|
|
On August 05 2017 14:59 Duka08 wrote: Awesome stuff thanks. I have plenty of D3 experience so I'm not completely foreign to the genre, but things like the skill tree and gems and all that can be pretty intimidating. I'll probably do as mentioned and just go with the flow for a first time through, then reroll better stuff later. Have a few friends that will probably play as well so I expected to be playing more than one character if I enjoy it.
Can you reset a character's skill tree and such, or is it set in stone D2-style? And once you're familiar with the game and the build you want (or guide to follow), how long does it take to level a new character and get them relatively up to speed? You can reset some of the tree through use of respec points. But it is there so you can fix smaller mistakes or do passive tree optimisations not for major changes. I mean that is also possible but Regret orbs used for that are not cheap.
|
Most of the new uniques seem to be for poison builds which now are much worse than before. Hope there are exciting ones for non-poison but I haven't seen any yet (I don't think the cold 2h axe seems very good, but maybe I'm wrong).
|
I mean maybe there are enough poison items to make it decent, I doubt it, but would be nice. It would make them very specialized builds though.
|
That seems to be their goal though. Before you could do bleed builds that needed to good phys dmg already, ignite builds that mostly were doing good fire damage already, and poison builds that did solid enough (i.e. enough for anything but bosses) phys dmg already. Now if you try making a bleeding focused build your phys dmg will be much lower since you need to pick gems that don't really help your phys dmg. Same (but less so) with poison, and ignite is probably the same (I haven't tried looking at that).
|
On August 05 2017 17:00 HolydaKing wrote: Most of the new uniques seem to be for poison builds which now are much worse than before. Hope there are exciting ones for non-poison but I haven't seen any yet (I don't think the cold 2h axe seems very good, but maybe I'm wrong). That trap armor worked great in my PoB EK trap dude :D
|
On August 05 2017 14:47 TheFoReveRwaR wrote:Show nested quote +On August 05 2017 12:30 travis wrote: honestly the kitava fight just looks stupid
huge amounts of undodgeable damage all over the place in a cramped space
basically the old malachai except for, apparently, without tells I did it as semi melee and it wasnt bad at all(All the ranged melee skills basically). But that was after a run as SRS to see the skills he uses. Its definitely tough for pure melee if you havent seen the fight before. Otherwise not so bad.
I am talking about the act 10 fight not the act 6 fight
|
Oversky your points donation came through. <3
I added my 100 and we're now at a comfy 295 points, should be fine for a bit for sure. Less new people than expected, did we randomly ignore someone? :3
Also I'm a bit torn on how to progress, I made bank selling normal Kitava & Malachai kills instead of rushing to my A10 death.
|
People still buy normal malachai kills?
|
On August 05 2017 14:59 Duka08 wrote: Awesome stuff thanks. I have plenty of D3 experience so I'm not completely foreign to the genre, but things like the skill tree and gems and all that can be pretty intimidating. I'll probably do as mentioned and just go with the flow for a first time through, then reroll better stuff later. Have a few friends that will probably play as well so I expected to be playing more than one character if I enjoy it.
Can you reset a character's skill tree and such, or is it set in stone D2-style? And once you're familiar with the game and the build you want (or guide to follow), how long does it take to level a new character and get them relatively up to speed? Follow up: This game feels more comfortable since I last played. Enjoying it so far. That 10-part video guide series was a lot of help, but also had a lot of info (will probably go back to it several times).
My only question for now is, are there any vendor recipes that are important enough to really save/stash items for while I'm leveling? Or should I just vendor everything I pick up / don't need without really thinking about it?
|
On August 06 2017 03:36 Duka08 wrote:Show nested quote +On August 05 2017 14:59 Duka08 wrote: Awesome stuff thanks. I have plenty of D3 experience so I'm not completely foreign to the genre, but things like the skill tree and gems and all that can be pretty intimidating. I'll probably do as mentioned and just go with the flow for a first time through, then reroll better stuff later. Have a few friends that will probably play as well so I expected to be playing more than one character if I enjoy it.
Can you reset a character's skill tree and such, or is it set in stone D2-style? And once you're familiar with the game and the build you want (or guide to follow), how long does it take to level a new character and get them relatively up to speed? Follow up: This game feels more comfortable since I last played. Enjoying it so far. That 10-part video guide series was a lot of help, but also had a lot of info (will probably go back to it several times). My only question for now is, are there any vendor recipes that are important enough to really save/stash items for while I'm leveling? Or should I just vendor everything I pick up / don't need without really thinking about it?
Late reply here, but I'm just going to copy what someone on reddit posted since there's a lot of recipes in the game.
" There are like 2-3 'recipes' which matter (many are rarely used in practice) and the rest can hardly be called a recipe as they only have a single 'ingredient'.
20q hammer + map = chisel Full set of ilv 60+ rare gear = chaos Full set of ilv 75+ rare gear = regal
Use the alt button while hovering over an item to check its ilv. An item filter such as neversinks will point these things out for you to pick up and you should assign a stash tab for each of these recipes if you have the tabs spare to do so (consider supporting the game and buying some if you have not yet! They are pretty essential for trading!).
Other currency recipes i use from time to time are: 7 vaal gems + a sacrifice fragment = vaal orb 40% total gem quality = gem cutters prism 40% total flask quality = glassblowers bauble
Single items worth vending for currency: Item with 3 links, 1 of each colour = chromatic 6 socket item = 7 jewelers orbs
Skill gem recipes (I always get these 2 mixed up) : Skill gem + scour = lower gem level by 1 Skill gem + regret = reset gem to level 1 Level 20 gem + GCP = 20q level 1 gem
Also the 'of the same' recipies (I hardly these nowadays): 3 of the same map = a set map of the tier above 5 of the same base rare item = an unidentified rare of the same base of the lowest ilv used in recipe"
Also for spellcaster leveling use the +1 recipe, which is described in this picture http://imgur.com/Q8BRNXR
|
On August 06 2017 10:13 rebuffering wrote:Show nested quote +On August 06 2017 03:36 Duka08 wrote:On August 05 2017 14:59 Duka08 wrote: Awesome stuff thanks. I have plenty of D3 experience so I'm not completely foreign to the genre, but things like the skill tree and gems and all that can be pretty intimidating. I'll probably do as mentioned and just go with the flow for a first time through, then reroll better stuff later. Have a few friends that will probably play as well so I expected to be playing more than one character if I enjoy it.
Can you reset a character's skill tree and such, or is it set in stone D2-style? And once you're familiar with the game and the build you want (or guide to follow), how long does it take to level a new character and get them relatively up to speed? Follow up: This game feels more comfortable since I last played. Enjoying it so far. That 10-part video guide series was a lot of help, but also had a lot of info (will probably go back to it several times). My only question for now is, are there any vendor recipes that are important enough to really save/stash items for while I'm leveling? Or should I just vendor everything I pick up / don't need without really thinking about it? Late reply here, but I'm just going to copy what someone on reddit posted since there's a lot of recipes in the game. " There are like 2-3 'recipes' which matter (many are rarely used in practice) and the rest can hardly be called a recipe as they only have a single 'ingredient'. 20q hammer + map = chisel Full set of ilv 60+ rare gear = chaos Full set of ilv 75+ rare gear = regal Use the alt button while hovering over an item to check its ilv. An item filter such as neversinks will point these things out for you to pick up and you should assign a stash tab for each of these recipes if you have the tabs spare to do so (consider supporting the game and buying some if you have not yet! They are pretty essential for trading!). Other currency recipes i use from time to time are: 7 vaal gems + a sacrifice fragment = vaal orb 40% total gem quality = gem cutters prism 40% total flask quality = glassblowers bauble Single items worth vending for currency: Item with 3 links, 1 of each colour = chromatic 6 socket item = 7 jewelers orbs Skill gem recipes (I always get these 2 mixed up) : Skill gem + scour = lower gem level by 1 Skill gem + regret = reset gem to level 1 Level 20 gem + GCP = 20q level 1 gem Also the 'of the same' recipies (I hardly these nowadays): 3 of the same map = a set map of the tier above 5 of the same base rare item = an unidentified rare of the same base of the lowest ilv used in recipe" Also for spellcaster leveling use the +1 recipe, which is described in this picture http://imgur.com/Q8BRNXR I think I stumbled across this post when I was searching around earlier. Sounds like it doesn't matter until end game, so I've just been vendoring items indiscriminately. Thanks!
|
Random mechanics question: how does the "detonate mines" skill gem work with Cast When Damage Taken since CwDT has a damage penalty? Do the detonated mines suffer from a damage penalty as well? Mostly just see people mentioning using it with smoke mines when I google, but detonating arc mines while stunned/frozen would be useful.
|
I could imagine it to do full damage, but you can just try it. Although the damage range of Arc makes it hard to figure out.
|
Whats the best way to "advance" in terms of items, i mean, I'll play the campaign either way like i did in D3 but in D3 you do Rift, bounties and GR to get items and stuff...
What should i be doing once i finish it ?
|
On August 07 2017 00:13 Faruko wrote: Whats the best way to "advance" in terms of items, i mean, I'll play the campaign either way like i did in D3 but in D3 you do Rift, bounties and GR to get items and stuff...
What should i be doing once i finish it ? The endgame of PoE are maps, basically items that open a new zone to farm with a boss at the end. The trick is that mas need to be rolled like any other item and you usually need to weigh risk vs reward there.
http://poe.trade
Make sure to try and keep your resists capped from ~A3 onwards and keep them there, even when hit by penalties. When people get stuck they either don't have max res, not enough investment into life in some form or weird/bad skill combos that just don't do enough damage.
|
Why did I try the boss with chain again?
|
A lot of people can't join TL guild. I think we in TL should decide our own global chat, like 449 or whatever. If this is good idea let r.Evo post the number.
|
oops 
so what's next? 2 day RIP not too big of a waste of time
|
Im thinking about joining 3.0 as well... I played qotf ranger with barrage/LA and poison double dipping fun in 2.6, which felt really good because it was so fast paced and could clear all content without feeling like its absolutely op like howa. No idea what build I should go for now. I also enjoyed playing Flameblaster a lot mainly because it was so different from qotf, more like planning ahead instead of just reacting.
What seem to be the current trending starter builds that scale quite well to lategame? I usually enjoy playing self-sustaining characters that dont require me to farm for currency before the build actually starts working (see qotf ranger in 2.6). Any suggestions?
|
On August 07 2017 03:10 Joni_ wrote: I usually enjoy playing self-sustaining characters that dont require me to farm for currency before the build actually starts working (see qotf ranger in 2.6). Any suggestions? Second this. A few of these would be great, for anyone generous enough. Not detailed guides or anything but even just ideas to get started. Now that I'm getting more comfortable with the game I'm really excited to start a new character and actually plan it out, but would love some ideas on which abilities or uniques to shoot for as a noobie that's afraid of the economy.
|
|
|
|