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On July 10 2014 19:28 iXphobos wrote: I wonder if it's a valid strat now as CT on D2 to peek T spawn right at the beginning? Because of the new wallbang mechanic most players concentrate on the wallbang spot and might not be ready to be peeked. Hmm.
It has always been super risky and will always be, but now you basically sacrifice a mate to maybe get a pick on the opposite team's awp
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especially given any decent team waits to see how many cross before properly commiting to something as t.
I dont think ct has the ledge at the back to just peak over the smoke anymore either
sure 1 goes tunnels and one goes long doors to contain but your probably staring down 2 awps when you peak the doors.
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omg got a mission ... win a competative match on cbble .. fuck that
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Playing csgo with some random people right now if anyone wants to hoin
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Hyrule19213 Posts
On July 10 2014 06:58 MooMooMugi wrote:Show nested quote +On July 10 2014 06:54 tofucake wrote: Most mid shots aren't reflex, they are timing and positioning. If you shoot the 6th slat of the left door at the horizontal slat when someone jumps across you will body them. If you aim a bit lower you will leg them but you'll also usually get a headshot on someone who doesn't jump. I play casual and I still get killed crossing mid doors while jumping and delayed jumping. Its so annoying and a broken mechanic. Theres always a 1v1 AWP vs AWP mid too which looks stupid as hell. that's casual where 9 people are awping mid at the same time
casual does not count for anything and can't be used in evidence
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Wooo just opened a karambit last night from a case a buddy traded me. Second knife opened in the last two weeks. Yes.
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I never opened a case so I can buy things IRL :D
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Northern Ireland22212 Posts
On July 10 2014 20:26 MrTortoise wrote: omg got a mission ... win a competative match on cbble .. fuck that What do you get for completing a mission? What is all this newfangled operation stuff
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I got a operation to win a competitive match on cache a while ago.. 10-15 min que, and I lost twice before I finally won.
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Last I played CS religiously was like in November, where I was ~ hovering between MG1 and Gold Nova 3 ish.
I came back to play some competitive this week, and they reranked me into MG2? oO
How does that work? :S
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Hyrule19213 Posts
Most hacks are detected these days so now there are far fewer hackers and the distribution system bumped a bunch of people up to compensate for the bottom heavy distribution.
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On July 10 2014 19:28 iXphobos wrote: I wonder if it's a valid strat now as CT on D2 to peek T spawn right at the beginning? Because of the new wallbang mechanic most players concentrate on the wallbang spot and might not be ready to be peeked. Hmm.
You shouldn't even peek. They're probably shooting from the lamp so just shoot over there through the wall and you kill them in one hit anyway.
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On July 10 2014 23:55 ahswtini wrote:Show nested quote +On July 10 2014 20:26 MrTortoise wrote: omg got a mission ... win a competative match on cbble .. fuck that What do you get for completing a mission? What is all this newfangled operation stuff
you get skins
u can get missions if you sign up to the operations Dont usually do that shit ... but if you like dm the new maps are ok.
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TIL that you can get eagle with gold nova skills. At least that dude was crouch peeking, aiming at the ground at all times, was incapable of spraying, and finished the game with an incredible 3-1-18 record. Never spoke either but he was russian. Hope he was wasted, I feel a bit bad still being DMG now.
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On July 11 2014 03:14 Nimix wrote: TIL that you can get eagle with gold nova skills. At least that dude was crouch peeking, aiming at the ground at all times, was incapable of spraying, and finished the game with an incredible 3-1-18 record. Never spoke either but he was russian. Hope he was wasted, I feel a bit bad still being DMG now.
Those are gold nova skills? lol I got ranked up twice since my placement matches now and usually play against Silver people. There are some smurfs of course and some really really bad people but I would say half of the people there isn't as bad as you described that guy, lol.
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On July 11 2014 03:14 Nimix wrote: TIL that you can get eagle with gold nova skills. At least that dude was crouch peeking, aiming at the ground at all times, was incapable of spraying, and finished the game with an incredible 3-1-18 record. Never spoke either but he was russian. Hope he was wasted, I feel a bit bad still being DMG now. My main account is LEM and once in a while and for no apparent reason I'll be completely unable to hit my shots and spray like an absolute newbie/COD player. I've had a few soul-crushing games for like 6-22 and such and people probably thought I was bad or mentally retarded but I just couldn't play that day or even that game.
I might be the least consistent CS player in the world to be honest. A few weeks ago I played for like 38-16 one game and something like 6-22 right after that against a similarly ranked team. I've played a few games with amazingxkcd from this forum and he's seen me doing good and me being completely useless.
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Canada4481 Posts
On July 11 2014 05:36 Djzapz wrote:Show nested quote +On July 11 2014 03:14 Nimix wrote: TIL that you can get eagle with gold nova skills. At least that dude was crouch peeking, aiming at the ground at all times, was incapable of spraying, and finished the game with an incredible 3-1-18 record. Never spoke either but he was russian. Hope he was wasted, I feel a bit bad still being DMG now. My main account is LEM and once in a while and for no apparent reason I'll be completely unable to hit my shots and spray like an absolute newbie/COD player. I know those days orz.
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Hyrule19213 Posts
On July 11 2014 05:36 Djzapz wrote:Show nested quote +On July 11 2014 03:14 Nimix wrote: TIL that you can get eagle with gold nova skills. At least that dude was crouch peeking, aiming at the ground at all times, was incapable of spraying, and finished the game with an incredible 3-1-18 record. Never spoke either but he was russian. Hope he was wasted, I feel a bit bad still being DMG now. My main account is LEM and once in a while and for no apparent reason I'll be completely unable to hit my shots and spray like an absolute newbie/COD player. I've had a few soul-crushing games for like 6-22 and such and people probably thought I was bad or mentally retarded but I just couldn't play that day or even that game. I might be the least consistent CS player in the world to be honest. A few weeks ago I played for like 38-16 one game and something like 6-22 right after that against a similarly ranked team. I've played a few games with amazingxkcd from this forum and he's seen me doing good and me being completely useless. that's what today's been for me. I played 3 games. 1 a teammate abandoned round 4 and we surrendered, the other 2 I went like 10-25 and it was awful.
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Hyrule19213 Posts
I get demoted because these 2 idiots abandoned when we were IN THE FUCKING LEAD
![[image loading]](http://i.imgur.com/J6vwc5O.png)
fucking hate people
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Latest update:
+ Show Spoiler +[CSGO] - Introduced the new eSports 2014 Summer Case. [OPERATION BREAKOUT] - Added quick link to Operation Journal on player profile. - Added several new missions to the mission drop list. - If you have two missions that you haven’t been able to complete for some time and you are eligible for next mission drop, you are now allowed to delete one of your current missions. - Journal will auto-close when a competitive match is found. - When exiting a lobby, the mission panel now enables properly. - Fixed an overlapping mission panel in Play With Friends lobby. [GAMEPLAY] - Adjusted penetration system to have bullets lose less damage for travelling through mass and more for the initial impact. - Increased penetration bonus slightly for penetrating objects that start and end with plastic and cardboard surfaces. - Penetration Power for AWP, G3SG1 and SCAR-20 has been lowered slightly because their damage naturally gives them higher penetration. - Fixed bad penetration results with surfaces that started bsp and ended displacements or vice versa. - Fixed bad penetration results when penetration exit surface was a nodraw surface. - Penetrating a glass surface no longer erroneously consumes more damage on impact than other more solid surfaces. - sv_showimpacts_penetration now shows how far a bullet penetrated before it terminated and stopped travelling. - sv_showimpacts_penetration now shows when the bullets stops. [SDK] - Added key “Only Spawn-Valid Destinations” to trigger_teleport that allows mapper to ignore teleport targets that are not valid player spawn positions ( blocked by geometry or other players ). - Added new demoinfogo.exe command line tool. Run this on a demo file and it will dump out demo packet info to the console. The source code is available in demoinfogo.zip. [MISC] - Added context menu for all items that tells you how many items you need to fulfill a trade-up contract (entry links to the marketplace, pre-filtered for items that can fulfill the contract). - Fixed overview images not loading for custom maps with the dds embedded in the bsp. - Added a default image to the loading screen. - Additional work on memory savings for servers. Memory consumption should now be 50% or less of what it was two weeks ago. - Additional work on memory savings for clients. Memory consumption should be about 165 MB less than it was two weeks ago, which should improve stability on 32-bit Windows. - Fixed async rcon socket connections from OSX clients to be fully compliant with standard (thanks protonic86). - Fixed a bug that could cause packet loss on Windows servers. - Suiciding players or players who died naturally (like world damage) can no longer “save” another player. - “You saved X” won’t show if the player on your team who you saved is an enemy (like if mp_teammates_are_enemies is on, for example). [MAPS] MIRAGE - Updated look of inner middle window wall materials. - Updated the Catwalk to Kitchen window bang to better visually designate what is bangable and what isn’t. - Replaced the vent cover in window room with one that allows more visibility through it. - Connecter to A wall now has a blown out, wood covered wall on the left to visually designate a bangable spot to allow more options for taking/retaking A. DUST - Replaced all game-play affecting double doors with the new metal ones. DUST2 - Replaced all game-play affecting double doors with the new metal ones. - Fixed some bad geometry in various places that allowed bullet penetration when it shouldn’t. INFERNO - Replaced non-wallbangable coil at B with bangable variant. - Thinned half-wall at B to allow banging down from site. OVERGROWN - Fixed various exploits that allowed you to reach unintended areas. - The windows along the top of B are now breakable on T side, the same as they are on CT side. - The roof windows at Inside are now breakable. INSERTION - Fixed players getting stuck on each other after a teleport in competitive. - Added cover and some foliage to east side of hostage rescue. - Added buyzones at teleport destinations. - Removed collision from villa windows when glass is broken so grenades can be thrown through them. - Minor lighting and visual work. CASTLE - Moved T spawn further away from bomb sites to increase the time it takes to reach them. - Moved CT spawn closer to A. - Added a big column to A spiral stairs, removed well. - Increased brightness. - Added another light outside of hut. - Decreased reflections on windows. - Other minor improvements. http://blog.counter-strike.net/index.php/2014/07/9892/
RIP d2 wood doors.
Can't wait to try some of the new, more easily wallbangable map changes they've made. (Thinking Inferno coils and Mirage A connector, in particular).
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