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Path of Exile - Page 607

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Tennet
Profile Joined January 2010
United States1458 Posts
December 06 2013 01:55 GMT
#12121
On December 06 2013 10:13 Nocticate wrote:
These are the gems & currency I've reep'd into SC lately:
+ Show Spoiler +
[image loading]

That's not counting the ones still on my trapper whose name I like too much to delete.
There are also several uniques on the second page.

Just delete and remake him right away so you have the name back on nem..
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Nocticate
Profile Joined May 2013
Vatican City State2902 Posts
December 06 2013 02:05 GMT
#12122
On December 06 2013 10:55 Tennet wrote:
Show nested quote +
On December 06 2013 10:13 Nocticate wrote:
These are the gems & currency I've reep'd into SC lately:
+ Show Spoiler +
[image loading]

That's not counting the ones still on my trapper whose name I like too much to delete.
There are also several uniques on the second page.

Just delete and remake him right away so you have the name back on nem..

I don't even care enough.
Chairman Mao tells us imperialist Dota is a paper tiger
Tennet
Profile Joined January 2010
United States1458 Posts
December 06 2013 05:58 GMT
#12123
On December 06 2013 05:28 Sn0_Man wrote:
Chance to ignite is still good, since it lets you scale burn if you don't crit. The highest burn is the one that applies so it cannot hurt only help.

Ele weakness over flam is fine though.

Qfireball is like 30% chance to ignite, and then qual IBD is another 10 (although 20qual each is rather a lot) so with prolif and crit chance its fairly safe to say you will ignite more or less every hit.

Conc effect would also be very strong I think? Or would that lower the prolif radius? Dunno...

I spent some time thinking about this and I like no crit much better. Just relying on chance to ignite which will come from gems seems way more reliable and safer than crits.

I might as well double curse ele weakness and flammability since it will make a huge difference.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
udgnim
Profile Blog Joined April 2009
United States8024 Posts
December 06 2013 06:31 GMT
#12124
how much does Culling Strike cost on Nemesis?
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Butcherski
Profile Joined April 2010
Poland446 Posts
Last Edited: 2013-12-06 15:05:54
December 06 2013 10:08 GMT
#12125
On December 06 2013 10:32 esk wrote:
Just died on my ranger with 5l really well rolled Lioneye's. No idea what is causing the problem but I keep getting mini-d/cs or packet loss IDK maybe someone can give me some insight into what happens.

http://www.twitch.tv/eskprodigy/c/3347990

Little clip that I recorded of the issue you can see my connection either drops or ping goes to 2k+ and I get a temp. packet loss? or disconnect I don't know what to call it. Streamed it to about 10 people and they all saw it so I wasn't lagging outside of just POE.



If i see it correctly its just the game freezing for 1-2 seconds right ? How often does it happen ? I had a similiart problem, used to only happen in online games ( d3/poe/csgo etc, ). After much googling nothing helped and i had to simply format my drives and install everything fresh. RIP
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
December 06 2013 11:57 GMT
#12126
What skills do people use in trapper chars? What passives are generally considered key for them? I dropped the unique boots for trappers and am thinking about doing one. It's nemesis
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Dubzex
Profile Joined October 2010
United States6994 Posts
December 06 2013 12:09 GMT
#12127
On December 06 2013 20:57 Qbek wrote:
What skills do people use in trapper chars? What passives are generally considered key for them? I dropped the unique boots for trappers and am thinking about doing one. It's nemesis

I think it is important for trap based characters to use trap skill gems.

Hope this helps~
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
EchelonTee
Profile Joined February 2011
United States5262 Posts
December 06 2013 13:12 GMT
#12128
On December 06 2013 15:31 udgnim wrote:
how much does Culling Strike cost on Nemesis?

http://poe.xyz.is/

if you don't know about this site, you can search for items, including looking for b/o's

searching for culling strike, and setting "buyout only" to "on", shows many culling strikes for 1alch or 1chaos.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Tennet
Profile Joined January 2010
United States1458 Posts
December 06 2013 13:52 GMT
#12129
I just had an idea, what if (if I still went with crit) I went AoF and used ice spear and cold to fire to have the higher crit chance on the skill + gems to boost fire damage/ignite/prolif. It might not be worth the extra required gem (c2f) but seems like a possibly effective idea for crit ignite.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
December 06 2013 14:02 GMT
#12130
On December 06 2013 10:32 esk wrote:
Just died on my ranger with 5l really well rolled Lioneye's. No idea what is causing the problem but I keep getting mini-d/cs or packet loss IDK maybe someone can give me some insight into what happens.

http://www.twitch.tv/eskprodigy/c/3347990

Little clip that I recorded of the issue you can see my connection either drops or ping goes to 2k+ and I get a temp. packet loss? or disconnect I don't know what to call it. Streamed it to about 10 people and they all saw it so I wasn't lagging outside of just POE.

yea happened to me too.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Artok
Profile Joined May 2011
Netherlands2219 Posts
December 06 2013 14:24 GMT
#12131
what do people use as shadow in descent champs? tired of being 2nd witch
Chun-li since ST
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 06 2013 15:10 GMT
#12132
On December 06 2013 22:52 Tennet wrote:
I just had an idea, what if (if I still went with crit) I went AoF and used ice spear and cold to fire to have the higher crit chance on the skill + gems to boost fire damage/ignite/prolif. It might not be worth the extra required gem (c2f) but seems like a possibly effective idea for crit ignite.

Ice spear is only single target so you only get 1 roll to ignite them (sure its a 49% chance inherent to crit but still). Fireball explodes and I believe the ignite roll rolls for every target so if you hit 3 of them you have 3 60% chances to ignite which proliferate (assuming flammability, quality IBD/Fireball, etc).
On the other hand, Ice Spear lets you scale the shit outta multiplier without bothering too much about crit chance (while keeping a 0% chance of critting a huge reflect pack into RIP).

Keep in mind that you may be able to skip AoF if you wanted with ice spear since 25% effectiveness spear is unlikely to freeze them long enough for them to die from the burn which would allow the proliferation to occur from their corpse. Of course, you lose a lot of damage but depending on your build you don't HAVE to get AoF. It would just be nice lol. C2F's qual bonus isn't huge but it does double dip so its a nice boost to ur dmg even if it costs a link. Plus you could drop conc effect.

Non-crit fireball seems more reliable atm although I can't vouch for your damage late. I also haven't really played much like this so I'm coming from a fairly pure theory perspective here.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2013-12-06 15:36:26
December 06 2013 15:16 GMT
#12133
It does sound interesting though, I think in open beta there was a dual curse crit fireball build in the witch forums. This was the build, it's highly out of date now though.

Still haven't made up my mind what char to try next, yesterday I just played my 86 mara in domination a bit, but trying new stuff is more fun to me right now and I think i'll go Nemesis again. It's quite thrilling.

I kind of wish decent ES gear would be easier to find, right now playing an ES char is ten times more expensive than playing a Life based char.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2013-12-06 16:10:21
December 06 2013 16:08 GMT
#12134
Can someone answer me a few question about crit please.

Ok so let's say my weapon has a crit chance of 6.25%,I'm using infernal blow which says it has a crit chance of 7%.
When I open my character menu and click on infernal blow,it says that my crit chance is 6.3%,ie the main hand crit chance,both under infernal blow and default attack,but it says nothing for ib crit chance,I can only see the base crit chance when i hover over the gem.
Why is that?How can I see the crit chance for infernal blow?

Also,if I take a node that says "Increase critical strike chance with one handed melee weapons" I get the crit also on infernal blow just as long as I am using a one hander right?
Cackle™
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 06 2013 16:28 GMT
#12135
I *think* the crit chance on infernal blow is referring to the explosion (as in, the chance of the explosion to crit) not the chance of the attack to crit (which is consistent with the numbers that you are seeing).

I can't guarantee that though.

In which case yes getting 1h crit nodes will increase your crit chance when using infernal blow, but it won't increase the chance of the corpse explode effect to crit (not that you care).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
mucker
Profile Blog Joined May 2009
United States1120 Posts
December 06 2013 16:35 GMT
#12136
On December 07 2013 01:08 TheKefka wrote:
Can someone answer me a few question about crit please.

Ok so let's say my weapon has a crit chance of 6.25%,I'm using infernal blow which says it has a crit chance of 7%.
When I open my character menu and click on infernal blow,it says that my crit chance is 6.3%,ie the main hand crit chance,both under infernal blow and default attack,but it says nothing for ib crit chance,I can only see the base crit chance when i hover over the gem.
Why is that?How can I see the crit chance for infernal blow?

Also,if I take a node that says "Increase critical strike chance with one handed melee weapons" I get the crit also on infernal blow just as long as I am using a one hander right?


Hmm that is frustrating. I wish the char screen was more detailed. I've been having to make a lot of assumptions as I experiment with my viper strike char.

Since melee skills use the weapon crit my guess would be that the explosion crit from infernal blow gets treated like a spell on the basis that it is listed on the gem the way it is on other spells. I would assume that the explosion crit does not benefit from a melee node.
It's supposed to be automatic but actually you have to press this button.
Tennet
Profile Joined January 2010
United States1458 Posts
December 06 2013 16:46 GMT
#12137
On December 07 2013 00:10 Sn0_Man wrote:
Show nested quote +
On December 06 2013 22:52 Tennet wrote:
+ Show Spoiler +
I just had an idea, what if (if I still went with crit) I went AoF and used ice spear and cold to fire to have the higher crit chance on the skill + gems to boost fire damage/ignite/prolif. It might not be worth the extra required gem (c2f) but seems like a possibly effective idea for crit ignite.

Ice spear is only single target so you only get 1 roll to ignite them (sure its a 49% chance inherent to crit but still). Fireball explodes and I believe the ignite roll rolls for every target so if you hit 3 of them you have 3 60% chances to ignite which proliferate (assuming flammability, quality IBD/Fireball, etc).
On the other hand, Ice Spear lets you scale the shit outta multiplier without bothering too much about crit chance (while keeping a 0% chance of critting a huge reflect pack into RIP).

Keep in mind that you may be able to skip AoF if you wanted with ice spear since 25% effectiveness spear is unlikely to freeze them long enough for them to die from the burn which would allow the proliferation to occur from their corpse. Of course, you lose a lot of damage but depending on your build you don't HAVE to get AoF. It would just be nice lol. C2F's qual bonus isn't huge but it does double dip so its a nice boost to ur dmg even if it costs a link. Plus you could drop conc effect.

Non-crit fireball seems more reliable atm although I can't vouch for your damage late. I also haven't really played much like this so I'm coming from a fairly pure theory perspective here.


I do believe you are right about the ignite roll per hit.

The idea of converting all the cold to fire was so that it would all get scaled. I do agree that you open up too much risk (still depends on passive tree) and add more than what's practical. It is a fun idea but less practical than what I'm already doing.

Stacking qual gems that give ignite chance and fire/burn damage plus double or even triple cursing with flam and Q ele weakness plus either temp chains for 50% slower effect expiration or 40% increased DoT damage from vulnerablility. What I've been experiencing lately is if I don't lower the mob's resistances my fireball feels horrible. Fire Trap with conc effect is helpful until I get fireball up to par. Ele resist hurts me a lot but thankfully I can double curse and make a significant difference in the damage I do.

On December 07 2013 00:16 HolydaKing wrote:
+ Show Spoiler +
It does sound interesting though, I think in open beta there was a dual curse crit fireball build in the witch forums. This was the build, it's highly out of date now though.

Still haven't made up my mind what char to try next, yesterday I just played my 86 mara in domination a bit, but trying new stuff is more fun to me right now and I think i'll go Nemesis again. It's quite thrilling.

I kind of wish decent ES gear would be easier to find, right now playing an ES char is ten times more expensive than playing a Life based char.


I have looked at that build but my inspiration for this came from a burning prolif crit wand build. I figured why not do it with fireball and that's what I've been doing. Except now I'm changing my mind from crit to stacking c2i since it feels safer and more reliable for Nemesis.

On December 07 2013 01:08 TheKefka wrote:
+ Show Spoiler +
Can someone answer me a few question about crit please.

Ok so let's say my weapon has a crit chance of 6.25%,I'm using infernal blow which says it has a crit chance of 7%.
When I open my character menu and click on infernal blow,it says that my crit chance is 6.3%,ie the main hand crit chance,both under infernal blow and default attack,but it says nothing for ib crit chance,I can only see the base crit chance when i hover over the gem.
Why is that?How can I see the crit chance for infernal blow?

Also,if I take a node that says "Increase critical strike chance with one handed melee weapons" I get the crit also on infernal blow just as long as I am using a one hander right?

With IB, the weapon crit chance applies to the initial hit of IB. The skill's crit chance applies to the explosion that occurs. That is why you'll sometimes have a big hit and an explosion will happen but mobs caught in the AoE won't burn. And of course the opposite can occur where the explosion crits.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 06 2013 16:55 GMT
#12138
The new hexproof map mod is a bitch and I'm only running non-qual ele weakness LOL. I can only imagine for dual/tri curse setups.

I find (amusingly enough) that the higher the quantity on a map mod, the more often I run it. Which means that I run bullshit like -max and hexproof all the time whereas garbage like "more rare" that is easy gets run much less often. I guess it makes sense (did my first >130 quant map the other day) but still its kinda dumb how I run the obnoxious mods way more often than the reasonable ones.

PS dumping 10 chaos on a palace to get a top roll of 83 quant after quality is really really frustrating. I'd never done maps before release lol.

PPS GGG increased map drop rates but not chisel drop rates Getting the chisels to keep chiseling even only 74+ maps is hard.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
December 06 2013 17:24 GMT
#12139
Ok thanks for answering my questions,really helped.
Cackle™
HolydaKing
Profile Joined February 2010
21254 Posts
December 06 2013 17:47 GMT
#12140
GGG increased map drop rates? News to me, it's still RNG like always. The maps are bigger, but personally I find much less maps lately. It's just RNG, though. I once went from 72 to 68 by losing like 20 maps and moving down and not up. Yesterday I played a 74 map and nothing. Only way to fight the RNG is to have a lot of maps to secure falling down far, which is quite the hit to motivation.
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