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Fuck the current game industry man. Ugh. EA and Activision pull the same shit. It's just disgusting.
On August 16 2012 03:51 Dyme wrote: How do I assign hotkeys to the skills (like teleport dash-thingy) on PC?
Are there any other hotkeys or shortcuts I wasn't told about? I heard there is a hotkey to automatically equip all the best gear? I don't know the key though =/
edit: Nevermind, found the control options and everything.
Go into your keybinds menu, you can bind shit like dash and stuff.
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Played through the first dungeon, haven't played darksiders I. Obvious comparisons to God of War, but I like the RPG element. Controls feel pretty smooth, graphics are fine, voice acting is good. I would've preferred a darker story given the theme so not really feeling the cartoonish element. One thing I'm having trouble is when the quicktime events come up, for example the War fight at the end of the first dungeon, I have no idea what button I'm supposed to press since it doesn't give me the key but gives the ability linked to the key, I haven't been able to find pictures of abilities anywhere else, I had to look up online to know what the interact symbol means. Otherwise no complaints, hope the game is long.
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Not sure why people complain about controls, pretty smooth and standard WASD movement with left click/right click stabbity stab attacks. Only potentially thorny one was rearranging the special powers since the earlier available ones (teleport,etc) were on keys further to the right.
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I have been playing it with a controller for a couple of hours and so far have really enjoyed it. The combat is amazing, it feels very fluid and engaging, platforming is very fun due to the way Death feels and moves. The story so far seems very interesting and the art style is very nice and adds a lot to the atmosphere of the game. Playing with a controller I did not find the menus too bad although there can be some improvement; although with a keyboard I can see why some people dislike them as they would be very annoying to navigate through. I think adding loot to the game was a great decision it adds a lot of choice and gives some nice satisfaction when you get a cool new weapon. My biggest issue so far has been some of the graphics quality has been mediocre but the game play more than makes up for it imo.
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Anybody have an idea on the game length? :D
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On August 17 2012 02:09 Sekken wrote: Anybody have an idea on the game length? :D
20-25hours according to the GiantBomb review.
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1584 Posts
Then again he didn't do many sidequests or other things. The first game was easily 20h if you didn't rush through it and this is supposedly a lot longer, so count on 30h+ if you collect things, explore and do sidequests.
I think the game is quite dull though, it's basically a bunch of fetch quests and easy but time consuming puzzles. The combat bores me and the thing that would keep me playing is the epic boss battles but the things in between just feel like formulaic filler.
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This game is good.It is fluid and graphics are good.There is some depth with items and talents.It is like God of War and Prince of Persia hybrid.Its story is decent too. Biggest pain is controls.It is almost impossible to not getting raged when playing on keyboard.Changing keybinds are painful and some moves require you to press many buttons.It s hard to do that on keyboard because you are pressing WASD all the time. Also camera angles are problematic in some areas too.It is hard to change camera angles when you need to jump pillars walls etc.
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Graphics are good? Are you blind or do you play another game then the whole world?
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On August 17 2012 11:49 Unibrow88 wrote: Graphics are good? Are you blind or do you play another game then the whole world?
Graphics don't mean shit.
Gameplay is all that matters.
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The graphics are fine, don't listen to these entitled primadonnas (better go back to Crysis 1 and Metro if you have those ridiculous expectations). The only issue is vsync (which is unfortunate, but not a deal breaker), and some menu models look like they're 16 bit (but I'm not playing the menu, I'm playing the game).
Gameplay feels great. There's a lot of moves to remember, they probably could have cut that down some. The camera is a little clunky, especially when you're dodging (read: barrel rolling) around, but nothing major. The precise aiming is annoying to use, but that's not really part of the gameplay, it's just to progress through puzzle elements.
Game is pretty good overall. I have a few minor gripes (vsync being the biggest one), but it's still enjoyable.
P.S. Play with an Xbox controller. Trying to play ported games on the keyboard is insanity.
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I tried this game with a joystick but I cant play.My joystick works fine with other games.
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I'd expect better quality on graphs and visuals these days. Comparing to Witcher 1, I'd say witcher looks better and has probably more polygons lol. Camera is horrible and playing the game gives me physical pain on head and body (guess it's some field of view or something like that). The character didn't leap always to direction I wanted it to but I learned that u can press only 1 direction at those times. I'd hope the game was more dark and grotesque, given the theme.
Time to time I have to think how consoleport it feels. Fast traveling is one of those. (The small box on screen that must be on top of a travelspot). Going thru menus is also pretty abysmal sometimes. I haven't found any puzzle so far hard (around 3-4hr into the game) or even had to stop think for more than 15-20seconds. Well better that way because I feel like I use more time running around the dungeons than fighting already.
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I cant seem to play this on steam. Theres a pre-load suspended message
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On August 17 2012 11:44 Silentenigma wrote: This game is good.It is fluid and graphics are good....
No the graphics are not good.
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On August 19 2012 07:50 Happystreet wrote:Show nested quote +On August 17 2012 11:44 Silentenigma wrote: This game is good.It is fluid and graphics are good.... No the graphics are not good.
I will never understand how on a website initially dedicated to Starcraft: Brood War, graphics would ever be an issue for anybody unless they were blatantly lazy or a legitimate downgrade. THQ is taking terrible terrible damage and the graphics look better than the first game at least. I'm glad we at least got a fucking game that wasn't trash from them before they went down. Now if the graphics were an actual downgrade by a significant margin I'd agree
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The first game i liked a little bit, it really sucked me in the begging with its fluid and satisfying combat ( tho it would have been much better if they warned you how many enemies are broken on apocalyptic or at least gave you the option to switch to normal ). The puzzling however was horrible and if it wasn't for the story/universe/knowing it was relatively short i wouldn't have finished the game. I started darksiders 2 and in the first 40 min of gameplay i find a dungeon with no enemies and a "puzzle"... i did a little research about the game and from what i gathered its said to have even more puzzles than the last one thus i called it a quit and will start playing SD. I have no clue how people can enjoy this type of puzzles tho :/
Might play it when i am bored ...i really wonder what happened to Malthael and Auriel and if they were going to introduce Tyrael and Itherael as well. I would be tempted just to watch the ending/cutscenes of 2 on youtube but if it doesn't really add a lot to the plot of the first than i am just spoiling a game i might later play.
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On August 19 2012 07:50 Happystreet wrote:Show nested quote +On August 17 2012 11:44 Silentenigma wrote: This game is good.It is fluid and graphics are good.... No the graphics are not good.
The aesthetic is fantastic, though.
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On August 20 2012 21:13 Aterons_toss wrote: The first game i liked a little bit, it really sucked me in the begging with its fluid and satisfying combat ( tho it would have been much better if they warned you how many enemies are broken on apocalyptic or at least gave you the option to switch to normal ). The puzzling however was horrible and if it wasn't for the story/universe/knowing it was relatively short i wouldn't have finished the game. I started darksiders 2 and in the first 40 min of gameplay i find a dungeon with no enemies and a "puzzle"... i did a little research about the game and from what i gathered its said to have even more puzzles than the last one thus i called it a quit and will start playing SD. I have no clue how people can enjoy this type of puzzles tho :/
Might play it when i am bored ...i really wonder what happened to Malthael and Auriel and if they were going to introduce Tyrael and Itherael as well. I would be tempted just to watch the ending/cutscenes of 2 on youtube but if it doesn't really add a lot to the plot of the first than i am just spoiling a game i might later play.
I know what you mean 
I HATE HATE HATE the puzzles, I just want combat :/
Haven't finished DS1 yet. I plan on it though- because at least the little combat you have is fucking awesome.
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On August 20 2012 21:13 Aterons_toss wrote: The first game i liked a little bit, it really sucked me in the begging with its fluid and satisfying combat ( tho it would have been much better if they warned you how many enemies are broken on apocalyptic or at least gave you the option to switch to normal ). The puzzling however was horrible and if it wasn't for the story/universe/knowing it was relatively short i wouldn't have finished the game. I started darksiders 2 and in the first 40 min of gameplay i find a dungeon with no enemies and a "puzzle"... i did a little research about the game and from what i gathered its said to have even more puzzles than the last one thus i called it a quit and will start playing SD. I have no clue how people can enjoy this type of puzzles tho :/
Might play it when i am bored ...i really wonder what happened to Malthael and Auriel and if they were going to introduce Tyrael and Itherael as well. I would be tempted just to watch the ending/cutscenes of 2 on youtube but if it doesn't really add a lot to the plot of the first than i am just spoiling a game i might later play.
It's not god of war. It's more like zelda than god of war. Every dungeon in zelda was full of puzzles. DS1 had the same exact formula as zelda. Get a new item, use the item to solve some puzzles, use the new item to help kill the boss of the dungeon. And you didn't expect that in 2?
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