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Counter-Strike: Global Offensive - Page 144

Forum Index > General Games
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FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
August 21 2012 18:35 GMT
#2861
On August 22 2012 03:04 wei2coolman wrote:
Show nested quote +
On August 22 2012 02:56 TheFish7 wrote:
Its not supposed to be realistic. You don't have "hit points" in real life either, but noone complains about that...

hit points work as an emulation to real life, whether or not it's like it is another issue all together.
it just annoys me the weapon switch takes forever because of the stupid 'cocking' animation, that's not necessary.


its a balance issue more than anything else...
Kevmeister @ Dota2
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
August 21 2012 18:36 GMT
#2862
Perhaps now the game is out someone wants to update OP?
<3 | Dota 2 | DayZ | <3
Infernal_dream
Profile Joined September 2011
United States2359 Posts
August 21 2012 18:37 GMT
#2863
On August 22 2012 03:04 wei2coolman wrote:
Show nested quote +
On August 22 2012 02:56 TheFish7 wrote:
Its not supposed to be realistic. You don't have "hit points" in real life either, but noone complains about that...

hit points work as an emulation to real life, whether or not it's like it is another issue all together.
it just annoys me the weapon switch takes forever because of the stupid 'cocking' animation, that's not necessary.

also reloading mid mag, should give you mag+1(in chamber) for ammo count.


CS has always been like that. Does it make sense? No, not all. But neither does you running faster because you're holding a knife even though the LMG is on your back. It's to make the weapons take longer to reload so it's not CoD with .3 second reload times.
Yoduh
Profile Joined August 2010
United States216 Posts
August 21 2012 18:37 GMT
#2864
On August 22 2012 03:04 wei2coolman wrote:
Show nested quote +
On August 22 2012 02:56 TheFish7 wrote:
Its not supposed to be realistic. You don't have "hit points" in real life either, but noone complains about that...

hit points work as an emulation to real life, whether or not it's like it is another issue all together.
it just annoys me the weapon switch takes forever because of the stupid 'cocking' animation, that's not necessary.

also reloading mid mag, should give you mag+1(in chamber) for ammo count.


And reloading mid mag should decrease your total ammo by the unused bullets in the used mag right? I hate when games get that realistic. It ruins part of the fun and just makes things frustrating. But maybe that's just me, I also hate games like Forza which are more like driving simulators than actual games. I'll take mario kart and TF2 over "realistic" games any day. CS I feel has a good balance that should appeal to both crowds.
Yoduh
Profile Joined August 2010
United States216 Posts
Last Edited: 2012-08-21 18:41:48
August 21 2012 18:40 GMT
#2865
On August 22 2012 03:36 Benjef wrote:
Perhaps now the game is out someone wants to update OP?


I don't think the OP is a very active poster on these boards. Besides after 144 pages, maybe it'd just be better to start a new thread...

Edit: If someone's interested in starting a TL clan that could be reason enough to make a new discussion thread for GO. I would also be interested in joining such a clan.
Battleaxe
Profile Blog Joined August 2010
United States843 Posts
August 21 2012 18:47 GMT
#2866
On August 22 2012 03:40 Yoduh wrote:
Show nested quote +
On August 22 2012 03:36 Benjef wrote:
Perhaps now the game is out someone wants to update OP?


I don't think the OP is a very active poster on these boards. Besides after 144 pages, maybe it'd just be better to start a new thread...

Edit: If someone's interested in starting a TL clan that could be reason enough to make a new discussion thread for GO. I would also be interested in joining such a clan.


There's already a TL group: http://steamcommunity.com/groups/TLnet
Clan tag in game is TL.net which works for me. Since there probably won't be an official TL CS team, I don't see why we can't just use this as a launch point. It's a public group plus it'll be easy to locate other TLers playing
Without a community, we're all just a bunch of geeks.
lem0ncake
Profile Joined June 2012
England85 Posts
August 21 2012 18:58 GMT
#2867
Extremely disappointed with CS:GO. It's basically CS for the CoD kids. Game is completely locked down. Very little tweaking you can do in your config/console. CSS configs no longer work. Buy binds from CSS no longer work. Bloom/HDR are forced on by default (worst idea since lens flare in games). You're stuck with a shit crosshair you can't adjust. The game constantly has popup tips whenever I try to adjust a setting, like it assumes I'm some sort of retard. The buy menu is completely fucked and looks like it's made for consoles.

There are NO options to make the game look and feel like 1.6/CS:S, for example having the old buy menu or just having the classic plaintext menu. Guns feel like something out of CoD, there's no feedback, no feeling that what you're shooting is lethal and will kill. Christ, even Battlefield 3 guns feel more manly than the peashooters in this game. Recoil patterns are pretty much completely random. The player models are just plain shit.

You can no longer force minimal models (e.g. having all CT look like SAS and all T look like 1337). The new player models are extremely hard to distinguish between. The molotov is extremely bad for competitive play. It basically locks down a rush pathway and makes the game more predictable. the decoy grenade is just made for stupid people who won't be listening for footsteps or have any map awareness. The maps layouts have been changed, some for better, some for worse.

They've basically took what was good from CSS and ruined it.
ElectricWizard
Profile Joined July 2011
Norway200 Posts
Last Edited: 2012-08-21 19:11:58
August 21 2012 19:05 GMT
#2868
On August 22 2012 03:58 lem0ncake wrote:
Extremely disappointed with CS:GO. It's basically CS for the CoD kids. Game is completely locked down. Very little tweaking you can do in your config/console. CSS configs no longer work. Buy binds from CSS no longer work. Bloom/HDR are forced on by default (worst idea since lens flare in games). You're stuck with a shit crosshair you can't adjust. The game constantly has popup tips whenever I try to adjust a setting, like it assumes I'm some sort of retard. The buy menu is completely fucked and looks like it's made for consoles.

There are NO options to make the game look and feel like 1.6/CS:S, for example having the old buy menu or just having the classic plaintext menu. Guns feel like something out of CoD, there's no feedback, no feeling that what you're shooting is lethal and will kill. Christ, even Battlefield 3 guns feel more manly than the peashooters in this game. Recoil patterns are pretty much completely random. The player models are just plain shit.

You can no longer force minimal models (e.g. having all CT look like SAS and all T look like 1337). The new player models are extremely hard to distinguish between. The molotov is extremely bad for competitive play. It basically locks down a rush pathway and makes the game more predictable. the decoy grenade is just made for stupid people who won't be listening for footsteps or have any map awareness. The maps layouts have been changed, some for better, some for worse.

They've basically took what was good from CSS and ruined it.


Fair amount of bullshit in this post. You can tweak the crosshair in more ways than you could in source, the buy menu is simple and fast to use, you complain about not having minmodels AND not being able to distinguish between models, really? Also the molotiv is easly disallowed, it's banned from all serious competetive matches I've played so far...
mouzThorZaIN / EmpireviOLet / BboongBboongPRIME / xSixSleep / TSLSymbol
Yoduh
Profile Joined August 2010
United States216 Posts
August 21 2012 19:06 GMT
#2869
On August 22 2012 03:58 lem0ncake wrote:
Extremely disappointed with CS:GO. It's basically CS for the CoD kids. Game is completely locked down. Very little tweaking you can do in your config/console. CSS configs no longer work. Buy binds from CSS no longer work. Bloom/HDR are forced on by default (worst idea since lens flare in games). You're stuck with a shit crosshair you can't adjust. The game constantly has popup tips whenever I try to adjust a setting, like it assumes I'm some sort of retard. The buy menu is completely fucked and looks like it's made for consoles.

There are NO options to make the game look and feel like 1.6/CS:S, for example having the old buy menu or just having the classic plaintext menu. Guns feel like something out of CoD, there's no feedback, no feeling that what you're shooting is lethal and will kill. Christ, even Battlefield 3 guns feel more manly than the peashooters in this game. Recoil patterns are pretty much completely random. The player models are just plain shit.

You can no longer force minimal models (e.g. having all CT look like SAS and all T look like 1337). The new player models are extremely hard to distinguish between. The molotov is extremely bad for competitive play. It basically locks down a rush pathway and makes the game more predictable. the decoy grenade is just made for stupid people who won't be listening for footsteps or have any map awareness. The maps layouts have been changed, some for better, some for worse.

They've basically took what was good from CSS and ruined it.


Yea I felt the same the first 5 minutes I played GO before I actually figured things out on my own.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
August 21 2012 19:06 GMT
#2870
The recoil feels reaaaaaaally strange, I don't know what happened with it. It really does feel random, and also, theres hardly any hit indication? I have no idea if I have hit the guy or not.
That, and it's almost impossible to see what team a player is on, if you even manage to spot them at all.
England will fight to the last American
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 21 2012 19:12 GMT
#2871
On August 22 2012 04:06 KaiserJohan wrote:
The recoil feels reaaaaaaally strange, I don't know what happened with it. It really does feel random, and also, theres hardly any hit indication? I have no idea if I have hit the guy or not.
That, and it's almost impossible to see what team a player is on, if you even manage to spot them at all.

That's what i thought for the first 2-3hours of play. but the spray patterns are actually consistent, they just get to the crazy "spray" part a lot quicker. Stutterstepping is probably going to be the best bet for doing well, early on, but I've gotten the hang of the spray patterns a bit, so I can do okay, just spraying~
Also, no 1 hit kill on m4 headshots drives me insane, I want to murder babies, and defecate on bodies everytime I get a headshot, but no kill.
liftlift > tsm
semantics
Profile Blog Joined November 2009
10040 Posts
August 21 2012 19:13 GMT
#2872
complaining about models being too similar hard to tell who is enemy i find is a common complaint every time a new game comes out, it just takes getting used to, or you could just re-texture them to be bright green and yellow :D
Yoduh
Profile Joined August 2010
United States216 Posts
August 21 2012 19:16 GMT
#2873
same with the buy menu. B,4,2 on first round then F2 on subsequent rounds too hard for you to memorize?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-08-21 19:19:47
August 21 2012 19:19 GMT
#2874
So many kneejerk reactions in this thread. this game needs its own section under sports & games

(the olympics are over, yo!)
~ ~ <°)))><~ ~ ~
stratmatt
Profile Joined April 2011
United States913 Posts
August 21 2012 19:20 GMT
#2875
On August 22 2012 03:58 lem0ncake wrote:
Extremely disappointed with CS:GO. It's basically CS for the CoD kids. Game is completely locked down. Very little tweaking you can do in your config/console. CSS configs no longer work. Buy binds from CSS no longer work. Bloom/HDR are forced on by default (worst idea since lens flare in games). You're stuck with a shit crosshair you can't adjust. The game constantly has popup tips whenever I try to adjust a setting, like it assumes I'm some sort of retard. The buy menu is completely fucked and looks like it's made for consoles.

There are NO options to make the game look and feel like 1.6/CS:S, for example having the old buy menu or just having the classic plaintext menu. Guns feel like something out of CoD, there's no feedback, no feeling that what you're shooting is lethal and will kill. Christ, even Battlefield 3 guns feel more manly than the peashooters in this game. Recoil patterns are pretty much completely random. The player models are just plain shit.

You can no longer force minimal models (e.g. having all CT look like SAS and all T look like 1337). The new player models are extremely hard to distinguish between. The molotov is extremely bad for competitive play. It basically locks down a rush pathway and makes the game more predictable. the decoy grenade is just made for stupid people who won't be listening for footsteps or have any map awareness. The maps layouts have been changed, some for better, some for worse.

They've basically took what was good from CSS and ruined it.





OMG this post ahahahahahaha. I would refute you point by point but uhhhhh....ya nm lol.
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
August 21 2012 19:28 GMT
#2876
Ha, people need to play a few hours before they go stomping on the game. Way too many posts complaining about stuff that wouldn't even be a factor if they hadn't played one game and raged cause it isn't source.

Complaining about enemies looking too similar? Are you serious? I had a problem on maybe my first match on each map w/ new T models, but that's it. You know where they're coming from for the most part, and if they're on your team they'll be on your minimap -_- SC players shouldn't have much of a problem watching it.

Anyway, I'm really enjoying the game right now. Matchmaking is a nice alternative to source where finding a solid server to 5v5 on could be really annoying if your clan wasn't online or you hadn't played in a while. I don't have any problem with the game, all the complaints I've seen are typical "this isn't exactly the game I'm already good at" that come with any sequel.
Hi there. I'm in a cave, how bout you?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 21 2012 19:39 GMT
#2877
Granted, there have been many recent cases recently where the new sequel is actually worse than the much older game *coughdiablo3cough* (also FF14, MW3, ME3, DA2)

But this really isn't one of those cases for me - it really is just an updated 1.6 with better graphics and some new, cool features. The biggest disappointment for me has been the buy menus. (Thats leagues better than ruining the entire itemization lol) Seriously, I can overlook the tiny issues (which will likely be fixed soon anyway) to get a great new shooter that could revive the Counter-Strike series. Also, in custom maps you can define what models are used so its conceivable that a single CT/T model is used in competition.
~ ~ <°)))><~ ~ ~
Xiron
Profile Joined August 2010
Germany1233 Posts
August 21 2012 19:52 GMT
#2878
On August 22 2012 04:39 TheFish7 wrote:

The biggest disappointment for me has been the buy menus.


Care to explain why it's a dissapointment? I feel like it can't get much better than this. b42 and you are set...?
"The way of life can be free and beautiful. But we have lost the way. " - Charlie Chaplin
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 21 2012 19:53 GMT
#2879
meh, the only real thing that i don't like about cs:go is weapon switch time, everything else has been pretty good. Also sorta sad there's no cross platform play, i wanted to smash xbox players faces in.
liftlift > tsm
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 21 2012 19:58 GMT
#2880
i agree the buy menu is kind of in your face, but its not ... broken. what a ridiculous thing to complain about.
starleague forever
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