• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:10
CET 05:10
KST 13:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War BW General Discussion [ASL20] Ask the mapmakers — Drop your questions Which season is the best in ASL? Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET [BSL21] RO16 Group B - Sunday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1590 users

Kerbal Space Program - Page 43

Forum Index > General Games
Post a Reply
Prev 1 41 42 43 44 45 48 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-12-11 12:08:04
December 11 2015 12:07 GMT
#841
New water physics seem a little wonky

I just crashed a plane into another plane that was stationary on water. Most of the shattered plane ended up ~500m underwater, i was moving the camera around between them and some were getting nudged randomly by invisible forces. One of them suddenly accelerated to 1.7 million meters per second and went from underwater to out of the atmosphere in 1 physics tick :D

109182 g's registered by kerbal engineer

default stock craft too
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
stenole
Profile Blog Joined April 2004
Norway869 Posts
December 11 2015 18:04 GMT
#842
The question is if this is a new bug caused by the water or if this is an older quirk in the game engine. I've noticed the game is very liberal in its simulation of things you are not controlling. Some of them will just spontaneously explode when they get into physics range.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2015-12-11 19:18:46
December 11 2015 19:18 GMT
#843
The Kraken is still a sea monster. :D
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2015-12-12 03:16:12
December 12 2015 03:15 GMT
#844
I was actually controlling it (well, watching that part in particular) when it was accelerated

[image loading]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
December 12 2015 05:18 GMT
#845
Oh, well, it's an aerodynamic part. It may have been bonked by spooky forces.

I've also noticed that some of my craft will randomly shimmy themselves apart, usually upon load or on exiting timewarp. These are all craft which seemed fine previously. I'm told that it may be an issue with too much clipping with gizmos, and some things (the Kraken bay) are more affected by others.

Of course, if you make a game that lets players do things in interesting and unorthodox ways, it does get tough to lock down all the possible permutations of "They did WHAT?" from tender loving Kraken tentacles.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Ljas
Profile Joined July 2012
Finland725 Posts
December 12 2015 06:41 GMT
#846
Never had much trouble with timewarp exit disassembly, so I always wondered why Kerbal Joint Reinforcement makes it such a big selling point. Now I know, and have no intention of removing it
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
December 12 2015 08:12 GMT
#847
My save bugged out when looking at one of those pieces outside of the solar system and all of my craft (stations, fuel depots etc) disappeared, had to revert to earlier version
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Broetchenholer
Profile Joined March 2011
Germany1947 Posts
December 19 2015 10:51 GMT
#848
Can anyone tell me what to do with chutes and the reentry physics? I played last time before reentry heat and all that stuff was in and i can't figure out when to deploy my chutes. You are too fast for them to not malfunction until the very end when it's too late and when you open them in low orbit they just burn on reentry. How is that supposed to work?
Ljas
Profile Joined July 2012
Finland725 Posts
December 19 2015 11:54 GMT
#849
Try a less aggressive re-entry. I usually go for something like a 100km ap 30km pe. Apply a drogue chute if you're deorbiting something heavy and aerodynamic that punches through the atmosphere regardless.
stenole
Profile Blog Joined April 2004
Norway869 Posts
December 19 2015 15:15 GMT
#850
On December 19 2015 19:51 Broetchenholer wrote:
Can anyone tell me what to do with chutes and the reentry physics? I played last time before reentry heat and all that stuff was in and i can't figure out when to deploy my chutes. You are too fast for them to not malfunction until the very end when it's too late and when you open them in low orbit they just burn on reentry. How is that supposed to work?


Parachute icons in the staging will tell you when it is unsafe, risky and safe to open them colorcoded red, yellow, grey. Drogue chutes can be opened at higher speeds than the normal ones and you can use some of those to slow you down to use the regular chutes. Air brakes can be even better since you can safely deploy them already at 1000ish m/s.

You should always choose a shallow entry into the atmosphere. Apo does not necessarily need to be low depending on what you are trying to get to the ground. Heavier, sleek craft will have a harder time slowing down. Some may be so heavy that they need some thrust to not burn up. In my experience, you will want one or more heat shields if you plan to get anything bigger than a pod to the ground. An alternative is to have enough wings to make the reentry very shallow and therefore very safe. This implies a high angle of attack.

It can be hard to determine what you need without trying and failing a few times.
Broetchenholer
Profile Joined March 2011
Germany1947 Posts
Last Edited: 2015-12-19 19:21:59
December 19 2015 19:05 GMT
#851
Hm, i am in my first attempts at career mode and just wanted something to reach the upper atmosphere, so, the second ship basically. It flies up to 110km and then comes down and there is no way to open the chutes. This is really irritating. Is it really physically problematic to free fall from that distance and open a parachute?

Edit: I reach safe speeds at around 300-500m. I don't have air brakes or special chutes. Do i have to do low orbit missions until i can research better chutes?
nimbim
Profile Blog Joined June 2009
Germany985 Posts
December 19 2015 19:45 GMT
#852
You can improve your reentry so you don't just fall straight down, although I don't think that should be an issue with your mission profile. You can open the parachutes as soon as the reentry effects stop, that should be well above 500m. Are you turning your cockpit retrograde? If the pointy end points at your velocity vector, you will of course have less friction and slow down less.
stenole
Profile Blog Joined April 2004
Norway869 Posts
December 19 2015 21:02 GMT
#853
On December 20 2015 04:05 Broetchenholer wrote:
Hm, i am in my first attempts at career mode and just wanted something to reach the upper atmosphere, so, the second ship basically. It flies up to 110km and then comes down and there is no way to open the chutes. This is really irritating. Is it really physically problematic to free fall from that distance and open a parachute?


If you go straight up and down like that, you end up being supersonic until you get very (too) low. So unless you have some retro thrust, it's a suicide trajectory only suitable for probes. Manned missions should mostly have a very horizontal decent which you manage by making a gravity turn during ascent. It won't get you as high though.

Early career is the trickiest part of the game. You're restricted to few resources and have difficult ship constraints. You also don't get to use manouver nodes.
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2015-12-19 22:52:03
December 19 2015 22:39 GMT
#854
It still should work though.

Dumb question: what exactly comes down for you, just the capsule or a whole rocket? Because even if you go straight up, and then straight down, the capsule itself should easily be able to apply enough drag to be at safe speeds around 2500m.

I'm guessing now, but a capsule from 110k straight down reaches around 1700-1800ms, that should easily be stopped by drag (if you keep the capsule retrograde, or "nose pointing up").

edit: actually gonna try now, to make sure i don't say something wrong.

edit2: yup, capsule itself slows down to safe speeds (280ish ms) at 2400m. Shot a Mk1 straight up to 111000m, decoupled and let it fall straight down. Only 1x Mk16 on top of the Mk1.
On track to MA1950A.
Ljas
Profile Joined July 2012
Finland725 Posts
December 19 2015 22:50 GMT
#855
I'm going to guess from experience before you get results that it's not enough to slow the capsule down. You really need more of an arc with your trajectory.
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2015-12-19 22:55:35
December 19 2015 22:51 GMT
#856
It is though. For a single capsule, that is. Don't exactly know what he's trying to bring down, with an attached science bay, it might not be.

edit: but yeah, of course - usually you'd like a flat trajectory to have more time for drag to do your braking.
On track to MA1950A.
Ljas
Profile Joined July 2012
Finland725 Posts
December 19 2015 23:01 GMT
#857
I swear I've killed a kerbal like that by bringing just a capsule down from a suborbital flight.
m4ini
Profile Joined February 2014
4215 Posts
December 19 2015 23:02 GMT
#858
On December 20 2015 08:01 Ljas wrote:
I swear I've killed a kerbal like that by bringing just a capsule down from a suborbital flight.


Maybe with FAR?

Gonna upload brief video (mainly because i wanna check quality of recording software).
On track to MA1950A.
Ljas
Profile Joined July 2012
Finland725 Posts
December 19 2015 23:03 GMT
#859
Nope, stock 1.0.5 KSP. One of the first flights of my career mode.
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2015-12-19 23:08:33
December 19 2015 23:04 GMT
#860
On December 20 2015 08:03 Ljas wrote:
Nope, stock 1.0.5 KSP. One of the first flights of my career mode.


Hum. I had quite a few problems to get used to the new stock flight model (and even longer to get used to voxel based FAR), but that never happened to me.

Is there a difficulty setting that fiddles with drag other than the F12 menu?

edit



edit2: takes a while for YT to pick up quality.
On track to MA1950A.
Prev 1 41 42 43 44 45 48 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #16
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 161
Ketroc 41
StarCraft: Brood War
GuemChi 1780
Shuttle 825
Leta 442
JulyZerg 151
Noble 23
Shine 14
Icarus 6
Dota 2
monkeys_forever516
NeuroSwarm93
League of Legends
JimRising 668
C9.Mang0365
Counter-Strike
Coldzera 1341
minikerr33
Super Smash Bros
amsayoshi86
Heroes of the Storm
Khaldor91
Other Games
summit1g9136
tarik_tv8690
Mew2King514
shahzam446
XaKoH 209
ViBE139
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 240
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4994
• Lourlo548
Upcoming Events
Korean StarCraft League
22h 50m
CranKy Ducklings
1d 5h
WardiTV 2025
1d 7h
SC Evo League
1d 8h
IPSL
1d 12h
Dewalt vs ZZZero
BSL 21
1d 15h
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
1d 17h
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
2 days
WardiTV 2025
2 days
OSC
2 days
[ Show More ]
IPSL
2 days
Bonyth vs KameZerg
BSL 21
2 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
3 days
Wardi Open
3 days
StarCraft2.fi
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
PiGosaur Monday
4 days
StarCraft2.fi
5 days
Tenacious Turtle Tussle
5 days
The PondCast
6 days
WardiTV 2025
6 days
StarCraft2.fi
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.