• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:43
CEST 11:43
KST 18:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
StarCraft Evolution League (SC Evo Biweekly) $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? BW General Discussion ASL21 General Discussion [ASL21] Ro8 Preview Pt2: Progenitors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Dawn of War IV Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1252 users

Path of Exile - Page 287

Forum Index > General Games
Post a Reply
Prev 1 285 286 287 288 289 1755 Next
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 10 2013 00:15 GMT
#5721
act 1 - dweller of deep/marooned mariner/unblock the shit - 3 pts
act 2 - bandits - 1 point
act 3 - victario's secrets + piety = 3 points


ive looked it up like 5 times already because i always get confused about it haha
Tennet
Profile Joined January 2010
United States1458 Posts
February 10 2013 00:17 GMT
#5722
7*3=21

99+21 = 120 points

Hmm, I wonder if that has been answered before..
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-02-10 00:19:17
February 10 2013 00:18 GMT
#5723
First instinct always right ^_^ Don't know why I second guessed myself and changed it.

On February 10 2013 09:10 Qaatar wrote:
Show nested quote +
On February 10 2013 09:04 Blitzkrieg0 wrote:
On February 10 2013 08:58 Qaatar wrote:
On February 10 2013 08:52 Blitzkrieg0 wrote:
On February 10 2013 08:47 Tennet wrote:
I was counting wrong lol, but yeah, why is the points you get higher than what the website caps.. weird.


On February 10 2013 08:47 Blitzkrieg0 wrote:
On February 10 2013 08:45 Infernal_dream wrote:
On February 10 2013 08:40 Blitzkrieg0 wrote:
All this theorycrafting makes me want to reroll. Templar/Marauder have much better passives than Ranger now I think ^_^


Templar/marauder start off better than ranger. But you'll end up going over to the ranger side for IR and a few nodes anyways. Not to mention it's worth rolling a ranger so you can get all the gems and thigns.


I don't think you can reasonably reach static blows on Ranger though. IR is extremely overrated as well, my Ranger is actually wearing mostly armor pieces right now anyways ^_^ I have a 900 evasion chest and then all my other pieces are armor...lol


IR makes evasion better for damage reduction since EV will scale with increased EV and increased AR. It expands the gear you benefit from and makes getting higher damage reduction easier.


You aren't going to have both though so I don't see the point. You can commit to picking up increased armor instead of increased evasion or a mixture. The only advantage of EV is that it has slightly higher base values than armor, but I don't see this as a big enough advantage personally. If you commit to IR then you're also locked to 5% evasion (or 0 if you also pick up unwavering stance). Evasion gets pretty amazing returns when you have super high health and armor.


The common HC ranger path also includes +30% ev nodes and roughly 160 dexterity, so that stacks even more. EV is much more valuable than armor for me (roughly twice the value...a 160 ev item gives me twice as much armor as a 80/80 armor/ev item). Static blows is easily reached at roughly level 75, so that's not a big issue either.

Like I said before, Templar is more flexible, and Marauder is easier in the early/mid-game, but late game, Ranger catches up.


I'd like a link to your Ranger build that has Static Blows. I'm like 20 points away at level 73. Also don't see how you have 30% evasion from nodes. The only evasion node you should have to pickup is the very first one that is 18%. The evasion from DEX may be more significant than I originally thought about though.


http://www.pathofexile.com/passive-skill-tree/AAAAAgIAm42v6wguGY7tg9N-NZJOyO4OVvr8xWeg3Q2HdpAKW69KfRjbdPFDnCFgnrkOrUCgKaUFLe9OYEsotXrvYIh07WFSn8syCVYEhmA6Ujbo379YrwHneA1GaacwqW6ezRQgTePSIVBHrFlXDf6P2WFqHqgY8i-53e8O51JUSV8_9kiMz1BQWGPG2BkuJ-2sqlnzwBqQVfPdZp760jbp42q18m6qMn5yqXzZHRSPRtDQm6FnvQ==

This is the common path most people use in HC. I don't know about standard SC builds for Rangers, but I'll assume they take the projectile damage nodes much earlier.

Edit: Usually, people in HC go for Static later though...I'm planning on taking Discipline and Training first (the Catalyze branch) before Static.


Now I have to count nodes to see which is more efficient ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
Qaatar
Profile Joined January 2011
1409 Posts
February 10 2013 00:22 GMT
#5724
On February 10 2013 09:18 Blitzkrieg0 wrote:
First instinct always right ^_^ Don't know why I second guessed myself and changed it.

Show nested quote +
On February 10 2013 09:10 Qaatar wrote:
On February 10 2013 09:04 Blitzkrieg0 wrote:
On February 10 2013 08:58 Qaatar wrote:
On February 10 2013 08:52 Blitzkrieg0 wrote:
On February 10 2013 08:47 Tennet wrote:
I was counting wrong lol, but yeah, why is the points you get higher than what the website caps.. weird.


On February 10 2013 08:47 Blitzkrieg0 wrote:
On February 10 2013 08:45 Infernal_dream wrote:
On February 10 2013 08:40 Blitzkrieg0 wrote:
All this theorycrafting makes me want to reroll. Templar/Marauder have much better passives than Ranger now I think ^_^


Templar/marauder start off better than ranger. But you'll end up going over to the ranger side for IR and a few nodes anyways. Not to mention it's worth rolling a ranger so you can get all the gems and thigns.


I don't think you can reasonably reach static blows on Ranger though. IR is extremely overrated as well, my Ranger is actually wearing mostly armor pieces right now anyways ^_^ I have a 900 evasion chest and then all my other pieces are armor...lol


IR makes evasion better for damage reduction since EV will scale with increased EV and increased AR. It expands the gear you benefit from and makes getting higher damage reduction easier.


You aren't going to have both though so I don't see the point. You can commit to picking up increased armor instead of increased evasion or a mixture. The only advantage of EV is that it has slightly higher base values than armor, but I don't see this as a big enough advantage personally. If you commit to IR then you're also locked to 5% evasion (or 0 if you also pick up unwavering stance). Evasion gets pretty amazing returns when you have super high health and armor.


The common HC ranger path also includes +30% ev nodes and roughly 160 dexterity, so that stacks even more. EV is much more valuable than armor for me (roughly twice the value...a 160 ev item gives me twice as much armor as a 80/80 armor/ev item). Static blows is easily reached at roughly level 75, so that's not a big issue either.

Like I said before, Templar is more flexible, and Marauder is easier in the early/mid-game, but late game, Ranger catches up.


I'd like a link to your Ranger build that has Static Blows. I'm like 20 points away at level 73. Also don't see how you have 30% evasion from nodes. The only evasion node you should have to pickup is the very first one that is 18%. The evasion from DEX may be more significant than I originally thought about though.


http://www.pathofexile.com/passive-skill-tree/AAAAAgIAm42v6wguGY7tg9N-NZJOyO4OVvr8xWeg3Q2HdpAKW69KfRjbdPFDnCFgnrkOrUCgKaUFLe9OYEsotXrvYIh07WFSn8syCVYEhmA6Ujbo379YrwHneA1GaacwqW6ezRQgTePSIVBHrFlXDf6P2WFqHqgY8i-53e8O51JUSV8_9kiMz1BQWGPG2BkuJ-2sqlnzwBqQVfPdZp760jbp42q18m6qMn5yqXzZHRSPRtDQm6FnvQ==

This is the common path most people use in HC. I don't know about standard SC builds for Rangers, but I'll assume they take the projectile damage nodes much earlier.

Edit: Usually, people in HC go for Static later though...I'm planning on taking Discipline and Training first (the Catalyze branch) before Static.


Now I have to count nodes to see which is more efficient ^_^


You could try Nugiyen's build, which is taking the 9% ias at the start rather than the 16% hp, then skipping Unwavering (and Berserking). This way, he saves 4 points, but loses out on 6% ias, 16% hp, and Unwavering.
vol_
Profile Joined May 2010
Australia1608 Posts
February 10 2013 00:24 GMT
#5725
On February 10 2013 08:28 seiferoth10 wrote:
Show nested quote +
On February 10 2013 08:25 Qaatar wrote:
What do you guys think of an extra frenzy charge vs. a skill point for the bandit quests? I don't tend to use frenzy unless I get single target mobs, since I don't find the extra time to build up 3/4 charges is worth it before nuking down a pack with my aoe. The extra frenzy charge at frenzy level 16+ is huge though, since it's 10% ias and physical damage. However, skill points are becoming harder and harder to come by as leveling has slowed considerably after 65.

On February 09 2013 23:33 akatama wrote:
How do you guys feel about the Cruel bandit quest rewards? 4% attack speed, 4% cast speed or 12% physical damage seem rather underwhelming when compared to the other difficulties. The other rewards have a huge impact on builds as those stats are rare in the tree. Speed and physical damage... not so much.


I think the 12% physical damage is the best if you use bear traps a lot, which are extremely helpful against bosses. Currently I'm running 2-3 bear traps depending on the area, and the difference is roughly 200-300 dps at skill level 16. Plus, if you run LA, it helps the 50% physical to lightning even more. If you look at the skill tree, the only nodes that are better than 12% physical are the rare large 18% physical nodes, while the small common nodes are always 8% or sometimes 4% for bows. 4% bow ias/3% general ias are common in the ranger tree area, and they're all small nodes that are easy to obtain (ditto for cast speed in the witch area).

Are you planning to stick with Frenzy for the rest of the game? Not switching to Elemental Hit later? If so, I'd go with the extra frenzy charge.

I took skill points on normal and cruel because those rewards are easily replaceable with the right passive, but getting an extra charge is hard to come by in the passive tree.

Im contemplating the frenzy charge vs skill point too for my ele ranger. I don't have elemental hit atm but frenzy is pretty great, what are the benefits of each?
I assume the only reason frenzy can compete with ele hit in an elemental build is its faster attack speed to take advantage of all the straight added elemental damage on gear and auras where as elemental hit benefits from increased elemental damage % more?
Jaedong gives me a deep resonance.
Qaatar
Profile Joined January 2011
1409 Posts
February 10 2013 00:26 GMT
#5726
On February 10 2013 09:24 vol_ wrote:
Show nested quote +
On February 10 2013 08:28 seiferoth10 wrote:
On February 10 2013 08:25 Qaatar wrote:
What do you guys think of an extra frenzy charge vs. a skill point for the bandit quests? I don't tend to use frenzy unless I get single target mobs, since I don't find the extra time to build up 3/4 charges is worth it before nuking down a pack with my aoe. The extra frenzy charge at frenzy level 16+ is huge though, since it's 10% ias and physical damage. However, skill points are becoming harder and harder to come by as leveling has slowed considerably after 65.

On February 09 2013 23:33 akatama wrote:
How do you guys feel about the Cruel bandit quest rewards? 4% attack speed, 4% cast speed or 12% physical damage seem rather underwhelming when compared to the other difficulties. The other rewards have a huge impact on builds as those stats are rare in the tree. Speed and physical damage... not so much.


I think the 12% physical damage is the best if you use bear traps a lot, which are extremely helpful against bosses. Currently I'm running 2-3 bear traps depending on the area, and the difference is roughly 200-300 dps at skill level 16. Plus, if you run LA, it helps the 50% physical to lightning even more. If you look at the skill tree, the only nodes that are better than 12% physical are the rare large 18% physical nodes, while the small common nodes are always 8% or sometimes 4% for bows. 4% bow ias/3% general ias are common in the ranger tree area, and they're all small nodes that are easy to obtain (ditto for cast speed in the witch area).

Are you planning to stick with Frenzy for the rest of the game? Not switching to Elemental Hit later? If so, I'd go with the extra frenzy charge.

I took skill points on normal and cruel because those rewards are easily replaceable with the right passive, but getting an extra charge is hard to come by in the passive tree.

Im contemplating the frenzy charge vs skill point too for my ele ranger. I don't have elemental hit atm but frenzy is pretty great, what are the benefits of each?
I assume the only reason frenzy can compete with ele hit in an elemental build is its faster attack speed to take advantage of all the straight added elemental damage on gear and auras where as elemental hit benefits from increased elemental damage % more?


Also life on hit as well for your LA (if you have it). In addition, frenzy increases physical damage by the same amount as attack speed, so it also affects bear traps.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-02-10 00:35:44
February 10 2013 00:33 GMT
#5727
On February 10 2013 09:24 vol_ wrote:
Show nested quote +
On February 10 2013 08:28 seiferoth10 wrote:
On February 10 2013 08:25 Qaatar wrote:
What do you guys think of an extra frenzy charge vs. a skill point for the bandit quests? I don't tend to use frenzy unless I get single target mobs, since I don't find the extra time to build up 3/4 charges is worth it before nuking down a pack with my aoe. The extra frenzy charge at frenzy level 16+ is huge though, since it's 10% ias and physical damage. However, skill points are becoming harder and harder to come by as leveling has slowed considerably after 65.

On February 09 2013 23:33 akatama wrote:
How do you guys feel about the Cruel bandit quest rewards? 4% attack speed, 4% cast speed or 12% physical damage seem rather underwhelming when compared to the other difficulties. The other rewards have a huge impact on builds as those stats are rare in the tree. Speed and physical damage... not so much.


I think the 12% physical damage is the best if you use bear traps a lot, which are extremely helpful against bosses. Currently I'm running 2-3 bear traps depending on the area, and the difference is roughly 200-300 dps at skill level 16. Plus, if you run LA, it helps the 50% physical to lightning even more. If you look at the skill tree, the only nodes that are better than 12% physical are the rare large 18% physical nodes, while the small common nodes are always 8% or sometimes 4% for bows. 4% bow ias/3% general ias are common in the ranger tree area, and they're all small nodes that are easy to obtain (ditto for cast speed in the witch area).

Are you planning to stick with Frenzy for the rest of the game? Not switching to Elemental Hit later? If so, I'd go with the extra frenzy charge.

I took skill points on normal and cruel because those rewards are easily replaceable with the right passive, but getting an extra charge is hard to come by in the passive tree.

Im contemplating the frenzy charge vs skill point too for my ele ranger. I don't have elemental hit atm but frenzy is pretty great, what are the benefits of each?
I assume the only reason frenzy can compete with ele hit in an elemental build is its faster attack speed to take advantage of all the straight added elemental damage on gear and auras where as elemental hit benefits from increased elemental damage % more?


If you're using Frenzy you need all seven charges. It isn't worthwhile without them.

On February 10 2013 09:26 Qaatar wrote:
Show nested quote +
On February 10 2013 09:24 vol_ wrote:
On February 10 2013 08:28 seiferoth10 wrote:
On February 10 2013 08:25 Qaatar wrote:
What do you guys think of an extra frenzy charge vs. a skill point for the bandit quests? I don't tend to use frenzy unless I get single target mobs, since I don't find the extra time to build up 3/4 charges is worth it before nuking down a pack with my aoe. The extra frenzy charge at frenzy level 16+ is huge though, since it's 10% ias and physical damage. However, skill points are becoming harder and harder to come by as leveling has slowed considerably after 65.

On February 09 2013 23:33 akatama wrote:
How do you guys feel about the Cruel bandit quest rewards? 4% attack speed, 4% cast speed or 12% physical damage seem rather underwhelming when compared to the other difficulties. The other rewards have a huge impact on builds as those stats are rare in the tree. Speed and physical damage... not so much.


I think the 12% physical damage is the best if you use bear traps a lot, which are extremely helpful against bosses. Currently I'm running 2-3 bear traps depending on the area, and the difference is roughly 200-300 dps at skill level 16. Plus, if you run LA, it helps the 50% physical to lightning even more. If you look at the skill tree, the only nodes that are better than 12% physical are the rare large 18% physical nodes, while the small common nodes are always 8% or sometimes 4% for bows. 4% bow ias/3% general ias are common in the ranger tree area, and they're all small nodes that are easy to obtain (ditto for cast speed in the witch area).

Are you planning to stick with Frenzy for the rest of the game? Not switching to Elemental Hit later? If so, I'd go with the extra frenzy charge.

I took skill points on normal and cruel because those rewards are easily replaceable with the right passive, but getting an extra charge is hard to come by in the passive tree.

Im contemplating the frenzy charge vs skill point too for my ele ranger. I don't have elemental hit atm but frenzy is pretty great, what are the benefits of each?
I assume the only reason frenzy can compete with ele hit in an elemental build is its faster attack speed to take advantage of all the straight added elemental damage on gear and auras where as elemental hit benefits from increased elemental damage % more?


Also life on hit as well for your LA (if you have it). In addition, frenzy increases physical damage by the same amount as attack speed, so it also affects bear traps.


Does the physical bonus actually apply to attacks not made by frenzy?

On February 10 2013 09:22 Qaatar wrote:
Show nested quote +
On February 10 2013 09:18 Blitzkrieg0 wrote:
First instinct always right ^_^ Don't know why I second guessed myself and changed it.

On February 10 2013 09:10 Qaatar wrote:
On February 10 2013 09:04 Blitzkrieg0 wrote:
On February 10 2013 08:58 Qaatar wrote:
On February 10 2013 08:52 Blitzkrieg0 wrote:
On February 10 2013 08:47 Tennet wrote:
I was counting wrong lol, but yeah, why is the points you get higher than what the website caps.. weird.


On February 10 2013 08:47 Blitzkrieg0 wrote:
On February 10 2013 08:45 Infernal_dream wrote:
On February 10 2013 08:40 Blitzkrieg0 wrote:
All this theorycrafting makes me want to reroll. Templar/Marauder have much better passives than Ranger now I think ^_^


Templar/marauder start off better than ranger. But you'll end up going over to the ranger side for IR and a few nodes anyways. Not to mention it's worth rolling a ranger so you can get all the gems and thigns.


I don't think you can reasonably reach static blows on Ranger though. IR is extremely overrated as well, my Ranger is actually wearing mostly armor pieces right now anyways ^_^ I have a 900 evasion chest and then all my other pieces are armor...lol


IR makes evasion better for damage reduction since EV will scale with increased EV and increased AR. It expands the gear you benefit from and makes getting higher damage reduction easier.


You aren't going to have both though so I don't see the point. You can commit to picking up increased armor instead of increased evasion or a mixture. The only advantage of EV is that it has slightly higher base values than armor, but I don't see this as a big enough advantage personally. If you commit to IR then you're also locked to 5% evasion (or 0 if you also pick up unwavering stance). Evasion gets pretty amazing returns when you have super high health and armor.


The common HC ranger path also includes +30% ev nodes and roughly 160 dexterity, so that stacks even more. EV is much more valuable than armor for me (roughly twice the value...a 160 ev item gives me twice as much armor as a 80/80 armor/ev item). Static blows is easily reached at roughly level 75, so that's not a big issue either.

Like I said before, Templar is more flexible, and Marauder is easier in the early/mid-game, but late game, Ranger catches up.


I'd like a link to your Ranger build that has Static Blows. I'm like 20 points away at level 73. Also don't see how you have 30% evasion from nodes. The only evasion node you should have to pickup is the very first one that is 18%. The evasion from DEX may be more significant than I originally thought about though.


http://www.pathofexile.com/passive-skill-tree/AAAAAgIAm42v6wguGY7tg9N-NZJOyO4OVvr8xWeg3Q2HdpAKW69KfRjbdPFDnCFgnrkOrUCgKaUFLe9OYEsotXrvYIh07WFSn8syCVYEhmA6Ujbo379YrwHneA1GaacwqW6ezRQgTePSIVBHrFlXDf6P2WFqHqgY8i-53e8O51JUSV8_9kiMz1BQWGPG2BkuJ-2sqlnzwBqQVfPdZp760jbp42q18m6qMn5yqXzZHRSPRtDQm6FnvQ==

This is the common path most people use in HC. I don't know about standard SC builds for Rangers, but I'll assume they take the projectile damage nodes much earlier.

Edit: Usually, people in HC go for Static later though...I'm planning on taking Discipline and Training first (the Catalyze branch) before Static.


Now I have to count nodes to see which is more efficient ^_^


You could try Nugiyen's build, which is taking the 9% ias at the start rather than the 16% hp, then skipping Unwavering (and Berserking). This way, he saves 4 points, but loses out on 6% ias, 16% hp, and Unwavering.


How else do you think I made it out of the Ranger tree without picking up those three evasion nodes?
I'll always be your shadow and veil your eyes from states of ain soph aur.
Qaatar
Profile Joined January 2011
1409 Posts
Last Edited: 2013-02-10 00:38:58
February 10 2013 00:36 GMT
#5728
On February 10 2013 09:33 Blitzkrieg0 wrote:
Show nested quote +
On February 10 2013 09:24 vol_ wrote:
On February 10 2013 08:28 seiferoth10 wrote:
On February 10 2013 08:25 Qaatar wrote:
What do you guys think of an extra frenzy charge vs. a skill point for the bandit quests? I don't tend to use frenzy unless I get single target mobs, since I don't find the extra time to build up 3/4 charges is worth it before nuking down a pack with my aoe. The extra frenzy charge at frenzy level 16+ is huge though, since it's 10% ias and physical damage. However, skill points are becoming harder and harder to come by as leveling has slowed considerably after 65.

On February 09 2013 23:33 akatama wrote:
How do you guys feel about the Cruel bandit quest rewards? 4% attack speed, 4% cast speed or 12% physical damage seem rather underwhelming when compared to the other difficulties. The other rewards have a huge impact on builds as those stats are rare in the tree. Speed and physical damage... not so much.


I think the 12% physical damage is the best if you use bear traps a lot, which are extremely helpful against bosses. Currently I'm running 2-3 bear traps depending on the area, and the difference is roughly 200-300 dps at skill level 16. Plus, if you run LA, it helps the 50% physical to lightning even more. If you look at the skill tree, the only nodes that are better than 12% physical are the rare large 18% physical nodes, while the small common nodes are always 8% or sometimes 4% for bows. 4% bow ias/3% general ias are common in the ranger tree area, and they're all small nodes that are easy to obtain (ditto for cast speed in the witch area).

Are you planning to stick with Frenzy for the rest of the game? Not switching to Elemental Hit later? If so, I'd go with the extra frenzy charge.

I took skill points on normal and cruel because those rewards are easily replaceable with the right passive, but getting an extra charge is hard to come by in the passive tree.

Im contemplating the frenzy charge vs skill point too for my ele ranger. I don't have elemental hit atm but frenzy is pretty great, what are the benefits of each?
I assume the only reason frenzy can compete with ele hit in an elemental build is its faster attack speed to take advantage of all the straight added elemental damage on gear and auras where as elemental hit benefits from increased elemental damage % more?


If you're using Frenzy you need all seven charges. It isn't worthwhile without them.

Show nested quote +
On February 10 2013 09:26 Qaatar wrote:
On February 10 2013 09:24 vol_ wrote:
On February 10 2013 08:28 seiferoth10 wrote:
On February 10 2013 08:25 Qaatar wrote:
What do you guys think of an extra frenzy charge vs. a skill point for the bandit quests? I don't tend to use frenzy unless I get single target mobs, since I don't find the extra time to build up 3/4 charges is worth it before nuking down a pack with my aoe. The extra frenzy charge at frenzy level 16+ is huge though, since it's 10% ias and physical damage. However, skill points are becoming harder and harder to come by as leveling has slowed considerably after 65.

On February 09 2013 23:33 akatama wrote:
How do you guys feel about the Cruel bandit quest rewards? 4% attack speed, 4% cast speed or 12% physical damage seem rather underwhelming when compared to the other difficulties. The other rewards have a huge impact on builds as those stats are rare in the tree. Speed and physical damage... not so much.


I think the 12% physical damage is the best if you use bear traps a lot, which are extremely helpful against bosses. Currently I'm running 2-3 bear traps depending on the area, and the difference is roughly 200-300 dps at skill level 16. Plus, if you run LA, it helps the 50% physical to lightning even more. If you look at the skill tree, the only nodes that are better than 12% physical are the rare large 18% physical nodes, while the small common nodes are always 8% or sometimes 4% for bows. 4% bow ias/3% general ias are common in the ranger tree area, and they're all small nodes that are easy to obtain (ditto for cast speed in the witch area).

Are you planning to stick with Frenzy for the rest of the game? Not switching to Elemental Hit later? If so, I'd go with the extra frenzy charge.

I took skill points on normal and cruel because those rewards are easily replaceable with the right passive, but getting an extra charge is hard to come by in the passive tree.

Im contemplating the frenzy charge vs skill point too for my ele ranger. I don't have elemental hit atm but frenzy is pretty great, what are the benefits of each?
I assume the only reason frenzy can compete with ele hit in an elemental build is its faster attack speed to take advantage of all the straight added elemental damage on gear and auras where as elemental hit benefits from increased elemental damage % more?


Also life on hit as well for your LA (if you have it). In addition, frenzy increases physical damage by the same amount as attack speed, so it also affects bear traps.


Does the physical bonus actually apply to attacks not made by frenzy?


It does according to the tooltip on bear traps (increases by a few hundred dps during frenzy...it's a cast, so it's not affected by the ias).

On February 10 2013 09:33 Blitzkrieg0 wrote:
How else do you think I made it out of the Ranger tree without picking up those three evasion nodes?


Ah, so you took the 30 dex and saved one skill point rather than 30 dex + 4 ias + 30% evasion?
Tennet
Profile Joined January 2010
United States1458 Posts
Last Edited: 2013-02-10 00:42:59
February 10 2013 00:36 GMT
#5729
I think I just made the best 2H marauder build.

Check it out!
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
vol_
Profile Joined May 2010
Australia1608 Posts
February 10 2013 00:37 GMT
#5730
On February 10 2013 09:26 Qaatar wrote:
Show nested quote +
On February 10 2013 09:24 vol_ wrote:
On February 10 2013 08:28 seiferoth10 wrote:
On February 10 2013 08:25 Qaatar wrote:
What do you guys think of an extra frenzy charge vs. a skill point for the bandit quests? I don't tend to use frenzy unless I get single target mobs, since I don't find the extra time to build up 3/4 charges is worth it before nuking down a pack with my aoe. The extra frenzy charge at frenzy level 16+ is huge though, since it's 10% ias and physical damage. However, skill points are becoming harder and harder to come by as leveling has slowed considerably after 65.

On February 09 2013 23:33 akatama wrote:
How do you guys feel about the Cruel bandit quest rewards? 4% attack speed, 4% cast speed or 12% physical damage seem rather underwhelming when compared to the other difficulties. The other rewards have a huge impact on builds as those stats are rare in the tree. Speed and physical damage... not so much.


I think the 12% physical damage is the best if you use bear traps a lot, which are extremely helpful against bosses. Currently I'm running 2-3 bear traps depending on the area, and the difference is roughly 200-300 dps at skill level 16. Plus, if you run LA, it helps the 50% physical to lightning even more. If you look at the skill tree, the only nodes that are better than 12% physical are the rare large 18% physical nodes, while the small common nodes are always 8% or sometimes 4% for bows. 4% bow ias/3% general ias are common in the ranger tree area, and they're all small nodes that are easy to obtain (ditto for cast speed in the witch area).

Are you planning to stick with Frenzy for the rest of the game? Not switching to Elemental Hit later? If so, I'd go with the extra frenzy charge.

I took skill points on normal and cruel because those rewards are easily replaceable with the right passive, but getting an extra charge is hard to come by in the passive tree.

Im contemplating the frenzy charge vs skill point too for my ele ranger. I don't have elemental hit atm but frenzy is pretty great, what are the benefits of each?
I assume the only reason frenzy can compete with ele hit in an elemental build is its faster attack speed to take advantage of all the straight added elemental damage on gear and auras where as elemental hit benefits from increased elemental damage % more?


Also life on hit as well for your LA (if you have it). In addition, frenzy increases physical damage by the same amount as attack speed, so it also affects bear traps.

Ok cool, thanks.
At the same time thou the blazing attack speed is quite a drain on health, im using life leech with my frenzy atm but I see that some people dont, do they just rely on gear life steal and life regen?
Jaedong gives me a deep resonance.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 10 2013 00:38 GMT
#5731
On February 10 2013 09:36 Tennet wrote:
I think I just made the best 2H marauder build.

Check it out!


You took resolute techniques and crit nodes.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Tennet
Profile Joined January 2010
United States1458 Posts
Last Edited: 2013-02-10 00:42:40
February 10 2013 00:39 GMT
#5732
Well, I forgot to spec out of it once I finished getting the crit/accuracy I need, only problem is I forgot the accuracy..

Edit: Fixed It
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Qaatar
Profile Joined January 2011
1409 Posts
Last Edited: 2013-02-10 00:50:39
February 10 2013 00:47 GMT
#5733
Actually, just tested Frenzy out, looks like I was wrong. Frenzy increases the as of bear traps rather than the damage...the physical damage of bear trap was unchanged during, but cast speed increased, so dps went up.

Double edit: looks like cast speed is also increased by Frenzy.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 10 2013 00:50 GMT
#5734
On February 10 2013 09:47 Qaatar wrote:
Actually, just tested Frenzy out, looks like I was wrong. Frenzy increases the as of bear traps rather than the damage...the physical damage of bear trap was unchanged during, but cast speed increased, so dps went up. Looks like bear trap is an attack rather than a cast.


You should get the attack/cast speed, but I thought traps weren't affected by either of those ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
Tennet
Profile Joined January 2010
United States1458 Posts
February 10 2013 00:52 GMT
#5735
He's confused, the skill frenzy gives you bonuses for having frenzy charges and frenzy charges give you something separate of that.

Frenzy w/ charges: increase phys damage and IAS
Frenzy charges: IAS/ICS
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Qaatar
Profile Joined January 2011
1409 Posts
February 10 2013 00:55 GMT
#5736
On February 10 2013 09:52 Tennet wrote:
He's confused, the skill frenzy gives you bonuses for having frenzy charges and frenzy charges give you something separate of that.

Frenzy w/ charges: increase phys damage and IAS
Frenzy charges: IAS/ICS


Yup, just read about this on the POE forums.

"Frenzy Charges grant 5% Increased Attack and Cast Speed.

Frenzy, the individual skill, gains additional Damage and Attack Speed for each Charge you have."

In other words, Frenzy itself gains double benefits.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-02-10 01:00:21
February 10 2013 00:56 GMT
#5737
On February 10 2013 09:52 Tennet wrote:
He's confused, the skill frenzy gives you bonuses for having frenzy charges and frenzy charges give you something separate of that.

Frenzy w/ charges: increase phys damage and IAS
Frenzy charges: IAS/ICS


I've read three pages of the bear trap thread and I'm confused too now. This skill defies every other logic of the game.

So according to the bear trap thread the skill screen is completely useless for bear trap so don't bother with it.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Tennet
Profile Joined January 2010
United States1458 Posts
February 10 2013 00:58 GMT
#5738
Bear Trap is being affected by the increased cast speed from having frenzy charges, frenzy is the only skill that gains IAS w/ physical as you gain frenzy charges.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
screamingpalm
Profile Joined October 2011
United States1527 Posts
February 10 2013 01:01 GMT
#5739
Then take conduit and share all those frenzy charges with the group for good fun. Oh, and run haste on top of it.

Of course since everyone is playing ranger in pubs these days, it's not as much fun.
MMT University is coming! http://www.mmtuniversity.org/
Infernal_dream
Profile Joined September 2011
United States2359 Posts
February 10 2013 01:03 GMT
#5740
On February 10 2013 09:39 Tennet wrote:
Well, I forgot to spec out of it once I finished getting the crit/accuracy I need, only problem is I forgot the accuracy..

Edit: Fixed It


535 points. Seems legit.
Prev 1 285 286 287 288 289 1755 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #80
CranKy Ducklings84
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 2748
Killer 667
Zeus 404
Soulkey 289
Larva 203
BeSt 185
PianO 102
Pusan 98
hero 97
Sharp 77
[ Show more ]
SilentControl 75
ToSsGirL 66
Hm[arnc] 50
JulyZerg 32
Sacsri 32
Backho 27
soO 26
GoRush 23
Barracks 14
Terrorterran 12
Dota 2
monkeys_forever240
NeuroSwarm111
XcaliburYe73
canceldota61
ODPixel60
League of Legends
JimRising 486
Super Smash Bros
hungrybox1093
Other Games
ceh9652
ToD96
Organizations
Dota 2
PGL Dota 2 - Main Stream47
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 29
• CranKy Ducklings SOOP28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV39
League of Legends
• TFBlade740
Upcoming Events
Afreeca Starleague
17m
Jaedong vs Light
Wardi Open
1h 17m
Monday Night Weeklies
6h 17m
Replay Cast
14h 17m
Sparkling Tuna Cup
1d
Afreeca Starleague
1d
Snow vs Flash
WardiTV Invitational
1d 1h
SHIN vs Nicoract
Solar vs Nice
GSL
1d 23h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
3 days
[ Show More ]
OSC
3 days
Replay Cast
3 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.