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[wow] Mists of pandaria - Page 60

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The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info!

Add yourself to the player list!

Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please!
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
October 02 2012 18:22 GMT
#1181
loving pandaria, dunno, it just feels so natural to be back in wow, playing, world pvp being alive is fun again, and i dunno, just everything is going smooth for me, so i'm enjoying it again.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
czylu
Profile Joined June 2012
477 Posts
Last Edited: 2012-10-02 18:39:06
October 02 2012 18:34 GMT
#1182
On October 03 2012 02:27 paralleluniverse wrote:
Show nested quote +
On October 03 2012 02:20 czylu wrote:
On October 03 2012 00:42 paralleluniverse wrote:
On October 02 2012 23:36 Enox wrote:
i just found this article:

http://www.gamesindustry.biz/articles/2012-09-28-blizzards-success-isnt-magic-just-hard-work-and-open-minds?utm_source=newsletter&utm_medium=email&utm_campaign=european-daily

very nice read

This is a bullshit article.

It says that WoW's development is data driven, and while it's reasonable to assume that part of it is, the key example the article gives of data driven design are systems revamps, the main one being the new talent system. But what possible data could Blizzard have collected to suggest that players wanted a new talent system? When did Blizzard survey players with how the talent system should be revamped? It's simply nonsense. There's no evidence that the talent system revamp was based off data, or that it could possibly be based off data. What type of data? It was almost certainly a design choice. As stated when the new talent system was announced, designers realized the previous system was flawed, so they made a completely new one.

It says that MoP is aimed at "tweens" and young people. But young people aren't interested in pandas, young people are interested in video games with blood, gore, violence and murder. Pandas probably appeals to 8 year old girls. But appealing to this demographic makes no sense as average video game players are in their late 20s.

It says that WoW is not designed for hardcore players, then why are there heroic raids that only a very tiny percentage of players can beat? Why are there exclusive mounts and titles associated with beating this heroic content? These are bonuses that increase the epeen of hardcore players.

The fact is WoW is catered to everyone, from mouth-breathing noobs (joke mode content like "heroic" dungeons and LFR), to the most hardcore players (heroic raids, challenge modes, arenas).

The example of data-driven decisions that the writer should have given are nerfs to raid content (this is based off the percentage of guilds who've hit a wall), Pokemon (this is due to complaints of having nothing to do in Cata other than dailies and raids) and the level 1-60 revamp (this was based off statistics that most players quit in the first several levels). These are real examples where Blizzard have explicitly stated that decisions are data driven. The article just makes shit up.

Then there's this gem:
Because, deeply counter-intuitively, the vocal hardcore aren't actually the "whales" of the MMO market. They subscribe to a new game, race through the content at record speed (often being abrasive or unpleasant to other players en route, although that's by no means the case for all of them), reach the endgame, hammer at if for a short amount of time - and then move on to the next big MMO, where the cycle repeats itself.


w/ regards to the talent system overhaul, that was absolutely data driven decision. I remember during WOTLK(the last time you had true freedom in placing your talents), there was a site the compiled the most popular builds and you would see that almost 50% of a certain class had the same numbers(like 51/0/20). The builds most 90% of players picked were cookie-cutter, with minor differences relating to gear and preference(ie i take +hit% talents if I rolled under the hitcap, but I'd pick something else if I got a new weapon with hit on it). I'm sure Blizzard saw this too and it was the driving force behind the locked specializations when Cata was released.
Sure, most of the player base hated the fact that the new talent system implemented. I was one of them. Losing that freedom meant that some of my favorite hybrid builds in the past would never happen again(i was a warlock and I loved sl/sl and the ds/ruin builds). But in retrospect playing MoP now, I realized that those talents gave us the illusion of choice, as every1 ended up picking the same ones anyway. The new talents give us REAL choice. Whether you roll w/ ShadowFury or Deathcoil(mortalcoil as it's called now -.-) isn't really gonna affect your overall raid dps or your pvp CC chain(they both have no affect on fear DR and CC for the same amount of time), it's now your PREFERENCE.

And don't be stupid, little kids love pandas. Even the kids that want to blow stuff u w/ rpgs, would love to do it w/ a panda character wielding an rpg. Why do u think the ninja turtles got so much love?

What I meant when I said the talent system change wasn't data driven was there was no data collected to suggest that people were unhappy with the concept of talent trees, or that they would be happier if talent trees were removed. The fact that everyone used the same spec wouldn't be the piece of data that caused the change in the talent system. Everyone knew that everyone used the same spec, you didn't need data to tell you that.

Ninja Turtles appeals to 8 year olds, not 18 year olds. 18 year olds watch violent movies and pornography, not kiddie shows and pandas.


the fuck is wrong w/ u? Ninja Turtles is the shit! Every1 @ every age loves ninja turtles. And if you have badass martial art monks/beer chugging pandas, what's there to not like? When I played Cata and Wrath, I was seriously put off by the super-serious tone of those games. In this game, I got sold when I saw my first beer elemental :D.

W/ regards to the data collected for the old talent system, it's not about whether or not the data showed if people liked or disliked the old talent system, it was about using the data collected to make the game better and more accessible. In the past, if you didn't take talent A and talent B, you weren't being creative in your build, you were just being a bad player. Now, not only are all the important abilities automatically given, but the talents give you real choice in how you want to play the game.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 02 2012 18:34 GMT
#1183
Just got my monk to 85. started panda land. lol the plot is fucking hillarious.

random general: DUDE WE TOT's WAS KILLIN SOME ALLIES AND WE FOUND A BIG ISLAND

horde leader dude: FUCKING KILL THAT ISLAND WTF BRO WHY NOT KILL ALREADY


plot done
Writer
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 02 2012 19:27 GMT
#1184
On October 03 2012 03:10 paralleluniverse wrote:
I have no problems with the new talent system, so you don't need to explain why the old talent system needed to be changed. I know.


I must not have been clear enough -- what was "data driven" about the talent system changes was their ability to confirm that people actually were concentrating their talent builds into a small number of choices. That's the kind of thing that anecdotal evidence can be very wrong about.
http://en.wikipedia.org/wiki/Lysenkoism
DCRed
Profile Joined May 2011
Finland435 Posts
October 02 2012 20:06 GMT
#1185
If there's an EU player horde side on low population server please pm me!
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
Last Edited: 2012-10-02 20:10:09
October 02 2012 20:09 GMT
#1186
On October 03 2012 03:34 Kiante wrote:
Just got my monk to 85. started panda land. lol the plot is fucking hillarious.

random general: DUDE WE TOT's WAS KILLIN SOME ALLIES AND WE FOUND A BIG ISLAND

horde leader dude: FUCKING KILL THAT ISLAND WTF BRO WHY NOT KILL ALREADY


plot done

The Alliance side is like a swat team going on a mission :D
Broodwurst
Profile Joined June 2011
Germany1586 Posts
October 02 2012 20:35 GMT
#1187
On October 03 2012 05:06 DCRed wrote:
If there's an EU player horde side on low population server please pm me!


Farm on your own server
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
DCRed
Profile Joined May 2011
Finland435 Posts
October 02 2012 21:08 GMT
#1188
On October 03 2012 05:35 Broodwurst wrote:
Show nested quote +
On October 03 2012 05:06 DCRed wrote:
If there's an EU player horde side on low population server please pm me!


Farm on your own server


There is more benefits than simply farming, for both sides. And no this isn't anything illegal or bannable.
Broodwurst
Profile Joined June 2011
Germany1586 Posts
October 02 2012 22:05 GMT
#1189
On October 03 2012 06:08 DCRed wrote:
Show nested quote +
On October 03 2012 05:35 Broodwurst wrote:
On October 03 2012 05:06 DCRed wrote:
If there's an EU player horde side on low population server please pm me!


Farm on your own server


There is more benefits than simply farming, for both sides. And no this isn't anything illegal or bannable.


What are the benefits for the low pop server then? I am on one and the amount of people from full servers trying to come over to farm is "interesting."
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
Atreides
Profile Joined October 2010
United States2393 Posts
October 02 2012 22:09 GMT
#1190
Ya it goes both ways, lol. You want to farm on low pop server, but low pop servers need groups for Sha of Anger in particular. Good luck getting a raid for him 3 times in a week if not on high pop server, some servers havent even killed him yet. Its definitely possible for a mutually beneficial arrangement.

Other news, arena started today. I think its actually the best first day of arena for an expansion ever. Which isnt saying much considering how bad the last ones all were, but its actually much better than I expected.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
October 02 2012 22:36 GMT
#1191
Sha of Anger only drops loot for you once a week.

People only want to cross realm to low pop servers to farm for eggs. Had some guy whisper me trying to get me to add him to real ID so he could farm on my dead ass server for them. and to think I found 3 while he was begging me.
Yeah right I'm going to add more competition. This is the ONLY benefit of playing on a dead realm, why would I want others ruining that, especially before I get my mount.
戦いの中に答えはある
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
October 02 2012 22:54 GMT
#1192
Anyone else that quit a long time ago get tempted to play this? With so many games out lately and Starcraft still holding the peak of my interest, I just can't justify the subscription. I'd buy the expansion if it had FTP like GW2 does. I bought GW2, played it 10-15 hours, and didn't feel like I wasted money now that I'm playing other games. Plus it feels nice that I can go back to it at any time.

Not sure I really miss wow, but I do miss the people I used to raid with. Think they are on Zul'jin now. Anyone else there?
Shoot for the Moon, Find a Star
feanor1
Profile Blog Joined November 2010
United States1899 Posts
Last Edited: 2012-10-03 01:26:42
October 03 2012 01:21 GMT
#1193
On October 03 2012 07:54 Schickysc wrote:
Anyone else that quit a long time ago get tempted to play this? With so many games out lately and Starcraft still holding the peak of my interest, I just can't justify the subscription. I'd buy the expansion if it had FTP like GW2 does. I bought GW2, played it 10-15 hours, and didn't feel like I wasted money now that I'm playing other games. Plus it feels nice that I can go back to it at any time.

Not sure I really miss wow, but I do miss the people I used to raid with. Think they are on Zul'jin now. Anyone else there?


Me and some RL friends that raided during TBC together are thinking about playing to do challenge mode dungeons. (Well they are playing and I am debating if it is worth the money. I am leaning in favor of it atm).

Anyone that actively plays I have a question. I have 65k gold and if I play again I plan on transferring servers to play with RL friends. Kinda want to make some gold when I transfer so what are some items that sell like hotcakes and have a relatively high value(IE They sell for 500g plus per stack). I want to find a couple items with high price differences between the servers and make some gold reselling them on the new server. Any items you can think of?
grush57
Profile Joined March 2011
Korea (South)2582 Posts
October 03 2012 01:29 GMT
#1194
Checking all possible mats would be the best idea.
"Every thing is either simply awful or awfully simple." | "Weaklings can't pick... their way of death."
Matoo-
Profile Blog Joined June 2007
Canada1397 Posts
Last Edited: 2012-10-03 01:46:20
October 03 2012 01:44 GMT
#1195
MoP talents are way more interesting than Cata talents. I also liked the original talent system where you could have hybrid builds (like elemental mage which was 33/28 iirc and absolutely awesome). But once they made it mandatory to reach the last tier of a spec it just got cookie-cutter and boring.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 03 2012 03:07 GMT
#1196
On October 03 2012 10:21 feanor1 wrote:
Show nested quote +
On October 03 2012 07:54 Schickysc wrote:
Anyone else that quit a long time ago get tempted to play this? With so many games out lately and Starcraft still holding the peak of my interest, I just can't justify the subscription. I'd buy the expansion if it had FTP like GW2 does. I bought GW2, played it 10-15 hours, and didn't feel like I wasted money now that I'm playing other games. Plus it feels nice that I can go back to it at any time.

Not sure I really miss wow, but I do miss the people I used to raid with. Think they are on Zul'jin now. Anyone else there?


Me and some RL friends that raided during TBC together are thinking about playing to do challenge mode dungeons. (Well they are playing and I am debating if it is worth the money. I am leaning in favor of it atm).

Anyone that actively plays I have a question. I have 65k gold and if I play again I plan on transferring servers to play with RL friends. Kinda want to make some gold when I transfer so what are some items that sell like hotcakes and have a relatively high value(IE They sell for 500g plus per stack). I want to find a couple items with high price differences between the servers and make some gold reselling them on the new server. Any items you can think of?

You can farm some of the older raids and stuff and sell weapons and armor from them, they usually sell for like 20g or something to the vendor, which isnt bad.
Artillery spawned from the forges of Hell
calgar
Profile Blog Joined November 2007
United States1277 Posts
October 03 2012 03:38 GMT
#1197
On October 03 2012 03:34 Kiante wrote:
Just got my monk to 85. started panda land. lol the plot is fucking hillarious.

random general: DUDE WE TOT's WAS KILLIN SOME ALLIES AND WE FOUND A BIG ISLAND

horde leader dude: FUCKING KILL THAT ISLAND WTF BRO WHY NOT KILL ALREADY


plot done
Hah that was great. I would enjoy a more substantial kiante plot summary. WTF I NEED 8 RANDOM BOXES NOW
yeint
Profile Joined May 2011
Estonia2329 Posts
October 03 2012 05:21 GMT
#1198
On October 02 2012 00:17 kiy0 wrote:
Kung Fu Pandas, a class copied from numerous other rpgs, pokemon battles... Yet another proof that the gaming industry is not drived by the thrill of making good games, but rather to make money no matter what. I spent hundreds of hours playing WoW and I still think those were tremendously fun and worthy. As of right now, I wouldn't be playing it not even if I'd get paid to do so.


Hundreds of hours? Bitch, please. Try 732 days /played.

Seriously though, you think the gaming industry doesn't make good games because they "copied" an RPG class (and because you're so misinformed you think Kung Fu Panda predates WC3)? This just in, all RPGs have pretty much the same class archetypes.

Blizzard is not going to change WoW into a completely different game because you lost interest, any more than they're going to make SC2 not an RTS because you're sick of clicking so much.
Not supporting teams who take robber baron money.
papaz
Profile Joined December 2009
Sweden4149 Posts
October 03 2012 06:59 GMT
#1199
On October 03 2012 07:54 Schickysc wrote:
Anyone else that quit a long time ago get tempted to play this? With so many games out lately and Starcraft still holding the peak of my interest, I just can't justify the subscription. I'd buy the expansion if it had FTP like GW2 does. I bought GW2, played it 10-15 hours, and didn't feel like I wasted money now that I'm playing other games. Plus it feels nice that I can go back to it at any time.

Not sure I really miss wow, but I do miss the people I used to raid with. Think they are on Zul'jin now. Anyone else there?


I'm tempted to play but honestly these days I can't see myself paying a subscription fee for WoW.

There are so many good games out there that doesn't have subscription fee. Starcraft 2, Guild Wars 2, Torchlight 2 that I play.

If WoW ever goes F2P I'll probably play it again but won't pay a sub again.
ryndaris
Profile Blog Joined October 2010
263 Posts
October 03 2012 07:24 GMT
#1200
On October 03 2012 15:59 papaz wrote:
Show nested quote +
On October 03 2012 07:54 Schickysc wrote:
Anyone else that quit a long time ago get tempted to play this? With so many games out lately and Starcraft still holding the peak of my interest, I just can't justify the subscription. I'd buy the expansion if it had FTP like GW2 does. I bought GW2, played it 10-15 hours, and didn't feel like I wasted money now that I'm playing other games. Plus it feels nice that I can go back to it at any time.

Not sure I really miss wow, but I do miss the people I used to raid with. Think they are on Zul'jin now. Anyone else there?


I'm tempted to play but honestly these days I can't see myself paying a subscription fee for WoW.

There are so many good games out there that doesn't have subscription fee. Starcraft 2, Guild Wars 2, Torchlight 2 that I play.

If WoW ever goes F2P I'll probably play it again but won't pay a sub again.


I'm in the same boat, really. I tried MoP out for a couple of days and it looks fun... but numbers just don't add up anymore with games like GW2, TL2, Dota2 and LoL that I more or less regularly play all being essentially free; hell, I could even get Dawnguard for a month worth of WoW and I know it's going to provide me with a hell of a lot more playtime in the long run. I may just pick up WoW during the next summer holidays or something, when I can go crazy no-life mode get and some value out of the sub.
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