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On August 10 2017 22:54 Glacierz wrote: Are stash tabs the only microtransaction in this game worth investing in? Is there any other quality of life improvements that costs $? All those different stash tab types are kinda confusing... The premium ones also comes in two different sizes? Premium stash tabs are only ones worth investing if you want to get something real from it. The rest is for fun or only smaller QoL.
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So I have been playing around in PoB with Scion Soul Mantle Dark Pact totems. I managed to get to 150k dps per totem with around 8000 ehp on the characters. The gear used is not top but probably at least 10c per slot (except 6L soul mantle that is who knows how much). This is not the awesome dps I got with the DP self cast Berserker but after watching ZiggyD play just such a Berserker I don't think my heart could take almost dying vs any more dangerous enemy :D
If I ever get rich with my current two characters I might invest extra chaos into something like this.
Edit: OK I forgot Wither, with 10 stacks of Wither, totems do over 200k per totem.
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Is the best way to farm Chaos the vendor recipe for selling a full set of rares? I read somewhere the items have to over a certain level?
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Are there any decent guides for what rares, and stats on those rares, are worth keeping to try to sell? I'm just looking for some sort of database/list of what to look for, even just a starting point without getting into every small detail.
Basically right now I'm just ID'ing the Rares that Neversink's strict filter is showing, and trying to sell the pieces with life + alot of resists, but I know this is an overly simplistic approach. I understand that some rares are "Tier 1," but I don't know what those Tier 1's are, or why they are Tier 1 (other than being in the meta I suppose)
As to question about tabs, I would say you should get at least a currency tab, and 1 premium tab for QOL.
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On August 11 2017 00:05 Glacierz wrote: Is the best way to farm Chaos the vendor recipe for selling a full set of rares? I read somewhere the items have to over a certain level? Yes. ilvl 60+. You can also sell unidentified sets for 2 chaos.
Only faster way is grinding maps fast and playing the trading game well.
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On August 11 2017 00:20 HolydaKing wrote:Show nested quote +On August 11 2017 00:05 Glacierz wrote: Is the best way to farm Chaos the vendor recipe for selling a full set of rares? I read somewhere the items have to over a certain level? Yes. ilvl 60+. You can also sell unidentified sets for 2 chaos. Only faster way is grinding maps fast and playing the trading game well. Also there is the unidentified quality 20 sets for 3c. I usually collect one unidentified rare set and one such with items that have any quality on them. Then when I collect a full quality one I add to their quality until it is 20% on all and sell it for 3c. If I am swimming in rings, amulets and belts I also sell any non quality sets I collect in the meantime.
It is very luck based (but so is waiting for chaos to drop on maps), but only other option is to play the mass selling game which I hate. I only sell single items worth 10c or more as I only got one premium tab (currency one) that only has one spot for item to sell and those drop for me almost never (last league I sold astramentis to someone, league before that I sold Tukuhama shield and other than that I almost never get anything worth selling).
And yes I did use the tool for selling before Legacy league but you need to set that up for each league seperately and it is irritating. Premium tabs are certainly one P2W part of this game.
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So there's no point in saving up rares until I get to a higher level I guess. I'm trying to follow the glacial cascade build. The popular builds are using Tremor Rod + Essence Worm ring, those two things are like 30c atm lol...
I'm spoiled by how easy it is to get uniques in D3, PoE plays much more similar to D2 and seems a lot more grindy for all the BiS gears.
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On August 11 2017 00:12 KillerSOS wrote: Are there any decent guides for what rares, and stats on those rares, are worth keeping to try to sell? I'm just looking for some sort of database/list of what to look for, even just a starting point without getting into every small detail.
Basically right now I'm just ID'ing the Rares that Neversink's strict filter is showing, and trying to sell the pieces with life + alot of resists, but I know this is an overly simplistic approach. I understand that some rares are "Tier 1," but I don't know what those Tier 1's are, or why they are Tier 1 (other than being in the meta I suppose)
As to question about tabs, I would say you should get at least a currency tab, and 1 premium tab for QOL. When people talk about Tier 1 on rare items they are talking about values of their mods. Each of the 6 values a rare item can have has a Tier. Within each tier the value can again be random. Also items cannot get values within Tier 1 unless their item level is above certain number (max is I think ilvl 84 for some items and mods).
When you go on Poe.trade you can see listed items having P2 or S3 and similar listed next to each mod, it shows you which tier that value belongs too. You can learn the possible values that way. Another way is to play around with Path of Building, there you can craft Rare items and you can see all tier values for all items.
Maybe poedb also has that info but I think it might be harder to browse through there.
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On August 11 2017 00:34 Glacierz wrote: So there's no point in saving up rares until I get to a higher level I guess. I'm trying to follow the glacial cascade build. The popular builds are using Tremor Rod + Essence Worm ring, those two things are like 30c atm lol...
I'm spoiled by how easy it is to get uniques in D3, PoE plays much more similar to D2 and seems a lot more grindy for all the BiS gears. The areas you want to farm for chaos recipe are between lvl 60 and 75. Below 60 you get chance orbs for that same recipe and above 75 you get Regal orbs (which hilariously have less value than Chaos orbs). If you do start farming lvl 75+ areas you can still get Chaos orb by just having one of the items you are selling being below ilvl 75.
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I see, I'm only lvl 43 right now, I guess it will be a while before I can start farming anything.
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United States5245 Posts
@glacier, the Currency Stash Tab is really really useful. It's not necessary but makes sorting currency easier
after that I would have at least 1 premium stash tab, It let's you sell items to other players easily (you can price items and people can look them up). more important later but it's pretty essential
the rest of the stash tabs are not as useful
re: wanders - im toying with Kaoms Heart, Harbringer Helm, and Thunderfirsts. Might be enough damage and life
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On August 10 2017 16:57 bo1b wrote: I dont think it's possible to make one thats super tanky tbh, unless you value dodging a ton and move speed. I doubt youll see something above 6k life easily.
You can get away with maybe around 5.5k to just barely 6k with a Coil and be safe versus most map bosses. Both Coil and Kintsugi are highly underrated.
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On August 11 2017 01:26 superstartran wrote:Show nested quote +On August 10 2017 16:57 bo1b wrote: I dont think it's possible to make one thats super tanky tbh, unless you value dodging a ton and move speed. I doubt youll see something above 6k life easily. You can get away with maybe around 5.5k to just barely 6k with a Coil and be safe versus most map bosses. Both Coil and Kintsugi are highly underrated. I'd heard that Lightning Coil fell off in popularity because most of the dangerous stuff in the game isn't physical damage, it's elemental stuff like:
- Shaper
- High-tier maps with multiple "added as [element]" mods
- Volatile explosions (though at least they're easier to dodge now)
- -Max Res maps
Is this less true in 3.0? Is there more dangerous phys damage again?
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On August 10 2017 06:47 EchelonTee wrote: A Soo you have my exact setup haha. great minds think alike. I shaped arcade is only difference
later on might want to try to make sextant blocking for Courtyard better. might require T11 unlocks I looked into how to do this, and there aren't a lot of good options, because there are very few maps that are within range of the maps that are within range of Courtyard (i.e., there aren't many maps correctly positioned for sextant blocking).
Aside from blocking Promenade, which I was already planning, the best you can do is unlock Arsenal (t10), Wasteland (t11), and Crematorium (t12). You can then put bad sextant mods on Arsenal and Crematorium, which blocks one bad mod on The Coward's Trial (yellow sextant), and lets you put good red sextant mods on Wasteland with two bad mods blocked. You could also unlock Core and use it to block a third bad mod on Wasteland, but then you can't ever run Forge of the Phoenix again, plus you get less Shaped Courtyard drops, so it seems pretty self-defeating.
The downside of this, of course, is that you have to unlock shitty t10, t11, and t12 maps, so your drops for those tiers get way worse. I don't think this is worth it just to block one bad mod on Coward's Trial and unlock one place to put red sextants (I'm not even sure red sextants are worth using, given how expensive they are).
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On August 11 2017 02:05 ASoo wrote:Show nested quote +On August 11 2017 01:26 superstartran wrote:On August 10 2017 16:57 bo1b wrote: I dont think it's possible to make one thats super tanky tbh, unless you value dodging a ton and move speed. I doubt youll see something above 6k life easily. You can get away with maybe around 5.5k to just barely 6k with a Coil and be safe versus most map bosses. Both Coil and Kintsugi are highly underrated. I'd heard that Lightning Coil fell off in popularity because most of the dangerous stuff in the game isn't physical damage, it's elemental stuff like: - Shaper
- High-tier maps with multiple "added as [element]" mods
- Volatile explosions (though at least they're easier to dodge now)
- -Max Res maps
Is this less true in 3.0? Is there more dangerous phys damage again?
Volatile is changed significantly, and added as element is actually a way overrated damage mod. Most damage is still predominantly physical. The only time Coil gets outdone by Belly is against spell damage and elemental damage over time, of which only Shaper and a really small handful of bosses have (most which are easily avoided).
Coil is significantly better in almost 99.9% of the cases when general mapping. Belly isn't saving you from old Volatile anyways, so not sure why people overpaying for the chest piece. Degens are also now countered by having Arakaali pantheon power which is a huge boon for most life characters, so the only thing you have to really worry about is huge spell bursts which is extremely rare.
Not to mention that when your IC+CWDT fails you, you'll want that phys dmg reduction which is typically stacked with a basalt or taste of hate.
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Never gave PoE a serious try, only played it a day or 2 and it seemed pretty slow in low levels, and this was the year of release.
Considering giving it a try again, as I watched some recent videos and in high levels the game seems fairly fast paced.
Regarding this, I'm wondering if there's any quick ways of leveling to at least quickly get 1 established character?
Are there any ways to level yourself solo quickly? Or are there any possible methods of power leveling if you have a friend to assist you?
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To level quickly you will need leveling items. Typical things are things like goldrim and tabula rasa. Basically unique items that will let you ignore gear until you hit lategame. You would need currency for that though.
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...or you need to be a decent racer with lots of practice. On your first run I'd recommend to take your time and work yourself towards endgame at your own pace. And no, there's no powerleveling like the good old D2 crypt tomb or cow runs.
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If you join the TL in-game guild (just ask here and post your character name), you'll have access to the guild stash. There's a fair amount of decent leveling gear in there (e.g., low-level move speed boots, decent leveling weapons, linked items, flasks, etc.), and you'd be welcome to help yourself, that's why it's there.
It's not quite as good as a full set of leveling uniques, but it'll be smoother than starting from nothing.
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On August 11 2017 07:19 r.Evo wrote: ...or you need to be a decent racer with lots of practice. On your first run I'd recommend to take your time and work yourself towards endgame at your own pace. And no, there's no powerleveling like the good old D2 crypt tomb or cow runs.
To add some more meat to this. Leveling quickly is 90% mindset and experience. Most of it is knowing the absolute minimum you need to progress and executing that. That means skipping mobs you don't need to kill and not picking up items you don't need. It means wasting as little time as possible in town. Leveling really is the most boring part of aRPGs, but I think attempting to power level is going to hurt you in the long run.
The person above me suggests getting twink gear which will trivialize the combat, but will just hurt your game knowledge in terms of how do the fights. The new acts all have bosses with mechanics that you want to know about instead of having a just kill the boss in half a second and ignore the fights.
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