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[wow] Mists of pandaria - Page 16

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The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info!

Add yourself to the player list!

Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please!
DoLookMoreLike
Profile Joined January 2011
155 Posts
Last Edited: 2011-10-25 18:44:34
October 25 2011 18:29 GMT
#301
@Jayme

First of all: amazing post

I think that the fact that we were all very new to the game and that everything was still being figured out (just like you said) added a lot to the experience and the level of difficulty.

Another thing that added to the experience back in vanilla and that's completely gone today was the collection of world buff. I remember back in the AQ40 days we'd collect all of them (ZG / MC / Onyxia) just to give us a better shot at killing a boss. The lack of flying mounts also made the game a lot more fun, at least for me.

On the other hand, Blizzard are still doing a good job with the new stuff. Sure, they rehash waay too much but they can still create some challenging encounters. I know Paragon did 500+ tries on Ragnaros HC and given that a kill took 16ish minutes they probably spent 60-80 hours actively fighting the boss. This doesn't mean that it's the most difficult boss Blizzard released since Paragon starter reigning supreme but it still goes to show that Big Blue B still know what they're doing.

Rndm
DoLookMoreLike
Profile Joined January 2011
155 Posts
Last Edited: 2011-10-25 18:41:31
October 25 2011 18:40 GMT
#302
Double post. Sorry about that.
Rndm
Offhand
Profile Joined June 2010
United States1869 Posts
October 25 2011 19:26 GMT
#303
Kung Fu Panda, The WoW expansion.
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
October 25 2011 19:52 GMT
#304
On October 25 2011 23:23 deepfield1 wrote:
To get back on topic. I think the statement about wanting to put Pandarens in the game for along time is complete BS. Why would they make an April Fools joke about something they really wanted to do.. that is just asking for hate. Honestly I really think that is what ruined it for me..


Well, consider that it was an April Fools joke back in Warcraft3. That actually IS a long time ago by now. They were also on the list of WoW expansions leaked back before TBC even I think, which has turned out to be pretty accurate over the years so they've at least toyed with the idea for a pretty long time.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
The Touch
Profile Joined September 2010
United Kingdom667 Posts
October 25 2011 20:28 GMT
#305
I can't believe there isn't a single Pandabear Guy joke in this thread yet.
You Got The Touch
Bibdy
Profile Joined March 2010
United States3481 Posts
October 25 2011 20:30 GMT
#306
Manpandabearpig?
Ko1tz
Profile Blog Joined July 2010
France493 Posts
October 25 2011 20:44 GMT
#307
I might give it a try, all this asian-ish athmosphere will suck me in no doubt.

Anyway, I have been playing WoW since Vanilla (didn't play any raid on Cata though), it has changed a lot, for the worst in some aspects, but it has improved on others.

I won't lie, it kind of saddens me the way the have been trying to get the casuals into the game, it almost feels like they're giving everything for free. I still remember the days where having a bunch of epics from MC/BWL/AQ made you some kind of demigod that people would stand around you to contemplate you smexy gear, then BC came out, great raids, great athmosphere, but there was something that I didn't like and that I knew was going to get out of control...Killing out Vashj, Kael Thas and Illidan made me think that they were going to start murdering important lore characters...and that's what they've been doing for the past 2 expansions.

Hopefully this new expansion will bring new stuff raid-wise, I can't really think of any other important lore character that can be killed, I kind of think that blizz will be forced to create something new.

PS: It made me so sad to see Illidan die The fight was epic as hell though.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2011-10-25 22:59:12
October 25 2011 22:57 GMT
#308
On October 25 2011 23:20 Pandemona wrote:
Show nested quote +
On October 25 2011 21:06 Jayme wrote:
On October 25 2011 11:59 DoLookMoreLike wrote:
On October 24 2011 06:02 zalz wrote:
On October 24 2011 05:22 PetitCrabe wrote:
+ Show Spoiler +
On October 24 2011 03:57 zalz wrote:
If all the people that dislike this expansion on youtube would actually up and leave the game (give or take 50%) the game would still have about 5 million paying players left and it would still be the biggest paid MMO out there.

There are games like EVE that run their MMO with a 50k player base and it still turns a profit.

I would not be suprised if WoW is still around 10 years from now. It is just so massive and can take such a drop in playerbase before it starts losing money that it's ridiculous to suggest it's ever really going to die.

WoW will die when Blizz pulls the plug on it. Literally pulling the server plug. Until then it will turn a profit. Maybe it's the monstrous profit machine that it is now or maybe it will go to korean-mmo levels.

Pandas won't change any of that.


[spoiler[Although WoW is th biggest MMO out there, I'm pretty sure some other MMOs are in the millions of players too. But just go on the forums, there seem to be a huge shitstorm of complaining on it, but if you read the threads, most people tend to agree that its going to be a great expansion and they are eager to play it. I guess the ones complaining are only a small but VERY vocal minority


What MMO has millions of subscriptions? I can't think of a single one. All the WoW killers have maybe 100.000 players. People often forget how big a difference there is between WoW and the 2nd up. Heck most of the MMO games have been drifting towards a free to play subscription model because they find themselves unable to compete.



I think you're right. I know Lineage and Lineage 2 probably have 1-2 million subscribers (at 15$/month) between them but that's it. DAoC also has a fairly large player base but it's definitely not in the millions.

OT: I think that the biggest thing WoW has going for it is the gameplay. The way your character plays and the way the controls are very free, at least that's the only reason I've preferred WoW over other games I've tried. I'm not super excited about the pandas but I kinda like the Asian-theme, seems like a good new theme to WoW.

On October 25 2011 10:58 Jayme wrote:
On October 24 2011 05:29 arb wrote:
On October 22 2011 06:34 andrewlt wrote:
On October 22 2011 06:00 suxN wrote:
On October 22 2011 05:58 anrimayu wrote:
On October 22 2011 05:53 Thorakh wrote:
On October 22 2011 05:51 Bleak wrote:
[quote]

If you cannot see why, I don't have more to say. Either the fanboyism clouds your judgment, or you're a relatively new WoW player who don't know much about its past.

The game where one used to fight C'Thun and Illidan has turned into a game of pokemons and pandas. What is there not to hate?
I have played since TBC. I've raided pretty hardcore. I'm excited for this expansion.

Jesus, look past the pandas and pokemans and you'll see a rough gem. One that Blizzard will break, of course, but the potential is there at least.


The fact that you can use term "hardcore" implies that you dont play WoW anymore. It takes atmost 2 days to clear everything and be done for the week. I thought worgens were dumb, but this definitely tops it.


The worst race ever has been draenei but tbc was a good expansion even with them
*edit also i dont know much about hardcore playing mmo's but arent those hardmode bosses actually pretty damn hard? according to paragon HM ragnaros10 has been the hardest boss to kill during whole wow.



The heroic version of the last boss is always extremely difficult. Heroic Yogg-Saron, Arthas, Ragnaros, Sinestra are all harder than M'uru. My guild used to raid 22 hours a week when I joined in late 2005. It's down to around 10 hours a week on average now and I'm actually glad. The game is not new anymore and I think most people can't raid that long for very long stretches of time.

There were very few bosses in vanilla and TBC that could hold a candle against the average heroic bosses in current raids. The biggest problem to me is the ridiculous difference in difficulty between normal raids and heroic raids.

I would agree with you, but everything ive read(and heard from people that have cleared everything) said Sinestra wasnt even the most difficult boss of the tier, for t12 though Rag is defiantly the most difficult

The fact that he claims sinestra is more difficult than one of the tightest dps fight blizz has ever made strikes me as odd.

Yea yogg saron and the lich king were up there but nothing in cata comes remotely close to some of the bs naxx 40 prenerf tbc brought us.

Hell sinestra is a glorified chrommagus

As for this expansion.....LOL is all I have to say. Lets just have the sargeras raid already and end this. At least wrath had decent raids in ulduar and icecrown....cata has been total shit.


While I do agree with most of the things you say, Cata has had far more challenging raids (pre-nerfs) then WotLK. On the other hand the main villain in WotLK was more believable and Ulduar was amazing.

On the topic of naxx 40 I think you're very much right. But we have to remember that back then people were much worse at this game. I remember watching some of our vanilla-wow server-first videos a couple of months back and all the people featured were clicking and back-pedaling like crazy. Nowadays, however, those same people (the ones getting the server-firsts) have everything keybound and guides and addons to help them achieve those kills. While this is all good; it is making it increasingly difficult for Blizzard to create content that is accessible to both the before mentioned "hardcore" gamers and the people new to the game.
Obviously Blizzard are trying to do this by adding Normal (and even an easier version) and heroic version of raids and nerfing HC / Normal content after it's been cleared by the more "hardcore"-guild but everything has just become increasingly complicated for them.

Sorry for the long post. Cheers.

+ Show Spoiler +

You know what? You're right. People have definitely gotten better at this game.

I actually spent an hour or so thinking about it because man, the vanilla/TBC days I had with my guild were some of the most fun I have ever had playing a game in my life.

Really high end guilds generally had custom mod makers in their ranks. It was a requirement when the game was in vanilla/tbc. Needless to say the really top end guilds had generally the same tools that everyone else has now in maybe a slightly more primitive form.

So I want to go about how I define what a difficult boss entails. I was pretty much on the cutting edge of raid content from Vanilla through Ulduar. My guild stopped being super hardcore after Ulduar because that fire just ran out. At any rate when I'm talking about hardcore raiding I'm talking about those draconian 8 hour a day raid schedules with NO DAY OFF when we were going for progression...hell the application to our guild was basically "Raid Schedule is subject to change. When we're doing progression it's from 6pm until you're dragging your bloody face across the floor as you crawl to bed." . Yes it's insane, but I played WoW to get world firsts...or at least stay within the top ten. It took dedication, time, and a whole hell of a lot of effort. I played most of my WoW while I was in college and did fine. Most of all I HAD FUN doing it so that's what I did.

Bosses are 100 times more difficult to defeat when you do not have a guide that tells you everything. Furthermore, this was exacerbated in Vanilla/TBC because they had many more concepts with which to mind fuck you with. These days a warlock tank isn't exactly an alien concept. When Twin Emperors came out it was more along the lines of "HOW DO WE TANK THE MAGIC GUY WITHOUT BLOWING OUR RAID UP?" Sure having a warlock tank is an obvious solution when you already know the answer, but let me assure you that when someone suggested that the first time around he was told to shut the fuck up and not talk unless he had something important to say(In a joking manner yes but it was dismissed rather quickly). He was rewarded later when it turned out that's exactly what's needed. Now add that really odd concept while trying to figure out why the fuck these two bosses are constantly healing themselves, when they teleport, how the immunities work, etc etc etc. It is incredibly overwhelming to figure out how to defeat a boss when you just don't know how they work.

The game is very different now than it was back then. I find two changes to be the most important. The first one was that stamina was just plain lower. This was a mix of obviously, lower ilevel gear...but the biggest change was that in TBC Stamina was valued at half the points per ilevel that every other stat was. HP took a huge leap in TBC for that very reason. A priest in full t3 (I go with this because I mained a priest) was lucky to have 4000 hp raid buffed. Tanks were amazing if they hit 10k HP. This meant of course that there was little wiggle room for boss abilities. They either hurt a fucking lot or didn't hurt at all. There really was no in between.

The other main change is healers being able to downrank their heals. I lost a lot of my passion for healing when this was removed near the end of TBC. I thought it gave an incredible amount of depth to healing and how to do it in your own way. I healed in a very different way than my raid leader (he was a priest as well) but neither of our assigned tanks really had issues dying. The fact that there wasn't just ONE WAY to do something was always a big draw for me.

Anyway I generally rank boss difficulty on how difficult it was to deal with what they did and how long it took to figure it out. For demonstrative purposes I'll use a relatively simple boss to explain the thought process even with a simple one. 40 man Loatheb was considered completely impossible when guilds first reached him. Everyone basically wiped at about 55-60% until people started to figure out how to go about killing him. Loatheb really only has five abilities that need to be worried about.

So you're engaging Loatheb for the very first time and have to figure out how to kill him. For us at least we noticed the obvious thing immediately. This corrupted mind debuff kinda sucks. Healers could now only cast one healing spell A MINUTE. This concept was hella new and never before seen. The next couple of things fell in this order...First Loatheb doesn't hit very hard. This is really odd for Naxxramas and starts to send off alarms in everyone's head. Second, melee is receiving this really weak ass poison aura. It's obviously melee range only because ranged isn't getting it but it's only doing like 200 damage every 6 seconds. This doesn't make any damn sense whatsoever. By this time Blizzard didn't do shit without a reason in boss fights. The other thing was that Loatheb's health was dropping awfully slowly, so he had a fuck ton of HP. The calculations were already coming out at roughly 5.3mil HP...that's a lot of HP.

Then you see this yellow spiky ball appear to the side. You send a tank and a few people to go kill it because who the hell knows what it does. To the shock of everyone the thing dies in one hit. One DPS notices he got a buff. A few others got the buff but not everyone that went got the buff. The buff is pretty neat, 50% melee crit and 60% spell crit with no threat? Yes please.

So he has a lot of HP but there is this huge damage buff from these spores we can get. Figuring out that there has to be a healing rotation on the tank is an absolute no brainer. So hey, if this is all there is to the fight...we're figuring he enrages in like 5 minutes or something. A tight DPS race sure but nothing too bad.

Then the first Inevitable Doom hits. Nobody has any clue what the hell this does, the tooltip tells us nothing, and its on for ten seconds. Everyone knows it's something bad but WHATEVER lets go.

It hits for 2550 shadow damage. Most everyone is going "WTF?" For the majority of the raid that's at least 50% of their hp. For the healers its closer to 60%. Well healers can't heal this damage back up because they only can cast a heal every minute. Well maybe it only comes out every minute or something.

30 seconds later it comes out again. A wipe promptly occurs.

Most everyone is baffled. Initially we think well maybe we need shadow resistance? The issue with that is that there was no shadow resistance set out there. Frost/Nature/Fire sure..but not shadow. Even then we go through the damage logs and find that nobody resisted any of the shadow damage at all so clearly the damage isn't resistible and resistance is useless for us. Healing potions are on a 3 minute cooldown so it just wont be enough.

So starts the epic wipes. Around wipe 30 or so we finally figure out when the Spores spawn and how many people can acquire it at the same time. Turns out to be 5. This night is over, we spend our free time drawing up a bunch of spreadsheets to figure out the most efficient way to spread out the buff so we get the most out of it. Clearly this fight has to be done quickly because we just can't survive for very long at all.

The next day we wipe a good 10 more times and figure out a DPS rotation we like. By now our healing rotation is comfortable but that inevitable doom nonsense is just an epic road block. We probably wipe another 30-40 times that day trying shit. We try EVERYTHING we can think of, from popping spores onto loatheb to silencing to whatever else we tried. Nothing at all would stop him from casting this shit.

Day 3 comes around and we've finally figured out we just have to deal with the Dooms. They come out every 30 seconds after roughly 2 minutes. So we try a bunch of different Prayer of Healing rotations with Health pots and see where we get.

30 more wipes or so later and we get to minute 5 and boom all of a sudden Dooms come at 15 seconds instead of 30...the fucker is still at like 50% hp because we took away DPS to heal damage... and yea. Hysterical laughter from sorrow ensues.

At some point during our late night drunk induced brainstorming session during Day 4 or so some asshole comes up with using healthstones with greater shadow protection pots and bandages. The reason he was an asshole is because GSPP are notoriously annoying to farm because the materials used for them are really really just annoying to get.

However, we are pretty much reduced to this. We need more dps so dps has to heal themselves with stuff like that. We quickly figure out that GSPP last an hour but the cooldown is only 3 minutes sooo if we use one before a fight then we can use three throughout the course of the fight. We can use different ranks of improved healthstones etc etc.

Back to the drawing board. Spreadsheets are made up AGAIN, this time for people healing their own damage. We wipe terribly as usual until we figure out something that works. BAM all of a sudden we're wiping at 25% instead of 50%. OH DEAR GOD WE'RE MAKING PROGRESS. 10% hits, 5% hits. We hit a minor road block at 5% A lot of lament that maybe we're still doing it wrong (That's possible after all, you don't know for sure without a guide telling you)

Whatever, we muscle on. Squeeze every bit of DPS out we can, even from healers (who actually switched to DPS consumables O.O) and finally the fucker dies. I don't remember what our ranking was but it was satisfying.

This is just from Loatheb. I still have the original spreadsheets for that dumb boss on my old computer. Loatheb is simple on paper. Put something down like 40 man Kel'Thuzard...40 man 4Hm...unnerfed Vashj and my post would be three times as long as this mammoth one already is. The shit was a challenge, a big big challenge.

Once Wrath and Cata came around...it was difficult for Blizzard to come up with new things to surprise people with. Everything by then had in some way been seen before besides some parts of YoggSaron and Lich King (Its not coincidence that those tend to be the most well liked fights in wrath)

My guild was much more fluid and able to see a boss mechanic, figure it out, and know the best way to deal with it in Wrath by an order of magnitude when compared to Vanilla.

So perhaps Cataclysm end boss heroics ARE actually harder than Vanilla but we were just able to figure it out much easier because we knew what to do. I don't really know the answer to that question.

I will never take away from guilds like Paragon, Vodka, Method etc etc that are the current cutting edge. They are all really good guilds and would still be successful in Vanilla/TBC if those bosses were indeed more difficult. However, I believe it was Paragon that said something to the effect that Lich King Heroic was the hardest boss that blizzard ever made...and I just couldn't disagree more. I found Lich King easy as all hell to figure out how to kill, it just came down to pure execution. No late nights trying to calculate shit out, no drunken fun times, nothing like that was required to kill him. I still hold that 40 man Kel'Thuzad was the most difficult boss that blizzard ever made, followed by a toss up between C'thun, 40 4HM, and Hard Mode Yogg Saron.

I'd go into a rant about why I think the achievement system is dog shit but this post is long enough as it is....


Nice post :D I agree that most of the fights back in vanilla pre things like deadly boss mods and tankspot kinda things were non existant etc.

However saying LK heoric was different/easier than Loth 40man is kinda silly to put them together -_-

I mean of course any 40man raid boss is going to dwarf any kind of 25Man Heoric boss, its easier to organise 25 players than 40..However knowing how hard LK 25hc was and not done Loth 40 i cant really comment. But i would say i think LK 40HC would of dwarfed that old naxx raid you did, just because they did actually think long and hard about the LK mechanics and it was deffinatly good fun when you got your guild members to organise themselves properly &_&

BUT what i can categorically agree with you on is, NOTHING beats having a group of mates or even make a group of friends in a guild who go hardcore/semi hardcore @ Raiding and achieve fast good clean kills in all the raids possible. Its the best time ive had on a game too, killing LK before thousands of others on your server is just great!

I havent really raided cata much, but i found the first 4 raids stupidly easy, Cata came out Dec 10 by Feb 11 we had first kills in BWD with ACHIVEMENTS :S and thats with mostly blue gear by our gear because of lack of epics. Was silly really.

But i guess, how do you change bosses so drastically to challenge people who have seen EVERYTHING blizzard has thrown at them.



Let me try to explain what I meant when I said what I said.

I used 40 man Loth as an example of how much time and effort had to go into downing even a relatively simple boss. I did not mean to say that 40 man Loth was harder than H-Yogg or H-LK. I don't know if I said this or not but both H-Yogg and H-LK had new shit in them that made them freaking hard. Especailly H-Yogg. H-Yogg was an incredibly challenging fight.

On paper LK Heroic was harder than 40 man Loth. The execution was more difficult and the fight was more complex so there was a higher need for coordination there. However, I was speaking about the time involved to deal with all of the abilities LK had.

It's almost funny when you think about it. LK had a shit ton of abilities. Most of them we had seen in some fashion before so once we saw it go off we were able to far more easily surmise how to deal with it.

H-LK was far harder than 40 Loth, but it didn't exactly feel that way to me. I'm not sure how to explain it any better. By then our execution was pretty damn good and while we still had our "WOW YOU IDIOT GET OUT OF THE DEFILE" moments they were exceedingly rare. There was simply no part of H-LK where we were completely lost on how to proceed further. The biggest issue with H-LK was controlling Defile while still controlling the Val'kyrs. That took a bit of thought...other than that there wasn't really an issue. That's what I miss about Vanilla/TBC raids I guess.
Python is garbage, number 1 advocate of getting rid of it.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 26 2011 02:22 GMT
#309
so to sumerise its harder to learn something new than to learn something better :D
Brett
Profile Blog Joined October 2002
Australia3820 Posts
October 29 2011 00:48 GMT
#310
Great post, Jayme.

My favourite days playing WoW were AQ40, Nax40, and BC. I was an Aussie playing in a top 20 US guild (we were certainly no D&T / Premonition, but we were doing bosses without guides and figuring shit out ourselves)... The bosses just took a shitload more thought, rather than today's execution, to down in those days. And whilst that's not necessarily a fault of blizzard (play the same game for years on end and the accumulation of knowledge is inevitable), come WotLK, the game was just not much of an actual challenge to understand anymore (bar perhaps yogg-0), and the first week kills were pretty saddening.

I'll never forget the months long drive to clear Nax40... I think killing Kel'Thuzad at level 60 was probably my favourite moment in gaming EVER. Don't think I've ever screamed so loud, or had such a natural high before or since.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
November 07 2011 11:18 GMT
#311
Lol at blizzards mails:"Marko,come back to world of warcraft"
Fuck off,everytime I get my hopes up that its a beta key for D3:<
Cackle™
Drium
Profile Blog Joined December 2008
United States888 Posts
November 07 2011 11:33 GMT
#312
I've never played WoW but the Pandaren Brewmaster was pretty cool in wc3. Bring on the pandas! I want Pandarens as the 5th race in Warcraft 4!
KwanROLLLLLLLED
absalom86
Profile Joined April 2010
Iceland1770 Posts
November 07 2011 11:36 GMT
#313
Think this will be the first expansion I don't play on release day or buy overall. Sad to say since I've got a lot of good memories from WoW.
Thief @ #teamliquid @ Quakenet
.Aar
Profile Joined September 2010
2177 Posts
November 09 2011 03:31 GMT
#314
Wowowow what. Pandaria.

I don't even play WoW and I'm kind of excited. That's freakin' sick.
now run into the setting sun, and suffer, but don't mess up your hair.
Mafe
Profile Joined February 2011
Germany5966 Posts
November 12 2011 19:47 GMT
#315
Just a side question: Has anyone beside me ever noticed that a lot of Buildings in World of Warcraft look exactly like their counterparts in wc3? espec. human town halls, barracks...
Redox
Profile Joined October 2010
Germany24794 Posts
November 12 2011 19:58 GMT
#316
On November 13 2011 04:47 Mafe wrote:
Just a side question: Has anyone beside me ever noticed that a lot of Buildings in World of Warcraft look exactly like their counterparts in wc3? espec. human town halls, barracks...

Really? I guess the makers of wc3 should sue Blizzard then. >_>
Off-season = best season
Endymion
Profile Blog Joined November 2009
United States3701 Posts
November 12 2011 20:05 GMT
#317
On November 13 2011 04:47 Mafe wrote:
Just a side question: Has anyone beside me ever noticed that a lot of Buildings in World of Warcraft look exactly like their counterparts in wc3? espec. human town halls, barracks...

yeah so do burrows etc, it adds to the authenticity
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
DizzyDrone
Profile Joined August 2010
Netherlands629 Posts
November 12 2011 22:11 GMT
#318
On October 25 2011 22:28 Vortok wrote:
Oculus was literally one of the fastest Heroics in Wrath and really was pretty straightforward, yet seemingly half the playerbase would autoquit if they were put into it (even when dps had to sit through 30 minute queue times) by the dungeon finder. All because they couldn't figure out how to use a mount (one of three options) that had, at max... three buttons. And one of those was only for the last fight. So two buttons for the rest of the instance. TWO. The Argent tournament was their other attempt... as that was literally mounted combat. I didn't mind it, though it was a bit simplistic. Again enough people whined that they never went further and tried to do more with it.


From what I remember the problem with Oculus wasn't that the drakes were too difficult. People just didn't like controlling them. The argument most people used at the time was "I rolled class x not mount". If I remember right people liked the Flame Leviathan fight a lot more.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
November 21 2011 12:45 GMT
#319
It's sad to admit, but in my opinion the biggest failure of WoW so far, WOTLK, was actually the golden age of WoW. The game at least felt like WoW back then. It had a strong story, fun zones, decent raids (Ulduar was awesome, ICC was allright, Putridus fight is my favourite) and the every class could find a place in PvE.

WoW is on the downfall right now, the expansion will only delay it. My only consolation is that I was there in Vanilla, at its golden age, witnessed the opening of AQ Gates on my server, had a guild that kicked ass in PvE and met awesome people. I watched videos of Drakedog and rolled Engineering just for how cool he was with it. I had the joy of raiding with 39 other people, in epic raids, and got epic loot, when it was really epic. Those memories will stay with me forever. I don't think there will be any other MMO that will make me feel the same. Those were fun times.

I just wish I had a time machine and a year worth of free time to go back in time, kill C'Thun and finish all BC content with my old guild. It was that good.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
zalz
Profile Blog Joined February 2011
Netherlands3704 Posts
November 21 2011 13:23 GMT
#320
People pronouncing Wotlk to be the golden age of WoW. What a shock.

Once mists of pandaria is out it's going to be shit and cataclysm will be the golden age of WoW.


People hated TBC, people hated Wotlk, people hate Cata, and people will eventually always end up loving them once the next expansion is out.
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