Counter-Strike: Global Offensive - Page 487
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Kotreb
Croatia1392 Posts
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Capped
United Kingdom7236 Posts
On July 10 2014 02:25 Djzapz wrote: The people who have been playing in the few last days have been exceptionally annoying and rude. Yesterday I played a game with this dude who yelled at 2 of us and here was the situation on cache: We'd lost round 1 so we're saving as T. 3 people went A, 2 of us lurked mid and long B. 2 of the guys at A die and the other guy gets one pick, he starts shouting to come A while we're both really far away and he dies a few seconds later and he starts yelling at us telling us how to play until the round end. We're both virtually deaf because of his incessant BS and we both get picked off. We ended up winning that game and he was bottom list, the guy had no game sense at all. Then on Inferno our top fragger thought he was the best player in the world and after a few rounds of telling us we were playing wrong even though we were trailing closely behind him, I told him albeit rudely to have some modesty and that he should shut up, we'd stand a better chance of winning the game if he stopped yelling at us while we were playing, and at this point he started actively trying to grief us by yelling in his mic while we were 2v1. My buddy and I had to mute him. And in this case I'm talking he was literally yelling as if he lived alone in the middle of nowhere. Nearly at the top of his lungs. This stuff seems to happen every other game around DMG level. For that first example, i cant work out why you would go B on cache with 3 guys already at A. Like it doesnt excuse someone being a dick but it just sounds like the wrong play to me? Either you'd push through mid to A or double back to A as T on cache, going B serves no purpose. | ||
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Djzapz
Canada10681 Posts
On July 10 2014 03:25 Capped wrote: + Show Spoiler + On July 10 2014 02:25 Djzapz wrote: The people who have been playing in the few last days have been exceptionally annoying and rude. Yesterday I played a game with this dude who yelled at 2 of us and here was the situation on cache: We'd lost round 1 so we're saving as T. 3 people went A, 2 of us lurked mid and long B. 2 of the guys at A die and the other guy gets one pick, he starts shouting to come A while we're both really far away and he dies a few seconds later and he starts yelling at us telling us how to play until the round end. We're both virtually deaf because of his incessant BS and we both get picked off. We ended up winning that game and he was bottom list, the guy had no game sense at all. Then on Inferno our top fragger thought he was the best player in the world and after a few rounds of telling us we were playing wrong even though we were trailing closely behind him, I told him albeit rudely to have some modesty and that he should shut up, we'd stand a better chance of winning the game if he stopped yelling at us while we were playing, and at this point he started actively trying to grief us by yelling in his mic while we were 2v1. My buddy and I had to mute him. And in this case I'm talking he was literally yelling as if he lived alone in the middle of nowhere. Nearly at the top of his lungs. This stuff seems to happen every other game around DMG level. For that first example, i cant work out why you would go B on cache with 3 guys already at A. Like it doesnt excuse someone being a dick but it just sounds like the wrong play to me? Either you'd push through mid to A or double back to A as T on cache, going B serves no purpose. Well if you're not bad and you don't know the other team, it actually makes sense on a save round not to necessarily rush into a site when everything is going to be smoked anyway, so you send a guy with a CZ lurk around B while the 3 others make noise. It'll often get the guy from B to rotate and get shot in the face by the guy with the CZ around the corner, who then has a gun and can help win the 5v4. Then after looking around, the guy at B can be told to rotate back around to A and do a 5man push while the CTs have wasted their smokes and flashes. It wasn't a bad play to be at B in the first place, though I was mid. The guys at A got pushed, they weren't going to rush in. The bad play is people always calling a rush through the smoke and getting destroyed 95% of the time. Save rounds are not supposed to always be rushes unless you're in the silver and gold nova ranks, and those people just want to lose ASAP to have a gun round. Thankfully we don't do that here and so we can win a save on round 2 a good 20-30% of the time by getting picks. Not that any of it matters anyway, it was one of those mute games where nobody talked except to whine about how everyone else should intuitively know everything without any form of communication. I'd agree that it was bad play if the guy had been B while we called a rush A but that's not what happened. | ||
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Nimix
France1809 Posts
On July 10 2014 02:14 NihiLStarcraft wrote: I asked this a while ago about Overpass but what's the issue with Cobblestone from a gameplay perspective? What are the factors that make it so unpopular (when it was popular back in the original CS, pre 1.6 at least)? I obviously haven't played competitive CS:GO on it. I played one competitive game on it, it was pretty okay I found, but there are lots of new pathways that didn't exist in the old versions and that make it kind of weird. The way the B bombsite is arranged is weird too, there are way more line of sight blockers and such (I guess they tried to make it less CT favored, the far spot on B was AWP paradise on the 1.6 version). I didn't hate it but it feels kind or weird, maybe it's a bit too open, and there are too many corners to check? | ||
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SyNc`
333 Posts
On July 10 2014 02:14 NihiLStarcraft wrote: I asked this a while ago about Overpass but what's the issue with Cobblestone from a gameplay perspective? What are the factors that make it so unpopular (when it was popular back in the original CS, pre 1.6 at least)? I obviously haven't played competitive CS:GO on it. Its a remake of de_cbble but it really isn't anything like it. They added a bunch of hallways and staircases and basically made it look like a call of duty map. de_cbble wasn't exactly that popular anyway because it was extremely ct sided, by far the most ct sided map in the history of cs. There are just too many hallways and narrow areas followed by wide open fields. Both maps are huge and take forever to rotate around, and just unpleasant to play in general because there's so many spots to look at with all the towers, hallways, windows, cubbys, etc. | ||
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DPK
Canada487 Posts
On July 09 2014 09:02 Djzapz wrote: You most definitely couldn't 1shot people through doors in CS 1.6. At this point against good players, it's nearly impossible to cross mid without smokes if they have an awp. You used to be able to take a gamble and have 2 smokes for B which is actually a pretty huge deal as far as I'm concerned. Now you don't really get that. It's very relevant. Awp shots through DDs are incredibly frequent. I guess I was wrong on the 1shot people through doors in cs1.6 (HS can be done tho) but even then, being able to 1 shot or even just shoot and kill someone that can't even see you no matter what sounds way worst in my book (im talking about the xbox to closet wallbang or the numerous silly wallbangs in cs1.6) than being able to kill someone you just saw crossing behind a door. Sure it's harder now to cross to B without a smoke and the mid player can't watch it until the smoke disappear but when you think about it, when you play against really good players, they'll most likely be able to awp you without even shooting through the doors. So even without this change, most good players would be able to kill you anyway if you didn't smoke. + Show Spoiler + On July 09 2014 09:39 Nimix wrote: Yup, this. You could never one hit kill someone with wallbangs as far as I know except AWP headshots in 1.6, and the change on d2 is a big deal. If you don't smoke you basically lose one player for free per round. It's just stupid to be honest. Then the "new more straightforward" wallbang system is actually a giant clusterfuck (some walls are paper and some others with same material are impenetrable, I.E one side of CPL on mirage is 100% impervious to bullets while the other side is basically a wooden crate..). I'd prefer them to put a fixed rate per material (wood-concrete-sheet metal) and then just a multiplier for the damage reduction depending on the distance travelled.. Yes you could but I'm not 100% sure if it was doable on every wallbang spot. I've seen a video of someone wallbanging from xbox on mid to closet of B site with an awp and he killed the guy closet without an HS. On nuke, you could even awp someone from ramp to A site 1 shot without any HS. And nway, most wallbang spots in 1.6 are for rifles since the awp shouldn't play in those spots. Like I said, against really good players and without the change to mid doors wallbang in GO, you'll most likely die too if you didn't smoke. While I didn't really experiment with the new wallbang system, I'm happy that they didn't introduce some of the 1.6 numerous silly wallbangs of being able to kill someone in the next room pretty easily. If someone could show me some examples of the bad changes made to the wallbang system (other than the dust2 mid doors), it would be very appreciated. Also, what's one side of CPL on mirage? Never heard of anything called CPL on mirage, I'm curious. | ||
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Nimix
France1809 Posts
The main difference between your examples and the d2 mid door is that in your examples, it would take luck or great infos+luck to take down someone. On d2, you just have to hit a relatively easy shot. My point isn't that the 1.6 wallbangs were the greatest thing ever by the way, just that you shouldn't be able to one body hit kill someone through a wall ever, especially in an easy spot like d2's mid. | ||
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Djzapz
Canada10681 Posts
On July 10 2014 05:42 DPK wrote: I guess I was wrong on the 1shot people through doors in cs1.6 (HS can be done tho) but even then, being able to 1 shot or even just shoot and kill someone that can't even see you no matter what sounds way worst in my book (im talking about the xbox to closet wallbang or the numerous silly wallbangs in cs1.6) than being able to kill someone you just saw crossing behind a door. Sure it's harder now to cross to B without a smoke and the mid player can't watch it until the smoke disappear but when you think about it, when you play against really good players, they'll most likely be able to awp you without even shooting through the doors. So even without this change, most good players would be able to kill you anyway if you didn't smoke. Even at the very highest level of play against the best players, you would usually get away with crossing mid without a smoke. The reflex shots are more common at a high level but not consistent even there. But good awpers will now get a LOT of the kills, too many IMO. So I very much disagree that "most good players would be able to kill you anyway". Not nearly as much. I've watched quite a bit of pro CS and even players like Guardian from NaVi generally spot mid while aiming at doors, and they did that well before this latest patch because the reflex shot isn't easy for anyone. | ||
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tofucake
Hyrule19213 Posts
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MooMooMugi
United States10531 Posts
On July 10 2014 06:54 tofucake wrote: Most mid shots aren't reflex, they are timing and positioning. If you shoot the 6th slat of the left door at the horizontal slat when someone jumps across you will body them. If you aim a bit lower you will leg them but you'll also usually get a headshot on someone who doesn't jump. I play casual and I still get killed crossing mid doors while jumping and delayed jumping. Its so annoying and a broken mechanic. Theres always a 1v1 AWP vs AWP mid too which looks stupid as hell. | ||
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Djzapz
Canada10681 Posts
On July 10 2014 06:54 tofucake wrote: Most mid shots aren't reflex, they are timing and positioning. If you shoot the 6th slat of the left door at the horizontal slat when someone jumps across you will body them. If you aim a bit lower you will leg them but you'll also usually get a headshot on someone who doesn't jump. I'm talking about the reflex shot between the doors that some people do and that I can pull off one time out of like 10 when I get lucky. Still you can't just make an estimation on the number of pieces of wood, I get most of my hit mid by aiming directly to the left of the gap and I get a whole lot more OHK's than if I just go for the reflex shot between the doors. All I'm saying is that it's a LOT more dangerous now. | ||
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DPK
Canada487 Posts
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FFW_Rude
France10201 Posts
Can you still play VIP games in CSGO ? Never saw one. | ||
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MrTortoise
1388 Posts
it seems in cs:go a lto more people are gettign kills on peopel crossing mid though. Good, im bored as hell of the map. VIP was in but got removed i think Ive had awpers that can get 2-3 kills per match just from knowing the timing from spawn for getting kills through mid doors.Takes a while but if you get a few peopel and just practise you can get it quite close esp when you get a team doign 2b 1 mid and 3 crossing | ||
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FFW_Rude
France10201 Posts
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WindWolf
Sweden11767 Posts
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Tppz!
Germany1449 Posts
On July 10 2014 18:54 WindWolf wrote: Hoping to see at least one Overpass game in the ESL. I like that map, not sure if anyone else here does i played it twice. first time we had no clue and played vs a team which played it 24/7. not fun at all. second time i played with randoms. i didnt know where to position myself for holding upper spot as a ct. my team went mad and didnt help me at all. so i just relyed on good aim (if there is something like this on MGE/DMG). killed some ppl but in the end i really didnt like the map at all. i like the upper spot but really dislike the other one. id love to play a more diverse mappool but overpass really didnt get me. i loved ali, favela, seaside, overgrown, mist, cobble etc buti dont like overpass at all. gave it several shots and tried to learn the amp in casual. guess what? noone plays overpass on casual if you can play cache instead | ||
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Capped
United Kingdom7236 Posts
Just need a couple more, ive never seen season played but apparently people really like it? Lets get that ! | ||
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iXphobos
Germany1465 Posts
Because of the new wallbang mechanic most players concentrate on the wallbang spot and might not be ready to be peeked. Hmm. | ||
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MrTortoise
1388 Posts
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