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On November 13 2013 23:10 Blitzkrieg0 wrote:Show nested quote +On November 13 2013 14:24 Monsen wrote:On November 13 2013 13:51 Tyrran wrote:On November 13 2013 11:51 SlixSC wrote: I have to agree with Echelon here, I've tried many different builds in the past and the builds where I feel safest are high armor builds. It makes a huge difference. Sure you could argue that mitigating 10% (let's just work with that arbitrary number for the sake of argument) doesn't make a huge difference, but when taking 20 hits by a huge pack in quick succession we are talking about a 200% damage mitigation here.
[mathPolice] I'm not gonna say that 10% isnt huge, but since we are in the Math of Exile guild, i feel obligated to point out that mitigating 10 % of 20 hits in succession is still 10% mitigation and nowhere here 200% =p I still agree that it is a lot tho  [/mathPolice] Thanks for this. I'm no math crack but that calculation made my brain hurt. I wonder how people neglecting armor survive in hardcore leagues- I mean there's only so many times/situations where you can be lucky when getting hit by big physical damage (vaal rocks, extra phys rares etc.), and it's pretty optimistic to assume you'll always have a granite pre popped. Stacking armor doesn't actually increase your survivability by that much so neglecting armor is equivilent to stacking armor, at least on large hits. Mitigating the smaller hits is important as well, but you can neglect armor and still out regen them easily. Also knowing when to pop flasks just takes practice. If you use warlord's mark it isn't that optimistic to have 100% flask uptime due to the increased flask charge gain. At the very least it is very managable to have 100% uptime while you're killing rares or blue packs. The flask gain is 100% at all levels so you can put it in your nerfed cwdt and still get that benefit. Show nested quote +On November 13 2013 18:46 SlixSC wrote:On November 13 2013 13:51 Tyrran wrote:On November 13 2013 11:51 SlixSC wrote: I have to agree with Echelon here, I've tried many different builds in the past and the builds where I feel safest are high armor builds. It makes a huge difference. Sure you could argue that mitigating 10% (let's just work with that arbitrary number for the sake of argument) doesn't make a huge difference, but when taking 20 hits by a huge pack in quick succession we are talking about a 200% damage mitigation here.
[mathPolice] I'm not gonna say that 10% isnt huge, but since we are in the Math of Exile guild, i feel obligated to point out that mitigating 10 % of 20 hits in succession is still 10% mitigation and nowhere here 200% =p I still agree that it is a lot tho  [/mathPolice] Right, I should have been more precise in my wording, I meant to say 10% of your life total. If you mitigate 10% damage to your total life 20 times you end up having mitigated 200% damage to your life (in other words you would have died instead.. twice). That isn't a good way to think about it at all unless you're assuming that you're taking all twenty hits at the same instant. You're going to have a ton of life regen and life leech to fill back up before you're dead.
edit:Nvm. that wasn't actually you I was having that debate with recently. I guess I don't really care enough either way to really get into a lengthy discussion about this topic.
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On November 14 2013 02:43 incinerate_ wrote:Show nested quote +On November 13 2013 17:46 Ota Solgryn wrote:Ok, after trying to go straigth for ES/CI I must say the one thing that makes it extremely hard is how relatively late you can get Ghost Reaver which realistically is necessary to do this, unless you want to wait 5 seconds everytime your ES gets low and you only have your crappy 200 life or so left (which happens pretty muchevery fight). However, it was refreshing not having to look for life on EVERY item you find during the leveling of the character. Is there a unique that gives Ghost Reaver at a low level? I guess a start like this might help, but don't know if dmg would be fucked? http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVytUrn3SIvRsCw2NHNx_xsHF7BiP-tvnRwZfasNtaxdtGTvh4venK4t6Also, getting stunned constantly is of course a problem, but can be played around by "micro". <snip> The only unique that grants you Ghost Reaver is a lvl64 claw according to the PoE wiki. A lot of people that go for CI use Eye of Chayula to avoid being stunned. Also I think it's quite common to level as a life build and transition into CI/Energy shield once you have enough ES from gear (you get 18 or so respecc points so you can pick up quite a few life nodes). This.
I played a summoner witch in the CB, when act3 was still a long time away. I was going directly to CI and this is almost suicide (HC ofc). Just use mass life nodes and a BM gem if necessary to lvl, CI starts shining like 1+ months in a new league, when good ES pieces come online.
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On November 14 2013 02:45 SlixSC wrote:Show nested quote +On November 13 2013 23:10 Blitzkrieg0 wrote:On November 13 2013 14:24 Monsen wrote:On November 13 2013 13:51 Tyrran wrote:On November 13 2013 11:51 SlixSC wrote: I have to agree with Echelon here, I've tried many different builds in the past and the builds where I feel safest are high armor builds. It makes a huge difference. Sure you could argue that mitigating 10% (let's just work with that arbitrary number for the sake of argument) doesn't make a huge difference, but when taking 20 hits by a huge pack in quick succession we are talking about a 200% damage mitigation here.
[mathPolice] I'm not gonna say that 10% isnt huge, but since we are in the Math of Exile guild, i feel obligated to point out that mitigating 10 % of 20 hits in succession is still 10% mitigation and nowhere here 200% =p I still agree that it is a lot tho  [/mathPolice] Thanks for this. I'm no math crack but that calculation made my brain hurt. I wonder how people neglecting armor survive in hardcore leagues- I mean there's only so many times/situations where you can be lucky when getting hit by big physical damage (vaal rocks, extra phys rares etc.), and it's pretty optimistic to assume you'll always have a granite pre popped. Stacking armor doesn't actually increase your survivability by that much so neglecting armor is equivilent to stacking armor, at least on large hits. Mitigating the smaller hits is important as well, but you can neglect armor and still out regen them easily. Also knowing when to pop flasks just takes practice. If you use warlord's mark it isn't that optimistic to have 100% flask uptime due to the increased flask charge gain. At the very least it is very managable to have 100% uptime while you're killing rares or blue packs. The flask gain is 100% at all levels so you can put it in your nerfed cwdt and still get that benefit. On November 13 2013 18:46 SlixSC wrote:On November 13 2013 13:51 Tyrran wrote:On November 13 2013 11:51 SlixSC wrote: I have to agree with Echelon here, I've tried many different builds in the past and the builds where I feel safest are high armor builds. It makes a huge difference. Sure you could argue that mitigating 10% (let's just work with that arbitrary number for the sake of argument) doesn't make a huge difference, but when taking 20 hits by a huge pack in quick succession we are talking about a 200% damage mitigation here.
[mathPolice] I'm not gonna say that 10% isnt huge, but since we are in the Math of Exile guild, i feel obligated to point out that mitigating 10 % of 20 hits in succession is still 10% mitigation and nowhere here 200% =p I still agree that it is a lot tho  [/mathPolice] Right, I should have been more precise in my wording, I meant to say 10% of your life total. If you mitigate 10% damage to your total life 20 times you end up having mitigated 200% damage to your life (in other words you would have died instead.. twice). That isn't a good way to think about it at all unless you're assuming that you're taking all twenty hits at the same instant. You're going to have a ton of life regen and life leech to fill back up before you're dead. Sorry you won't draw me into another lengthy discussion like you did a few a days ago. You would never admit to being wrong anyway and I don't really enjoy banging my head against a wall. Considering this applies to you as well thats one of the most disgusting attitude's ive seen in a while. If you want to disagree without entering a drawn-out argument post "I disagree but I don't want to argue" rather than thinly veiled insults. Especially when (to be honest) they apply to you far more than anybody else.
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On November 14 2013 02:48 Sn0_Man wrote:Show nested quote +On November 14 2013 02:45 SlixSC wrote:On November 13 2013 23:10 Blitzkrieg0 wrote:On November 13 2013 14:24 Monsen wrote:On November 13 2013 13:51 Tyrran wrote:On November 13 2013 11:51 SlixSC wrote: I have to agree with Echelon here, I've tried many different builds in the past and the builds where I feel safest are high armor builds. It makes a huge difference. Sure you could argue that mitigating 10% (let's just work with that arbitrary number for the sake of argument) doesn't make a huge difference, but when taking 20 hits by a huge pack in quick succession we are talking about a 200% damage mitigation here.
[mathPolice] I'm not gonna say that 10% isnt huge, but since we are in the Math of Exile guild, i feel obligated to point out that mitigating 10 % of 20 hits in succession is still 10% mitigation and nowhere here 200% =p I still agree that it is a lot tho  [/mathPolice] Thanks for this. I'm no math crack but that calculation made my brain hurt. I wonder how people neglecting armor survive in hardcore leagues- I mean there's only so many times/situations where you can be lucky when getting hit by big physical damage (vaal rocks, extra phys rares etc.), and it's pretty optimistic to assume you'll always have a granite pre popped. Stacking armor doesn't actually increase your survivability by that much so neglecting armor is equivilent to stacking armor, at least on large hits. Mitigating the smaller hits is important as well, but you can neglect armor and still out regen them easily. Also knowing when to pop flasks just takes practice. If you use warlord's mark it isn't that optimistic to have 100% flask uptime due to the increased flask charge gain. At the very least it is very managable to have 100% uptime while you're killing rares or blue packs. The flask gain is 100% at all levels so you can put it in your nerfed cwdt and still get that benefit. On November 13 2013 18:46 SlixSC wrote:On November 13 2013 13:51 Tyrran wrote:On November 13 2013 11:51 SlixSC wrote: I have to agree with Echelon here, I've tried many different builds in the past and the builds where I feel safest are high armor builds. It makes a huge difference. Sure you could argue that mitigating 10% (let's just work with that arbitrary number for the sake of argument) doesn't make a huge difference, but when taking 20 hits by a huge pack in quick succession we are talking about a 200% damage mitigation here.
[mathPolice] I'm not gonna say that 10% isnt huge, but since we are in the Math of Exile guild, i feel obligated to point out that mitigating 10 % of 20 hits in succession is still 10% mitigation and nowhere here 200% =p I still agree that it is a lot tho  [/mathPolice] Right, I should have been more precise in my wording, I meant to say 10% of your life total. If you mitigate 10% damage to your total life 20 times you end up having mitigated 200% damage to your life (in other words you would have died instead.. twice). That isn't a good way to think about it at all unless you're assuming that you're taking all twenty hits at the same instant. You're going to have a ton of life regen and life leech to fill back up before you're dead. Sorry you won't draw me into another lengthy discussion like you did a few a days ago. You would never admit to being wrong anyway and I don't really enjoy banging my head against a wall. Considering this applies to you as well thats one of the most disgusting attitude's ive seen in a while. If you want to disagree without entering a drawn-out argument post "I disagree but I don't want to argue" rather than thinly veiled insults. Especially when (to be honest) they apply to you far more than anybody else.
Well a I remember a few days ago I had a lengthy discussion on this forum about monster health in the sceptre of god and what do you know, their health actually got nerfed yesterday. Of course I have an attitude but that's generally because I know that I'm right. I mean if you want me to apologize for being right, sorry man I won't do that.
Don't get me wrong, I am fully aware that I am very assertive in how I present my arguments and opinion and that doesn't really make me a very likable character, but I honestly see no reason to sugarcoat what I'm saying. If I disagree with someone, I'll tell them just that. I don't call people names or cross any lines, but it's up to you if you want to actually address my arguments or just dislike me simply because I'm not the nicest person around here.
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I disagree but I don't want to argue.
Not hard.
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On November 14 2013 03:09 Sn0_Man wrote: I disagree but I don't want to argue.
Not hard.
Alright I'll try and be a little nicer in the future, just for you my friend.
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Cayman Islands24199 Posts
that mf flask looks pretty useful. i hope i can do well enough to get one.
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well they go for like 4+ exalts so
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If anyone is interested, I have a lot of gems. so you can pm me on here, and I'll give you my in-game name.
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Man those "powerful crit" mobs are the worst. Most of the time you'll be fine, but if you get unlucky, you can get slammed for tons of damage.
My poor witch =(.
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buying gems at a reasonable price is a pain.... I could say "WTB Heavy Strike" in trade and i'll get 5 responses saying "1 chaos"
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I sell non-desirable gems for an alch. Its worth nobodies time to sell for less really. Desirables (Blood magic, faster casting, etc) are obviously more or individually priced.
Theres a kinda middle tier as well though. Gems like LMP are quest rewards fairly early but they are still worth a chaos imo (though I'll usually sell at an alch if the person asks lol). Some curses as well. I often ask a chaos and sell at an alch if they counteroffer on gems like these.
If you want something for a price, say "$WTB Heavy strike 2 chromes" or w/e. Obviously heavy strike isn't worth that either but you get my gist.
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Yeah I say any gem that can be acquired from a normal quest reward isn't worth more than an alch. But I couldn't buy enduring cry for less than a chaos two days ago and haven't tried since.
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On November 14 2013 05:52 Gentso wrote: Yeah I say any gem that can be acquired from a normal quest reward isn't worth more than an alch. But I couldn't buy enduring cry for less than a chaos two days ago and haven't tried since.
I guess you're on Nemesis?
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Well, if its not worth a chaos because its a normal quest reward, then mule it.
If muling isn't worth the time then the gem is worth a chaos lol.
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Vatican City State2902 Posts
On November 14 2013 05:52 Gentso wrote: Yeah I say any gem that can be acquired from a normal quest reward isn't worth more than an alch. But I couldn't buy enduring cry for less than a chaos two days ago and haven't tried since. I'd say that it's easy enough in most leagues (nemesis and maybe hardcore might be exceptions) to make it through normal and most of cruel can be done quite quickly if you know the tricks to leveling characters correctly (it starts getting hard during act 3 to be efficient in my experience). Also, I found a Stone of Lahzwar yesterday while messing around in normal with my duelist. i'm okay with this.
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I'm actually on domination.
And it's not worth a chaos, I am making other characters and will in fact stash the enduring cry reward.
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Can anyone say for sure what happens when I have two different CwDT, both linked with Molten Shell? Will the one with higher level have a higher priority or will it get replaced by a lower level one? My idea was to have one at lvl 5 in my CwDT that's linked to my Enduring Cry and Curse, and have another one at a fairly high level with a high level CwDT which procs more rarely.
Though if the high level one gets overwrite then that makes zero sense. Just wondering cause I'd like to lose as few armor as possible due to the change and can use two of them. :D
EDIT: Also it's no wonder Enduring Cry is really expensive atm. Almost everyone had to use a new one. So there is high demand for people who didn't stash gems.
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On November 14 2013 06:34 Gentso wrote: I'm actually on domination.
And it's not worth a chaos, I am making other characters and will in fact stash the enduring cry reward.
I can give you one. Name is BigBadVoodoo.
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Only got into this game 3 days ago by coincedentally hearing of it again at blizzcon when they were talking about kripp and tried it out. Must say it's pretty damn good for this style of game. Not really my genre, i've played diablo games and skyrim but these games tend to bore quickly in my experience and while I probably won't play this too long either it has some great idea's. The design is pretty damn good, the building is interesting (though i was surely overwhelmed when opening the passive page the first time..), the economy is pretty genius with every currency item being useful somehow in creating good items (assuming it's not only about uniques) and i really like the skill system building it with gems etc. It's basically diablo 3 (or should i say 2) with almost every design point improved. So many small things are just genius perfections of the classic setup I think, evasion is no longer purely chance but entropy setup (no long unlucky strings resulting in death), elemental effects happen on critical, no cooldown spells like diable which enforce a 'go berserk then wait a minute' style of play, flasks filling on kills etc. Few quibles I have are minor. 8 skill is too limited I think, which I heard makes the Cast on Hit gems too good as they basically let you bypass that and have extra skills (or you frustatingly have to put up aura's and change your skill setup each time). I also dislike a bit how the mechanics like most games of this type ultimately force you to use so few skills, what usually drives me away from these games is that after a point your build so heavily enforces 1 or 2 skills that it just becomes spamming that or a small combo that the game becomes boring playwise and just a quest for upgrading gear. For example i only played one character and did a little checking beforehand because the tree quite overwhelmed me and decided to go with a cold based witch, deciding to go with life instead of 'ci' for now. It's almost all spamming freezing pulse now I got into merciless though because that is linked up to 3 gems and thus outclasses anything else I could do (exception aura's and curses). Anyway it's just the nature of these games I think, having to focus makes the builds interesting but also devalues playing it a bit which I like much more if you were using like 12 skills and actively had to switch more. I wished the gems didn't have to be leveled though, I think it;s a sort of tacky concept that kind of prohibits me from trying out much stuff. I got my main stuff (freezing pulse, ice spear etc.) at lvl 13 I believe so i'm kinda stopped from trying most new aggressive spells I find even if they are ice based because they just do nothing in merciless before i leveled them. Spell damage etc should have been related to character level and possibly item level I think and not by leveling the gem. I'm also one of the few people who actually liked the auction house in diablo. I agree it kind of removed the fun of self finding but to be honest that's just the nature of collecting ANYTHING. The further your collection grows the less new stuff you find and the more you have to trade. I don't like bartering in this game at all though but I'll have to get some 'must haves' for my character which should be easy to find but I still dislike scouring through the clutter of WTS/WTB etc. In my case I want some support gems that are just quest rewards for other classes like Reduced Mana and Life Leech, an auction house was ideal for that stuff really. I can see the point why some people hated the auction house in D3 but I do think these sort of games benefit from providing an easy market for trading/buying the lower level stuff like flasks, gems etc. Anyway very interesting games, just so many more things to think about. Something simple by the way which I'd like to ask, what do you pick up in this game? I get currency items are of course always fine but for the rest I don't know. At the moment I just pick up rares/uniques only keeping my eye out for any white/blue items that have many socked linked in the way I want em. What is the efficient way to collect? Should I vendor rares identified or unidentified? Should I go for vendor recipes? Should I not even bother with big stuff like rare staffs?
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