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On June 18 2014 23:41 Nimix wrote: Yeah I killed 1 awp and 2 other guys with a negev the other day against MGE, the first two bullets just go as straight as an AK's :D Got DMG on my second account yay!
True for the negev. You can do precision shot. Not with a M249 though :p Been doing all my "training round" with it since it's the only weapon i have a stattrack on. Kills don't really add up :p
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Hyrule19213 Posts
On June 18 2014 23:43 amazingxkcd wrote:Show nested quote +On June 18 2014 23:41 Nimix wrote: Yeah I killed 1 awp and 2 other guys with a negev the other day against MGE, the first two bullets just go as straight as an AK's :D Got DMG on my second account yay! Nice, I'm still trying to get DMG on my main (still double ak hell  ) you don't know rank hell until you are on the DMG->Eagle grind ><
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Every 3rd game you play you find someone with 3minutes csgo played and no walls with zero reflexes
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if anybody wants to play on eu server add me, I am mg2
sabastiaan
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On June 18 2014 23:41 Nimix wrote: Got DMG on my second account yay!
lolwut
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Yeah I ranked the second account I bought during the 3€ sale so that I can play at my actual rank on this one when I'm solo and derank the other one with my nova friends, and ended up higher than on my first account :p
People are really dumb too http://www.twitch.tv/nimiks/c/4489937 (quality is terrible cause my upload is shit but I found this funny)
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On June 19 2014 03:27 tofucake wrote:Show nested quote +On June 18 2014 23:43 amazingxkcd wrote:On June 18 2014 23:41 Nimix wrote: Yeah I killed 1 awp and 2 other guys with a negev the other day against MGE, the first two bullets just go as straight as an AK's :D Got DMG on my second account yay! Nice, I'm still trying to get DMG on my main (still double ak hell  ) you don't know rank hell until you are on the DMG->Eagle grind ><
Yeah I want to get to eagle status, I am currently a DMG....grrrr
Hit me up for games I think I am a part of the TL cs group, display name is "djProtocol".
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Here's a question I have: why exactly do CTs sometimes decide to rush a place? Seems like an odd and generally inferior choice to playing a default stance. I mean, I see how it's kinda like going all-in: if you hit some or all Ts you catch them offguard. But if you don't and the Ts decided to rush a bombspot with nobody protecting it, it's 5 Ts in one spot making a retake even with 5 CTs generally very hard, no?
So is it just like that? Trying to catch Ts offguard and hoping they go where you go to intercept them? Or is there something else to it that I'm not seeing?
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Do you mean all 5 together or 1 or 2 running down mid? If all 5 together you are basically relying on bad communication among the T side with a slice of luck, or perhaps the CT are losing and decided that they have to do a high risk high reward strategy. I've seen some CT guys ask to do it in pistol or eco round but I usually ignore them. It really doesn't seem to make sense to me.
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Canada4481 Posts
On June 19 2014 09:11 NihiLStarcraft wrote: Here's a question I have: why exactly do CTs sometimes decide to rush a place? Seems like an odd and generally inferior choice to playing a default stance. I mean, I see how it's kinda like going all-in. If you hit some or all Ts you catch them offguard. But if you don't and the Ts decided to rush a bombspot with nobody protecting it, it's 5 Ts in one spot making a retake, even with 5 CTs generally very hard, no?
So it just like that? Trying to catch Ts offguard and hoping they go where you go to intercept them? Or is there something else to it that I'm not seeing? Short answer, yes.
Long answer, also yes. For example, if you lost the pistol round, you're going to be behind in guns. The other team will have rifles/smgs/p90s, while you're stuck with pistols. You take a chance that the T's might rush this one specific area, and you counter that by stacking all or most of your guys in one area. Sort of like CT's nade stacking long A (on dust2) for a save round. High risk, high reward.
You might also want to use it during gun rounds as well to, as you say, throw them off guard. It doesn't let the T's become comfortable and your play predictable. They can't just run up an area with knives out, and set up to throw smokes or what not. It makes them check corners they might otherwise ignore because they think "oh for the last 3 rounds, this guy ONLY plays/camps this spot". In a lot of gun rounds, T's usually just split off and work picks, so you're not gonna actually face all 5, maybe 1-3 guys. If some of the CTs decide to be aggressive that round, they can pick off 1 or maybe even 2 guys, and then fall back to prevent any trade kills, and suddenly, it's like the round started 5v4 or 5v3, and definitely puts the T's at a disadvantage.
If CT's have only a partial gun buy, and are limited in grenades, then it might benefit them to end the round quickly because they can't buy time by chain smoking off choke points.
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It really depends on the map; inferno, for example, can be played quite aggressively on the CT side given certain circumstances. In most cases, though, CT rushes are an act of eco or a roll of the die.
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Okay cool thanks for the answers, that definitely clears it up.
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On June 19 2014 09:11 NihiLStarcraft wrote: Here's a question I have: why exactly do CTs sometimes decide to rush a place? Seems like an odd and generally inferior choice to playing a default stance. I mean, I see how it's kinda like going all-in: if you hit some or all Ts you catch them offguard. But if you don't and the Ts decided to rush a bombspot with nobody protecting it, it's 5 Ts in one spot making a retake even with 5 CTs generally very hard, no?
So is it just like that? Trying to catch Ts offguard and hoping they go where you go to intercept them? Or is there something else to it that I'm not seeing?
Aggressive play on ct side is all about map control and trying to play numbers. It doesn't really have anything to do with going all in and hoping to intercept all of them. Getting even 1 kill is a good enough reason for you to try something aggressive, assuming you don't lose a teammate in the process. Every team competing at a high level has a default strat where they split up and get map control on T side and try to get picks, and if they get a pick they set up for one of their strats. If they set up into their default and 1 person gets picked off it automatically messes up their entire round because they have to equalize somehow or else their take will most likely not work.
Another reason is at high levels you can't play the same setups every round because teams are smart enough to adapt. You always have to switch things up regardless of whether you're losing or winning. If you're up like 6-0 on CT side its smart to do some kind of stupid push because when you're down a lot of rounds on T side you're already less likely to try to get map control because you're playing a lot more cautious. Pushing banana on CT side of inferno gives you control of half the map and you can leave 1 person by logs and have 4 at A. If its another map like cache for example, you can push A main with a teammate and hope to catch 1 person off guard. This game is all about numbers and if you push something with your teammate(s) as a CT and get a pick that is HUGE. The round becomes a 5v4 from the beginning which is a huge advantage for cts. Likewise, when you're down quite a bit of rounds it becomes obvious that your setup isn't working so you have to change something up.
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On June 19 2014 09:22 farvacola wrote: It really depends on the map; inferno, for example, can be played quite aggressively on the CT side given certain circumstances. In most cases, though, CT rushes are an act of eco or a roll of the die. The famous CT push mid to couch. Do that on round 7 when losing badly and get an ace.
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On June 19 2014 10:36 SyNc` wrote: Getting even 1 kill is a good enough reason for you to try something aggressive, assuming you don't lose a teammate in the process. Every team competing at a high level has a default strat where they split up and get map control on T side and try to get picks, and if they get a pick they set up for one of their strats.
I see. The reason why I did call it all-in is because I think it's still fairly high risk for the simple fact that you always gamble that Ts aren't rushing that same round. If they do and you don't happen to 'meet' them, the round is basically over like failed cheese in Starcraft as you now have 5 Ts camping on a planted bomb with your entire team being way out of position making a retake pretty much impossible.
But when you expect Ts to play a default split/careful strat, then it absolutely makes sense of course.
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On June 19 2014 11:33 NihiLStarcraft wrote:Show nested quote +On June 19 2014 10:36 SyNc` wrote: Getting even 1 kill is a good enough reason for you to try something aggressive, assuming you don't lose a teammate in the process. Every team competing at a high level has a default strat where they split up and get map control on T side and try to get picks, and if they get a pick they set up for one of their strats.
I see. The reason why I did call it all-in is because I think it's still fairly high risk for the simple fact that you always gamble that Ts aren't rushing that same round. If they do and you don't happen to 'meet' them, the round is basically over as you now have 5 Ts camping on a planted bomb with your entire team being way out of position making a retake pretty much impossible. But when you expect Ts to play a default split/careful strat, then it absolutely makes sense of course.
If they do end up rushing the round you play aggressive its still ok as long as you trade evenly.
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United Kingdom10443 Posts
So is it bad to buy the desert eagle?
I usually sit on the bins in cs_office with a Deagle but I think I want to play the game more seriously and I don't know if the Deagle is a nooby gun.
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On June 19 2014 11:35 SyNc` wrote:Show nested quote +On June 19 2014 11:33 NihiLStarcraft wrote:On June 19 2014 10:36 SyNc` wrote: Getting even 1 kill is a good enough reason for you to try something aggressive, assuming you don't lose a teammate in the process. Every team competing at a high level has a default strat where they split up and get map control on T side and try to get picks, and if they get a pick they set up for one of their strats.
I see. The reason why I did call it all-in is because I think it's still fairly high risk for the simple fact that you always gamble that Ts aren't rushing that same round. If they do and you don't happen to 'meet' them, the round is basically over as you now have 5 Ts camping on a planted bomb with your entire team being way out of position making a retake pretty much impossible. But when you expect Ts to play a default split/careful strat, then it absolutely makes sense of course. If they do end up rushing the round you play aggressive its still ok as long as you trade evenly.
Hmm I'm not sure I follow/agree. Are we talking about the same thing?
Example:
CTs decide to rush long on Dust 2 while Ts happen to go for a B rush. CTs are rushing, rushing, rushing, nobody here and BAM! Bomb's planted in B just that second. Now we have a 5v5 with CTs WAY out of position giving Ts, who have full smokes and flashes (minus maybe one entry flash), more than enough time to get into a perfect position. Now, if Ts aren't completely incompetent, they should be able to defend even vs like 10 CTs given their position, the bomb timer ticking away, the initial distance of the CTs to the bomb and the fact that they can (double) smoke every entrance for like 20 sec pretty much.
This is the worst case I was talking about where I feel like the CT rush gamble completely backfired. In that case I don't quite see what you mean with "it's okay as long as you trade evenly": how are you going to trade evenly when it's basically all 5 CTs funneling through a smoke getting mowed down by Ts from cover with advantage in every regard?
(Note that my skepticism probably stems from the fact that I'm just playing at Silver/Low Gold Nova level where Ts are more prone to rushing I feel)
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On June 19 2014 11:45 NihiLStarcraft wrote:Show nested quote +On June 19 2014 11:35 SyNc` wrote:On June 19 2014 11:33 NihiLStarcraft wrote:On June 19 2014 10:36 SyNc` wrote: Getting even 1 kill is a good enough reason for you to try something aggressive, assuming you don't lose a teammate in the process. Every team competing at a high level has a default strat where they split up and get map control on T side and try to get picks, and if they get a pick they set up for one of their strats.
I see. The reason why I did call it all-in is because I think it's still fairly high risk for the simple fact that you always gamble that Ts aren't rushing that same round. If they do and you don't happen to 'meet' them, the round is basically over as you now have 5 Ts camping on a planted bomb with your entire team being way out of position making a retake pretty much impossible. But when you expect Ts to play a default split/careful strat, then it absolutely makes sense of course. If they do end up rushing the round you play aggressive its still ok as long as you trade evenly. Hmm I'm not sure I follow/agree. Are we talking about the same thing? Example: CTs decide to rush long on Dust 2 while Ts happen to go for a B rush. CTs are rushing, rushing, rushing, nobody here and BAM! Bomb's planted in B just that second. Now we have a 5v5 with CTs WAY out of position giving Ts, who have full smokes and flashes (minus maybe one entry flash), more than enough time to get into a perfect position. Now, if Ts aren't completely incompetent, they should be able to defend even vs like 10 CTs given their position, the bomb timer ticking away, the initial distance of the CTs to the bomb and the fact that they can (double) smoke every entrance for like 20 sec pretty much. This is the worst case I was talking about where I feel like the CT rush gamble completely backfired. In that case I don't quite see what you mean with "it's okay as long as you trade evenly": how are you going to trade evenly when it's basically all 5 CTs funneling through a smoke getting mowed down by Ts from cover with advantage in every regard? (Note that my skepticism probably stems from the fact that I'm just playing at Silver/Low Gold Nova level where Ts are more prone to rushing I feel)
Well that's something you do if you're ecoing on CT side, you would never do that on a gun round. I was just referring to smart pushing for a numbers advantage. Things such as pushing banana on inferno, A main on cache, outside on nuke.
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On June 19 2014 11:40 KelsierSC wrote: So is it bad to buy the desert eagle?
I usually sit on the bins in cs_office with a Deagle but I think I want to play the game more seriously and I don't know if the Deagle is a nooby gun. Well being in cs_office in the first place doesn't strike me as a serious game so it's fine to get whatever gun but the deagle is not really a nooby gun. It's actually reasonably difficult to use, which is why it's rarely used in competitive play except when someone is hoping to surprise everyone with a 1deag. It's a fairly expensive gun to use in a counter-buy round though.
Generally speaking, people have started using CZ75 which can inflict some decent damage during buy rounds. The P250 also served that purpose, as a cheap pistol which is more suitable for getting kills on people with head armor. Then there's the five-seven which is kind of an alternative to the P250, namely during the CT pistol round where the CZ75 is not very suitable because of the low amount of ammunition it has.
On June 19 2014 11:45 NihiLStarcraft wrote:Show nested quote +On June 19 2014 11:35 SyNc` wrote:On June 19 2014 11:33 NihiLStarcraft wrote:On June 19 2014 10:36 SyNc` wrote: Getting even 1 kill is a good enough reason for you to try something aggressive, assuming you don't lose a teammate in the process. Every team competing at a high level has a default strat where they split up and get map control on T side and try to get picks, and if they get a pick they set up for one of their strats.
I see. The reason why I did call it all-in is because I think it's still fairly high risk for the simple fact that you always gamble that Ts aren't rushing that same round. If they do and you don't happen to 'meet' them, the round is basically over as you now have 5 Ts camping on a planted bomb with your entire team being way out of position making a retake pretty much impossible. But when you expect Ts to play a default split/careful strat, then it absolutely makes sense of course. If they do end up rushing the round you play aggressive its still ok as long as you trade evenly. Hmm I'm not sure I follow/agree. Are we talking about the same thing? Example: CTs decide to rush long on Dust 2 while Ts happen to go for a B rush. CTs are rushing, rushing, rushing, nobody here and BAM! Bomb's planted in B just that second. Now we have a 5v5 with CTs WAY out of position giving Ts, who have full smokes and flashes (minus maybe one entry flash), more than enough time to get into a perfect position. Now, if Ts aren't completely incompetent, they should be able to defend even vs like 10 CTs given their position, the bomb timer ticking away, the initial distance of the CTs to the bomb and the fact that they can (double) smoke every entrance for like 20 sec pretty much. This is the worst case I was talking about where I feel like the CT rush gamble completely backfired. In that case I don't quite see what you mean with "it's okay as long as you trade evenly": how are you going to trade evenly when it's basically all 5 CTs funneling through a smoke getting mowed down by Ts from cover with advantage in every regard? (Note that my skepticism probably stems from the fact that I'm just playing at Silver/Low Gold Nova level where Ts are more prone to rushing I feel) I play B or apartments in Inferno and I push once in a while when they don't expect it. In B, you can play car, around the corner(s) or from CT, or from site and construction. Pushing banana when there's nothing and alt mid is busy can be a good way to stop an A rush in its tracks. Similarly from apartments, you can play pit, graveyard, balcony or bedroom, and if after 5 rounds of being in those spots you push out, you're likely to catch some players off guard.
The problem though is that some CTs really want them kills and will go get killed by pushing in the same way every round. As for fully fledged rushes like that, they're a save round / desperation tactic. Like stacking 5 people on the same bombsite.
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