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On May 10 2013 04:53 Gary Oak wrote:Show nested quote +On May 10 2013 04:24 Demonhunter04 wrote: DAMN how do you have so much hp Gary? I just killed Piety yesterday with a 73 marauder, almost entirely life nodes and with good life on gear, but altogether 2500 hp. I have all elemental resists at 80, but -60 chaos. I'm doing maps with that, too. Got instakilled last night by vulnerability + a couple extra damage blues.
Kaom's Heart goes for 20-30 exalts, depending on how generous they're feeling I guess. I'm using Etup's EK build, which heavily emphasizes HP. DPS isn't a problem when you have a high quality EK gem and a couple of Bear Traps with Culling Strike. It takes a while to kill things, but with proper flask management, it's really hard to die. I also try to get good life rolls on my gear because of how many life nodes I have, thus increasing their value. My level 70 build (all quests complete). I haven't begun mapping yet; I'm thinking of farming Docks until 73, and the Catacombs until 75 (maybe) post-patch because of the new chest it will have. Hopefully I'll have a nice map pool by then (I only have 2 maps and 16 Chisels ATM) so I can safely enter end game. As for my Chaos resist, I just got some lucky rolls on a few pieces and it just happened to go into the positives.
The gatekeeper for maps is gear not levels and you seem to be well past it. You've got nothing to gain by grinding to 73 at docks unless you just want a few more before you begin just in case. The new chest in catacombs seems pretty useless as well. As long as you're running decent quantity maps you shouldn't run out of them and at this point 66 maps are cheap enough that it might be more efficient to buy them instead of farming them yourself.
I see this change as a huge trap personally. If you're strong enough to run maps then you have no reason to run catacombs in my eyes and catacombs shouldn't be any easier than maps. It will depend on the numbers obviously as if it guarantees a map drop it could be useful, but it doesn't sound like it does. Even then I'd be inclined to say that it'd be easier to buy one. The piety map drop is more interesting, but the gear to safely clear piety in a fast and efficient manner seems leagues above what is required to clear 66 maps as well which makes it pretty useless.
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I'm online now. Looking for some people to do maps with. I have maps, just can't tank very well. Level 76 ele hit/LA ranger, I give frenzy charges/cast Proj Weakness too.
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On May 10 2013 05:30 Demonhunter04 wrote: I've been finding 0-2 maps (usually 1) on every map I play, so you should be fine. You definitely have the survivability for it.
You do have 3 more life nodes than I do. Gear might account for the rest, since I only have 3 items that give life and have Carnage Heart on. Carnage Heart would be a big reason. I have 90 life on my chest, 79 on my shield, 48 and 67 on my rings, 72 on my belt, and 54 on my boots (they don't have movement speed, though). I just prioritized life + resists above everything else.
On May 10 2013 07:39 Blitzkrieg0 wrote: The gatekeeper for maps is gear not levels and you seem to be well past it. You've got nothing to gain by grinding to 73 at docks unless you just want a few more before you begin just in case. The new chest in catacombs seems pretty useless as well. As long as you're running decent quantity maps you shouldn't run out of them and at this point 66 maps are cheap enough that it might be more efficient to buy them instead of farming them yourself.
I see this change as a huge trap personally. If you're strong enough to run maps then you have no reason to run catacombs in my eyes and catacombs shouldn't be any easier than maps. It will depend on the numbers obviously as if it guarantees a map drop it could be useful, but it doesn't sound like it does. Even then I'd be inclined to say that it'd be easier to buy one. The piety map drop is more interesting, but the gear to safely clear piety in a fast and efficient manner seems leagues above what is required to clear 66 maps as well which makes it pretty useless. Really, now? I thought exp-wise, it was most efficient to farm Docks until 73 before touching maps. Also, of my 2 maps, one is an Overgrown Ruin, which is like the worst of the 66 pool (apart from Dungeon), AFAIK. Oh, and I'm one of those self-found nerds (for now), so I'm going to avoid buying maps if I have to.
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If you only have bad maps I could see you farming docks still, but it isn't worthwhile after you're over leveled and getting diminished exp. A level over doesn't really matter (cause it's very close to 100% exp gain), but by 71 or 72 you should be in maps unless you don't have the gear for it; the exp rates are simply too diminished to compete. Grinding to 73 there when you're already map ready doesn't seem like an efficient use of time to me, but it is certainly the safer call. You will be slightly stronger at 73 and have the opportunity to find better items and build your map stack.
Post-patch cata makes things more interesting because it's the bridge that you don't really need, but could be useful depending upon how it is tuned. The real drawback is that you can't get 67+ level maps from it which to me makes it seem like a very poor alternative to just running 66 maps. The only reason I'd do it is if I either ran out of maps or only had maps that I do not run, but that is without any idea how good it might be. If that scroll chest thing is a guaranteed currency/map drop it could be beneficial to run it over 66 maps; hard to make predictions about it.
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I just like how it has a chance to spawn a chest that yields Chisels and maps. From what I've read, Chisels are a major point of contention for advanced mapping, because they're essentially required when you try to make headway into the 70s brackets, so building a few stacks of those before I start maps will be beneficial; less chances of hitting the wall and getting knocked back into the 60s.
I'd probably reconsider my decision if I had the easier 66 maps, but I'd rather be better equipped when I try my first Overgrown Ruin. I think my other map is Dried Lake. On an unrelated note, am I the only one who thinks of M:tG Beta dual lands when I think about maps? Some sound like those land names while others share the names, is why.
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You're never going to farm enough chisels if you're solo mapping. Even as a group pooling resources you don't get enough chisels.
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Exp wise you probably make more in sarn/docks until 73 just because of the speed you can run them at vs maps. Unless you have quite strong gear, you wont be rushing headlong into packs of mobs in maps, while in docks you more than likely can.
From what I understand that is the reason people do it, along with building a base of 66 maps, and getting your gems to a high enough rank. There is nothing quite as frustrating as having 6 maps and starting, leveling to much and having to go back to docks at 74-77. There is of course a difference in what you will do playing on regular hc/default vs a week long or month league as well though.
This is more of a guide to doing maps solo though, if you have a party then most of these rules don't apply, more maps drop, its safer etc.
I think it will depend on your spec of choice, where you head. Cata is a nice layout for like spark totems, I could see myself going there early on, instead of trying to do difficult maps, just to get levels/gems.
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On May 10 2013 10:21 Blitzkrieg0 wrote: You're never going to farm enough chisels if you're solo mapping. Even as a group pooling resources you don't get enough chisels. How quickly should I expect to run out of chisels? I'm level 76 right now, about to step up from 67s to 68s. I have about 22 chisels right nows. When should I start using them?
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On May 10 2013 10:31 Varanice wrote:Show nested quote +On May 10 2013 10:21 Blitzkrieg0 wrote: You're never going to farm enough chisels if you're solo mapping. Even as a group pooling resources you don't get enough chisels. How quickly should I expect to run out of chisels? I'm level 76 right now, about to step up from 67s to 68s. I have about 22 chisels right nows. When should I start using them?
One map is a whole stack of chisels just so you know. Essentially it is impossible to chisel maps if you solo.
Scouring maps is actually the smart way to do it in retrospect. With maps now affected by IIR I assumed you would mainly get rare maps, but you can make them white.
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It's only 4 Chisels to level a white map to 20%. I'm currently relying on this thread for information regarding mapping. It also tells you how you should invest currency into maps.
[Edit] Beaten.
[Edit 2] Farmed Catacombs a couple of times. It sucked. Clear times were awful because of all the brutal choke points, ice archers, skeleton magi, necromancers, etc. Also, I found that chest mentioned. Like the Large Chest, it is not a guaranteed spawn, and it does not guarantee anything good; of the two runs, it spawned once, and yielded only a TP and ID Scroll. Bleh.
Also, I think the game is trolling me. I've found 3 maps in Docks. All Overgrown Ruins.
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So I got super lucky last night and found the first unique low life ring that just came out, Lori's Lantern Prismatic Ring.
Wanted to test it but my 2 characters are specced into CI and I don't even have Shavronne or any other gear to play with it So I am selling it on default. Check it out if you haven't seen it already! http://www.pathofexile.com/forum/view-thread/377073
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Unlucky enemies means that they will barely ever crit you if I understand the mechanic right, I really like the idea
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On May 10 2013 23:19 Qbek wrote: Unlucky enemies means that they will barely ever crit you if I understand the mechanic right, I really like the idea
Evasion low life build would be interesting; If you get 50% evasion then they can never hit you? Of course, you'd still melt to spells but ^_^
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On May 10 2013 23:36 Blitzkrieg0 wrote:Show nested quote +On May 10 2013 23:19 Qbek wrote: Unlucky enemies means that they will barely ever crit you if I understand the mechanic right, I really like the idea Evasion low life build would be interesting; If you get 50% evasion then they can never hit you? Of course, you'd still melt to spells but ^_^ Not never, but much less. With 50% evasion, if that affects the hit chance, it would be 25% chance of them hitting you
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I wonder if an "Unlucky" curse would be remotely balanced.
Also I find it hard to believe that they would make the lucky/unlucky rolls work like that but I do know what you are saying (with regards to how the crit/dodge etc mechanics work now).
On May 10 2013 23:50 Qbek wrote:Show nested quote +On May 10 2013 23:36 Blitzkrieg0 wrote:On May 10 2013 23:19 Qbek wrote: Unlucky enemies means that they will barely ever crit you if I understand the mechanic right, I really like the idea Evasion low life build would be interesting; If you get 50% evasion then they can never hit you? Of course, you'd still melt to spells but ^_^ Not never, but much less. With 50% evasion, if that affects the hit chance, it would be 25% chance of them hitting you Are you aware of how hits and crits are rolled right now?
The first instance rolls a number from 1-100 and compares it to your chance to crit/hit. Every attack after simply adds the chance to the old roll, in a running total.
+ Show Spoiler [hit math] + Say you have a 60% dodge chance.
Attack 1: rolls a number. Gets 36. <60 so You dodge.
Attack 2: Adds 60 (your dodge chance) to the running total (36). ends up at 96. >60 so You get hit.
Attack 3: Adds 60 to 96. Gets 156. Chops off the 100. ends up 56. <60 so You dodge.
Attack 4: Adds 60 to 56. Gets 116. Chops off the 100. Ends up 16. <60 so you dodge.
Attack 5: Adds 60 to 16. Gets 76. >60 so You get hit.
Attack 6: Adds 60 to 76. Gets 136 aka 36. <60 so You dodge. Repeat.
Notice how the numbers now repeat, but you dodged 3/5 attacks aka 60% of the time. Also notice how there will never be a big string of dodges or hits. Each monster rolls these attacks separately, based on their accuracy rating and your evasion rating.
So with 51% dodge chance you could never get hit.
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It says when damaging you on the item so it probably means only damage rolls, question is if it includes crits or not. 5% crit chance mobs would crit you only 0.5% times if that was the case.
Also holy shit is puncture scary O.o Out damaging flasks and you only notice that it is killing you when the life leech regen wears of. I need to get more armor
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I edited my post to include how hit/crit math is rolled.
Puncture is really annoying tho . I wonder if evading the bleed damage is possible.
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Oh i totally forgot poe uses hard RNG
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On May 11 2013 00:02 Sn0_Man wrote:I edited my post to include how hit/crit math is rolled. Puncture is really annoying tho  . I wonder if evading the bleed damage is possible.
You shouldn't be able to evade DoT.
I wonder if an "Unlucky" curse would be remotely balanced.
Definitely not.
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