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Counter-Strike: Global Offensive - Page 485

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Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
Last Edited: 2014-07-08 10:59:16
July 08 2014 10:58 GMT
#9681
Yay

[image loading]
ffxiv enjoyer
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-07-08 11:17:29
July 08 2014 11:15 GMT
#9682
On July 08 2014 19:28 Capped wrote:
Actually need to go and practice wallbanging common spots from CT side, i can hit people 4/5 times from T when they try and go B from spawn. Its good fun. CT knowledge would be good.


On dust2 ? I'll asked since we tried this on our server. I was standing T spawn and they were firing through the door and i was like : "Up. Left. OUCH but not dead. UP. Yeah i'm dead".

Tried this until they could kill me 10time in a row. Then switch spot on T spawn (basicly middle, left near the lamp and right). I don't remember but they were couting the planks of the door

Something like : "if he's middle you go 4 plank from left when standing at this spot etc..." I don't remmeber the number though but you get the idea and you can do that to test on a server with someone.

@Stancel i don't get it. They had Yuri. He is really good and could have kill all of you !
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Nimix
Profile Joined October 2011
France1809 Posts
July 08 2014 12:03 GMT
#9683
The new wallbangs are just total BS. Some crates are made of paper and people take nearly 100% damage through them, some others are armored and stop bullets, some walls can be banged super effectively (lol @D2 spots), and some can't (one side of the sniper's nest on mirage is totally impenetrable, the other can be shot through)... And the one hit awp kill through D2 double doors is just retarded as fuck. Hope they'll change it back to something more reasonable, I don't really see the logic behind those changes.
Varanice
Profile Blog Joined June 2011
United States1517 Posts
July 08 2014 12:06 GMT
#9684
I just got my first ace about an hour ago which was really cool. I was CT at B on Dust2 with a scout and Usp-S, the T slow pushed long A, the other guy that was with me at B rushed over to A through CT and was killed, so it was 1v5 with 2 of them lit for about 40. I was going through cat to flank. I headshotted one of them on site, and hit a second guy twice and killed him, turned around with the USP because I heard someone coming from behind and got that guy which barely saved me from a molotov someone on site threw, and then I dropped down and went through CT and killed the last two with the scout, and defused with a fraction of a second left. They all had awps and autos so I was surprised I even got two of them. Even though I know Silver 4 is really bad, that was probably one of the best moments I've had so far and felt pretty awesome. xD

I'll probably be playing for the next couple of hours if anyone wants to join.
www.twitch.tv/varanice
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
July 08 2014 13:13 GMT
#9685
The main problem I have with the wallbangs is that they are incredibly inconsistent. Some wooden crates are made out of pure wood, other wooden crates are made out of air. Same with some of the metal boxes. The carboard boxes on Dust 2 are are tougher than the wooden boxes. Those barrels filled with adamantium are stil inpenetrable.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
July 08 2014 13:56 GMT
#9686
On July 08 2014 21:03 Nimix wrote:
The new wallbangs are just total BS. Some crates are made of paper and people take nearly 100% damage through them, some others are armored and stop bullets, some walls can be banged super effectively (lol @D2 spots), and some can't (one side of the sniper's nest on mirage is totally impenetrable, the other can be shot through)... And the one hit awp kill through D2 double doors is just retarded as fuck. Hope they'll change it back to something more reasonable, I don't really see the logic behind those changes.

As T on Dust2 when coming from long room, there's a corner behind the blue box on top of the crate thing for CTs to hide in. You can now do a AWP wall headshot through the blue box while hidden from the CTs at long.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Roggay
Profile Joined April 2010
Switzerland6320 Posts
July 08 2014 14:35 GMT
#9687
On July 08 2014 22:13 Dangermousecatdog wrote:
The main problem I have with the wallbangs is that they are incredibly inconsistent. Some wooden crates are made out of pure wood, other wooden crates are made out of air. Same with some of the metal boxes. The carboard boxes on Dust 2 are are tougher than the wooden boxes. Those barrels filled with adamantium are stil inpenetrable.

The irony in that is that they said they made wallbanging more consistent. Yea right.
GTR
Profile Blog Joined September 2004
51715 Posts
July 08 2014 15:05 GMT
#9688
http://www.twitch.tv/officialzet

oh man, zet was one of my favourite players back in the day until he decided to defect to america/source.
Commentator
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
July 08 2014 20:42 GMT
#9689
I'm surprised that the one hit kills with the AWP through wood doors in Dust2 lasted more than a day... if it's the norm now, the dynamics of Dust2, the iconic CS map, have changed quite a bit. I don't like that at all -_-
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
DPK
Profile Joined May 2011
Canada487 Posts
July 08 2014 22:57 GMT
#9690
On July 09 2014 05:42 Djzapz wrote:
I'm surprised that the one hit kills with the AWP through wood doors in Dust2 lasted more than a day... if it's the norm now, the dynamics of Dust2, the iconic CS map, have changed quite a bit. I don't like that at all -_-


Not really IMO, the dynamics of the map won't change just because you can now be 1hit through the mid doors. I really don't get why people are so upset about this change, if any of you guys played cs 1.6, you should know that it has a lot more silly wallbangs than csgo. Like being able to awp someone 1 shot from xbox to closet on B site. Also, if I remember correctly, you could 1 shot someone with the awp through mid doors in cs 1.6.
Desire.Discipline.Dedication
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
July 08 2014 23:04 GMT
#9691
As a shitty nova master, i can kill someone 4 out of 5 times at the start of a round now you can 1 shot through door. More if they pass over a second apart.

Its pretty fuqqin borked. I cant even imagine how bad it must be at higher ranks with decent players.

Having to smoke/flash just to get out of your spawn and onto a site safely without dying is pretty ridiculous, although ive always thought being able to snipe directly from spawn was pretty silly, im honestly not sure how the map works so well, probably because it wasn't a 1 hit kill through doors =p
Useless wet fish.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
July 09 2014 00:02 GMT
#9692
On July 09 2014 07:57 DPK wrote:
Show nested quote +
On July 09 2014 05:42 Djzapz wrote:
I'm surprised that the one hit kills with the AWP through wood doors in Dust2 lasted more than a day... if it's the norm now, the dynamics of Dust2, the iconic CS map, have changed quite a bit. I don't like that at all -_-


Not really IMO, the dynamics of the map won't change just because you can now be 1hit through the mid doors. I really don't get why people are so upset about this change, if any of you guys played cs 1.6, you should know that it has a lot more silly wallbangs than csgo. Like being able to awp someone 1 shot from xbox to closet on B site. Also, if I remember correctly, you could 1 shot someone with the awp through mid doors in cs 1.6.

You most definitely couldn't 1shot people through doors in CS 1.6. At this point against good players, it's nearly impossible to cross mid without smokes if they have an awp. You used to be able to take a gamble and have 2 smokes for B which is actually a pretty huge deal as far as I'm concerned. Now you don't really get that. It's very relevant. Awp shots through DDs are incredibly frequent.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Nimix
Profile Joined October 2011
France1809 Posts
July 09 2014 00:39 GMT
#9693
On July 09 2014 09:02 Djzapz wrote:
Show nested quote +
On July 09 2014 07:57 DPK wrote:
On July 09 2014 05:42 Djzapz wrote:
I'm surprised that the one hit kills with the AWP through wood doors in Dust2 lasted more than a day... if it's the norm now, the dynamics of Dust2, the iconic CS map, have changed quite a bit. I don't like that at all -_-


Not really IMO, the dynamics of the map won't change just because you can now be 1hit through the mid doors. I really don't get why people are so upset about this change, if any of you guys played cs 1.6, you should know that it has a lot more silly wallbangs than csgo. Like being able to awp someone 1 shot from xbox to closet on B site. Also, if I remember correctly, you could 1 shot someone with the awp through mid doors in cs 1.6.

You most definitely couldn't 1shot people through doors in CS 1.6. At this point against good players, it's nearly impossible to cross mid without smokes if they have an awp. You used to be able to take a gamble and have 2 smokes for B which is actually a pretty huge deal as far as I'm concerned. Now you don't really get that. It's very relevant. Awp shots through DDs are incredibly frequent.


Yup, this. You could never one hit kill someone with wallbangs as far as I know except AWP headshots in 1.6, and the change on d2 is a big deal. If you don't smoke you basically lose one player for free per round. It's just stupid to be honest. Then the "new more straightforward" wallbang system is actually a giant clusterfuck (some walls are paper and some others with same material are impenetrable, I.E one side of CPL on mirage is 100% impervious to bullets while the other side is basically a wooden crate..). I'd prefer them to put a fixed rate per material (wood-concrete-sheet metal) and then just a multiplier for the damage reduction depending on the distance travelled..
oscar62
Profile Joined May 2010
Canada417 Posts
July 09 2014 04:00 GMT
#9694
wallbanging is currently kinda shit but the fact that they're tweaking it at all is an amazing thing.

i love the fact that rifles do more 1.6-like damage while wlalbanging, but obviously they need to lower AWP's penetration power and fix various wallbangs over the commonly played maps.


i give it 2-3 more patches and it will be 100x better than the old system.
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
Last Edited: 2014-07-09 06:47:17
July 09 2014 06:46 GMT
#9695
Are people not smoking while crossing mid? You can also walk close to the door and then strafe across it with a knife while peeking....

Personally I have not yet been hit once crossing to B from CT.
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
Varanice
Profile Blog Joined June 2011
United States1517 Posts
July 09 2014 07:10 GMT
#9696
On July 09 2014 15:46 wptlzkwjd wrote:
Are people not smoking while crossing mid? You can also walk close to the door and then strafe across it with a knife while peeking....

Personally I have not yet been hit once crossing to B from CT.

I've been killed about 20-25% of the time when I cross.
www.twitch.tv/varanice
iXphobos
Profile Joined July 2010
Germany1465 Posts
July 09 2014 08:28 GMT
#9697
On July 09 2014 16:10 Varanice wrote:
Show nested quote +
On July 09 2014 15:46 wptlzkwjd wrote:
Are people not smoking while crossing mid? You can also walk close to the door and then strafe across it with a knife while peeking....

Personally I have not yet been hit once crossing to B from CT.

I've been killed about 20-25% of the time when I cross.

Wow. How do you cross? Walking and waving at T spawn for a few secs?
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-07-09 08:34:23
July 09 2014 08:32 GMT
#9698
Also you don't need AWP. You can OS with a scout. Pretty BS when you lost first round as CT and a guy in T buys scout and you have to buy a smoke just to cross from a to b. Playing at AK level ish for a GN3-4 player is a nightware. I always go A now as CT.

Hidding in the stairs in short with a shotgun. (well i already did that but when i hear : hey, you go to B, i'm like : "NO WAY ! I'M DOING SHOTFUN IN SHORT !)

On July 09 2014 17:28 iXphobos wrote:
Show nested quote +
On July 09 2014 16:10 Varanice wrote:
On July 09 2014 15:46 wptlzkwjd wrote:
Are people not smoking while crossing mid? You can also walk close to the door and then strafe across it with a knife while peeking....

Personally I have not yet been hit once crossing to B from CT.

I've been killed about 20-25% of the time when I cross.

Wow. How do you cross? Walking and waving at T spawn for a few secs?


Knife, jumping, tried circle jump, tried running. 4 of 5 rounds the guy in T gets a kill. Well... when you get T after you get 4v5 too but... when i die each round 5seconds after leaving spawn... it's annoying.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
blahz0r
Profile Joined December 2010
3030 Posts
July 09 2014 08:34 GMT
#9699
Must have been fun for the other three people on the same team.

Also that crosshair
Liquipedia
Godwrath
Profile Joined August 2012
Spain10168 Posts
July 09 2014 09:36 GMT
#9700
Dumbest CSGO player i have ever heard.
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