Any chance on a WTB section for poeexplorer? or even cataloguing the wtb?
Path of Exile - Page 412
| Forum Index > General Games |
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
|
slained
Canada966 Posts
Any chance on a WTB section for poeexplorer? or even cataloguing the wtb? | ||
|
djukger
Germany68 Posts
btw: take a look here: http://www.theitcommunity.com/index.php?title=Optimize_the_performance_of_Path_of_Exile&action=edit and to boost loading times try this: http://www.pathofexile.com/forum/view-thread/28060 | ||
|
Treehead
999 Posts
On April 16 2013 16:01 djukger wrote: lost my 59 marauder yesterday to what not ;( just ticked down -.- no enemies around.... Are you sure you weren't punctured? Same thing happened to me yesterday, and I thought the same thing until I heard from someone that puncture was no longer showing as a debuff. | ||
|
Sn0_Man
Tebellong44238 Posts
Decoy totem? ![]() | ||
|
crms
United States11933 Posts
I prefer summon skeleton, more reliable and just kind of boxes him. | ||
|
Treehead
999 Posts
On April 17 2013 01:01 Sn0_Man wrote: So um, what is the plan for melee classes and Merciless Brutus? Decoy totem? ![]() With 6 endurance charges, 2k health, fast attack speed and a LGoH gem, I found I could just facetank him - only backing off periodically when he does his cone attack. I'm referring to plain old Merciless, though, not doing maps yet. My gear is bad, but if you don't have a lot of life nodes YMMV. | ||
|
Sn0_Man
Tebellong44238 Posts
On April 17 2013 01:36 crms wrote: decoy or summon skeleton totem. I prefer summon skeleton, more reliable and just kind of boxes him. Ooooo great idea. I'll try summon skele totem w/ faster casting. PS: lightning strike is awful if you forget about how shift works. | ||
|
akatama
Romania982 Posts
On April 17 2013 01:01 Sn0_Man wrote: So um, what is the plan for melee classes and Merciless Brutus? Decoy totem? ![]() Brutus is easy, try it in Lunaris Temple level 1 where you have him + some guys casting Temporal Chains. | ||
|
Gary Oak
Canada2381 Posts
On April 17 2013 01:01 Sn0_Man wrote: So um, what is the plan for melee classes and Merciless Brutus? Decoy totem? ![]() I lost my level 57 Ele Cleave Templar to Merciless Brutus last weekend by using Decoy. He ignored and I think he desynced on me and 2 shot me. My new toon is a Lightning Cleave Marauder, but I'm still Ground Slam/Heavy Strike spec until level 55-60. My plan for Brutus is Enfeeble and Skeleton Totem. I did this for Cruel Brutus and Vaal and both bosses were a complete joke (well, I did Temp Chains on Vaal, but yeah). Not sure if I should Temp Chains Brutus instead of Enfeeble. I just hope I can find a Granite before Merciless. Either way, I'm farming Ledge until I hit DR. | ||
|
Sn0_Man
Tebellong44238 Posts
On April 17 2013 02:24 akatama wrote: Brutus is easy, try it in Lunaris Temple level 1 where you have him + some guys casting Temporal Chains. I killed that guy in normal, but dodged in Cruel and plan to dodge in merci. There is no reason to risk fighting him ![]() Brutus is required to progress ![]() | ||
|
Sn0_Man
Tebellong44238 Posts
On April 17 2013 02:25 Gary Oak wrote: I lost my level 57 Ele Cleave Templar to Merciless Brutus last weekend by using Decoy. He ignored and I think he desynced on me and 2 shot me. My new toon is a Lightning Cleave Marauder, but I'm still Ground Slam/Heavy Strike spec until level 55-60. My plan for Brutus is Enfeeble and Skeleton Totem. I did this for Cruel Brutus and Vaal and both bosses were a complete joke (well, I did Temp Chains on Vaal, but yeah). Not sure if I should Temp Chains Brutus instead of Enfeeble. I just hope I can find a Granite before Merciless. Either way, I'm farming Ledge until I hit DR. DR = Diminishing returns? I just finished farming ledge to 59 (I think thats the end of full XP) last night on my Heavy Strike/Ground Slam marauder and now I have to kill brutus so Skele totem + enfeeble is indeed the plan. PS: It seems a lot easier to get decent 2 hand maces than it does to get decent ele-cleave weapons. And jewelery. Etc. Plus I don't really want to fork over for a quality cleave right now ![]() E: oops double post | ||
|
Demonhunter04
1530 Posts
I've been leveling a witch and a marauder (50 and 54, respectively) and I sorta got stonewalled at different points in Act 3 Cruel. I got two shotted by desyncing Kole with 1.9k hp + 50% damage reduction (this is after 3 endurance charges, molten shell, and determination) + 120 hp/sec regen. I bypassed him, but I end up dying every time I make a single mistake. Even building tanky I get owned almost instantly. My ele witch got stuck at the entrance to warehouse sewers, where a rare undying mob with flicker strike + discharge + life regen + extra damage + elemental resists 3 shotted me with flicker strike alone lmao how the hell do I counter that in the tight spaces of the sewers...I got molten shell on my witch for that reason alone actually. | ||
|
Sn0_Man
Tebellong44238 Posts
the full XP range is 3 + (your level divided by 16 rounded down) levels. So, Merciless ledge is level 53. That means that at level 47 you would not get full XP in ledge, but you gain full XP from 48 all the way up to 59. After that you stop gaining full XP again. It isn't usually a big deal until merciless when you need to pause progression to farm semi-often (depending on how you play). PS: press TAB to see the level of your current zone. PPS: Discharge deals elemental damage. What were your elemental resists? | ||
|
r.Evo
Germany14080 Posts
On April 17 2013 02:47 Sn0_Man wrote: You don't get full XP if you are too high or too low level for the zone. the full XP range is 3 + (your level divided by 16 rounded down) levels. So, Merciless ledge is level 53. That means that at level 47 you would not get full XP in ledge, but you gain full XP all the way up to 59. After that you stop gaining full XP again. It isn't usually a big deal until merciless when you need to pause progression to farm semi-often (depending on how you play). PS: press TAB to see the level of your current zone. https://googledrive.com/host/0B28esAM-SVW5ZnRvTnFENmU0YmM/mlvl.html Found this after I made a complete list of all farming zones in the game, silly me. | ||
|
Blitzkrieg0
United States13132 Posts
On April 17 2013 02:26 Sn0_Man wrote: So um, what is the plan for melee classes and Merciless Brutus? Decoy totem? ![]() Bear traps are pretty good. You can also viper strike, although I doubt you have one of those leveled. If you intend to melee him then skele totem will give him plenty of targets to make it easier to dodge his shockwaves. Granite flask (you should have an iron skin by now I imagine) before you get hit will ensure survival as well. Decoy totem post 10 patch is just disappointing. Wouldn't bother with it unless you're using it to glitch mobs in certain places. | ||
|
Gary Oak
Canada2381 Posts
On April 17 2013 02:31 Sn0_Man wrote: DR = Diminishing returns? I just finished farming ledge to 59 (I think thats the end of full XP) last night on my Heavy Strike/Ground Slam marauder and now I have to kill brutus so Skele totem + enfeeble is indeed the plan. PS: It seems a lot easier to get decent 2 hand maces than it does to get decent ele-cleave weapons. And jewelery. Etc. Plus I don't really want to fork over for a quality cleave right now ![]() E: oops double post Diminishing Returns, yeah. The formula is fairly simple. How many times does 16 evenly divide into the area's level? It'd be 3 for Ledge. Adding 3 to that, you get 6. Add 6 to Ledge's level, and that sum is your highest level with full EXP. One level above that, and you receive 90%, so you can feasibly farm until 1-2 levels above "max" in a zone, so you can technically farm until 60, I believe, without a DR. 61 if you don't mind the 10% loss. | ||
|
Blitzkrieg0
United States13132 Posts
On April 17 2013 03:45 Gary Oak wrote: Diminishing Returns, yeah. The formula is fairly simple. How many times does 16 evenly divide into the area's level? It'd be 3 for Ledge. Adding 3 to that, you get 6. Add 6 to Ledge's level, and that sum is your highest level with full EXP. One level above that, and you receive 90%, so you can feasibly farm until 1-2 levels above "max" in a zone, so you can technically farm until 60, I believe, without a DR. 61 if you don't mind the 10% loss. The formula is based on the player level, not the area level. There is also a separate formula to calculate how much experience you lose by being over. ((PlayerLevel +5)^1.5) / ((PlayerLevel+5+(EffectiveDifference^2.5))^1.5) PlayerLevel is the player's level EffectiveDifference is the number of levels beyond the full exp range. So a level 60 character at ledge would have an effective difference of one. ((60+5)^1.5) / (((60+5+(1^2.5))^1.5) = ~98% exp gain for level 60@merciless ledge. | ||
|
Gary Oak
Canada2381 Posts
On April 17 2013 03:54 Blitzkrieg0 wrote: The formula is based on the player level, not the area level. There is also a separate formula to calculate how much experience you gain by being over. ((60+5)^1.5) / (((60+5+(1^2.5))^1.5) = ~98% exp gain for level 60@merciless ledge. I was referencing Effective Difference. I thought you calculated it by seeing how many times 16 went into a zone's level, adding 3 to that number, and then adding (or subtracting) that to the zone to come up with the level range a player would receive full EXP from an area. Beyond that, you receive an exponential penalty to EXP gains. Though my knowledge of the system is evidently incomplete, I was still right about being able to farm it with no penalty until level 60 on Merciless, and 61 with only a minor hit. | ||
|
Blitzkrieg0
United States13132 Posts
On April 17 2013 03:58 Gary Oak wrote: I was referencing Effective Difference. I thought you calculated it by seeing how many times 16 went into a zone's level, adding 3 to that number, and then adding (or subtracting) that to the zone to come up with the level range a player would receive full EXP from an area. Beyond that, you receive an exponential penalty to EXP gains. Though my knowledge of the system is evidently incomplete, I was still right about being able to farm it with no penalty until level 60 on Merciless, and 61 with only a minor hit. The effective difference is based on the player's level, not the zones level. If you change zone's level to player's level then you've got it correct. There is a safe level range where no penalty is applied, which is equal to three, plus one for every sixteen complete player levels. Any additional level difference in excess of this safe range is called the Effective Difference. source | ||
|
Sn0_Man
Tebellong44238 Posts
![]() I just really don't want to die T_T Stupid hardcore I should just play SC lmao (not really). | ||
| ||

