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On December 03 2013 02:55 Sn0_Man wrote:Current build (exactly as is, mildly suboptimal) 104 pointsBuild I will respec to this level (minus IR, Plus life and WED and +2max all). I may need a 30 dex node or 2 here. 104 pointsI am respeccing out of IR once I can get a 5L lightning coil to fix my physical mitigation issues. Can B/O one of many for 3ex but I'm shopping around for cheaper. I've been postponing this respec for a lot of levels because I need a weapon that isn't 212 dex required (lol) as well as the chest, new gloves, and probably a bit more lightning res (currently overcap on all even under ele weakness). I finally have the currency to make it all happen together. Will be at 85 all so lightning coil makes a lot of sense. After grabbing the last life node that I will be touching, and probably a 30 dex node or 2 (depends how my gear works out since I have some dex on gear i'd like to replace), I'm kinda stumped. Domination, and I really don't intend on grinding for like 95 so I can't "reach" for anything. EDIT: I'm quite certain I will need 2 or even 3 dex nodes since Haste is 153 dex so even though I want a 120 dex sword I still need to make haste work. PS this is a pure aura (8 of them) build with alpha/prism and i'm using a mega-fast weapon to abuse anger/wrath. got over 5000 ST dps so its not amazing but its OK. Static blows helps that. no WED on rings atm so I'm hoping to hit 7.5K once i get wed rings, wed from tree, and a slightly better weap. Also when my WED gem dings 20.
I was wondering how in the world could you pump increase affect of buff/aura to ~120% to get 84 res lol, apparently take all the aura/buff node in the tree seems to do the trick xD. So main attack is ST ? And the build is also fine lvling ? It seems to lack damage at mid 40-50 but I well could be wrong. Also you need Alpha howl & Aegis Aurora ? Or Alpha Howl is alrdy sufficient ?
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Its not aegis aurora its Prism Guardian >_> (about half the price)
The build is fine levelling although I recommend being 2h spec throw until you get prism guardian since its easier to do damage that way. Once you go 1h you need a VERY fast weapon to scale your auras with, and a 5L chest, etc. Reserving all your mana forces you to run your main attack on Blood Magic, and once you go pure ele (aka 1H) you need a lifeleech gem which means you need (Throw/Leech/BloodMagic/WeaponEle/LMP) as kinda a minimum.
It works with just alpha howl but its not truly an endgame build without prism guardian since you simply don't get enough from all the aura nodes otherwise.
Just be aware that the build requires infinite fine-tuning to get yourself at the exact right amount of mana reserved, with the auras in the exact right items (+2 from hat = dmg auras, +1 from shield = auras that want to be at 21, etc). Also you will be gem-slot starved so you end up using spectral throw for single target a lot of the time (considering you need a curse, a mobility skill, and everything has to be on blood magic).
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The only hard part of leveling with these builds is cruel A3x. But ST with a decent weapon is safe and easy enough to solo everything. I switched LMP for blind for act bosses, and although it might take several minutes, it's still very easy.
Basically, Sn0, you get the extra aura nodes to run wrath/anger instead of grabbing offensive nodes, and rely on ~+100% effect of every aura to survive?
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Something like that. Haste/Wrath/Anger all at 2X effect and +1 or 2 levels is a LOT of dps, and being able to cheaply run purity or purities is big upside. I run hatred on occasion when the group needs it but my weapon is like 80 phys dps so hatred doesn't do much. I go from ~1200 dps in town to >6000 dps with Haste/Anger/Wrath. Those numbers are tooltip, Spectral throw always hits at least twice.
Its very much like old ele cleave builds, but ranged and not reliant on AoE nodes. The change to auras allows them to be incredibly high damage, and I have decent group utility.
Life is an issue, which is part of why I'm respeccing out of IR (in order to get the points for 3 more life nodes). 85 all resists is a HUGE help though, especially against ele reflect. Realistically I'm never getting above 4500 life unreserved though unless I change chests to a 100+ life one (and even then probably still not). Currently at 4700 life of which 700 is reserved (1 60 aura, 1 40 aura).
Physical mitigation is a problem i'm still not certain how I'm handling. I'm trying lightning coil which is definitely nice, but giving up Grace + IR is going to punch my armor total in the face (considering my hat is 700 evasion, chest is 600 evasion). If I don't give up IR then I can't get a ton of different juicy things. I'm going to try a CWDT setup to bolster my phys mitigation, not sure how that is gonna work. Immortal Call is a hilarious non-combo with Lightning coil although 90+% phys mitigation is close enough to 100 that I don't actually care. Being more careful to granite might help (plus swapping in determination will give me 102% more armor lol). Molten shell simply isn't that much armor at reasonable levels and enduring cry isn't a spell I like casting as a "backline" character (ranged support etc).
The build scales retardedly well with Weapon Ele dmg tho. I get over 20 dps per % so the 40% around Catalze is nearing 1K DPS that I'll pick up.
Tl;DR: Survival is still a bit sketchy when we are talking physical damage (hence me having IR atm). You cannot get melee-levels of HP with this build, it simply doesn't allow it. As a ranged build, I believe it would be HC-viable even without IR if you were extremely disciplined about granite useage and prioritized high armor/life on gear. Damage is solo-viable but you need somebody in front of you for high level (74+) content. Your group contribution is obviously insane. There is a reasonable possibility of me picking up a set of MF culling gear for use in parties since I could wear 2x andvarius and be overcapped unless ele weakness.
I dunno, I keep writing essays on this and it never really covers everything I want to say. The build is really complex but I feel like it has a ton of potential even solo, and in groups it is clearly insane.
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On December 05 2013 03:59 Sn0_Man wrote: Something like that. Haste/Wrath/Anger all at 2X effect and +1 or 2 levels is a LOT of dps, and being able to cheaply run purity or purities is big upside. I run hatred on occasion when the group needs it but my weapon is like 80 phys dps so hatred doesn't do much. I go from ~1200 dps in town to >6000 dps with Haste/Anger/Wrath. Those numbers are tooltip, Spectral throw always hits at least twice.
Its very much like old ele cleave builds, but ranged and not reliant on AoE nodes. The change to auras allows them to be incredibly high damage, and I have decent group utility.
Life is an issue, which is part of why I'm respeccing out of IR (in order to get the points for 3 more life nodes). 85 all resists is a HUGE help though, especially against ele reflect. Realistically I'm never getting above 4500 life unreserved though unless I change chests to a 100+ life one (and even then probably still not). Currently at 4700 life of which 700 is reserved (1 60 aura, 1 40 aura).
Physical mitigation is a problem i'm still not certain how I'm handling. I'm trying lightning coil which is definitely nice, but giving up Grace + IR is going to punch my armor total in the face (considering my hat is 700 evasion, chest is 600 evasion). If I don't give up IR then I can't get a ton of different juicy things. I'm going to try a CWDT setup to bolster my phys mitigation, not sure how that is gonna work. Immortal Call is a hilarious non-combo with Lightning coil although 90+% phys mitigation is close enough to 100 that I don't actually care. Being more careful to granite might help (plus swapping in determination will give me 102% more armor lol). Molten shell simply isn't that much armor at reasonable levels and enduring cry isn't a spell I like casting as a "backline" character (ranged support etc).
The build scales retardedly well with Weapon Ele dmg tho. I get over 20 dps per % so the 40% around Catalze is nearing 1K DPS that I'll pick up.
Tl;DR: Survival is still a bit sketchy when we are talking physical damage (hence me having IR atm). You cannot get melee-levels of HP with this build, it simply doesn't allow it. As a ranged build, I believe it would be HC-viable even without IR if you were extremely disciplined about granite useage and prioritized high armor/life on gear. Damage is solo-viable but you need somebody in front of you for high level (74+) content. Your group contribution is obviously insane. There is a reasonable possibility of me picking up a set of MF culling gear for use in parties since I could wear 2x andvarius and be overcapped unless ele weakness.
I dunno, I keep writing essays on this and it never really covers everything I want to say. The build is really complex but I feel like it has a ton of potential even solo, and in groups it is clearly insane.
Vouch that Sno's auras turn a 90lb weakling into a He-Man.
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Im doing a Shockwave Totem build, im wondering if Increased Totem Range increase the Range of the actual spell?
On the Wikia it says this about Totem Range:
"Totem range Totems have a range which determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect, and will not be altered by AoE modifiers. There is a single passive skill in the centre area of the tree that can increase totem range by 15%."
For me it sounds just at wich range the (Ice Spear) Totem starts shooting at something. What about AoE skills though?
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I'd assume that if you increased the AoE of shockwave totem eventually it would be larger than the targetting range, at which point you would need that passive in order to fully utilize the AoE, since there could be enemies outside the totem's targetting area, but inside the totem's area of effect.
However, that passive would almost certainly not change the size of the shockwave spell the totem is casting. That relies upon "increased radius of Area Abilities" stuff (like carcass jack, and some passives).
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On December 05 2013 06:24 Sn0_Man wrote: I'd assume that if you increased the AoE of shockwave totem eventually it would be larger than the targetting range, at which point you would need that passive in order to fully utilize the AoE, since there could be enemies outside the totem's targetting area, but inside the totem's area of effect.
However, that passive would almost certainly not change the size of the shockwave spell the totem is casting. That relies upon "increased radius of Area Abilities" stuff (like carcass jack, and some passives).
That makes the most sense I guess. I used Shockwave Totem with Wideswing at low levels, didnt have a targetting problem so for me the passive is probably not worth taking, especially since I use Concentrated effect.
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Build sounds fascinating actually.
With Conc Effect theres no way you need that passive I don't think.
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Im thinking about doing some kind of build with Storm Call.
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Storm Call seems questionable since vs Ele reflect your casts all hit simultaneously for maximum RIPage.
If the damage is there the build might be okay though, I can't really say. I've never seen it used outside the video lol.
Edit: Need to know how storm call crits roll. If every cast rolls separately it might be fine but if the crit is rolled as a group the build will never be able to do ele reflect maps at a reasonable speed I don't think (especially since qualilty is crit LOL). Yeah having no quality bonus is unfortunate.
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Anybody know the exchange rate for trans, alt, sco, alc, fuse and jew orbs per chaos?
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Found myself a lionseye, meginord and some deerstalker boots today.
I'm loving my new magic find items/build!
Still kind of squishy though and keep dying on 72+ map bosses, the curse of being a summoner
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On December 05 2013 07:54 Dogfoodboy16 wrote: Anybody know the exchange rate for trans, alt, sco, alc, fuse and jew orbs per chaos? Varies from league to league afaik but for Domination:
Trans 40:1 Alt 20:1 Scour 2:1 Alch 2.5:1 Fuse 2.5:1 Jewellers 10:1
where the 1s are chaos. Note that nobody is obligated to trade to you at these rates just because they are standard. Just understand that this is about what is fair so don't stray too far from these ratios or else you are getting ripped off.
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What is the point range on races and how is it broken down? Are your points based on % of max level achieved or something or just ranking in that race?
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On December 05 2013 10:54 Dubzex wrote: What is the point range on races and how is it broken down? Are your points based on % of max level achieved or something or just ranking in that race?
All the points you get are listed on the race's event page. It varies from race to race.
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is Lvl 1 Cast when Damage Taken worth using?
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So I found a slower projectile speed gem yesterday, what sort of combination is it good for?
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On December 05 2013 16:15 udgnim wrote: is Lvl 1 Cast when Damage Taken worth using? Yes. Pesronally I use it with Enduring Cry/Immortal Call/Increased duration to avoid being burst down by physical damage (apart from 1-shots).
On December 05 2013 16:31 zergnewb wrote: So I found a slower projectile speed gem yesterday, what sort of combination is it good for? Absolutely nothing. No skills synergize with it.
PS I got 1-shot yesterday by a detonate dead totem deciding that 30 seconds after the boss died was a good time to blow up anybody standing on his loot (dark forest map). Domination, but still really obnoxious lol. I think I might have tanked it if it wasn't a -max map.
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My Quill Rain CoC EK Nemesis Char is still alive and lvl 70, but tbh it doesn't really feel like a solid (hardcore) build yet. Lightning Thorns are really really bad, I almost ripped. It might get better with Thief's Torment though (especially mana wise, need to drink pots atm), but that thing seems to cost 2 exalteds so I'm not able to get it yet as it's my first Nemesis char and I only have 1 Exalted so far.
Physical reflect still seems to be OK though, I have 74% physical dmg reduction with granite and 3,2k Life so it doesn't really hurt that much. The damage ranges from insane to poor. Versus large packs it is insane, vs small packs it's good and vs single target it's really poor. Though sometimes you have such shitty luck that even vs large packs CoC just won't proc for 2 seconds.
My unspecialized ST clear speed was almost as good though, so I don't feel it's that good yet. My 2 EKs (5L with Split Arrow, CoC, Chain, EK, EK) are only lvl 16 right now, but they're not really the problem, it's more that the single rares sometimes are annoying now and that CoC doesn't always proc fast enough (only 18,2% crit but +7% from Crit weakness) to be better than just using ST.
But it's definitely fun to see 20 EKs proc at once, haha.
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