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TL Minecraft PvP/Factions Server - October 11th - Page 83

Forum Index > General Games
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Prev 1 81 82 83 84 85 88 Next
NoobieOne
Profile Joined August 2010
United States1183 Posts
October 23 2011 14:50 GMT
#1641
On October 23 2011 17:17 irninja wrote:
Show nested quote +
On October 23 2011 16:45 KneeHi wrote:
On October 23 2011 16:43 irninja wrote:
On October 23 2011 16:27 AKcommie wrote:
Is it just me or do you guys think the terrain is way overdone. At some points it honestly feels slower moving then the old server because the terrain makes it impossible to go anywhere with out climbing mountains. Not saying the occasional huge, to the skybox, mountain is bad but having them everywhere just gets incredibly tiring if you travel a lot.


If I had to choose between this and the old flat terrain, I'd choose this anyday. I think everyone is adjusting just fine, and it makes thing interesting.

Food for thought: There are 4 times as many player->player deaths per day this round than any previous round. So something is being done right.


I want to see the stats on how many people die to chickens.


Not as many as those who have fallen off cliffs.


Still I wasn't there for this but when we recently were raided 3 people died to our chickens
Medry *
Profile Joined August 2011
Canada166 Posts
October 23 2011 15:47 GMT
#1642
On October 23 2011 16:43 irninja wrote:
Show nested quote +
On October 23 2011 16:27 AKcommie wrote:
Is it just me or do you guys think the terrain is way overdone. At some points it honestly feels slower moving then the old server because the terrain makes it impossible to go anywhere with out climbing mountains. Not saying the occasional huge, to the skybox, mountain is bad but having them everywhere just gets incredibly tiring if you travel a lot.


If I had to choose between this and the old flat terrain, I'd choose this anyday. I think everyone is adjusting just fine, and it makes thing interesting.

Food for thought: There are 4 times as many player->player deaths per day this round than any previous round. So something is being done right.


For me, the terrain is really discouraging me from playing or making a home, Just too hard to get arround. Every time i die i seem to spawn atop this massive massive mountian.

I guess if i really cared enough i would just balls up and make a home, RIP spawn =(
24/7 Starcraft Broodwar Stream ||| Online Since October 20, 2013 ✔
Chuiu
Profile Blog Joined June 2003
3470 Posts
October 23 2011 16:53 GMT
#1643
On October 23 2011 16:43 irninja wrote:
Show nested quote +
On October 23 2011 16:27 AKcommie wrote:
Is it just me or do you guys think the terrain is way overdone. At some points it honestly feels slower moving then the old server because the terrain makes it impossible to go anywhere with out climbing mountains. Not saying the occasional huge, to the skybox, mountain is bad but having them everywhere just gets incredibly tiring if you travel a lot.


If I had to choose between this and the old flat terrain, I'd choose this anyday. I think everyone is adjusting just fine, and it makes thing interesting.

Food for thought: There are 4 times as many player->player deaths per day this round than any previous round. So something is being done right.

I find that hard to believe, spawn last round was always a hotbed of activity with fights going on all day.
♞
RQShatter
Profile Joined August 2010
United States459 Posts
October 23 2011 16:54 GMT
#1644
Its easy to make roads to spawn and they help when traveling alot. Or just use one of the many roads already available.
Ig
Profile Joined January 2011
United States417 Posts
October 23 2011 17:45 GMT
#1645
On October 23 2011 17:47 Magrath wrote:
Show nested quote +
On October 23 2011 16:43 irninja wrote:
On October 23 2011 16:27 AKcommie wrote:
Is it just me or do you guys think the terrain is way overdone. At some points it honestly feels slower moving then the old server because the terrain makes it impossible to go anywhere with out climbing mountains. Not saying the occasional huge, to the skybox, mountain is bad but having them everywhere just gets incredibly tiring if you travel a lot.


If I had to choose between this and the old flat terrain, I'd choose this anyday. I think everyone is adjusting just fine, and it makes thing interesting.

Food for thought: There are 4 times as many player->player deaths per day this round than any previous round. So something is being done right.

I'm honestly surprised at that considering how bad it is for you die. Most factions can only afford 1 death per person before they start to lose power below their claimed land. I still think there's too slow of a regeneration of power. Or the other way around, too much power lost when dieing, but one should be changed.

I do think power loss per death should be lower, 5 is pretty big, especially with our accident/death to chickens rate.
E-warrior of the China brigade, 50 cent party member.
NoobieOne
Profile Joined August 2010
United States1183 Posts
October 23 2011 19:29 GMT
#1646
On October 24 2011 02:45 Ig wrote:
Show nested quote +
On October 23 2011 17:47 Magrath wrote:
On October 23 2011 16:43 irninja wrote:
On October 23 2011 16:27 AKcommie wrote:
Is it just me or do you guys think the terrain is way overdone. At some points it honestly feels slower moving then the old server because the terrain makes it impossible to go anywhere with out climbing mountains. Not saying the occasional huge, to the skybox, mountain is bad but having them everywhere just gets incredibly tiring if you travel a lot.


If I had to choose between this and the old flat terrain, I'd choose this anyday. I think everyone is adjusting just fine, and it makes thing interesting.

Food for thought: There are 4 times as many player->player deaths per day this round than any previous round. So something is being done right.

I'm honestly surprised at that considering how bad it is for you die. Most factions can only afford 1 death per person before they start to lose power below their claimed land. I still think there's too slow of a regeneration of power. Or the other way around, too much power lost when dieing, but one should be changed.

I do think power loss per death should be lower, 5 is pretty big, especially with our accident/death to chickens rate.


I disagree. Factions need to have some common sense about how much land to claim. Also if you are going to be raiding someone its right to make sure your faction recovers all their power before the raid. Its very easy to die but if you are careful you won't (My last 5 deaths have all been to players despite me going around exploring and mining sometimes even at lava or bellow lava levels and I'm never bellow 4 power)

Also is anyone else having trouble logging on?
Pablols
Profile Joined August 2009
Chile519 Posts
Last Edited: 2011-10-23 19:40:59
October 23 2011 19:40 GMT
#1647
@NoobieOne I'm also having trouble logging on it's taking forever then it gives me an error

Works now
Fontong
Profile Blog Joined December 2007
United States6454 Posts
October 23 2011 20:30 GMT
#1648
I'm also getting end of stream errors.
[SECRET FONT] "Dragoon bunker"
lurked
Profile Blog Joined March 2010
Canada918 Posts
October 23 2011 20:35 GMT
#1649
Same, can't seem to log in, I'm on LAN with a friend who didn't log off and he's still able to play without issues, but I can't log back in
Magic is "just" magic until I get my hands on the source code.
dae
Profile Joined June 2010
Canada1600 Posts
October 23 2011 20:48 GMT
#1650
I can't seem to log on either, be happening for a while.
RQShatter
Profile Joined August 2010
United States459 Posts
October 23 2011 21:03 GMT
#1651
Minecraft issues again?
AeroVT
Profile Joined October 2011
United States20 Posts
October 23 2011 21:08 GMT
#1652
Ya its not the TL server but the minecraft.net i think
If you plan on doing Something, make sure to break up with Nothing first.
Archas
Profile Blog Joined July 2010
United States6531 Posts
October 23 2011 21:14 GMT
#1653
On October 24 2011 06:08 AeroVT wrote:
Ya its not the TL server but the minecraft.net i think

This seems to be the case, from what I'm reading on the official forums.
The room is ripe with the stench of bitches!
AeroVT
Profile Joined October 2011
United States20 Posts
October 23 2011 21:24 GMT
#1654
Its kind of annoying. I see that there are 20 people on the server, is the network problems for those people like lag or something? I wanted to talk to the faction that raided us and see if they wanted to use our road bridge to spawn since they are really close.
If you plan on doing Something, make sure to break up with Nothing first.
RQShatter
Profile Joined August 2010
United States459 Posts
October 23 2011 21:26 GMT
#1655
I had been online since before the issues so I was fine.
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 23 2011 21:50 GMT
#1656
Can't login :/
www.teamlegacy.net | MMO junkies
AeroVT
Profile Joined October 2011
United States20 Posts
October 23 2011 22:06 GMT
#1657
if our admin cant login then this server will have problems
If you plan on doing Something, make sure to break up with Nothing first.
Drolla
Profile Joined September 2010
United Kingdom389 Posts
October 23 2011 22:09 GMT
#1658
On October 24 2011 07:06 AeroVT wrote:
if our admin cant login then this server will have problems


It isn't the server thats having problems it's the Minecraft servers themselves that are having difficulties.
AeroVT
Profile Joined October 2011
United States20 Posts
October 23 2011 22:12 GMT
#1659
ya I already said that, im just saying server eventwise isnt going to be good.
If you plan on doing Something, make sure to break up with Nothing first.
kane]deth[
Profile Joined October 2009
Canada368 Posts
October 23 2011 22:33 GMT
#1660
The people who're on right now are people who've just haven't logged out since the problems started.
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