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On June 17 2013 08:35 Blitzkrieg0 wrote:Show nested quote +On June 17 2013 08:33 Tilorn91 wrote: Ok, going to sleep before going up to Vaal tomorrow. I feel a wee bit scared, if someone could provide some insight that would be great. Currently I have 2190hp out of which 419 is reserved, 1775 single target (frenzy) dps with 7.1% life leech total on it, 62% armor, 75% light 65 fire and 20% cold, -38% chaos resistances (will work on cold res once I replace the sucky boots I've got), 80hp reg.
Are those stats enough for merciless Vaal? I feel like my single target dps is really lacking, but the problem is I can't get my hands on a good 5l chest i can afford.
Frenzy/LA/BM ranger lvl 61. Killing Vaal is just a matter of knowing the patterns. Practice on cruel if you're scared. DPS is useless. The vaal fight is entirely based on not getting whacked and poking him down. or you could just pay a chaos to have someone trustworthy to kill it for you
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Canada8033 Posts
Been screwing around in anarchy with a sword/shield duelist. Running through A2 cruel with 600 hp has been pretty hilarious. I'm basically entirely reliant on a panicked flask (-25% healed, instant heal on low life) for survivability vs rare mobs. Shield charge is pretty fun to use. It works pretty well as an escape mechanism. It's also very handy for chasing down archers and other enemies that like to run away. Finally, using a quicksilver before shield charging makes you move stupidly fast since the speed of the charge is based on your movement speed prior to the initiation of the skill. I have no idea what I want to support this with though.
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On June 17 2013 11:08 101toss wrote:Show nested quote +On June 17 2013 08:35 Blitzkrieg0 wrote:On June 17 2013 08:33 Tilorn91 wrote: Ok, going to sleep before going up to Vaal tomorrow. I feel a wee bit scared, if someone could provide some insight that would be great. Currently I have 2190hp out of which 419 is reserved, 1775 single target (frenzy) dps with 7.1% life leech total on it, 62% armor, 75% light 65 fire and 20% cold, -38% chaos resistances (will work on cold res once I replace the sucky boots I've got), 80hp reg.
Are those stats enough for merciless Vaal? I feel like my single target dps is really lacking, but the problem is I can't get my hands on a good 5l chest i can afford.
Frenzy/LA/BM ranger lvl 61. Killing Vaal is just a matter of knowing the patterns. Practice on cruel if you're scared. DPS is useless. The vaal fight is entirely based on not getting whacked and poking him down. or you could just pay a chaos to have someone trustworthy to kill it for you or you could pay 2 chaos if its one of the newer leagues. people are understimating the risk, i've seen videos where people died from smash and seen the smash animation afterwards... there is always risk of dying.
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Nvm, found someone to do it.
A bit suprised to see that the final zone before the lunaris temple is lvl 66 while I'm only 63. Also insta killed my self in the battlefront zone with one volley of lmp LA that hit the lightning thorns melee mobs, gg. How does that ability work, % or flat returned damage?
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On June 18 2013 05:32 Tilorn91 wrote: Nvm, found someone to do it.
A bit suprised to see that the final zone before the lunaris temple is lvl 66 while I'm only 63. Also insta killed my self in the battlefront zone with one volley of lmp LA that hit the lightning thorns melee mobs, gg. How does that ability work, % or flat returned damage?
It does flat damage when you hit them. If you have chain + LMP lightning arrow you hit 27 times.
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No wonder I died, good thing I'm not playing hardcore, I wouldn't be able to stomach the stress. :D
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On June 17 2013 08:35 Blitzkrieg0 wrote:Show nested quote +On June 17 2013 08:33 Tilorn91 wrote: Ok, going to sleep before going up to Vaal tomorrow. I feel a wee bit scared, if someone could provide some insight that would be great. Currently I have 2190hp out of which 419 is reserved, 1775 single target (frenzy) dps with 7.1% life leech total on it, 62% armor, 75% light 65 fire and 20% cold, -38% chaos resistances (will work on cold res once I replace the sucky boots I've got), 80hp reg.
Are those stats enough for merciless Vaal? I feel like my single target dps is really lacking, but the problem is I can't get my hands on a good 5l chest i can afford.
Frenzy/LA/BM ranger lvl 61. Killing Vaal is just a matter of knowing the patterns. Practice on cruel if you're scared. DPS is useless. The vaal fight is entirely based on not getting whacked and poking him down.
Till you desync and get smashed/shock stacked to death. Vaal fight is more of praying that you don't desync more than anything.
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Hey guys, when using the passive where all evasion is converted to armor, how does this apply precisely? Does it first take all the evasion and multiply it with the increased evasion % that I have from other passives and then convert it to armor, or does it convert the base values to armor first and then only uses the increased armor % on the former base values of evasion?
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On June 18 2013 07:25 Tilorn91 wrote: No wonder I died, good thing I'm not playing hardcore, I wouldn't be able to stomach the stress. :D
I would die nonstop if I wasn't carried by gear. I try to compensate by my bad play by getting as tanky as possible + getting amazing gear. As a result, the game is a lot less stressful.
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On June 18 2013 15:29 Ota Solgryn wrote: Hey guys, when using the passive where all evasion is converted to armor, how does this apply precisely? Does it first take all the evasion and multiply it with the increased evasion % that I have from other passives and then convert it to armor, or does it convert the base values to armor first and then only uses the increased armor % on the former base values of evasion?
+% armor increases your converted evasion and your armor. +% evasion increases you evasion before it is converted. "+%evasion and armor" acts like only +%armor if you have IR.
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On June 18 2013 15:48 DeltruS wrote:Show nested quote +On June 18 2013 15:29 Ota Solgryn wrote: Hey guys, when using the passive where all evasion is converted to armor, how does this apply precisely? Does it first take all the evasion and multiply it with the increased evasion % that I have from other passives and then convert it to armor, or does it convert the base values to armor first and then only uses the increased armor % on the former base values of evasion? +% armor increases your converted evasion and your armor. +% evasion increases you evasion before it is converted. "+%evasion and armor" acts like only +%armor if you have IR.
Ok, so to be perfectly clear, it is still good to have some of the increased evasion % when i go for the "evasion converted to armor"
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On June 18 2013 16:42 Ota Solgryn wrote:Show nested quote +On June 18 2013 15:48 DeltruS wrote:On June 18 2013 15:29 Ota Solgryn wrote: Hey guys, when using the passive where all evasion is converted to armor, how does this apply precisely? Does it first take all the evasion and multiply it with the increased evasion % that I have from other passives and then convert it to armor, or does it convert the base values to armor first and then only uses the increased armor % on the former base values of evasion? +% armor increases your converted evasion and your armor. +% evasion increases you evasion before it is converted. "+%evasion and armor" acts like only +%armor if you have IR. Ok, so to be perfectly clear, it is still good to have some of the increased evasion % when i go for the "evasion converted to armor"
I thought the same, but my flask which inreases evasion rating during its duration does nothing to my armor, don't get it
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Spent about 18 hours in-game time so far (spread out over a week). Did a few hours of planning and forums reading before hopping in; currently got an Onslaught summoner witch level 41 in middle of Act 1 Cruel. Skeletons/Frost Wall are fucking top-tier for avoiding aggro/damage IMO, at least atm
Anyway I would greatly appreciate some endgame planning help for those with more experience than me.
Question 1: Can spell totems be planted far away from you or do they have to be planted by your feet?
Question 2: Let's say I really beef up my skeletons/zombie HP/resist
Can I get them strong enough to survive a bit on endgame maps, or do minions just get rolled no matter what?
Question 3: I want to nuke things also while summoning because I get bored and I want to fucking make stuff die directly.
If I were to pick a spell to make shit die at endgame while summoning, what should I pick?
-Would like it to be castable through Frost Walls, because I want to be able to camp my ass behind a Frost Wall -Would like it to be pretty long range because I want to be able to camp my ass behind a Frost Wall while being very far away and fuck going close, that's what minions are for -Not going dual totems because fuck that, I'm doing this shit myself -If there's monsters that roll my minions (I hear bad things about Flame Sentinels) I'm going to fucking roll them in return
Looking at: -Arc -Ice Spear -Cold Snap (lolol 4 second CD, might take this if I go Ice Spear, because freezing is awesome and maybe Power Charge on Crit is good but I have no fucking idea since I don't have it) -Ice Nova traps (Ice Nova damage looks really shit at level 20 though, even if I take all sorts of damage abilities, and I don't know jack shit about traps except that I can throw them) -Fire Storm (damage looks awesome but uh scared about the 20% effectiveness thing) Anything else? Is my plan total trash?
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Answer 1: You can cast them far. Mines are the ones that are planted by your feet. Answer 2: They will always die but not immediately if you buff them. As summoner you use skeletons and zombies as replacable bone/meatshields and (ranged) specters as Damagedealers - note that they benefit from support gems even if they don´t have "minion" in them. Answer 3: No icespells for summoners since they shatter corpses. Out of the ones you listed clearly Arc for shockstacks. Firestorm is hard to use since it´s random where the fireballs land.
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I would suggest using fire trap and or bear trap if you plan on not playing pure summoner. (nice additional AoE and lock single targets in place and the damage scales quite well without to many passives). And you can use firestorm but it needs support gems to start being usefull: - Concentrated Effect makes it FAR more reliable and increases the damage by a lot ( more damage per hit and more hits in a smaller zone which is still big enough) - Increased Duration makes the skill last longer which causes more fireballs to fall and works pretty good together with concentrated effect as anti boss Dps
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I'd also like to ask a question, how does Conductivity curse work with LA or frenzy attacks from a bow that has lightning damage on it, also I have the Resolute Technique keystone. Will I still get shock stacks on the mobs I hit with my attacks and thus increase my dps on them, or should I look for a different curse to use?
Also, am I doomed to farm docks from 63-70 to be able to kill Piety or is the level requirement less? The zone with the "Sever the Right Hand" quest is 66, so I'm guessing Piety is at least 4-5 levels above that. Can't really say I'm attracted to the idea of farming a zone for that long, would rather avoid that somehow and get into maps, something I never managed on softcore.
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On June 18 2013 20:13 Tilorn91 wrote: I'd also like to ask a question, how does Conductivity curse work with LA or frenzy attacks from a bow that has lightning damage on it, also I have the Resolute Technique keystone. Will I still get shock stacks on the mobs I hit with my attacks and thus increase my dps on them, or should I look for a different curse to use?
Also, am I doomed to farm docks from 63-70 to be able to kill Piety or is the level requirement less? The zone with the "Sever the Right Hand" quest is 66, so I'm guessing Piety is at least 4-5 levels above that. Can't really say I'm attracted to the idea of farming a zone for that long, would rather avoid that somehow and get into maps, something I never managed on softcore.
I think the curse should work fine to provide shock, at least by lightning arrow. The shock by frenzy depends on how much lightning damage is envolved because the duration is based on the amount of %hp you hit the monster for with that special element and if thats not high enough there wont be any effect. But LA builts usually get their whole damage by long shock duration from big crits so it might not be the best idea to go resolute technique.
For Piety...if you are softcore you can do her with level 65-70 but i recommend to at least wait for 70 if not 75 or do her in a group. In softcore you can risk dying just after leveling up and zerg her down in several attempts without losing anything. But for hardcore most people do a lot of maps before going to her.
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On June 18 2013 17:46 Vallelol wrote:Show nested quote +On June 18 2013 16:42 Ota Solgryn wrote:On June 18 2013 15:48 DeltruS wrote:On June 18 2013 15:29 Ota Solgryn wrote: Hey guys, when using the passive where all evasion is converted to armor, how does this apply precisely? Does it first take all the evasion and multiply it with the increased evasion % that I have from other passives and then convert it to armor, or does it convert the base values to armor first and then only uses the increased armor % on the former base values of evasion? +% armor increases your converted evasion and your armor. +% evasion increases you evasion before it is converted. "+%evasion and armor" acts like only +%armor if you have IR. Ok, so to be perfectly clear, it is still good to have some of the increased evasion % when i go for the "evasion converted to armor" I thought the same, but my flask which inreases evasion rating during its duration does nothing to my armor, don't get it It does increase your armor but only if there is health to heal if you just hit the flask with max HP you are right to does nothing.
Also if you are a ranger then its better to take + evade nodes than + armor nodes after you have taken Iron Reflexes due to the dex bonus making each evade node worth more raw armor.
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Scrubtastic, so you like frost wall heh ? Now put a spell totem support with it. And laugh. Now add faster casting and increased duration. And laugh harder.
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On June 18 2013 20:13 Tilorn91 wrote: I'd also like to ask a question, how does Conductivity curse work with LA or frenzy attacks from a bow that has lightning damage on it, also I have the Resolute Technique keystone. Will I still get shock stacks on the mobs I hit with my attacks and thus increase my dps on them, or should I look for a different curse to use?
Also, am I doomed to farm docks from 63-70 to be able to kill Piety or is the level requirement less? The zone with the "Sever the Right Hand" quest is 66, so I'm guessing Piety is at least 4-5 levels above that. Can't really say I'm attracted to the idea of farming a zone for that long, would rather avoid that somehow and get into maps, something I never managed on softcore.
The piety zone is level 68. Almost everything in merciless is a gear check; not a level check. Piety in a party should be a cakewalk. The boss fights are so much easier when you're not the only person getting whacked.
On June 18 2013 17:46 Vallelol wrote:Show nested quote +On June 18 2013 16:42 Ota Solgryn wrote:On June 18 2013 15:48 DeltruS wrote:On June 18 2013 15:29 Ota Solgryn wrote: Hey guys, when using the passive where all evasion is converted to armor, how does this apply precisely? Does it first take all the evasion and multiply it with the increased evasion % that I have from other passives and then convert it to armor, or does it convert the base values to armor first and then only uses the increased armor % on the former base values of evasion? +% armor increases your converted evasion and your armor. +% evasion increases you evasion before it is converted. "+%evasion and armor" acts like only +%armor if you have IR. Ok, so to be perfectly clear, it is still good to have some of the increased evasion % when i go for the "evasion converted to armor" I thought the same, but my flask which inreases evasion rating during its duration does nothing to my armor, don't get it
Flask effects only work if the flask is recovering your health/mana. When you reach max hitpoints or mana the flask immediately ends including all additional effects.
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