to enjoy this one? Do you understand the story? Is the first game worth playing even if it's isn't? Thanks.
its not required at all, everything relevant is explained.