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TL Minecraft PvP/Factions Server - October 11th - Page 86

Forum Index > General Games
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Fontong
Profile Blog Joined December 2007
United States6454 Posts
October 27 2011 06:43 GMT
#1701
On October 27 2011 15:25 AeroVT wrote:
Show nested quote +
On October 27 2011 14:55 NoobieOne wrote:
The problems that are happening with the server is the skill difference and the limited player base. When we were able to maintain a 64 person server who were all about equal experience then the game was a lot of fun now there are those who have been playing a lot and are really organized and those who just don't really know what they are doing. This difference makes it not fun for either.


I wish there was an easy way of solving this...oh well, there will always be noobs and complainers

One way to help solve this imo, is to give factions leaders the ability to make protected chests, and be able to set who in their faction can access them. This would give us the ability to accept people into our faction in a less stringent manner. I wouldn't mind taking on newbs in the faction, because you can always kick them later, I just don't want someone running off with our diamonds just because they can. Iron is practically worse because people will use up all your stores of it repairing without even caring.

Faction members should also be auto-kicked after 2-3 days, so that no faction an rely too much on offline, MIA, members for power. This way, factions would kick people and merge to maintain a core of active players. Kicked members can already be readmitted to the faction at no penalty once they become active again, so it's no big deal for them either.
[SECRET FONT] "Dragoon bunker"
curreh
Profile Joined September 2010
Australia265 Posts
October 27 2011 06:57 GMT
#1702
On October 27 2011 15:43 Fontong wrote:
Show nested quote +
On October 27 2011 15:25 AeroVT wrote:
On October 27 2011 14:55 NoobieOne wrote:
The problems that are happening with the server is the skill difference and the limited player base. When we were able to maintain a 64 person server who were all about equal experience then the game was a lot of fun now there are those who have been playing a lot and are really organized and those who just don't really know what they are doing. This difference makes it not fun for either.


I wish there was an easy way of solving this...oh well, there will always be noobs and complainers

One way to help solve this imo, is to give factions leaders the ability to make protected chests, and be able to set who in their faction can access them. This would give us the ability to accept people into our faction in a less stringent manner. I wouldn't mind taking on newbs in the faction, because you can always kick them later, I just don't want someone running off with our diamonds just because they can. Iron is practically worse because people will use up all your stores of it repairing without even caring.

Faction members should also be auto-kicked after 2-3 days, so that no faction an rely too much on offline, MIA, members for power. This way, factions would kick people and merge to maintain a core of active players. Kicked members can already be readmitted to the faction at no penalty once they become active again, so it's no big deal for them either.


hmm some really good points there fontong : )
I think you can do the different protection to an extent but it's difficult.
The kicking is pretty good, but I think when people are offline for a long time their power degrades already so faction leaders already want to kick inactive members
SlayerS Hwaiting! : )
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 27 2011 07:44 GMT
#1703
On October 27 2011 15:25 AeroVT wrote:
Show nested quote +
On October 27 2011 14:55 NoobieOne wrote:
The problems that are happening with the server is the skill difference and the limited player base. When we were able to maintain a 64 person server who were all about equal experience then the game was a lot of fun now there are those who have been playing a lot and are really organized and those who just don't really know what they are doing. This difference makes it not fun for either.


I wish there was an easy way of solving this...oh well, there will always be noobs and complainers

Quoted for truth.
www.teamlegacy.net | MMO junkies
synapse
Profile Blog Joined January 2009
China13814 Posts
October 27 2011 07:56 GMT
#1704
If i want to join, I need to buy the game right? How much does it cost?
:)
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
October 27 2011 09:04 GMT
#1705
I keep getting raped by chickens :|
Meh.
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
October 27 2011 11:05 GMT
#1706
15$ is the game's price I think?

I'd also add that while MCMMO rewards the most active players, I think it kind of discourages new players. Simply because you see that X who killed you has a 100 points on sword mastery and you have 0, and you realize that to get to that point it will take way, way too long (and by that time X will be at 300 anyway).

People will say that this doesn't matter that much because sword abilities were nerfed, but it still has a strong psychological effect on people.


In the end, the server isn't really noob-friendly now. Most of the time someone logs on, asks for a faction, no one wants him, he falls down a cliff, then he dies to a chicken, and then he's like "fuck this" and leaves.
The fact that a faction (Loners, Ganked, Sandpeople) can get exponentially better is also an obstacle to new people, but I see no solution apart from getting a full server back again so people can ally against them. It would be nice if alliances got some sort of bonuses or something, to favour alliances and teamplay/raiding.

Also, never say "this is easy" because a noob will always have no clue about what he needs to do the first hours, whether he is smart or not. Ganked members will say that they got 300 mining by just "being smart" but truth is that it still requires hours of mining, there's no secret (you can accelerate that by using iron ore I guess but does it work?), it doesn't really matter if you're smart or not : p
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
RQShatter
Profile Joined August 2010
United States459 Posts
October 27 2011 13:35 GMT
#1707
Mcmmo bonuses are not even that good (except acro).

Swords doesnt even increase your damage and the ignite proc from archery is same damage as a normal hit. People just look for reasons to blame what they lost on.
RQShatter
Profile Joined August 2010
United States459 Posts
October 27 2011 13:37 GMT
#1708
On October 27 2011 20:05 Kukaracha wrote:
15$ is the game's price I think?

I'd also add that while MCMMO rewards the most active players, I think it kind of discourages new players. Simply because you see that X who killed you has a 100 points on sword mastery and you have 0, and you realize that to get to that point it will take way, way too long (and by that time X will be at 300 anyway).

People will say that this doesn't matter that much because sword abilities were nerfed, but it still has a strong psychological effect on people.


In the end, the server isn't really noob-friendly now. Most of the time someone logs on, asks for a faction, no one wants him, he falls down a cliff, then he dies to a chicken, and then he's like "fuck this" and leaves.
The fact that a faction (Loners, Ganked, Sandpeople) can get exponentially better is also an obstacle to new people, but I see no solution apart from getting a full server back again so people can ally against them. It would be nice if alliances got some sort of bonuses or something, to favour alliances and teamplay/raiding.

Also, never say "this is easy" because a noob will always have no clue about what he needs to do the first hours, whether he is smart or not. Ganked members will say that they got 300 mining by just "being smart" but truth is that it still requires hours of mining, there's no secret (you can accelerate that by using iron ore I guess but does it work?), it doesn't really matter if you're smart or not : p



Top mining in ganked is like 210....
We chose the fun route; pvp for materials you need.
Nevarix
Profile Joined December 2010
Sweden294 Posts
October 27 2011 14:32 GMT
#1709
On October 27 2011 22:37 RQShatter wrote:
Show nested quote +
On October 27 2011 20:05 Kukaracha wrote:
15$ is the game's price I think?

I'd also add that while MCMMO rewards the most active players, I think it kind of discourages new players. Simply because you see that X who killed you has a 100 points on sword mastery and you have 0, and you realize that to get to that point it will take way, way too long (and by that time X will be at 300 anyway).

People will say that this doesn't matter that much because sword abilities were nerfed, but it still has a strong psychological effect on people.


In the end, the server isn't really noob-friendly now. Most of the time someone logs on, asks for a faction, no one wants him, he falls down a cliff, then he dies to a chicken, and then he's like "fuck this" and leaves.
The fact that a faction (Loners, Ganked, Sandpeople) can get exponentially better is also an obstacle to new people, but I see no solution apart from getting a full server back again so people can ally against them. It would be nice if alliances got some sort of bonuses or something, to favour alliances and teamplay/raiding.

Also, never say "this is easy" because a noob will always have no clue about what he needs to do the first hours, whether he is smart or not. Ganked members will say that they got 300 mining by just "being smart" but truth is that it still requires hours of mining, there's no secret (you can accelerate that by using iron ore I guess but does it work?), it doesn't really matter if you're smart or not : p



Top mining in ganked is like 210....
We chose the fun route; pvp for materials you need.

Actually, I'm on 340 mining. But that's from the previous round. This round, we in Ganked don't even have a mine, after the first day(s), I doubt anyone in Ganked has even tried to find iron/diamonds unless someone else was carrying them.
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2011-10-27 18:07:47
October 27 2011 15:25 GMT
#1710
On October 27 2011 15:43 Fontong wrote:
Show nested quote +
On October 27 2011 15:25 AeroVT wrote:
On October 27 2011 14:55 NoobieOne wrote:
The problems that are happening with the server is the skill difference and the limited player base. When we were able to maintain a 64 person server who were all about equal experience then the game was a lot of fun now there are those who have been playing a lot and are really organized and those who just don't really know what they are doing. This difference makes it not fun for either.


I wish there was an easy way of solving this...oh well, there will always be noobs and complainers

One way to help solve this imo, is to give factions leaders the ability to make protected chests, and be able to set who in their faction can access them. This would give us the ability to accept people into our faction in a less stringent manner. I wouldn't mind taking on newbs in the faction, because you can always kick them later, I just don't want someone running off with our diamonds just because they can. Iron is practically worse because people will use up all your stores of it repairing without even caring.

Faction members should also be auto-kicked after 2-3 days, so that no faction an rely too much on offline, MIA, members for power. This way, factions would kick people and merge to maintain a core of active players. Kicked members can already be readmitted to the faction at no penalty once they become active again, so it's no big deal for them either.

You CAN do this. You can even pick and choose who you want to have access to what so that there is varying levels of membership. It's in the guide to the factions plugin link posted in the OP.

On October 27 2011 20:05 Kukaracha wrote:
In the end, the server isn't really noob-friendly now. Most of the time someone logs on, asks for a faction, no one wants him, he falls down a cliff, then he dies to a chicken, and then he's like "fuck this" and leaves.


Don't know about you but I don't want that kind of person in my faction anyway.
♞
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
October 27 2011 15:42 GMT
#1711
On October 27 2011 22:35 RQShatter wrote:
Mcmmo bonuses are not even that good (except acro).

Swords doesnt even increase your damage and the ignite proc from archery is same damage as a normal hit. People just look for reasons to blame what they lost on.


Whether the bonuses actually help or not doesn't really count, as a noob will never have a clue. He just sees that he died in 2 hits and lost everything he gathered in an hour of game time. Since lag sometimes makes battles messy/impossible to win (example: Mafia attacked us on round 1, we kept on dying, and then suddenly our leader lagged hard and killed 3 of them with an Iron sword, receiving no damage at all), people will ALWAYS look for "what went wrong".
You can blame the lag, which you can do nothing about, but it didn't seem laggy, you can just blame MCMMO since 1v1 PvP doesn't require that much skill (clic clic clic).
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
justinpal
Profile Joined September 2010
United States3810 Posts
October 27 2011 23:20 GMT
#1712
Yawn, so bored. 8 people online at 7 pm? No thanks .
Never make a hydralisk.
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 28 2011 02:22 GMT
#1713
On October 28 2011 08:20 justinpal wrote:
Yawn, so bored. 8 people online at 7 pm? No thanks .


Yea, I was on for about 3 hours today messin around. Seems everyone I know from the Minecraft server is playing BF3. Can't say I blame them.

Perhaps we'll talk about some changes and kick start this thing after 1.9 is released, like others mentioned a page or two before in this thread.
www.teamlegacy.net | MMO junkies
Chuiu
Profile Blog Joined June 2003
3470 Posts
October 28 2011 02:26 GMT
#1714
Well the server would be more active if there was more to do. Like arenas or admin run events, not all of us want to play generic FPS's.
♞
RQShatter
Profile Joined August 2010
United States459 Posts
October 28 2011 05:48 GMT
#1715
Yeah BF3 looks the same as every other FPS that comes out lately. I dont get the hype, but whatever. SC2 seasons being good to me.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 28 2011 06:19 GMT
#1716
Question has anyone found my random in-mountain lairs i've built? i went around the map and made about 10 underground houses complete with door, chest bed food, coal. in case any solo factions find one they can have everything, nothing is useful for any of the big factions so i think they'll be safe from raiding. ^^ to find them, look for weird geography. thats how i placed them.
curreh
Profile Joined September 2010
Australia265 Posts
October 28 2011 06:28 GMT
#1717
mobs are so messed up : ( haven't seen any dogs in forever I miss them lol : P
SlayerS Hwaiting! : )
justinpal
Profile Joined September 2010
United States3810 Posts
October 28 2011 12:33 GMT
#1718
On October 28 2011 14:48 RQShatter wrote:
Yeah BF3 looks the same as every other FPS that comes out lately. I dont get the hype, but whatever. SC2 seasons being good to me.


I have the game and I played it once and never touched it again :O. I predominantly played Minecraft because I hate the 2 week lock in between SC2 seasons.
Never make a hydralisk.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
October 28 2011 16:05 GMT
#1719
I'm 98% done with another arena, but I've died so often building it I just don't care enough to finish it.

With only 8 people on the server, mob spawns are ridiculous. And they spawn in light too - the arena is covered in torches, and I still have pig zombies spawn literally on top of me.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 28 2011 20:58 GMT
#1720
On October 29 2011 01:05 iGrok wrote:
I'm 98% done with another arena, but I've died so often building it I just don't care enough to finish it.

With only 8 people on the server, mob spawns are ridiculous. And they spawn in light too - the arena is covered in torches, and I still have pig zombies spawn literally on top of me.


they spawn in the air and fall to the ground, put some hanging lanterns in.
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