Counter-Strike: Global Offensive - Page 635
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teddyoojo
Germany22369 Posts
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Roggay
Switzerland6320 Posts
On October 12 2014 04:26 teddyoojo wrote: im pretty sure mm is based alot on win/loss. Indeed, from what I know its almost entirely based on win/loss and i've heard map score too. Personnal score matters little (altho it does a little bit). | ||
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Souma
2nd Worst City in CA8938 Posts
lmao now that someone mentioned it on Twitch chat, I can so see the resemblance between swag and Mr. Burns. | ||
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Nimix
France1809 Posts
Official Reply from Valve on this Guide Originally posted by vitaliy_valve: Debug output mentioned in the guide comes from game client code having very old calculations that were used by Xbox 360 and PS3 versions of the game where client calculations could be trusted and matchmaking used round-based skill adjustments in order to support drop-in and drop-out gameplay on consoles. That code is deprecated on PC however and those calculations aren't currently used on PC. When competitive matchmaking as we know it now was introduced in CS:GO in late 2012 we switched all non-competitive game modes to use simple ping-based matchmaking. For Competitive, we built a CS:GO-specific competitive ranking system that is significantly different and more complex than Elo. The CS:GO competitive ranking system started with ideas based on Glicko-2 rating model and improved over time to better fit the CS:GO player base. All computations are performed on our matchmaking backend and multiple matchmaking parameters describing scientific set of rating variables of a player are represented to players as a their Skill Group. You should be able to find papers on rating systems involving rating volatility and rating deviations online to get a better idea about why our complex competitive matchmaking parameters cannot be represented as a single numeric value. I guess this is the important part now, maybe someone knows how the glicko-2 thing works ![]() | ||
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saddaromma
1129 Posts
whenever I watch pro tournaments its all about how much rounds T can take from CT side. And 6-9 is pretty good score for T. | ||
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iKill[ShocK]
Vietnam3530 Posts
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Varanice
United States1517 Posts
On October 12 2014 06:07 saddaromma wrote: is cs go heavily ct favored now? whenever I watch pro tournaments its all about how much rounds T can take from CT side. And 6-9 is pretty good score for T. dust 2, cache, season, and probably a few more that I'm forgetting. On an unrelated note, I've been playing a lot of Cache lately and loving it. | ||
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iKill[ShocK]
Vietnam3530 Posts
On October 12 2014 06:36 Varanice wrote: dust 2, cache, season, and probably a few more that I'm forgetting. On an unrelated note, I've been playing a lot of Cache lately and loving it. cache is a exotic map, hope more like it comes out. | ||
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NarutO
Germany18839 Posts
On October 12 2014 06:47 iKill[ShocK] wrote: cache is a exotic map, hope more like it comes out. I really love Cache as well, but its a nightmare if its played AWP heavy. Mid AWP , Short AWP, B AWP and 2 players to spot and rotate a bit easier. Its quiet a pain. Need to have good teamwork, poking and grenades | ||
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EleanorRIgby
Canada3923 Posts
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Aocowns
Norway6070 Posts
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ramon
Germany4842 Posts
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iKill[ShocK]
Vietnam3530 Posts
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ramon
Germany4842 Posts
On October 12 2014 07:59 iKill[ShocK] wrote: shrouds back must be hurting dazed carried c9 pretty hard as well | ||
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iKill[ShocK]
Vietnam3530 Posts
that TK on dust2 on the last round LOL. | ||
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illsick
United States1770 Posts
On October 12 2014 08:03 iKill[ShocK] wrote: that TK on dust2 on the last round LOL. and the TK on this map, too. | ||
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MooMooMugi
United States10531 Posts
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ramon
Germany4842 Posts
he had 18 adr on t this map :o | ||
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Souma
2nd Worst City in CA8938 Posts
gg iBP. Love watching swag, but AZK and Ska really did some werk. | ||
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GTR
51593 Posts
This is more hilarious than the good old 'dog ate my homework' excuses in primary school. | ||
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