• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:50
CET 23:50
KST 07:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War Sagi.gg Launcher Released BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11737 users

Path of Exile - Page 901

Forum Index > General Games
Post a Reply
Prev 1 899 900 901 902 903 1760 Next
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2015-03-19 01:00:04
March 19 2015 00:47 GMT
#18001
On March 18 2015 19:45 Invoker wrote:
Show nested quote +
On March 18 2015 06:46 HolydaKing wrote:
On March 18 2015 05:13 Invoker wrote:
On March 17 2015 21:06 Probemicro wrote:
AY LMAO
Shock Nova


It's totally Atziri viable

lmao i thought you were kidding, but there has really been someone stupid enough to try it:



I'd say definitely not HC viable though, haha.


Mathil is one of the good guys tho...

Shock Nova has really nice dps but its a bitch to aim Mathil is australian so i bet his ping is very low(GGG is based out of New Zealand). Shock nova is almost impossible to aim properly though if you have any kind of ping delay (Shock nova doesnt hit monsters in the center of the ring, aka...right next to you). And yes Mathil is a good player.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-03-19 01:58:31
March 19 2015 01:55 GMT
#18002
On March 19 2015 09:16 TheFoReveRwaR wrote:
Show nested quote +
On March 18 2015 11:58 Probemicro wrote:
On March 18 2015 11:42 Blitzkrieg0 wrote:
On March 18 2015 11:21 Probemicro wrote:
i think mobs die too fast in burn prolif builds to use HoT-coh-pcoc-assmark anyway. so dont use that.

staff isnt good for crit, you are better off using crit dagger+shield which provides more survivability
also this shield will be immensely good for generating power charges along with ass mark
http://pathofexile.gamepedia.com/Jaws_of_Agony

put icenova+multitrap+coh+assasinmark on deerstalker,
you will generate power charges SUPER quick on mobs AND single target(which HoT cannot do), plus with EE taken alternating the two trap sets(icenova-fire-icenova) will lower the resistance for nice prolif dmg.

btw for levelling just do yourself a favour and get a searing touch/lifesprig and just use lameblast, super quick levelling since some of the passives that benefit firetrap also apply for lameblast. switch only to crit firetrap when you reach maps since by that time you will then have enough crit chance to make it work well.


The assassin's mark in that build is only for charge generation and the method you listed is far better since it also utilizes EE. I'd much rather see PCoC in your links instead of CoH+Assassin's mark for charge generation if you're going that route.

CoH+Elemental Weakness or Flamability could be nice though if you have the shield for power charge generation.


pcoc doesnt work when linked directly to traps. since the power charge goes to the (dead) trap.

NEVER use coh+flammability for crit fire trap, you DO NOT want to ignite by normal ignite chance (which will be boosted by flammability) since you will have shitty dmg, you want to ignite by crit where all your crit multiplier taken will benefit the damage.

The highest damage ignite overrides the previous ignite. So I'm not sure what you mean? I'm probably just misunderstanding. Unless youre simply making the argument for assassins mark over flammability. In which case you are correct But its not like you have to worry about igniting with non crit because when you do crit , youll reignite for the higher dmg.


try playing a trapper without taking clever construction where your traps get shot down easily (dont try to argue this shit, you will know it when u play trapper) and with a storage limit of 3 with 1s regen. you will want to restrict your normal ignite to 5%.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-03-19 02:12:14
March 19 2015 02:09 GMT
#18003
On March 19 2015 08:10 Blitzkrieg0 wrote:
I'm not sure of any data for boss resistances


apparently theres some data mined for atziri/uber atziri area

atziri
uber atziri

click on the links like area and maps to check out other bosses too. you can see that their default resist isnt really high
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-03-19 02:23:54
March 19 2015 02:17 GMT
#18004
On March 19 2015 11:09 Probemicro wrote:
Show nested quote +
On March 19 2015 08:10 Blitzkrieg0 wrote:
I'm not sure of any data for boss resistances


apparently theres some data mined for atziri/uber atziri area

atziri
uber atziri

click on the links like area and maps to check out other bosses too. you can see that their default resist isnt really high


Resists not being high isn't a good thing for elemental weakness either. If you're using elemental weakness on a 50% resistance map boss then you're only getting 38% more damage from elemental weakness and lower resistances make this number even worse. You need the majority of the resists in the 60-80 range for elemental weakness to outdamage my previous assassin's mark calculation.

On March 19 2015 10:55 Probemicro wrote:
Show nested quote +
On March 19 2015 09:16 TheFoReveRwaR wrote:
On March 18 2015 11:58 Probemicro wrote:
On March 18 2015 11:42 Blitzkrieg0 wrote:
On March 18 2015 11:21 Probemicro wrote:
i think mobs die too fast in burn prolif builds to use HoT-coh-pcoc-assmark anyway. so dont use that.

staff isnt good for crit, you are better off using crit dagger+shield which provides more survivability
also this shield will be immensely good for generating power charges along with ass mark
http://pathofexile.gamepedia.com/Jaws_of_Agony

put icenova+multitrap+coh+assasinmark on deerstalker,
you will generate power charges SUPER quick on mobs AND single target(which HoT cannot do), plus with EE taken alternating the two trap sets(icenova-fire-icenova) will lower the resistance for nice prolif dmg.

btw for levelling just do yourself a favour and get a searing touch/lifesprig and just use lameblast, super quick levelling since some of the passives that benefit firetrap also apply for lameblast. switch only to crit firetrap when you reach maps since by that time you will then have enough crit chance to make it work well.


The assassin's mark in that build is only for charge generation and the method you listed is far better since it also utilizes EE. I'd much rather see PCoC in your links instead of CoH+Assassin's mark for charge generation if you're going that route.

CoH+Elemental Weakness or Flamability could be nice though if you have the shield for power charge generation.


pcoc doesnt work when linked directly to traps. since the power charge goes to the (dead) trap.

NEVER use coh+flammability for crit fire trap, you DO NOT want to ignite by normal ignite chance (which will be boosted by flammability) since you will have shitty dmg, you want to ignite by crit where all your crit multiplier taken will benefit the damage.

The highest damage ignite overrides the previous ignite. So I'm not sure what you mean? I'm probably just misunderstanding. Unless youre simply making the argument for assassins mark over flammability. In which case you are correct But its not like you have to worry about igniting with non crit because when you do crit , youll reignite for the higher dmg.


try playing a trapper without taking clever construction where your traps get shot down easily (dont try to argue this shit, you will know it when u play trapper) and with a storage limit of 3 with 1s regen. you will want to restrict your normal ignite to 5%.


I suggest reading up on how chance to ignite works. Comparing it to clever construction is an absurd comparison that makes zero sense. Without clever construction you're throwing traps that get destroyed and do zero damage. Additional chance to ignite doesn't decrease your damage.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Probemicro
Profile Joined February 2014
3708 Posts
March 19 2015 02:23 GMT
#18005
On March 19 2015 11:17 Blitzkrieg0 wrote:
Show nested quote +
On March 19 2015 11:09 Probemicro wrote:
On March 19 2015 08:10 Blitzkrieg0 wrote:
I'm not sure of any data for boss resistances


apparently theres some data mined for atziri/uber atziri area

atziri
uber atziri

click on the links like area and maps to check out other bosses too. you can see that their default resist isnt really high


Resists not being high isn't a good thing for elemental weakness either. If you're using elemental weakness on a 50% resistance map boss then you're only getting 38% more damage from elemental weakness and lower resistances make this number even worse. You need the majority of the resists in the 60-80 range for elemental weakness to outdamage my previous assassin's mark calculation.

I'd also suggest reading up on how chance to ignite works. Comparing it to clever construction is an absurd comparison that makes zero sense. Without clever construction you're throwing traps that get destroyed and do zero damage. Additional chance to ignite doesn't decrease your damage.


im not arguing for ele weakness over assasin's mark lol, just showing data.

when your traps keep getting destroyed you are going to be set to 0 traps and forced to wait for 1s regen. you dont wannt some inflated normal ignite chance to muck with your crit chance when you are waiting for that lucky 1-2 trap hit when 10 arcers shooting at you. instead of being foolish to use flammability for crit trap, why not just use assasin mark+ele weakness and spare the trouble, not matter how insignificantly it seem. Optimisation.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-03-19 02:30:11
March 19 2015 02:25 GMT
#18006
On March 19 2015 11:23 Probemicro wrote:
Show nested quote +
On March 19 2015 11:17 Blitzkrieg0 wrote:
On March 19 2015 11:09 Probemicro wrote:
On March 19 2015 08:10 Blitzkrieg0 wrote:
I'm not sure of any data for boss resistances


apparently theres some data mined for atziri/uber atziri area

atziri
uber atziri

click on the links like area and maps to check out other bosses too. you can see that their default resist isnt really high


Resists not being high isn't a good thing for elemental weakness either. If you're using elemental weakness on a 50% resistance map boss then you're only getting 38% more damage from elemental weakness and lower resistances make this number even worse. You need the majority of the resists in the 60-80 range for elemental weakness to outdamage my previous assassin's mark calculation.

I'd also suggest reading up on how chance to ignite works. Comparing it to clever construction is an absurd comparison that makes zero sense. Without clever construction you're throwing traps that get destroyed and do zero damage. Additional chance to ignite doesn't decrease your damage.


im not arguing for ele weakness over assasin's mark lol, just showing data.

when your traps keep getting destroyed you are going to be set to 0 traps and forced to wait for 1s regen. you dont wannt some inflated normal ignite chance to muck with your crit chance when you are waiting for that lucky 1-2 trap hit when 10 arcers shooting at you. instead of being foolish to use flammability for crit trap, why not just use assasin mark+ele weakness and spare the trouble, not matter how insignificantly it seem. Optimisation.


My point is that ignite chance is only rolled on non-crits. Increasing your ignite chance does not do what you're suggesting.

You would be foolish to use flammability because it is a damage loss compared to other options, but it doesn't decrease your damage as your posts suggest. Ignite chance does not make you roll fewer crits. These checks are only done for non-crits because crits always apply status aliments.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-03-19 03:12:03
March 19 2015 03:10 GMT
#18007
On March 19 2015 11:25 Blitzkrieg0 wrote:

My point is that ignite chance is only rolled on non-crits. Increasing your ignite chance does not do what you're suggesting.

You would be foolish to use flammability because it is a damage loss compared to other options, but it doesn't decrease your damage as your posts suggest. Ignite chance does not make you roll fewer crits. These checks are only done for non-crits because crits always apply status aliments.


regular chance to ignite is explicitly stated to be rolled on a per hit basis, not rolled when non-crit. i assume this "hit" can be crit or non-crit since that was not mentioned.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-03-19 03:22:44
March 19 2015 03:16 GMT
#18008
On March 19 2015 12:10 Probemicro wrote:
Show nested quote +
On March 19 2015 11:25 Blitzkrieg0 wrote:

My point is that ignite chance is only rolled on non-crits. Increasing your ignite chance does not do what you're suggesting.

You would be foolish to use flammability because it is a damage loss compared to other options, but it doesn't decrease your damage as your posts suggest. Ignite chance does not make you roll fewer crits. These checks are only done for non-crits because crits always apply status aliments.


regular chance to ignite is explicitly stated to be rolled on a per hit basis, not rolled when non-crit. i assume this "hit" can be crit or non-crit since that was not mentioned.


I can't prove that this doesn't happen besides saying it would be pointless and a waste of resources. Any hit that crits applies the status effect so rolling the chance to apply said status effect doesn't make sense when you crit.

I'm also not sure how this gives you less chance to crit regardless. Whether it works my way or the other way is irrelevant to the fact that ignite chance doesn't decrease your crit chance.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 19 2015 03:25 GMT
#18009
I don't get what the argument is
the crit roll occurs first
if it's a crit, then an ignite occurs. Whether an additional "chance to ignite" roll occurs (which it doesn't) is utterly immaterial because there's already an ignite. The ignite takes the damage dealt by the spell, which includes the critical multiplier if it was a crit, and bases the burn damage off of that.

its very simple.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-03-19 03:38:26
March 19 2015 03:36 GMT
#18010
On March 19 2015 12:25 Sn0_Man wrote:
Whether an additional "chance to ignite" roll occurs (which it doesn't) is utterly immaterial because there's already an ignite.


the normal ignite can overwrite it. normal ignite chance is rolled on a per hit basis, meaning it is rolled AFTER crit chance which is on a per cast basis. the "multiple applications are not stacked cumulatively, higher ignite applies" do not apply here since there is no ignited monsters yet until after the normal ignite chance is rolled!
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-03-19 03:49:54
March 19 2015 03:44 GMT
#18011
On March 19 2015 12:36 Probemicro wrote:
Show nested quote +
On March 19 2015 12:25 Sn0_Man wrote:
Whether an additional "chance to ignite" roll occurs (which it doesn't) is utterly immaterial because there's already an ignite.


the normal ignite can overwrite it. normal ignite chance is rolled on a per hit basis, meaning it is rolled AFTER crit chance which is on a per cast basis. the "multiple applications are not stacked cumulatively, higher ignite applies" do not apply here since there is no ignited monsters yet until after the normal ignite chance is rolled!


The ignite is based on the damage that was done by the spell or weapon attack which in the case of a crit is a high value. There is no such thing as rolling another ignite using some other damage that doesn't involve the crit.
I'll always be your shadow and veil your eyes from states of ain soph aur.
illsick
Profile Joined March 2011
United States1770 Posts
March 19 2015 07:38 GMT
#18012
I haven't played PoE in awhile and rippedt today on my level 85 character that I had in hardcore. My HP feels super low from when I used to remember after I put in my skill points. What is considered moderate HP in hardcore, I feel like the values have changed or something. I stopped playing before the forsaken masters stuff.

I think I'm going to play in the 1 month hardcore event, what's a good build now-a-days?
you live and you learn
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2015-03-19 08:21:36
March 19 2015 08:19 GMT
#18013
On March 19 2015 16:38 illsick wrote:
I haven't played PoE in awhile and rippedt today on my level 85 character that I had in hardcore. My HP feels super low from when I used to remember after I put in my skill points. What is considered moderate HP in hardcore, I feel like the values have changed or something. I stopped playing before the forsaken masters stuff.

I think I'm going to play in the 1 month hardcore event, what's a good build now-a-days?

HP values decreased a bit but not much. A softcore build works fine at like 130-150% life, so I'd assume HC is 160%-200%+ depending on what you do. Like a totem user will get hit much less than a melee char who needs a lot more life.

If you wanna play with spells, Probemicro summed up lately which spells are good/decent and which ones are unbearable:
On March 17 2015 21:06 Probemicro wrote:
Spell categories IMO as a spellcaster fanatic

+ Show Spoiler +
FOTM/Excellent
Arc
Flameblast
Fire Trap
Incinerate
Discharge
SRS (i consider this as spell not minion)

Decent
Ball Lightning
Glacial cascade
Ice Nova
Shockwave Totem
Flame totem
RF/flame surge
Tendrils
Storm call

Okish/CoC shit
Arctic Breath
Detonate Dead
Freeze pulse
EK
Fireball
Firestorm
Lightning Trap
Spark
ice Spear
Desecrate
Searing bond

Support/niche
Frost wall
freeze mine
cold snap
Lightning warp
smoke mine
molten shell

AY LMAO
Shock Nova


If you go with bows, Tornado Shot is FOTM but Split Arrow and Ice Shot paired with Puncture work very well too.

Melee is still by far the least popular and I can't really help you there. For Hardcore it'll probably be too dangerous anyways unless you have done it a LOT of times already.

Choose a skill and do your build or if you're too unexperienced and want to be good right away then google builds, there are more or less good ones (and HC viable ones(!)) depending on the skill.
illsick
Profile Joined March 2011
United States1770 Posts
March 19 2015 09:19 GMT
#18014
thx for the insight, holydaking.

I might try out the new skills like tornado shot (or even Ice shot).
you live and you learn
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 19 2015 17:32 GMT
#18015
https://www.pathofexile.com/forum/view-thread/1218688

Those 1 month race rewards though...
(╯°□°)╯︵ ┻━┻
HolydaKing
Profile Joined February 2010
21254 Posts
March 19 2015 17:38 GMT
#18016
I'm liking them tbh. I mean, I'd prefer the armour black, but still. I haven't bought a single look enhancing MTX yet. And the challenges are pretty doable.

I prefer those prizes over a raffle where I end up getting nothing.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 19 2015 17:39 GMT
#18017
those challenges look awfully easy for softcore lol
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
HolydaKing
Profile Joined February 2010
21254 Posts
March 19 2015 17:41 GMT
#18018
Yeah, at first I was like: WTF! Not another challenge with all tormented spirits!

But if you can skip 6 of them, it's easy.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 19 2015 17:42 GMT
#18019
i mean i ground a char to 88 or some shit and never met 2 spirits that challenge was LOL stupid as FUCK
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-03-19 17:46:50
March 19 2015 17:44 GMT
#18020
On March 20 2015 02:39 Sn0_Man wrote:
those challenges look awfully easy for softcore lol


and awfully impossible for hardcore, at least completing the boss one. My OCD will not allow me to use armor unless I have the full set

On March 20 2015 02:42 Sn0_Man wrote:
i mean i ground a char to 88 or some shit and never met 2 spirits that challenge was LOL stupid as FUCK


There always seems to be some super rare element. Abaxoth spawns last league. Inner Treasure in Nemesis. Divine Shrine back in Dominion league. etc etc
I'll always be your shadow and veil your eyes from states of ain soph aur.
Prev 1 899 900 901 902 903 1760 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
06:20
Best Games of SC
MaxPax vs Clem
SHIN vs TBD
herO vs TBD
PiGStarcraft496
LiquipediaDiscussion
BSL
05:00
RO24 Group F
Cross vs Puma
Artosis vs Spine
ZZZero.O373
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft496
Ketroc 59
StarCraft: Brood War
ZZZero.O 373
Terrorterran 9
League of Legends
Doublelift4443
JimRising 697
Counter-Strike
jkaem79
Other Games
summit1g10022
gofns8507
tarik_tv7474
Grubby2762
Liquid`RaSZi1990
singsing1717
Liquid`Hasu294
syndereN179
C9.Mang0146
XaKoH 120
NeuroSwarm59
Railgan30
Organizations
Other Games
gamesdonequick761
BasetradeTV123
Counter-Strike
PGL69
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 89
• musti20045 36
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4338
• Jankos4203
• Scarra655
Other Games
• imaqtpie1903
• Shiphtur173
Upcoming Events
Replay Cast
10m
CranKy Ducklings3
Replay Cast
1d
Sparkling Tuna Cup
1d 11h
WardiTV Invitational
1d 13h
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Invitational
3 days
CranKy Ducklings
5 days
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
Sparkling Tuna Cup
6 days
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.