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Kingdoms of Amalur: Reckoning thread - Page 18

Forum Index > General Games
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Tezzick
Profile Joined February 2011
Canada187 Posts
February 12 2012 20:06 GMT
#341
On February 13 2012 03:47 Candadar wrote:
How do I sagecraft?

Like...where do I do it? What are the reagents for it?

You use crystal shards. The cloudy/lambent/pristine for fire ice physical magic and shit.
You can combine them with some points in the skill to make one better one (2 cloudy-1 lambent, 2 lambent-1 pristine).
There's sagecrafting altars in various towns and villages that you can use to combine shards, make gems, and socket the gems into your armor/weapons.

The game is still decently challenging for me simply because I'm not trying to get the best weapons or armor or use the most overpowered skills, I just play whatever for fun. Sometimes I'll just whip out some faeblades I picked up (I'm pure sorc) and kill shit with those for a bit. I guess some people have fun by having the best stuff possible, but try out different things if you want it to be more challenging.
"I'm a monster" - Buster
holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2012-02-12 21:42:42
February 12 2012 21:42 GMT
#342
yeah i had to knock the game back to normal, my build/gear just isn't as powerful as others i guess. i'ts hard to keep track of what the best quests are -- it's like WoW scrunched together and there's an exclamation point every 25 yards.

just love the combat and getting nice loot. the quest writing is so godawful i feel bad they tried so hard.
eluv
Profile Joined August 2010
United States1251 Posts
February 12 2012 22:41 GMT
#343
So in my post-final boss fight quest for the largest crit, I realized I had my sights set too low going for straight weapon crits. I just didn't realize how low too low was.

[image loading]

For the curious, this wasn't a straight sorcery build, but instead I went 40 into might to get the stacking damage buff you get every time you kill something, as that gets much much higher than the 5% extra elemental damage you get from a full sorcery build.
"Yes I fucked my way to the GSL partnership" - Sundance
daemir
Profile Joined September 2010
Finland8662 Posts
February 13 2012 02:58 GMT
#344
Started game, directly hard, level 8 and I'm still looking for anything remotely hard. I've had the fate meter full ever since lvl 1 or something, just waiting to meet anything that would warrant using it.

Many said the combat is omg so much better than skyrim..okay skyrim combat gets a bit boring, especially pure mage untill you have -100% spellcosts, but this game ain't that different. Mash space bar and hit LMB/RMB every now and then to fry something up.

I don't know, the game has the neverwinter nights syndrome, every random loot pile and mob loot gives you a potion of some sort, so many health potions and I never need to use any, the combat simply doesn't challenge me at all. They go all to junk and vendor trash. Which again makes gold completely irrelevant. Level 8 and I bought the one backpack increase I found so far and I'm sitting near 40k gold already.

The world and dungeons look really nice though, I like them very much. All the random exploring feels kind of pointless though, hunting for more random loot piles that give me more gold I'm not even using on anything. Add in the retarded minigames (lockpick + dispel DIAF) and useless side quests and I can't really justify calling this game anything more than average. Followed the main quest through Dellach, guess I go continue that more as the rest of the stuff so far seems irrelevant.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
February 13 2012 03:04 GMT
#345
On February 13 2012 11:58 daemir wrote:
Started game, directly hard, level 8 and I'm still looking for anything remotely hard. I've had the fate meter full ever since lvl 1 or something, just waiting to meet anything that would warrant using it.

Many said the combat is omg so much better than skyrim..okay skyrim combat gets a bit boring, especially pure mage untill you have -100% spellcosts, but this game ain't that different. Mash space bar and hit LMB/RMB every now and then to fry something up.

I don't know, the game has the neverwinter nights syndrome, every random loot pile and mob loot gives you a potion of some sort, so many health potions and I never need to use any, the combat simply doesn't challenge me at all. They go all to junk and vendor trash. Which again makes gold completely irrelevant. Level 8 and I bought the one backpack increase I found so far and I'm sitting near 40k gold already.

The world and dungeons look really nice though, I like them very much. All the random exploring feels kind of pointless though, hunting for more random loot piles that give me more gold I'm not even using on anything. Add in the retarded minigames (lockpick + dispel DIAF) and useless side quests and I can't really justify calling this game anything more than average. Followed the main quest through Dellach, guess I go continue that more as the rest of the stuff so far seems irrelevant.

I must be really bad at this game hahahahahahaha... I've found plenty of challenge in hard difficulty. Nothing overwhelming, but definitely challenging. Fighting the Niskaru boss at low level was a lot of fun! Maybe it's my build. Going straight for "battlemage" type means on low levels I'll have none of them high enough.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-02-13 03:29:09
February 13 2012 03:10 GMT
#346
Anyone else feel like the issue with difficulty comes from the game being tuned around hybrids and pure specs being horrendously OP? I started the game going Finesse/Sorc and it was a pretty acceptable difficulty (I wasn't dying a lot but I wasn't facerolling either, and there were some wonderful moments when I was mid-dungeon and totally out of pots) with a decent amount of deaths on bosses and such, but when I went pure Sorc to get a decent minion the difficulty suddenly disappeared.

It's like hybrids suffer from a lack of synergy/bonuses to their skills despite the class system which is meant to reward everyone. As a pure it really feels like you get ridiculously potent skills too early (lightning storm from lightning bolt? minion that gives full heals whenever it lands a combo?) whereas hybrids get a nice pacing that makes things more challenging.

Really seems like they needed to tune the game to the strength of pures, and then give Diablo-style synergies to skills in order to bring hybrids up to par. As it is, a hybrid seems basically worse than a pure, but it feels good.

For those not feeling the difficulty, try a universalist. At least in theory it seems a lot harder.


On February 13 2012 11:58 daemir wrote:
Started game, directly hard, level 8 and I'm still looking for anything remotely hard. I've had the fate meter full ever since lvl 1 or something, just waiting to meet anything that would warrant using it.

Many said the combat is omg so much better than skyrim..okay skyrim combat gets a bit boring, especially pure mage untill you have -100% spellcosts, but this game ain't that different. Mash space bar and hit LMB/RMB every now and then to fry something up.

I don't know, the game has the neverwinter nights syndrome, every random loot pile and mob loot gives you a potion of some sort, so many health potions and I never need to use any, the combat simply doesn't challenge me at all. They go all to junk and vendor trash. Which again makes gold completely irrelevant. Level 8 and I bought the one backpack increase I found so far and I'm sitting near 40k gold already.

The world and dungeons look really nice though, I like them very much. All the random exploring feels kind of pointless though, hunting for more random loot piles that give me more gold I'm not even using on anything. Add in the retarded minigames (lockpick + dispel DIAF) and useless side quests and I can't really justify calling this game anything more than average. Followed the main quest through Dellach, guess I go continue that more as the rest of the stuff so far seems irrelevant.

This is pretty wrong I think. This game has one of the better-balanced economies I've seen in a recent RPG (Skyrim felt awful - you went from having no cash for houses to getting every house in an hour with full upgrades tobeing cash-strapped as soon as you start buying training to having absolutely no worthwhile goldsinks and infinite money - stupid polar-switches).

From the outset you should be trying to get each backpack upgrade/piece of training you can see and selling extra stuff off, and you should barely be able to get the trainings you really want. You really don't have the money to buy equipment (and I went detect hidden/sagecrafting/mercantile to begin) or other extra stuff, but you don't feel poor/like your missing things.

As you get further you start getting A LOT more money if you keep selling all your shit, but at the same time crafting becomes a ton better (and fun). It's at this point you'll start wanting to salvage all your shit while still selling unneeded epic items, as well as buying crafting ingredients. You'll have the money to do all this, as well as buy stuff like house upgrades, but not to visit the trainers for the 4-6 point upgrades (which cost just over 30k each).

This creates some really interesting dynamics where you want to explore/kill shit to get weapon parts, as well as sell off stuff that won't give anything good for the money. I love the way you feel okay-wealth wise, but you also can't get everything you want. Makes me feel like I can farm if I want to, but I don't have to.

This is all based around my level 25 character, so the economy might not be so awesome once you've gotten every upgrade and such.
"You seem to think about this game a lot"
holdthephone
Profile Blog Joined August 2010
United States523 Posts
February 13 2012 03:18 GMT
#347
Agree on that, I don't think hybrid builds reward the player enough.
Raithed
Profile Blog Joined May 2007
China7078 Posts
February 13 2012 03:20 GMT
#348
I downloaded it, I was not impressed at all.
Zooper31
Profile Joined May 2009
United States5714 Posts
February 13 2012 04:36 GMT
#349
On February 12 2012 20:24 Shikyo wrote:
Show nested quote +
On February 12 2012 20:15 Skilledblob wrote:
On February 12 2012 17:45 Shikyo wrote:
Aight after trying out maxed skilltrees of every class I still think bows are by far the best. None of the other weapons comes even close, and the mage spells all seem to suck as well.

So back to spamming bow >_>


dude this is not SC2 you dont have to play what is best. Play the style that is most fun for you

Most fun to me is not having to reload 20 times every bossfight .-. For instance I have no idea how dagger users are supposed to finish House of Ballads at like lvl 15


Honestly only fight I had to do 2-3 times. Just fateshift 10sec into the fight or w/e and unload everything into her 1st then get as many other monsters as you can before running out of time. Pop the majority of your + dmg/crit/poison/bleeding potions and a HP regen potion and you should be perfectly fine.

Playing full Finesse currently about lvl25 just getting to Rithir. Game isn't too difficult but hard enough where I can't spam 1 button the entire time and expect to roll through every group with ease.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
soullogik
Profile Joined April 2010
United States1171 Posts
Last Edited: 2012-02-13 09:56:03
February 13 2012 04:43 GMT
#350
definitly feels like if they upped the difficulty.
the game would be way better

combat is decent; definitly wished they went a little bit farther, such as ninja gaiden

my L25 greatsword/longsword warrior is pretty beastly

also had to change the soundtrack to this http://grooveshark.com/#!/playlist/EPIC Fantasy Medieval/61219138

http://i.imgur.com/HSX7A.jpg
young ho
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
February 13 2012 07:20 GMT
#351
the game is massively overrated, 7/10 at MOST. Story is bland, quests are boring and repetitive, basically you go to the circle and kill stuff, repeat. Music is awful, worst music I've ever heard in a modern game, combat is okay, but the camera system is garbage. Balance tweaks much needed, game is really easy, and the storyline is really uninteresting and nonengaging.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-02-13 07:44:48
February 13 2012 07:43 GMT
#352
On February 13 2012 16:20 Itsmedudeman wrote:
the game is massively overrated, 7/10 at MOST. Story is bland, quests are boring and repetitive, basically you go to the circle and kill stuff, repeat. Music is awful, worst music I've ever heard in a modern game, combat is okay, but the camera system is garbage. Balance tweaks much needed, game is really easy, and the storyline is really uninteresting and nonengaging.

Did you lower the camera sensitivity? I found it way too twitchy by default but at ~20-30% it feels fine.

And yeah, I'd agree about most of the critiques, but the game does enough right to warrant a solid 8 IMO. The crafting/economy/fighting/environments/faction questlines counter-act the monotonous sidequests/music/storyline and the difficulty can pretty much be controlled by the player - no reckoning/playing hybrids/not buying/crafting pots seems to make it okay (though still not particularly hard).

Another difficulty setting would be awesome (preferably free DLC because it should be there in the first place).
"You seem to think about this game a lot"
CryMore
Profile Joined March 2010
United States497 Posts
February 13 2012 08:33 GMT
#353
I started doing ALL of the side quests then realized it was pretty pointless. Now I'm just focusing on faction/story quests and its much much better. On the other hand I feel the unique, set loot is pretty shitty compared to the insane crap you can craft.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
daemir
Profile Joined September 2010
Finland8662 Posts
February 13 2012 11:57 GMT
#354
I have yet to see an item in a shop I'd want to buy, yet all my gear is epic from loot drops alone and that makes me powerful enough that if I even see imba gear in a shop, do I really really want to buy that when the game is as easy as it already is?
--> gold is useless. Okay training is a possible gold sink, then again, what do you need the training for? None of the secondary skills look particularly interesting, I don't give a damn about alchemy since all the potions save mana/health I'm flagging already as junk and vendoring, because the game is not difficult enough to require you to have your arsenal of chemicals to "use in a tight spot", health potions suffice, I've so far used 5 of them in 8 levels, including all the "bosses" and named orange mobs etc.

Blacksmithing, okay that might give me some really kickass gear to..make the trivial difficulty even more trivial! Sorry I'm harping on the difficulty, but when it's lacking so badly, I don't ever see the need for deviating from simple "see enemy kill enemy" and just keep going. So far I've just been leveling lockpick and dispelling and that's 100% from the fact I hate, HATE those stupid minigames. Funnily enough I find the dispelling to be the hardest thing in the game.

And if I'd have to put score for this game, assuming a full 10 scale that starts from 0 or 1, then this game so far is definately nothing above 6. It's average, everything it does is average.
Questing is average and sidequests bloated in number, main quest hasn't made me gasp in awe, combat is flashy but still average, sound/music is so average I haven't even noticed the music (unlike say skyrim's epic shit in boss combat, you get pumped up), difficulty is major let down, characters/dialogue is less than average, I've been hitting skip discussion right after the keep.
Terrain and dungeons look nice. The leveling system is actually ok, I like it. Cut out lockpick/dispelling and remove the random hilarious treasure chests in the middle of nowhere (seriously, who puts them there, the fairies?). UI/inventory is from the dark ages of games, but I wasn't expecting much from a console port to begin with, although this game gives a bloody good competition with Skyrim for the worst UI in recent gaming. Takes like what 7 clicks to simply equip a new weapon if you didn't directly equip it from the loot window. Hello, we had full ragdoll inventory view back in baldur's gate/icewind dale where you could view your whole inventory / equipment with 1 click and drag/drop. Menus to find your buffs and skills and so on are also behind so many places I don't even...who ever designed that UI, fire them or put them back to school, same for skyrim guys.

If we go by judging if you get your money's worth instead of arbitrary point scale, then I'd say no, you don't get your full money's worth. Maybe they'll introduce DLCs that cost you 10 bucks for 3 epic weapons or something equally dumb like Dragon Age did and then I'll start calling this a rip off, but maybe it's worth trying out yourself if you like games like this. Biggest issue I really see is the lack of difficulty which in turn makes all the crafting and a lot of the skill trees useless. I'd love there to be hard enough stuff to actually use this chemist's shop of potions I've been given in loot or to use this fancy bullet time with flashy kill moves, it just ain't there.
Candadar
Profile Blog Joined July 2011
2049 Posts
Last Edited: 2012-02-13 12:14:15
February 13 2012 12:14 GMT
#355
It does nothing good, but it also does nothing particularly bad. It's a $35 game, honestly. Wait for a Steam sale.

I do like it though. There is an absurd amount of content in this game.
Zeburial
Profile Blog Joined May 2009
Sweden1126 Posts
Last Edited: 2012-02-13 13:43:28
February 13 2012 13:30 GMT
#356
Damn.. anyone has any idea how to get the Alfar Army officer pass for the quest "Family Arms"? Can't seem to find it

haha nvm, just figured it out
Empires are not brought down by outside forces - they are destroyed by weaknesses from within
HaNdFisH
Profile Blog Joined February 2010
Australia119 Posts
Last Edited: 2012-02-13 16:07:06
February 13 2012 14:03 GMT
#357
Is there some sort of console type thing I can use to get myself out from being stuck? (like oblivion/skyrim)

I was trying to find something strong to kill on the western continent so I could get the achievement for killing something 4 levels higher than you. I found Dren and killed him after a 50 minute battle, I then got a quest later to go and kill him with an amulet to protect me from his powers. When I got there he was still dead though, no key to progress.

I am now stuck in the area and can't get out.

*edit* Never mind, went back to an old save. Seems there's a few people who have been suffering from game breaking bugs with no real fix other than reverting to an older save or restarting their game.
Xiberia
Profile Joined September 2007
Sweden634 Posts
February 13 2012 18:43 GMT
#358
I'm enjoying this game a lot. Playing as shadowcaster, currently around ~level 17 doing Scholia Arcana and planning on doing the Traveler quests after. I heard about the game being easy before even starting to play, so i went for Hard difficulty and promised myself to never use health potions. So far the difficulty has been fine because of that. When your only source of healing is that channeling heal from the sorcery tree, fights get a lot more interesting.
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
February 13 2012 19:08 GMT
#359
So much hate lmao. I lol'd at "I have 40k, game gives too much gold" and "I'm level 8, games too easy" and personally I really like the music, but meh I don't really care what you guys think, I'm enjoying it.
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
February 13 2012 21:08 GMT
#360
Then why are you reading this thread? Go play the game!
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