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[MMO] Archeage - Page 28

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bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2014-09-20 21:12:22
September 20 2014 21:10 GMT
#541
On September 21 2014 05:40 Skilledblob wrote:
Show nested quote +
On September 21 2014 01:50 bluQ wrote:
On September 21 2014 01:38 KeksX wrote:
@Capped:
You don't get my point. You are complaining that people are picking Shadowplay or rather that TOO many pick Shadowplay.
I say: It's not because of the game but everyone wants to be the "cool damage dealer".
It's the same issue everyone wants to play Mid in DotA2/LoL. People want to be the cool guy in front.

There are a ton of builds not based on Shadowplay but they, most of the time, have nothing to do with being in front and dealing the damage. But thats what most people want, so naturally, they pick Shadowplay-based builds.

Shadowplay is just a great addition to damage-based builds. So is Songcraft for Support-Based builds, Defense/Auramancy/Vitalism for Tank-based builds and so on.

For one purpose, one thing is better than the other. Thats only natural and not bad design at all.

If you dont have a class that defines what basic type of character you are, how do you get around that? Im honestly interested how you'd solve this ^^

I don't mind that at all, as I said in my opinion it is just good design and fixes a lot of issues.


There are always going to be classes that fit well together and some that dont, but shadowplay is currently a must have in nearly everything and thats not right since it removes an entire third of the customization.


Since you keep saying it removes customization lets actuallyt take a look at it:

Viable builds without Shadowplay:
Skullknight, Defiler, Abolisher, Templar, Dreambreaker (Tank and DD for some)
Battlemage, Cabalist, Demonologist, Revenant, Arcanist (Magic DD)
Archon (Tanky DD)
Cleric, Hierophant, Tomb Warden [Templar] (Support and Heal)
Paladin, Hexblade (Melee DD / support)

Viable builds with Shadowplay:
Primeval, Trickster, Stone Arrow (Archer DD)
Enigmatist, Spellsinger, Reaper, Daggerspell (Magic DD
Darkrunner, Blighter, Outrider, Shadowblade (Melee DD)
Confessor, Soothsayer (Healer DD)

(I didn't account for 1v1, group vs group and raid vs raid, it's all mixed)

Those are just out of my head. I probably forgot something but do you see a pattern? It's just DDs that utilize Shadowplay and basically always the same combination + a different third skill.
But you're not limited to it if you want, especially as a mage you can build a lot of builds without it.

So for damage dealers, you do have a point. It seems that there are a lot more viable DD combos WITH shadowplay than without it - but it's not binary. It's not either be DD and pick Shadowplay or play a non-DD class.

But in return there's also a few classes that would otherwise not be possible. There are 3 magical DDs with stealth and 2 viable Healers with DD-potential. And I'm 100% positive that there are many classes which haven't been yet discovered that don't utilize Shadowplay as well.

The biggest cut to non-Shadowplay builds btw was the Healing split. Before that, we had a few more classes without Shadowplay:
Edgewalker, Necromancer, Cultist, Justicar, Sorrowsong, Boneweaver, Shaman etc.

About GW2:
As I said, I do this comparison because it is the MMO I played prior to ArcheAge. I merely try to compare the way you build builds in those games.


EDIT:
Damn this post became huge as well lol. Sorry for that dude!

Without knowing much about ArcheAge it seems it just boils down to sustain.
If you don't have the sustain to keep you alive go shadowplay as 3rd. And as always in scumbag-pvp you have A LOT of glass cannons thus alot of shadowplaying.


yep pretty much this. at the moment PvP is very burst dmg focused ( part of it is a inherent design flaw in AA ) . It's always the same though in every game. But as the game keep moving on and people get better gear and higher HP numbers the burst dmg builds will fade out for more group and sustain oriented builds.

btw I love my templar, tanks like a beast and does great healing. I am using plate armor at the moment ( only made it to level 35 so far ) and it's great to see all the cookie cutter physical dmg classes despair :D

I am playing as Harani to whoever it was that asked.

On September 21 2014 05:43 Gorsameth wrote:
Show nested quote +
On September 21 2014 05:40 Skilledblob wrote:
On September 21 2014 01:50 bluQ wrote:
On September 21 2014 01:38 KeksX wrote:
@Capped:
You don't get my point. You are complaining that people are picking Shadowplay or rather that TOO many pick Shadowplay.
I say: It's not because of the game but everyone wants to be the "cool damage dealer".
It's the same issue everyone wants to play Mid in DotA2/LoL. People want to be the cool guy in front.

There are a ton of builds not based on Shadowplay but they, most of the time, have nothing to do with being in front and dealing the damage. But thats what most people want, so naturally, they pick Shadowplay-based builds.

Shadowplay is just a great addition to damage-based builds. So is Songcraft for Support-Based builds, Defense/Auramancy/Vitalism for Tank-based builds and so on.

For one purpose, one thing is better than the other. Thats only natural and not bad design at all.

If you dont have a class that defines what basic type of character you are, how do you get around that? Im honestly interested how you'd solve this ^^

I don't mind that at all, as I said in my opinion it is just good design and fixes a lot of issues.


There are always going to be classes that fit well together and some that dont, but shadowplay is currently a must have in nearly everything and thats not right since it removes an entire third of the customization.


Since you keep saying it removes customization lets actuallyt take a look at it:

Viable builds without Shadowplay:
Skullknight, Defiler, Abolisher, Templar, Dreambreaker (Tank and DD for some)
Battlemage, Cabalist, Demonologist, Revenant, Arcanist (Magic DD)
Archon (Tanky DD)
Cleric, Hierophant, Tomb Warden [Templar] (Support and Heal)
Paladin, Hexblade (Melee DD / support)

Viable builds with Shadowplay:
Primeval, Trickster, Stone Arrow (Archer DD)
Enigmatist, Spellsinger, Reaper, Daggerspell (Magic DD
Darkrunner, Blighter, Outrider, Shadowblade (Melee DD)
Confessor, Soothsayer (Healer DD)

(I didn't account for 1v1, group vs group and raid vs raid, it's all mixed)

Those are just out of my head. I probably forgot something but do you see a pattern? It's just DDs that utilize Shadowplay and basically always the same combination + a different third skill.
But you're not limited to it if you want, especially as a mage you can build a lot of builds without it.

So for damage dealers, you do have a point. It seems that there are a lot more viable DD combos WITH shadowplay than without it - but it's not binary. It's not either be DD and pick Shadowplay or play a non-DD class.

But in return there's also a few classes that would otherwise not be possible. There are 3 magical DDs with stealth and 2 viable Healers with DD-potential. And I'm 100% positive that there are many classes which haven't been yet discovered that don't utilize Shadowplay as well.

The biggest cut to non-Shadowplay builds btw was the Healing split. Before that, we had a few more classes without Shadowplay:
Edgewalker, Necromancer, Cultist, Justicar, Sorrowsong, Boneweaver, Shaman etc.

About GW2:
As I said, I do this comparison because it is the MMO I played prior to ArcheAge. I merely try to compare the way you build builds in those games.


EDIT:
Damn this post became huge as well lol. Sorry for that dude!

Without knowing much about ArcheAge it seems it just boils down to sustain.
If you don't have the sustain to keep you alive go shadowplay as 3rd. And as always in scumbag-pvp you have A LOT of glass cannons thus alot of shadowplaying.


yep pretty much this. at the moment PvP is very burst dmg focused ( part of it is a inherent design flaw in AA ) . It's always the same though in every game. But as the game keep moving on and people get better gear and higher HP numbers the burst dmg builds will fade out for more group and sustain oriented builds.

That depends entirely on scaling.
If dmg scales faster then hp you will get the exact opposite. Which is for example what happened in WoW.

There are plenty of mechanics to avoid the glasscannon-meta. But I guess this is not in the hands of Tirion too much.
I for myself also rolled a Templar (pretty much using this as a baseline. I love the idea of just not dying but well we will see^^.
www.twitch.tv/bluquh (PoE, Starbow, HS)
Sermokala
Profile Blog Joined November 2010
United States14139 Posts
September 20 2014 22:06 GMT
#542
templars from what I've seen at end level pvp are wet noodles. they don't die beacuse there isn't anything scary about them. they're just ignored until the enemy damage is deleted.

right now its auramancy/defence for tanking and switching out ocutism or battlefury depending on your personality.

full hasla geared primevils are crazy.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2014-09-20 23:16:13
September 20 2014 23:10 GMT
#543
why would I do dmg with a templar? I play it as a healer and so far it works pefectly fine. I got my mates to do the damage for me

something similar to this is the plan for now. Not sure yet if i want to use cloth or plate.

http://archeagedatabase.net/us/calc/139715
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
September 20 2014 23:18 GMT
#544
You will want to use cloth. You can actually hit physical resistance cap in cloth, but you cannot hit magical def cap in plate.
rei
Profile Blog Joined October 2002
United States3594 Posts
September 20 2014 23:30 GMT
#545
On September 21 2014 08:10 Skilledblob wrote:
why would I do dmg with a templar? I play it as a healer and so far it works pefectly fine. I got my mates to do the damage for me

something similar to this is the plan for now. Not sure yet if i want to use cloth or plate.

http://archeagedatabase.net/us/calc/139715


Health lift and refreshment don't stack, if you cast one the other goes away.
GET OUT OF MY BASE CHILL
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2014-09-20 23:54:13
September 20 2014 23:53 GMT
#546
On September 21 2014 08:30 rei wrote:
Show nested quote +
On September 21 2014 08:10 Skilledblob wrote:
why would I do dmg with a templar? I play it as a healer and so far it works pefectly fine. I got my mates to do the damage for me

something similar to this is the plan for now. Not sure yet if i want to use cloth or plate.

http://archeagedatabase.net/us/calc/139715


Health lift and refreshment don't stack, if you cast one the other goes away.


I know, it's for buffing my buddies.
rei
Profile Blog Joined October 2002
United States3594 Posts
September 21 2014 02:02 GMT
#547
is that decrease cast time for all skills by 6% worth giving up liberation for the combo magic shield? What about the int + spirit buff, it's pretty decent too.
GET OUT OF MY BASE CHILL
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2014-09-21 18:38:06
September 21 2014 18:36 GMT
#548
the int spirit buff imho is not worth it. It gives you like 4 healing power which really is not enough to justify putting a skill point into it, as you already mentioned there are a bunch of other good skills that you could get and with only the level 50 cap it's pretty rough

you're right about Liberation I should get that one. Probably gonna drop unassailable for liberation.
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
Last Edited: 2014-09-22 03:00:17
September 22 2014 02:54 GMT
#549
So with the launch weekend coming to somewhat of a close and hopefully people going to work/school tmrw I am going to hop on and give this a try. I saw earlier that some US ppl were rolling on namia and on west continent. Is that still the place to go if I would like to join up with some NA TL people? =].

Think im doing daggerspell btw.

EDIT: Well still about 1200 queue on naima. I purchased 3mo of patron but I dont see where it tells me if I have it in game :/.
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
Last Edited: 2014-09-22 04:06:43
September 22 2014 04:04 GMT
#550
Well it is great to know that you can't even make characters on some servers. That was a nice ending to my queue wait time....

EDIT: went to inoch, no queue time so I guess not so angry now ^^
Gorsameth
Profile Joined April 2010
Netherlands22408 Posts
September 22 2014 11:06 GMT
#551
On September 22 2014 11:54 Kickstart wrote:


EDIT: Well still about 1200 queue on naima. I purchased 3mo of patron but I dont see where it tells me if I have it in game :/.

No idea but I do know that shortly after launch people were having issues with paying Patron and it not showing up on their accounts. It could be this has still not been resolved. Try the official forums for an answer.
It ignores such insignificant forces as time, entropy, and death
paddyz
Profile Joined May 2011
Ireland628 Posts
September 22 2014 12:06 GMT
#552
Are there any TL guilds based in Aier? (east side)
Slardar
Profile Joined April 2010
Canada7596 Posts
September 22 2014 14:42 GMT
#553
On September 20 2014 01:42 Serejai wrote:
Show nested quote +
On September 20 2014 01:30 Gorsameth wrote:
Its just a fundemental flaw in their design philosophy. The player driven economy in an open world pvp game means that healthy servers are vital, much more so then in a game like WoW or SwtoR.
The plot system & castles in end game then hampers merging servers which makes it a very bad situation for the developer


Most Korean MMOs suffer this when they come the NA/EU. Aion was a great game on KR servers but a mediocre one on US servers because the playerbase was much smaller and that made the PvP raids quite dull. There's also the issue of playstyle; Korean players tend to be more hardcore while the majority of NA players are more casual. Aion was consistently one of the most-played games at pc bangs (ahead of WoW, League of Legends, etc) but never had nearly that much activity with the NA version.

It has a snowball effect, too, because the content in this type of game requires players... and as players leave the content becomes worse, which in turn causes more players to leave, which causes the content to worsen further, etc.


RIP Aion.....such an amazing game. None of my friends survived the grind to level 50, and I made it with the worst solo class of Gladiator. My PC exploded on those big 500 vs 500 raids, good times. Not a fan of PvP but Aion made it happen, hoping Archeage can match it a little.
dafnay
Profile Joined May 2010
Angola375 Posts
September 22 2014 14:51 GMT
#554
I have 5k labor at lvl 36, how should I use it to make some gold and/or xp? Something that doesnt include the farm ...
Gorsameth
Profile Joined April 2010
Netherlands22408 Posts
Last Edited: 2014-09-22 14:53:00
September 22 2014 14:52 GMT
#555
On September 22 2014 23:51 dafnay wrote:
I have 5k labor at lvl 36, how should I use it to make some gold and/or xp? Something that doesnt include the farm ...

Mine.
Whenever your getting close to the cap go somewhere and mine.
Iron is valuable all the way to max level so you should have no problems selling it either.

ps.
Try and never let your labor cap. Labor and time are you 2 most finite resources. Its a shame to waste them
It ignores such insignificant forces as time, entropy, and death
Miragee
Profile Joined December 2009
8668 Posts
September 22 2014 14:55 GMT
#556
You could look out for some trade routes with nice return buy the ingredients in the AH, convert them by using labour, make trade packets by using labour and run the route. Also: Just farm everything you find on your way. Oh, and gold cassets might be a things to chunk some labour into.
Serejai
Profile Blog Joined September 2010
6007 Posts
September 22 2014 15:04 GMT
#557
On September 22 2014 23:42 Slardar wrote:
Show nested quote +
On September 20 2014 01:42 Serejai wrote:
On September 20 2014 01:30 Gorsameth wrote:
Its just a fundemental flaw in their design philosophy. The player driven economy in an open world pvp game means that healthy servers are vital, much more so then in a game like WoW or SwtoR.
The plot system & castles in end game then hampers merging servers which makes it a very bad situation for the developer


Most Korean MMOs suffer this when they come the NA/EU. Aion was a great game on KR servers but a mediocre one on US servers because the playerbase was much smaller and that made the PvP raids quite dull. There's also the issue of playstyle; Korean players tend to be more hardcore while the majority of NA players are more casual. Aion was consistently one of the most-played games at pc bangs (ahead of WoW, League of Legends, etc) but never had nearly that much activity with the NA version.

It has a snowball effect, too, because the content in this type of game requires players... and as players leave the content becomes worse, which in turn causes more players to leave, which causes the content to worsen further, etc.


RIP Aion.....such an amazing game. None of my friends survived the grind to level 50, and I made it with the worst solo class of Gladiator. My PC exploded on those big 500 vs 500 raids, good times. Not a fan of PvP but Aion made it happen, hoping Archeage can match it a little.


Aion was a great game and it's a shame the NA playerbase was too casual to play it. I wanted to play on KR servers but couldn't find an SSN to use
I HAVE 5 TOAST POINTS
Bluelightz
Profile Blog Joined December 2011
Indonesia2463 Posts
September 22 2014 15:06 GMT
#558
Is there a certain type of coin purse that I should use my labor points in? I've been getting a ton of them and am wondering if I should just sell them all :x (if its possible, idk).

Right now I'm playing an Argent but I'm still pretty low level. Going to be focusing on dishing out large heals while also doing decent damage through battlerage. The Auramancy pick is mainly for the mobility.
Roses Are Red, Violets Are Blue, Radiation Is Good Because Nuclear bombs go BOOM | I love TL Mafia! ♥ http://www.teamliquid.net/forum/index.php?show_part=31 ♥| Mvp is most boss
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
September 22 2014 15:24 GMT
#559
Tried to log in, queue of 79! Omgwtfbbq the end times are coming hide from the headless horsemen!

First time ive had a queue of over 5 on Aier, surprising!
Useless wet fish.
Sermokala
Profile Blog Joined November 2010
United States14139 Posts
September 22 2014 15:39 GMT
#560
you should open them all they're effectivly the same.

if you want to know the truth about what you should do if you're labor capped and lazy buy 40 salvage stones 120 blue salt wedges 40 iron bars and 5 moonlight archeum dust (it helps if you have these things already to some degree).

go to a crafting area then to a plate form (it looks like 3 armor sets next to eachother you want to click on the plate one) make the earliest level vambraces 5 times. after that salvage the 5 vambraces to get your 5 dust back then repeat this process until you're out of labor. you should get an entire level and a half with 5k labor and you should be done within 10-20 minutes.

I introduce this beacuse its the way you level up another battleset at end level. you make 3 alts to level 15 so they can pop labor pots (labor is account wide) you wait until all your labor cooldowns are up pop a vocation tonic (double your exp by labor) then do this until you're out of labor then pop labor pots on all your alts before going back into your main and doing it again. you should have enough ep then to level up 3 skills from 10- 50 instantly.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
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