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On February 17 2014 21:40 Miragee wrote:Sat down to make a trapper build (lvl 79/80): http://www.pathofexile.com/passive-skill-tree/AAAAAgYA3nfVT_v1tDjlGYw2VUsmlaSx5Y6dY13ycNVwUsBR44TuFbd1iGs2Ped0YeLe9ujWmyYyAbIZz3ph63pTIuqbtcM6ykpGK9ngTpujigX5FfA6WAR-hxn5Yxrb7g4j9u_wWkhW-nRBd9eQDTN45zoxs1fYG-Ac3JMnfrBbu3BR2FR_xiepWm0kPKdcSVHsGI_62-cyGKbnswNvvFMxBndJOzZ7tKMC_t-E_MVnoId2Sn0e8A5IEZadqmKs1p3cVx6UrD8=It would be nice if someone could look over it and give suggestions.  Some numbers: + Show Spoiler +Basics
Life: 244% Mana: 24% Armor: 0% Evasion: 40% Resistance: 0
Dmg
Spell: 24% Trap: 168% Fire: 20% Cold: 14% Elemental: 15% Physical: 4%
CritChance: 110% CritMulti: 60%
Misc
Throwing Speed: 32% Elemental Pen: 10% Additional Traps: 3 Chance to Freeze (lvl20, 0q CS): 8,4% (Crit) + 49% (base) Chance to Ignite: 10,5% (Crit) + 5 (base)
Bandits
Normal: Oak Cruel: kill all Merciless: kill all/Oak
Skill Set-Up
Fire Trap: Fire Pen, Conc Effect, Increased AoE, MultiTraps, (Added Chaos, Chance to Ignite, Empower...) Cold Snap: Trap, (Elemental Proliferation, Increased Duration, MultiTraps) Bear Trap: Added Fire Dmg (???) CWDT: Enduring Cry, Molten Shell, Decoy Totem
Questions: Should I go for Iron Reflexes? It's 4 points to allocate. ColdSnap Trap: I'm going to only four link it, since I will use a Dagger/Wand+Shield. Which of the three Support Gems in the parenthesis would you kick out? Bear Trap is going to be Single Target. Which Support Gems would you add? Thought about Added Cold Damage as it benefits from Trap Damage, Cold Damage and Elemental Damage from the tree. Does anyone have experience with Throwing Speed and how much is necessary? Unsure about Auras/Curses right now. Life Reg: I would like to have some but I havn't yet. I could go into the DoT nodes in the South East (Growth and Decay). That would be in line with Iron Reflexes, too and would benefit the Fire Traps double times. Should I sacrifice some Throwing Speed nodes for it?
well i used to play trapper in nemesis till lvl70+ until i died...was sick of it anyway because of shitty dps (comparative)
if you are talking about a pure trapper seriously dps wise its relatively weak compared to other builds (especially the cookie cutters). you have to heavily invest in crit for lategame, especially if you are not going for Elemental equilibirum. I repeat, CRIT
you need to take more crit nodes and forgo some of the trap dmg/spell dmg nodes. trap dmg nodes AND spell nodes scale badly in lategame compared to crit nodes. you also need ammy/rings with crit as well.
for weapons divinarius is a good for it, it has strong crit and some spell dmg
note that casting speed in gear does not work for traps (notice divinarius does not have cast speed so its good for trappers), only trap throw speed works which can only be found in passives+deerstalkers. deerstalkers is a must have, it has trap throw speed plus innate trap support which u can put in cold snap.
another good equipment is rime gaze which already comes with conc effect sunblast belt is good also.
for bear trap, go bear trap - culling - increased crit chance - increased crit dmg. swap in item rarity/quantity when farming
fire trap should be five/six-linked with firetrap - firepen - increased crit - increased burning - conc effect - multitrap (alternative chance to ignite and elemental prolif) for single target bosses remove multitrap, it will waste your already meagre dps.
actually seriously dont bother with multitrap. unless the mob pack is really big you will often find many traps being wasted ->wasted damage
cold snap in deerstalker with increased aoe/coldpen - elemental prolif - quality added cold(more freeze chance)
if you want you can also go for lightning trap to shock enemies with lightningpen-increased crit--elemental prolif shock nova trap is better for shocking but cumbersome because of the deadzone
iron reflexes is best since its easy to stack armour with grace. for aura grace and clarity would be enough.
oh yes dont forget to cast curse like ele weakness
a good reference would be the trielement trapper shadow guide in the official poe forums (thats where i got the inspiration from).
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Cayman Islands24199 Posts
bob the trapper who played with etup had pretty sick damage with mass crit. i think the dps could be good at high gear levels because you are not concerned with crit, and trap can scale with burning damage as well.
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On February 17 2014 23:04 oneofthem wrote: bob the trapper who played with etup had pretty sick damage with mass crit. i think the dps could be good at high gear levels because you are not concerned with crit, and trap can scale with burning damage as well.
well as long as u have the gear crit will always be better. if you want crit you really have to go for it all the way with all the crit nodes/gear otherwise you will compromise yourself.
the number of high element resist mobs lategame means you really need crit+ee for traps or your dps will be real bad. Imo firetrap+searing bond on a searing touch would be easier and less of a bother(and cheaper) than trying to find good crit gear for pure trapper.
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Cayman Islands24199 Posts
crit does affect burning damage i think. mass crit multi is pretty expensive, but if you have a crit based char already a lot of that gear can be adapted by a trapper.
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I havent played a trapper but I assume the best way to play it would be a crit chance/multi Fire Trap using proliferate to proliferate a really big burn. But at that point I would rather just play EA tbh.
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Thanks for the suggestions! First of: If I want to play cookie-cutter builds mainly I probably wouldn't play PoE.^^ I might play one or two here and there but I'm mainly here to try and play builds I find interesting.
For Uniques: I planned with Sunblast in mind. Divinarius and Deerstalker for Coldsnap are good suggestions. Don't know about Rime Gaze though. The problem is: Going so many unqiues on an already crit reliant char early in a league makes it near impossible to fill the other slots because chest, gloves and rings/amu have to be insane in terms of life/tri-res/crit.
Grace/Clarity sounds good. Ele weakness, too.
I thought about going more into Crit, since Traps ignore reflect but I didn't want to heavily invest into it in gear and the % trap nodes looked quite good. How does it come that they scale so much worse than crit? I'm probably going to tweak my tree in direction of crit then. I'll see, thanks again.
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On February 17 2014 21:40 Miragee wrote:Sat down to make a trapper build (lvl 79/80): http://www.pathofexile.com/passive-skill-tree/AAAAAgYA3nfVT_v1tDjlGYw2VUsmlaSx5Y6dY13ycNVwUsBR44TuFbd1iGs2Ped0YeLe9ujWmyYyAbIZz3ph63pTIuqbtcM6ykpGK9ngTpujigX5FfA6WAR-hxn5Yxrb7g4j9u_wWkhW-nRBd9eQDTN45zoxs1fYG-Ac3JMnfrBbu3BR2FR_xiepWm0kPKdcSVHsGI_62-cyGKbnswNvvFMxBndJOzZ7tKMC_t-E_MVnoId2Sn0e8A5IEZadqmKs1p3cVx6UrD8=It would be nice if someone could look over it and give suggestions.  Some numbers: + Show Spoiler +Basics
Life: 244% Mana: 24% Armor: 0% Evasion: 40% Resistance: 0
Dmg
Spell: 24% Trap: 168% Fire: 20% Cold: 14% Elemental: 15% Physical: 4%
CritChance: 110% CritMulti: 60%
Misc
Throwing Speed: 32% Elemental Pen: 10% Additional Traps: 3 Chance to Freeze (lvl20, 0q CS): 8,4% (Crit) + 49% (base) Chance to Ignite: 10,5% (Crit) + 5 (base)
Bandits
Normal: Oak Cruel: kill all Merciless: kill all/Oak
Skill Set-Up
Fire Trap: Fire Pen, Conc Effect, Increased AoE, MultiTraps, (Added Chaos, Chance to Ignite, Empower...) Cold Snap: Trap, (Elemental Proliferation, Increased Duration, MultiTraps) Bear Trap: Added Fire Dmg (???) CWDT: Enduring Cry, Molten Shell, Decoy Totem
Questions: Should I go for Iron Reflexes? It's 4 points to allocate. ColdSnap Trap: I'm going to only four link it, since I will use a Dagger/Wand+Shield. Which of the three Support Gems in the parenthesis would you kick out? Bear Trap is going to be Single Target. Which Support Gems would you add? Thought about Added Cold Damage as it benefits from Trap Damage, Cold Damage and Elemental Damage from the tree. Does anyone have experience with Throwing Speed and how much is necessary? Unsure about Auras/Curses right now. Life Reg: I would like to have some but I havn't yet. I could go into the DoT nodes in the South East (Growth and Decay). That would be in line with Iron Reflexes, too and would benefit the Fire Traps double times. Should I sacrifice some Throwing Speed nodes for it?
I think that shadow start is inferior to other classes in every single way, sad but true. I played a crit trapper like the phox crit scion in the 1 week with very decent success. Hit lvl90 with no deaths, which I think is pretty good considering I did merciless Vaal with 1800 hp.
The build I used + Show Spoiler +
Outside of a couple filler points, it's pretty much exactly a copy of phox crit spec, maybe the shadow fire blaze is a bit different, but I was thinking of respeccing trough it eventually, but never really got around to it.
I used Lightning trap linked with added lightning + fork when leveling, when I got to higher levels I used added lightning, ele prolif + multi trap. If you have a 13+ quality shock nova apparantly it's better, but I only had a 10 quality one. But I never really had trouble shockstacking mobs that were not sometimes even on the screen.
I used Bear trap linked with added fire, item rarity + culling. Never actually found a second critt multi gem, but didn't really feel like it was needed anyway.
I used Fire trap linked with fire pen while leveling, late on fire pen, ele prolif, conc effect + fifth link eventually critt multi. I'm pretty sure multi trap is only used on fire trap if you're going a non critt solo version of the spec. Because if you ever run solo with the critt version it feels kind of shitty. Pretty much all your aoe damage is a 3 charge critt or might as well miss fire trap. And the desynch misses are terrible.
Never used cold snap because I think cast on damage taken with enduring cry + immortal call is too good to pass up. Saved my life at least 15+ times, easily.
For epics, get maligaros (gloves), sunblast (belt), laviangas (flask) + maybe carcass. The carcass is replaceable, but it's like the best starter EB chest in the game pretty much, and usually very affordable.
Critt weakness is best when solo, but I used ele weakness since I played in a party. Iron Reflexes is op, always get it unless you have insane gear to back up a evasion build
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On February 17 2014 22:20 LagLovah wrote:Show nested quote +On February 17 2014 20:03 vndestiny wrote:On February 17 2014 15:52 LagLovah wrote: Its in the 1 week domination race vndestiny, so I am not concerned about it in the least. It has died once or twice, but I am not exactly playing it safe, even a little bit. The 72s I have done, have not been a problem,
I did a 124% quan jungle valley earlier.. temp chain added lightning, half regen ele reflect + other stuff, spawned devourers, cold leapers, the trappers from scepter, goatmen, and puncture snakes, I did die once, but it was because I fought a rare devourer with 0 pot charges to see if I could sustain.
I would not dream of running a build like this in nemesis though, you have that part right. Even though it feels pretty safe, if I crit with staff vs phys reflect I still nearly 1 shot myself. I doubt I could handle corrupting blood either, the way cyclone works.
The staff is 220-597 8.21 % crit 1.21 aspeed ..
Rolled 155% IPD 22-42 phys 21% IAS 23% crit chance 21% crit multi 64 accuracy.
It's why im doing cyclone in the first place, I couldn't think of a better option from where I already was in the tree.
With a staff like that I am considering getting rid of the south duelist endurance charge+ the life nodes there, and heading west in templar to the crit staff nodes though the endurance charge + life nodes. If i put on maligaro's with those nodes, I think the dps would be really high, but really dangerous vs any reflect.
I am up to 3800 life now btw, alot of my gear doesnt't have HP on it, and since its not HC I tend to not care as much Ah in your first post it said 1wk nemesis, so I was kinda confused  . And that staff is awesome :O, beat my staff by 10 dps and it has crit QQ, so sexy. OK after looking at your build I notice there are a few thing you could optimize. - At the path of IR -> Leather and Steel why took the long way above while you could go below ? Save 2 points. Btw you're doing crit or no crit ? If no crit then then the Executioner -> Golem's Blood path and Reaver node cycle does not worth it anymore. Or maybe it might since Ranger starting area is pretty awful for melee 2h to begin with Edit: Oh so you're planning to do crit. Well one thing to note that if our crit multi goes to high, just relfect flat out kills us w/o Vaal Pact. Something to add + Show Spoiler +If you're doing no crit then can exchange me the staff for mine after the 1wk ? It's a 5L 483 pdps Judgement with 42 strength, I would add in extra, it depends on you, since your staff is obviously superior to mine. The thing is I'm doing crit, so that crit chance would be very very lovely, but main problem is no one is selling staff atm QQ.
If you're also doing crit then nvm the above lol. Can I see the tree you have built for crit? Might give me some inspiration. I only will play this character until my map pool is depleted, and given current luck, that might not be long from now. I have no desire to play domination and run 68s for no exp. Once that happens I would be happy to trade my staff for yours. The chances of me ever playing standard are laughable, I find it to be a joke of a league that's not worth anyone's time. I play this race because new economies are enjoyable to me and I wanted to try out some suicidal builds and some new things, and with nemesis coming to an end, I have trouble finding motivation to play in it right now. The inefficiency with IR is because initially it was an evasion character, and when I switched over I didn't notice haha, thanks, that's a few points I can save right there. New ideaThis is the same amount of points that I am using now, I could try doing it, if I picked up maligaros
This would be my take if I were to start at Ranger Click me yay Basically it depends on whether you want to take Ele Adaptation or another endu charge. Also I shift some of the points to the right side of tree near your start for some more crit. Take Executioner for that sweet 20% accuracy and it's right there.
However, you have to deal with the nightmare that is melee life-based Vaal Pact though, that is very hard to play. Cannot full clear map b4 boss since if life drop too close to re-engage, you have to went out and pick an easy target to leech back. Of course if we can out-leech boss dps then it would be fine, but sometimes that would be too risky ( range bosses with their ridiculous ele dmg ).
Oh this is just some of my opinion regarding this + Show Spoiler +One thing is that staff is such a terrible weapon to choose skill if one wants to play crit around. Want full melee and play Cyclone ? Too bad no Vaal Pact = KO. How about CI to negate Vaal Pact setback ? Too bad for you that Vaal Pact resides at the bottom, CI to the top left and staff crit & dmg resides on the left/top left side. So you spent 40 10 str/in/dex passives just to get these guys. K maybe Cyclone is too risky since the skill tree stretch so much -> few points for ES node, how about Lightning Strike, the shock stacks are pretty nice ? Well too terrible for you sir since LS proj does not benefit from Melee node, only weapon node and projectile node. Let's look around the Staff node -> 0 proj node. Vaal Pact area and ranger ? Oh how nice, but then we travel half across the globe for 0 ES node. Also LS does not benefit from Melee Physical Dmg/... on Full Life at all ( well maybe the melee attack but then who cares about that for LS ).
In conclusion, LS life base is the best case scenario, and by then it's still terrible. Cannot start at Templar ( waste like 4 points of nothingness ). DPS is pretty terrible ( ppl has like 25k tooltip dps for 6L, and well that's for the melee attack and not proj, which turns to 18k, and then some of it is definitely melee dmg, to it prob like 16k or so ). A crit build with 16k dps, like wut :|
/Rant regarding the terrible Templar area off/
Edit: Oh yeah shittiest damage effective (70% * 1.2 = 84% ) ever for an AOE skill. Most inert AOE skill has quite good dmg effective ( 70% GS, 100% Reave, 2 * 60% ST, Lightning arrow 70%...etc ). The only comparable skill is Lightning Arrow, since they both hit pitiful number of targets ( 3 ) with their pityful dmg effective, so need gmp/lmp which in turn gimp dmg even more. GS and Reave hit a lot more targets with very nice dmg effective.
/Rant about LS since it seems so nice but it's actually freaking terrible/
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Is anyone else gonna be playing in the one hour solo race in a little bit?
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On February 19 2014 04:38 Varanice wrote: Is anyone else gonna be playing in the one hour solo race in a little bit?
Yes, I will.
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No, I'm stuck at work.
Got level 81 and top 500, can't help but feel that with a bit better map luck I coulda got 83 and top 200
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On February 19 2014 04:39 Miragee wrote:Show nested quote +On February 19 2014 04:38 Varanice wrote: Is anyone else gonna be playing in the one hour solo race in a little bit? Yes, I will.
God, that was slow. And the Sins even prevented me from reaching level 19 (r99, 16th mara). Each level was full of fucking roots-blocked path's. Whatever. At least my inventory management was good this time, so there is something to be happy about.
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On February 18 2014 16:44 vndestiny wrote:Show nested quote +On February 17 2014 22:20 LagLovah wrote:On February 17 2014 20:03 vndestiny wrote:On February 17 2014 15:52 LagLovah wrote: Its in the 1 week domination race vndestiny, so I am not concerned about it in the least. It has died once or twice, but I am not exactly playing it safe, even a little bit. The 72s I have done, have not been a problem,
I did a 124% quan jungle valley earlier.. temp chain added lightning, half regen ele reflect + other stuff, spawned devourers, cold leapers, the trappers from scepter, goatmen, and puncture snakes, I did die once, but it was because I fought a rare devourer with 0 pot charges to see if I could sustain.
I would not dream of running a build like this in nemesis though, you have that part right. Even though it feels pretty safe, if I crit with staff vs phys reflect I still nearly 1 shot myself. I doubt I could handle corrupting blood either, the way cyclone works.
The staff is 220-597 8.21 % crit 1.21 aspeed ..
Rolled 155% IPD 22-42 phys 21% IAS 23% crit chance 21% crit multi 64 accuracy.
It's why im doing cyclone in the first place, I couldn't think of a better option from where I already was in the tree.
With a staff like that I am considering getting rid of the south duelist endurance charge+ the life nodes there, and heading west in templar to the crit staff nodes though the endurance charge + life nodes. If i put on maligaro's with those nodes, I think the dps would be really high, but really dangerous vs any reflect.
I am up to 3800 life now btw, alot of my gear doesnt't have HP on it, and since its not HC I tend to not care as much Ah in your first post it said 1wk nemesis, so I was kinda confused  . And that staff is awesome :O, beat my staff by 10 dps and it has crit QQ, so sexy. OK after looking at your build I notice there are a few thing you could optimize. - At the path of IR -> Leather and Steel why took the long way above while you could go below ? Save 2 points. Btw you're doing crit or no crit ? If no crit then then the Executioner -> Golem's Blood path and Reaver node cycle does not worth it anymore. Or maybe it might since Ranger starting area is pretty awful for melee 2h to begin with Edit: Oh so you're planning to do crit. Well one thing to note that if our crit multi goes to high, just relfect flat out kills us w/o Vaal Pact. Something to add + Show Spoiler +If you're doing no crit then can exchange me the staff for mine after the 1wk ? It's a 5L 483 pdps Judgement with 42 strength, I would add in extra, it depends on you, since your staff is obviously superior to mine. The thing is I'm doing crit, so that crit chance would be very very lovely, but main problem is no one is selling staff atm QQ.
If you're also doing crit then nvm the above lol. Can I see the tree you have built for crit? Might give me some inspiration. I only will play this character until my map pool is depleted, and given current luck, that might not be long from now. I have no desire to play domination and run 68s for no exp. Once that happens I would be happy to trade my staff for yours. The chances of me ever playing standard are laughable, I find it to be a joke of a league that's not worth anyone's time. I play this race because new economies are enjoyable to me and I wanted to try out some suicidal builds and some new things, and with nemesis coming to an end, I have trouble finding motivation to play in it right now. The inefficiency with IR is because initially it was an evasion character, and when I switched over I didn't notice haha, thanks, that's a few points I can save right there. New ideaThis is the same amount of points that I am using now, I could try doing it, if I picked up maligaros This would be my take if I were to start at Ranger Click me yayBasically it depends on whether you want to take Ele Adaptation or another endu charge. Also I shift some of the points to the right side of tree near your start for some more crit. Take Executioner for that sweet 20% accuracy and it's right there. However, you have to deal with the nightmare that is melee life-based Vaal Pact though, that is very hard to play. Cannot full clear map b4 boss since if life drop too close to re-engage, you have to went out and pick an easy target to leech back. Of course if we can out-leech boss dps then it would be fine, but sometimes that would be too risky ( range bosses with their ridiculous ele dmg ). Oh this is just some of my opinion regarding this + Show Spoiler +One thing is that staff is such a terrible weapon to choose skill if one wants to play crit around. Want full melee and play Cyclone ? Too bad no Vaal Pact = KO. How about CI to negate Vaal Pact setback ? Too bad for you that Vaal Pact resides at the bottom, CI to the top left and staff crit & dmg resides on the left/top left side. So you spent 40 10 str/in/dex passives just to get these guys. K maybe Cyclone is too risky since the skill tree stretch so much -> few points for ES node, how about Lightning Strike, the shock stacks are pretty nice ? Well too terrible for you sir since LS proj does not benefit from Melee node, only weapon node and projectile node. Let's look around the Staff node -> 0 proj node. Vaal Pact area and ranger ? Oh how nice, but then we travel half across the globe for 0 ES node. Also LS does not benefit from Melee Physical Dmg/... on Full Life at all ( well maybe the melee attack but then who cares about that for LS ).
In conclusion, LS life base is the best case scenario, and by then it's still terrible. Cannot start at Templar ( waste like 4 points of nothingness ). DPS is pretty terrible ( ppl has like 25k tooltip dps for 6L, and well that's for the melee attack and not proj, which turns to 18k, and then some of it is definitely melee dmg, to it prob like 16k or so ). A crit build with 16k dps, like wut :|
/Rant regarding the terrible Templar area off/
Edit: Oh yeah shittiest damage effective (70% * 1.2 = 84% ) ever for an AOE skill. Most inert AOE skill has quite good dmg effective ( 70% GS, 100% Reave, 2 * 60% ST, Lightning arrow 70%...etc ). The only comparable skill is Lightning Arrow, since they both hit pitiful number of targets ( 3 ) with their pityful dmg effective, so need gmp/lmp which in turn gimp dmg even more. GS and Reave hit a lot more targets with very nice dmg effective.
/Rant about LS since it seems so nice but it's actually freaking terrible/
Happens to look pretty good, I don't have Maligaro's and no means of getting them on domination, but i have 30% crit chance 212%multiplier, guess I should try and find a good ring to go with it
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Ill be doing the 215 minute race in 10 minutes if anyone wants to join me
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Okay it's advice seeking time. I'm an explosive arrow with quill rain guy. I am poor as fuck. While the EA is great at farming large amounts of mobs, it's quite shit singletarget and bosses take me forever. What do you guys think is the best way to get some nice single damage? I've been experimenting with an elemental bow and burning arrow on switch, but it doesn't seem to be very good. that being said, my gear is shit so it might pass as I farm more.
Any other way?
ps: don't have time to post tree right now, but it's acrobatics, ondar's and then life, proj dmg and fire dmg. I'm softcore. should I just use fireball + 3 links instead? I am much too poor for 5l this far.
I'm also only level 53, going slowly through merc, farming a lot.
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On February 18 2014 09:18 ZoRoXo wrote:Show nested quote +On February 17 2014 21:40 Miragee wrote:Sat down to make a trapper build (lvl 79/80): http://www.pathofexile.com/passive-skill-tree/AAAAAgYA3nfVT_v1tDjlGYw2VUsmlaSx5Y6dY13ycNVwUsBR44TuFbd1iGs2Ped0YeLe9ujWmyYyAbIZz3ph63pTIuqbtcM6ykpGK9ngTpujigX5FfA6WAR-hxn5Yxrb7g4j9u_wWkhW-nRBd9eQDTN45zoxs1fYG-Ac3JMnfrBbu3BR2FR_xiepWm0kPKdcSVHsGI_62-cyGKbnswNvvFMxBndJOzZ7tKMC_t-E_MVnoId2Sn0e8A5IEZadqmKs1p3cVx6UrD8=It would be nice if someone could look over it and give suggestions.  Some numbers: + Show Spoiler +Basics
Life: 244% Mana: 24% Armor: 0% Evasion: 40% Resistance: 0
Dmg
Spell: 24% Trap: 168% Fire: 20% Cold: 14% Elemental: 15% Physical: 4%
CritChance: 110% CritMulti: 60%
Misc
Throwing Speed: 32% Elemental Pen: 10% Additional Traps: 3 Chance to Freeze (lvl20, 0q CS): 8,4% (Crit) + 49% (base) Chance to Ignite: 10,5% (Crit) + 5 (base)
Bandits
Normal: Oak Cruel: kill all Merciless: kill all/Oak
Skill Set-Up
Fire Trap: Fire Pen, Conc Effect, Increased AoE, MultiTraps, (Added Chaos, Chance to Ignite, Empower...) Cold Snap: Trap, (Elemental Proliferation, Increased Duration, MultiTraps) Bear Trap: Added Fire Dmg (???) CWDT: Enduring Cry, Molten Shell, Decoy Totem
Questions: Should I go for Iron Reflexes? It's 4 points to allocate. ColdSnap Trap: I'm going to only four link it, since I will use a Dagger/Wand+Shield. Which of the three Support Gems in the parenthesis would you kick out? Bear Trap is going to be Single Target. Which Support Gems would you add? Thought about Added Cold Damage as it benefits from Trap Damage, Cold Damage and Elemental Damage from the tree. Does anyone have experience with Throwing Speed and how much is necessary? Unsure about Auras/Curses right now. Life Reg: I would like to have some but I havn't yet. I could go into the DoT nodes in the South East (Growth and Decay). That would be in line with Iron Reflexes, too and would benefit the Fire Traps double times. Should I sacrifice some Throwing Speed nodes for it? I think that shadow start is inferior to other classes in every single way, sad but true. I played a crit trapper like the phox crit scion in the 1 week with very decent success. Hit lvl90 with no deaths, which I think is pretty good considering I did merciless Vaal with 1800 hp. The build I used + Show Spoiler +Outside of a couple filler points, it's pretty much exactly a copy of phox crit spec, maybe the shadow fire blaze is a bit different, but I was thinking of respeccing trough it eventually, but never really got around to it. I used Lightning trap linked with added lightning + fork when leveling, when I got to higher levels I used added lightning, ele prolif + multi trap. If you have a 13+ quality shock nova apparantly it's better, but I only had a 10 quality one. But I never really had trouble shockstacking mobs that were not sometimes even on the screen. I used Bear trap linked with added fire, item rarity + culling. Never actually found a second critt multi gem, but didn't really feel like it was needed anyway. I used Fire trap linked with fire pen while leveling, late on fire pen, ele prolif, conc effect + fifth link eventually critt multi. I'm pretty sure multi trap is only used on fire trap if you're going a non critt solo version of the spec. Because if you ever run solo with the critt version it feels kind of shitty. Pretty much all your aoe damage is a 3 charge critt or might as well miss fire trap. And the desynch misses are terrible. Never used cold snap because I think cast on damage taken with enduring cry + immortal call is too good to pass up. Saved my life at least 15+ times, easily. For epics, get maligaros (gloves), sunblast (belt), laviangas (flask) + maybe carcass. The carcass is replaceable, but it's like the best starter EB chest in the game pretty much, and usually very affordable. Critt weakness is best when solo, but I used ele weakness since I played in a party. Iron Reflexes is op, always get it unless you have insane gear to back up a evasion build 
Thank you very much, that was really helpful.
Do you only 3-link Cast When Damage or do you add another gem? Because if not you could probably 3 link it in your Wand/Dagger/Shield and have another open 4-link to go for ColdSnap alongside with Fire and Lightning traps.
How much CritChance/Multi should one aim for?
@Varanice: Sry, was asleep and missed it. Would have liked to join you. : /
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On February 19 2014 20:18 Miragee wrote:Show nested quote +On February 18 2014 09:18 ZoRoXo wrote:On February 17 2014 21:40 Miragee wrote:Sat down to make a trapper build (lvl 79/80): http://www.pathofexile.com/passive-skill-tree/AAAAAgYA3nfVT_v1tDjlGYw2VUsmlaSx5Y6dY13ycNVwUsBR44TuFbd1iGs2Ped0YeLe9ujWmyYyAbIZz3ph63pTIuqbtcM6ykpGK9ngTpujigX5FfA6WAR-hxn5Yxrb7g4j9u_wWkhW-nRBd9eQDTN45zoxs1fYG-Ac3JMnfrBbu3BR2FR_xiepWm0kPKdcSVHsGI_62-cyGKbnswNvvFMxBndJOzZ7tKMC_t-E_MVnoId2Sn0e8A5IEZadqmKs1p3cVx6UrD8=It would be nice if someone could look over it and give suggestions.  Some numbers: + Show Spoiler +Basics
Life: 244% Mana: 24% Armor: 0% Evasion: 40% Resistance: 0
Dmg
Spell: 24% Trap: 168% Fire: 20% Cold: 14% Elemental: 15% Physical: 4%
CritChance: 110% CritMulti: 60%
Misc
Throwing Speed: 32% Elemental Pen: 10% Additional Traps: 3 Chance to Freeze (lvl20, 0q CS): 8,4% (Crit) + 49% (base) Chance to Ignite: 10,5% (Crit) + 5 (base)
Bandits
Normal: Oak Cruel: kill all Merciless: kill all/Oak
Skill Set-Up
Fire Trap: Fire Pen, Conc Effect, Increased AoE, MultiTraps, (Added Chaos, Chance to Ignite, Empower...) Cold Snap: Trap, (Elemental Proliferation, Increased Duration, MultiTraps) Bear Trap: Added Fire Dmg (???) CWDT: Enduring Cry, Molten Shell, Decoy Totem
Questions: Should I go for Iron Reflexes? It's 4 points to allocate. ColdSnap Trap: I'm going to only four link it, since I will use a Dagger/Wand+Shield. Which of the three Support Gems in the parenthesis would you kick out? Bear Trap is going to be Single Target. Which Support Gems would you add? Thought about Added Cold Damage as it benefits from Trap Damage, Cold Damage and Elemental Damage from the tree. Does anyone have experience with Throwing Speed and how much is necessary? Unsure about Auras/Curses right now. Life Reg: I would like to have some but I havn't yet. I could go into the DoT nodes in the South East (Growth and Decay). That would be in line with Iron Reflexes, too and would benefit the Fire Traps double times. Should I sacrifice some Throwing Speed nodes for it? I think that shadow start is inferior to other classes in every single way, sad but true. I played a crit trapper like the phox crit scion in the 1 week with very decent success. Hit lvl90 with no deaths, which I think is pretty good considering I did merciless Vaal with 1800 hp. The build I used + Show Spoiler +Outside of a couple filler points, it's pretty much exactly a copy of phox crit spec, maybe the shadow fire blaze is a bit different, but I was thinking of respeccing trough it eventually, but never really got around to it. I used Lightning trap linked with added lightning + fork when leveling, when I got to higher levels I used added lightning, ele prolif + multi trap. If you have a 13+ quality shock nova apparantly it's better, but I only had a 10 quality one. But I never really had trouble shockstacking mobs that were not sometimes even on the screen. I used Bear trap linked with added fire, item rarity + culling. Never actually found a second critt multi gem, but didn't really feel like it was needed anyway. I used Fire trap linked with fire pen while leveling, late on fire pen, ele prolif, conc effect + fifth link eventually critt multi. I'm pretty sure multi trap is only used on fire trap if you're going a non critt solo version of the spec. Because if you ever run solo with the critt version it feels kind of shitty. Pretty much all your aoe damage is a 3 charge critt or might as well miss fire trap. And the desynch misses are terrible. Never used cold snap because I think cast on damage taken with enduring cry + immortal call is too good to pass up. Saved my life at least 15+ times, easily. For epics, get maligaros (gloves), sunblast (belt), laviangas (flask) + maybe carcass. The carcass is replaceable, but it's like the best starter EB chest in the game pretty much, and usually very affordable. Critt weakness is best when solo, but I used ele weakness since I played in a party. Iron Reflexes is op, always get it unless you have insane gear to back up a evasion build  Thank you very much, that was really helpful. Do you only 3-link Cast When Damage or do you add another gem? Because if not you could probably 3 link it in your Wand/Dagger/Shield and have another open 4-link to go for ColdSnap alongside with Fire and Lightning traps. How much CritChance/Multi should one aim for? @Varanice: Sry, was asleep and missed it. Would have liked to join you. : / Hmm, unless my count is wrong. Only way you can have both if you have a 6socket chest that is not properly linked, and maybe even drop a curse (or lightning warp), which may be fine if you only run in party, which the spec is suppose to do anyway.
And just stack as much critt chance + multi as you can. Think I had roughly 24,3% critt in town, which could go quite a bit higher if I found critt on shield + better rolled weapon, amulet, and rings with diamond base. However, finding good diamond rings are rare, since almost everyone who yolo alchs rings go for resist base, not to mention you use maligaros + sunblast, so overcapping vs ele weakness maps without 24 allres shield on a 10% allres build without purity is already a challenge assuming you're on a fresh economy ladder. Also had a diamond flask with charge recovery + a conduit wander in party occasionally. Critt multi was roughly 620ish% without critt weakness curse. And that was without critt multi on shield, so could be a bit higher there as well.
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On February 19 2014 17:58 beef42 wrote: Okay it's advice seeking time. I'm an explosive arrow with quill rain guy. I am poor as fuck. While the EA is great at farming large amounts of mobs, it's quite shit singletarget and bosses take me forever. What do you guys think is the best way to get some nice single damage? I've been experimenting with an elemental bow and burning arrow on switch, but it doesn't seem to be very good. that being said, my gear is shit so it might pass as I farm more.
Any other way?
ps: don't have time to post tree right now, but it's acrobatics, ondar's and then life, proj dmg and fire dmg. I'm softcore. should I just use fireball + 3 links instead? I am much too poor for 5l this far.
I'm also only level 53, going slowly through merc, farming a lot.
I think the standard operating procedure for single target until you get a 5L/6L is to have one explosive arrow specced for multiple targets and another designed for single target with conc effect, fire pen, and ignite chance/burning damage. That's what I would do anyway. It also can't hurt to curse, especially when it's just rares and not act bosses.
Your gear won't increase your EA damage except for any +% fire damage you get on jewelry and amulets or +gem level bows, so that's not a big help.
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So um...
How about that Onyx Ammy chris linked with Lightning Damage Leeched as Life as it's implicit instead of stats eh?
I want a new tree to theorycraft GGG pls
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On February 20 2014 01:53 Sn0_Man wrote: So um...
How about that Onyx Ammy chris linked with Lightning Damage Leeched as Life as it's implicit instead of stats eh?
I want a new tree to theorycraft GGG pls
It is only 1% though. I'm not sure that is even worth using.
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