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On July 29 2013 18:52 Monsen wrote:Show nested quote +On July 29 2013 18:26 ZoRoXo wrote:On July 29 2013 18:10 Monsen wrote:On July 29 2013 17:42 ZoRoXo wrote: Is it easier to get a 5link with 5 sockets or 6 sockets? Holy shit dude wtf. That's 7th grade math. Thanks for the answer. Just ask a 7th grader near you.  No homework threads on TL  ! For when no 7th grader is at hand: + Show Spoiler +When a blind Zorox goes into a fruit store. Is it easier to get 5 apples if he picks 5 random fruit or 6? Idk man, what if some of the fruits are rotten and have holes in them.
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Then you offer 50 bucks to whoever gets the right amount of apples in one bag.
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On July 29 2013 19:34 semantics wrote:Picking up this game after several months of inactivity I got lazy made a marauder that just uses sweep, life leech, blood magic, multistrike, melee physical damage on 2 handed maces. All i do is pick up hp and hp regen. Use auras for more def and life regen take up all my mana since i only use sweep for everything. Any critiques i'm looking to be as lazy as possible. Passive TreeI'm just using Armor, Evasion and life regen auras atm not sure if that's best, also not sure on my gem choices for sweep currently lvl 55 only took me a couple hours over a week probably the easiest character i've ever leveled. That's a pretty weird spec. You walk past elemental adaptation (+2 max res), all endurance charges, and berserking (15% attack speed) without picking up any of them. Armor only does so much, you need endurance charges if you want your character to be able to take big hits without dying. Your total life should also be higher, you walk into the middle which is something a lot of spec usually try to avoid unless they're CI (Vaal Pact), but don't pick up any of the nice 3 point hp clusters. I don't think I've ever seen a good life spec that gets Vaal Pact.
Is there any reason you're using blood magic to use your attack? Since you get the always hit skill I'd imagine getting mana leech would be more beneficial, warlords mark curse should also help a lot. I don't think it's ever worth using a blood magic gem outside of running low cost auras.
Basicly the sum of the spec is + Show Spoiler ++490 to Strength +94 to Dexterity +24 to Intelligence +52 to maximum Mana +355 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 7.400001% of Life Regenerated per Second 146% increased maximum Life Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating Life Leech applies instantly. Life Regeneration and Life Recovery from Flasks have no effect. +10 Life gained when you Kill an enemy 20% increased Radius of Area Skills 44% increased Armour 34% increased maximum Energy Shield You take 30% reduced Extra Damage from Critical Strikes 8% increased maximum Mana +44% to all Elemental Resistances Your hits can't be Evaded Never deal Critical Strikes +18% to Fire Resistance 8% increased Melee Physical Damage +2 to Melee Weapon and Unarmed range 40% increased Physical Damage with Two Handed Melee Weapons 20% increased Accuracy Rating with Two Handed Melee Weapons +18% to Lightning Resistance 3% increased Attack Speed with Two Handed Melee Weapons Cannot Evade enemy Attacks Cannot be Stunned 12% increased Attack Speed 32% increased Evasion Rating and Armour Ignore all Movement Penalties from Armour 8% increased Area Damage 3% of Physical Attack Damage Leeched back as Life +4.8% Energy Shield +98% increased Melee Physical Damage +188 Accuracy Rating 18.8% increased Evasion Rating
I've never used sweep at high level, but pretty sure you want to build the char very similar to 2 handed cleave, so if you went with something like this http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQjM_2SF8_VEnnUu8Oud3yL9SPGS4n7dlh892sqlcNcqlZ89Ihkc582cAans2QVacwp4QB5_e-FCAaODboUEfsOGSjOthX4hpVLdJN2HflMolhIYx2BLMS4YdqFE2i6pBsqWiDOKIA706plO98QKAyCSi1hNkhYAUtYIhlTW5pdPFgS2FSR37EuL6nGNueuXrvn8urxdX40k1DnFuvdO29gcAPDq3dDZkrKaX8xTqzVvpnoDWGiiKHdrnNnarA80p9fPXApp8-kAo=
+ Show Spoiler ++380 to Strength +134 to Dexterity +64 to Intelligence +72 to maximum Mana +312 to maximum Life Evasion Rating: 53 +6 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 176% increased maximum Life 4.4% of Life Regenerated per Second You take 30% reduced Extra Damage from Critical Strikes +32% to all Elemental Resistances +2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance Your hits can't be Evaded Never deal Critical Strikes 2% of Physical Attack Damage Leeched back as Life 40% increased Elemental Damage with Weapons 28% increased Armour 22% increased maximum Energy Shield 81% increased Physical Damage with Two Handed Melee Weapons 20% increased Accuracy Rating with Two Handed Melee Weapons 36% increased Endurance Charge Duration 15% increased Attack Speed with Two Handed Melee Weapons 12% increased Radius of Area Skills 8% increased Area Damage 27% increased Attack Speed 35% increased Melee Physical Damage +2 to Melee Weapon and Unarmed range 32% increased maximum Mana Cannot Evade enemy Attacks Cannot be Stunned 40% increased Mana Regeneration Rate 32% increased Evasion Rating and Armour Ignore all Movement Penalties from Armour Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating +12.8% Energy Shield +76% increased Melee Physical Damage +268 Accuracy Rating 26.8% increased Evasion Rating
Same amount of points spent, and the main changes are: -30% more max life -16% less armor, which you easily make up with 3 more endurance charges. Remember it's much easier to keep up endurance charges later on in the game, and you can always have 2 enduring cry gems. You have 4 more seconds with this spec -much less hp regen, which if you don't use blood magic you don't really need. Imo only NEED enough hp regen to outregen flat chaos damage on maps lategame. The 0.4% regen nodes are really really inefficient. -less resist, which you can make up for by getting purity aura. This spec gives you a 30 int node, and you can maybe respec out of if you get gear with good int. Shouldn't be that hard to get it on at least a neck. The life regen aura is really junk imo, and the purity aura is arguably the best aura in the game -46% more physical damage, 40% more elemental damage and 27% more attack speed. The elemental damage is imo really useful. You should run Hatred aura as physical, which gives elemental damage, added fire damage gem is often used as physical spec, and whenever you're in 6 man partys there's always someone with the other elemental auras.
As for your gem choices, I personally don't think multistrike gem is worth it on aoe skills, only on single target. The reason for that is that it's usually the reason people kill themselves on reflect packs. It also adds a huge mana cost, which is something to keep in mind since unless you have insane gear you often focus your links (in your case a 5link) on your aoe and your single target on a simple 4link. Faster attacks gem is a much less intensive mana multiplier but also has a huge dps increase + you have full control of your character. And concentrated effect is insane damage increase on aoe skills.
If you use warlords mark curse you shouldn't need the life leech gem, life leech is capped without Vaal Pact, don't know the exact numbers, but I'm pretty sure you have more than enough with warlords mark and the 2% life leech talent.
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It is only marginally easier to get a 5L on a 6S than a 5S. It is not completely random. The game rolls from the first socket to know how many links it will make. The only difference between 5S and 6S in this case is that a 6S also has a small chance of rolling 6L, and can roll 0L, then try to roll 5L again from the 2nd socket.
Now on to the Descent!
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Died at lvl 17 to perpetus at like 43 min Was #12 at time of death.
Didn't realize he was present, then he trapped me nonstop and given i had only medium flasks that was my end... damn, had 2 greater flasks ready for lvl 18.
Apparently i was #1 mara when i died. FML Plus... Babymitch died too just now, damn, that could've been #1 Mara.
My RNG was so so. I found a pretty good weapon for lvl 8 with like 25% ipd and 7% attack speed and 2 red links. That was great, but i didn't find an upgrade and the weapons i crafted were no upgrades. Hurt quite a bit in the end. But the flask RNG was what killed me.
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Perpetus in act 3 prolly killed a similar % of people to vaal, guy is the only mob in the game with a legit skill build and 100% phys damage
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Heh, got one shot by Glacial Hammer. Anyway I was only lvl 18 when I got there, it was over. Started ribbon at 18, made barely half a level in there. Such a shitty level. Curtains give no XP and take forever to kill.
ps. Grats Zoroxo. So close to a first place !
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Nice job zoroxo, almost first. Watched Helmannn's stream and knew you can't catch up, he found like 2 blue packs and a rare in the last minute.
That reminds me of my first three zones.... i don't think i've met a single blue pack in the zones, not even in the fellshrine one... incredible.
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Hall of heroes might as well be 1000 vaals running around for a Witch. Maybe I just got a badlayout but was unable to lose any of the exile heroes in my running.
Had an insane run, but i wasted the last 8 minutes in hall trying to kill stuff while dodging exiles on narrow pathways. Had goldrim .. +1 fire and +1 cold both linked BB with an extra added lightning drop.. 15% ms boots
was 74 30 50 resists in hall. so mad. logged out 7 times in Hall, couldnt tank the damage couldnt run away couldnt kill anything before getting coldsnapped and charged through sigh
All said was just under level 19, would have been in top 3 easily if i had just stayed in the ribbon zone
Went from 100k splits to 69k to 1k in last 5 lol... zz
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Yeah, so close yet so far Was behind him whole race. Had to log out at Hall of Heroes chest zone since bear trap/ek exile chased me trough half the zone. And of course in the chest area where there's like 5 champ freezers he finally hit me with bear trap and I logged at like sub 5% hp. Then run all the way back without quicksilver 
Found the chest area in first Merciless zone this time though, just stuck to the bottom right. Gained a shit ton on that, but should have saved at least 1 quicksilver there since it was a long run back. Maybe #1 next time!
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Losing the Exiles is all about exploiting their AI, sadly. Basically, they'll start an action (might be a shield charge, an attack at a certain point..), if they do not see you at the end of this order, they will stop following entirely. However, if they get a glimpse from two screens away, they might start chasing you again, and they can apparently chase forever. The trick is to figure out where their current order will end, and make sure there's a wall between you and them at that precise moment. Really hard if you're out of quicksilver :-/
Btw, someone set a new Witch record this run, by 100k.
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I had initially lost the first one, but the second one.. the shield charger, the exit to his room had about 20 champs, tried running in and just saying screw it but it didnt work out, when i came back the second one followed me from offscreen, by then it was all over.
That witches run was pretty good ya. 864k, I would have been close with just the same splits as I was getting earlier. 671k basically killing nothing the last 10 minutes.
Guess its hard to explain the layout but i was big room then a 1 tile bridge across to another big room with another exile.. like 1 smaller pillar in it, a door at the end with 20 champs on other side, which is hard to deal with as a witch, trying to cast spells into doorways is a nightmare
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Yeah, I tend to save all my quicksilvers in exile zone for the freezers so I can run around and 2 shot them. Because if they catch you, even just white ones you lose 70-90% of your hp. Think I'll change up my build to take enduring cry over leap slam, and WED + melee splash instead of multistrike. I never dare to use multistrike in this race since you have to skoot'n shoot all the time, and losing control of your character for even a split second can result in death.
If I had enduring cry in first Merciless zone I could have manned up so much more.
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Anyone gonna do the 8H turbo party race? Im considering doing it, but only if I can find a good party. IGN; Varanice
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I might end up doing it with 2-3 more people, will see, not really a huge fan of 8 hour races.
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On July 29 2013 20:50 ZoRoXo wrote:Show nested quote +On July 29 2013 19:34 semantics wrote:Picking up this game after several months of inactivity I got lazy made a marauder that just uses sweep, life leech, blood magic, multistrike, melee physical damage on 2 handed maces. All i do is pick up hp and hp regen. Use auras for more def and life regen take up all my mana since i only use sweep for everything. Any critiques i'm looking to be as lazy as possible. Passive TreeI'm just using Armor, Evasion and life regen auras atm not sure if that's best, also not sure on my gem choices for sweep currently lvl 55 only took me a couple hours over a week probably the easiest character i've ever leveled. + Show Spoiler +That's a pretty weird spec. You walk past elemental adaptation (+2 max res), all endurance charges, and berserking (15% attack speed) without picking up any of them. Armor only does so much, you need endurance charges if you want your character to be able to take big hits without dying. Your total life should also be higher, you walk into the middle which is something a lot of spec usually try to avoid unless they're CI (Vaal Pact), but don't pick up any of the nice 3 point hp clusters. I don't think I've ever seen a good life spec that gets Vaal Pact. Is there any reason you're using blood magic to use your attack? Since you get the always hit skill I'd imagine getting mana leech would be more beneficial, warlords mark curse should also help a lot. I don't think it's ever worth using a blood magic gem outside of running low cost auras. Basicly the sum of the spec is + Show Spoiler ++490 to Strength +94 to Dexterity +24 to Intelligence +52 to maximum Mana +355 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 7.400001% of Life Regenerated per Second 146% increased maximum Life Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating Life Leech applies instantly. Life Regeneration and Life Recovery from Flasks have no effect. +10 Life gained when you Kill an enemy 20% increased Radius of Area Skills 44% increased Armour 34% increased maximum Energy Shield You take 30% reduced Extra Damage from Critical Strikes 8% increased maximum Mana +44% to all Elemental Resistances Your hits can't be Evaded Never deal Critical Strikes +18% to Fire Resistance 8% increased Melee Physical Damage +2 to Melee Weapon and Unarmed range 40% increased Physical Damage with Two Handed Melee Weapons 20% increased Accuracy Rating with Two Handed Melee Weapons +18% to Lightning Resistance 3% increased Attack Speed with Two Handed Melee Weapons Cannot Evade enemy Attacks Cannot be Stunned 12% increased Attack Speed 32% increased Evasion Rating and Armour Ignore all Movement Penalties from Armour 8% increased Area Damage 3% of Physical Attack Damage Leeched back as Life +4.8% Energy Shield +98% increased Melee Physical Damage +188 Accuracy Rating 18.8% increased Evasion Rating
I've never used sweep at high level, but pretty sure you want to build the char very similar to 2 handed cleave, so if you went with something like this http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQjM_2SF8_VEnnUu8Oud3yL9SPGS4n7dlh892sqlcNcqlZ89Ihkc582cAans2QVacwp4QB5_e-FCAaODboUEfsOGSjOthX4hpVLdJN2HflMolhIYx2BLMS4YdqFE2i6pBsqWiDOKIA706plO98QKAyCSi1hNkhYAUtYIhlTW5pdPFgS2FSR37EuL6nGNueuXrvn8urxdX40k1DnFuvdO29gcAPDq3dDZkrKaX8xTqzVvpnoDWGiiKHdrnNnarA80p9fPXApp8-kAo=+ Show Spoiler ++380 to Strength +134 to Dexterity +64 to Intelligence +72 to maximum Mana +312 to maximum Life Evasion Rating: 53 +6 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 176% increased maximum Life 4.4% of Life Regenerated per Second You take 30% reduced Extra Damage from Critical Strikes +32% to all Elemental Resistances +2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance Your hits can't be Evaded Never deal Critical Strikes 2% of Physical Attack Damage Leeched back as Life 40% increased Elemental Damage with Weapons 28% increased Armour 22% increased maximum Energy Shield 81% increased Physical Damage with Two Handed Melee Weapons 20% increased Accuracy Rating with Two Handed Melee Weapons 36% increased Endurance Charge Duration 15% increased Attack Speed with Two Handed Melee Weapons 12% increased Radius of Area Skills 8% increased Area Damage 27% increased Attack Speed 35% increased Melee Physical Damage +2 to Melee Weapon and Unarmed range 32% increased maximum Mana Cannot Evade enemy Attacks Cannot be Stunned 40% increased Mana Regeneration Rate 32% increased Evasion Rating and Armour Ignore all Movement Penalties from Armour Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating +12.8% Energy Shield +76% increased Melee Physical Damage +268 Accuracy Rating 26.8% increased Evasion Rating
Same amount of points spent, and the main changes are: -30% more max life -16% less armor, which you easily make up with 3 more endurance charges. Remember it's much easier to keep up endurance charges later on in the game, and you can always have 2 enduring cry gems. You have 4 more seconds with this spec -much less hp regen, which if you don't use blood magic you don't really need. Imo only NEED enough hp regen to outregen flat chaos damage on maps lategame. The 0.4% regen nodes are really really inefficient. -less resist, which you can make up for by getting purity aura. This spec gives you a 30 int node, and you can maybe respec out of if you get gear with good int. Shouldn't be that hard to get it on at least a neck. The life regen aura is really junk imo, and the purity aura is arguably the best aura in the game -46% more physical damage, 40% more elemental damage and 27% more attack speed. The elemental damage is imo really useful. You should run Hatred aura as physical, which gives elemental damage, added fire damage gem is often used as physical spec, and whenever you're in 6 man partys there's always someone with the other elemental auras. As for your gem choices, I personally don't think multistrike gem is worth it on aoe skills, only on single target. The reason for that is that it's usually the reason people kill themselves on reflect packs. It also adds a huge mana cost, which is something to keep in mind since unless you have insane gear you often focus your links (in your case a 5link) on your aoe and your single target on a simple 4link. Faster attacks gem is a much less intensive mana multiplier but also has a huge dps increase + you have full control of your character. And concentrated effect is insane damage increase on aoe skills. If you use warlords mark curse you shouldn't need the life leech gem, life leech is capped without Vaal Pact, don't know the exact numbers, but I'm pretty sure you have more than enough with warlords mark and the 2% life leech talent. Thanks for the feedback you've given me plenty to think about i'm just making a character to get to the end game and farm a bit for a second more serious character, lucky i got plenty of respec and so far i've avoided going to deep anywhere.
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9th overall, 2nd ranger in the 8h Turbo race, never doing that shit again though. Everyone died except me and our witch and we had absolutely no gear because we buffed our marauder who thought it was a good idea to leap slam into a turbo substantial extra physical pack (died with all our currency at the time 2 alchs, 1 regal, bunch of fusings, etc..). gg
edit: I'm getting really annoyed by people who come in and go "yeah no, I'm a really good racer I actually raced with some of the big guys before and did really well" and then just RIP in act 1 or 2 normal. Like what's up with these people? This shit happened with GreatOne and QQchen and it's really frustrating. I actually kicked GreatOne off my FL because he died in lower submerged, left the group later and on his stream goes "man that group sucked". What an absolute moron.
edit: just to elaborate on that, the reason that annoys me is not that they die, it's this pretentious bullshit "yeah we should beat the top group because I'm here now." and then just die like noobs. That's what annoys me, first you put pressure on the whole group and then you don't even deliver.
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Hey does anyone here play on Onslaught? I'm in a group of 3 people and we're looking for more to join us. At the moment we're mid 70's doing 66-68 maps for around 6-7 hours almost every day. We play on US time mostly and use Mumble to communicate.
Message me on here or in game at @barbarbarbestsong if you're interested or would like to know more about us!
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Should race with Tl folks more. I rarely die in races and I usually go all out stupid, tho im usa server and most of the tl ppl i meet are euro. Unless its blamt theres really no excuse for dying in normal ever.
I play onslaught btw. Have a 79 ek mara 79 sporker and a 68la ranger.
Have about 50 66maps 15 67s 20 68s and a couple 69s. Been lazy about doing them though.
Doing act 2 merci rushes last few daya while watching tv. Easy money
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On July 30 2013 14:13 SlixSC wrote: 9th overall, 2nd ranger in the 8h Turbo race, never doing that shit again though. Everyone died except me and our witch and we had absolutely no gear because we buffed our marauder who thought it was a good idea to leap slam into a turbo substantial extra physical pack (died with all our currency at the time 2 alchs, 1 regal, bunch of fusings, etc..). gg
edit: I'm getting really annoyed by people who come in and go "yeah no, I'm a really good racer I actually raced with some of the big guys before and did really well" and then just RIP in act 1 or 2 normal. Like what's up with these people? This shit happened with GreatOne and QQchen and it's really frustrating. I actually kicked GreatOne off my FL because he died in lower submerged, left the group later and on his stream goes "man that group sucked". What an absolute moron.
edit: just to elaborate on that, the reason that annoys me is not that they die, it's this pretentious bullshit "yeah we should beat the top group because I'm here now." and then just die like noobs. That's what annoys me, first you put pressure on the whole group and then you don't even deliver. You finished really well. Sorry for sucking.
@LagLovah; Im NA, so I guess we could race sometime if you want? Im probably best at normal/BLAMT races.
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