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Kerbal Space Program - Page 42

Forum Index > General Games
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stenole
Profile Blog Joined April 2004
Norway869 Posts
November 03 2015 17:30 GMT
#821
On November 03 2015 18:37 m4ini wrote:

There's pretty much no rocket science in unmodded KSP mate. Like.. none. Neither do you have to chose fuels, nor do you have to worry about re-ignites, fuel pumps or anything that actually is rocket science and not orbital mechanics. Which are not rocket science, yet again.


I think since rocket science is not a well-defined term, people should be allowed to decide what is and what isn't rocket science for themselves. I would say it is a very restrictive view to say that orbital mechanics is not an element in rocket science. I will agree that KSP abstracts and simplifies away the majority of what goes into rocket engineering though.
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2015-11-03 17:51:48
November 03 2015 17:50 GMT
#822
On November 04 2015 02:30 stenole wrote:
Show nested quote +
On November 03 2015 18:37 m4ini wrote:

There's pretty much no rocket science in unmodded KSP mate. Like.. none. Neither do you have to chose fuels, nor do you have to worry about re-ignites, fuel pumps or anything that actually is rocket science and not orbital mechanics. Which are not rocket science, yet again.


I think since rocket science is not a well-defined term, people should be allowed to decide what is and what isn't rocket science for themselves. I would say it is a very restrictive view to say that orbital mechanics is not an element in rocket science. I will agree that KSP abstracts and simplifies away the majority of what goes into rocket engineering though.


Even if you'd include orbital mechanics in rocket science, then you're left with, well just that in KSP. It's not simplified rocket science, it simply is not rocket science.

It's like saying "Surgeon Simulator 2013" is "literally neurosurgery, just simplified in some ways". It's not, i'm sorry.

That doesn't make it a bad game or anything (i poured roughly 500 hours on steam into it - and more to come) - it just doesn't make it rocket science.
On track to MA1950A.
Simberto
Profile Blog Joined July 2010
Germany11898 Posts
November 03 2015 19:33 GMT
#823
Just because you simplify it does not mean it is not there at all.

KSP is a lot better in portraying the actual science of space travel than any other game i have seen so far. Designing crafts in stock KSP still has a lot of the relevant aspects to it. Staging reasonable engines in a way that allows you to boost loads into orbit by dropping some parts of the rocket once they burn out, aerodynamic designs (Though stock aerodynamics are not the best, they are still relevant to keep in mind), dealing with reasonable space physics, designing landers, stuff like that.

The things you mention that are not there are not really core parts of rocket physics. Yes, they are important in actual rocket design, as are a host of other things that neither you or i know about. Sometimes it is important to not get bogged down in details and look at the broad picture, especially when talking about what is fundamentally still supposed to be a game and not a job at NASA.

Enthusiasts sometimes have this tendency to get bogged down in details and start to believe that those details are actually the big picture. Yes, fuel selection, reignitions and who knows what else become relevant to rocket design once you have actually understood the basic principles of multi-stage rockets, orbital insertions and the likes. But at that point you are already learning a lot about the science of rocketry (which one might call rocket science). Just because there are some parts of rocketry that are not simulated does not mean that none are there.
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2015-11-10 02:29:54
November 09 2015 22:46 GMT
#824
It's 10:45pm and KSP 1.0.5 just released and legacy of the void is downloading to be unlocked in 15 mins and i have to do some stuff but yay :D



THRUST VECTORING!! Jeb loves it :D

The new water physics seem nice, still deadly sometimes but more friendly to landing and watery things. Kerbal Boat Program is here
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
November 10 2015 04:35 GMT
#825
Them new shuttle engines... oh my. I was able to get a shuttle (mostly intact) to orbit in under 15 minutes and 4 launches. Then had to rescue the crew because the wings got knocked off by the main tank separating.

Still, many new things to explore.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
November 10 2015 04:45 GMT
#826
Indeed! http://imgur.com/a/idMpp
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
November 10 2015 05:26 GMT
#827
On November 10 2015 13:45 Cyro wrote:
Indeed! http://imgur.com/a/idMpp


Most excellent!

Tell me, if you jettison ore, does it float back up?
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
November 10 2015 07:05 GMT
#828
I think so but that's not me testing!
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
stenole
Profile Blog Joined April 2004
Norway869 Posts
November 10 2015 08:21 GMT
#829
One of the first thing I tested was to have a controlled crash in the ocean with a simple plane. I hit the water much harder than intended but the plane was still in one piece. This was not at all designed to be a sea plane, but the plane was still able to take off by throttling up.
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
November 10 2015 08:46 GMT
#830
I managed to rip stuff off even when using kerbal joint reinforcement and below ~70m/s. It might be quite friendly to controlled crashes if your vertical speed is minimal to none
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
stenole
Profile Blog Joined April 2004
Norway869 Posts
November 10 2015 15:15 GMT
#831
They're going to have to fix how jet engines interract with water. It can't be intentional that they work on the ocean floor.
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
November 10 2015 18:23 GMT
#832
They deliberatly went through and reduced ISP for them while they're underwater - that points to silly design rather than a mistake
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
November 11 2015 01:35 GMT
#833
If they make the jets/rockets not work under water, how else will we move our submarines around? It's not like they'll give us a prop any time soon. (Unless Porkjet gets bored.)
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2015-11-11 14:34:49
November 11 2015 14:26 GMT
#834
Surviving on water is probably based on the vertical speed, from quick testing with KJR on i seemed to be able to survive at very high speeds at long as vertical speed was controlled

these panther engines seem to like to flame out when disengaging the afterburners and sometimes even stay flamed out for a few seconds. If you're relying on the thrust vectoring for stability aid (COM not far in front of COL) and that happens then it can be fatal, i've had a plane yaw slightly to the side and then snap backwards @ >50g's :D

They also asymmetrically flamed out on me and i was under the impression that it wouldn't happen any more like that
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
November 11 2015 23:14 GMT
#835
So, my initial thought to achieve buoyancy control works.

+ Show Spoiler ['Jeb Kousteau'] +

[image loading]
well, not quite neutral buoyancy, but it is only mm/s change and easily overcome by the pair of juno jets.

[image loading]
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2015-12-08 07:00:37
December 08 2015 07:00 GMT
#836
Hey all! Been a while and i did another cool thing



fully reusable rocket to put 100t in LKO, at revision 1.03 ATM
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
stenole
Profile Blog Joined April 2004
Norway869 Posts
December 08 2015 08:34 GMT
#837
On December 08 2015 16:00 Cyro wrote:
Hey all! Been a while and i did another cool thing

https://www.youtube.com/watch?v=bYY3z9TQ9sc&hd=1

fully reusable rocket to put 100t in LKO, at revision 1.03 ATM


It seems tricky to land. I'm surprised it could handle a 12 m/s touchdown, especially for such a large object. Are you playing 1.03 because of mods or because you disagree with the current reentry heat/drag in 1.05?

Mods in this game are an addiction. Once you install, it's hard to go back because some of them completely change how you play.
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2015-12-08 09:02:38
December 08 2015 08:42 GMT
#838
v1.03 of the rocket, not the game!

12m/s was too fast, i didn't handle the landing that well. RCS got it covered :D

Legs don't seem to work in large sizes, i tried a dozen times and a 6m/s touchdown would make it bounce and flip - one attempt i forgot to put landing legs back on and landed perfectly then was able to reproduce it, the addition of RCS just made it much easier. Should have always had RCS on it but i underestimated the power and overestimated the fuel consumption of those things
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Jetaap
Profile Blog Joined November 2010
France4814 Posts
December 08 2015 09:37 GMT
#839
Nice design! The payload separation could be improved a little though, i laughed when you blasted it away with your main engines :p.
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
December 08 2015 16:58 GMT
#840
yeah
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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