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This will hopefully be a thread where we can discuss the game, strats, available resources for new and experienced players, and our own personal play throughs.
My experience: So I was looking for a game to bring back the feeling of standing on the bridge commanding my own personal space ship, so I ask TL. The result was X3: Terran Conflict. While it doesn't quite give me that feeling, it's nonetheless proved fun. There doesn't seem to be a good single resource of information (that I've found anyway) so maybe can compile some here!
My gameplay thus far. I started out with Humble Trader and have barely played the game, but after doing some research the first thing I did was rush for a sector trader with my now upgraded Mercury. When I went to sleep after setting him up in Ore Belt, I had ~$150,000. When I woke I was over 3.6million. So he currently running while I'm at work and I hope to have quite a bit when I get home to play around with, buy a bigger ship (maybe another ST as well) to start doing some of the missions and just generally exploring the universe. Any suggestions on what I should do next?
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Is there a problem with the official forums or something? And you should either buy a M3 with that money or save up for a m6, make sure the m6 is of the heavy variant and not a normal one. That or a skiron, either one works.
You can also get some MK3 traders going.
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The official forums don't work right while I'm at work, which is where I do most of my researching (when I'm home I want to be playing, lol). I'll check them out when I get home tonight, but mainly I just wanted to see what other TL'ers are doing with the game and what resources they found helpful. I was also hoping to just get a conversation going about the game and give people a place to boast their achievements, share tips and tricks, etc with the TL community.
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Hey there!
I bought Terran Confllict via Steam Summer Sale for 5 euros  I played X Tension and X2 a lot when i was on school. Terran Conflict is really pretty!
The first what i did, was install the X³TC All In One Bonus Package
I also stared whe Mercury and just traded some stuff silicium gives a good boost at the start. Then i bought a TP from the Argons and the jump engine (hope thats the right name) from Terra Corp. With that you can easily do the $ mission where you have to carry stuff or persons to stations within 10 or 15 minutes. The missions gives you about 600,000 to 2,500,000 Credits. (for just a view minutes) While I searching for missions i just send my Mercury buy and sell stuff. Also my M5 has the scouting software to search and map the sectors.
Next time I am going to build some mines and factories.
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Hi, new game is out. I didnt want to make a new thread since its actually not worth the space on the forum. I advise everyone to play X3:Terran Conflict:Albion Prelude instead.
Rebirth has the typical "terrible engine" problem...max or min settings both produce almost the same low FPS. It looks and runs worse than X3.
They invested huge amounts of resources for walking in stations, but its just a gimmick that is funny for 5 minutes and then gets annoying as you want to fly your ship and not run around in corridors and talk to very ugly NPCs.
Same for the huge stations, they look nice at first. But then you realize they are all the same and you will very quickly get tired of searching for the docking spaces. X3 had one station for a product and it was very clear what the station could do. In Rebirth you have to fly around huge stations to search for basically market stands.
Rebirth only allows you to fly a quite small ship, you will not be able to change it while X3 games let you fly anything you could get your hands on.
It seems the simulated economy is mostly gone and replaced by a skyrim like "economy" where NPcs simply have stuff. X3 worked like EVE online...everything had to be produced. The Ai traders were real and only did real tarderuns for real production chains.
Campaign has gamebreaking bugs in it that stop you from advancing 1 hour in. Its pretty clear noone ever tested this game.
The interface is console optimized. Its like Oblivion/skyrim UI. But instead of playing a action RPG with relatively simple menus, you are playing a space economy simulator where you can have hundreds of ships and stations under your control. Yeah...good luck.
German langauge is incomplete, half the voiceovers are simply not there yet. French and russian voiceovers are delayed for 2 weeks, this gives you a hint on how rushed this is.
Joysticks are not supported...most will not work properly, xbox and PS controllers work, though.......
The AI pathfinding bugs out so much that they actually removed collisions from the game.
They really wanted to make sure that you knew they designed a cockpit for the game (X3 only had heads up displays)....so to make sure you notice this heroic effort, they made it take 50% of your view away for abolutely no reason.
Pretty sure i forgot something, but yeah...avoid.
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im really sad to hear that... especially because I just paid for it T.T O well guess I should try it out anyway since I paid for it.
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Ok since this thread just came up I think this is a good time to ask some questions or get some general information. So I ve got X2: The Threat(got it for 9 € a long time ago but never played it) and X3: Reunion (was in a magazine). I pretty much cant play modern games cause my pc is so old.What I like to know: -Does any of the mentioned games run good? (well optimised) -I like space games like this so can anybody give infos what this game is about? The cover says Trade, Build, Fight, Think. -Is it hard to get into these games? -Which one of the mentioned is better? -Some general Gameplay tips/beginners guide -Does the games sound/look "spacey" enough to enjoy it?(Maybe a bit dumb question since its a space game but I like good ambient/electronic music in space games and a nice look planets etc.)
At least X2 should run good I think so I might try that first.I once watched a stream of someone playing X3 Albion Prelude and it looked/sounded AMAZING, but it seems its hard to get into these games.
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x2-X3 Reunion-terran conflict- albion prelude
Those are straight upgrades, the biggest jump is from X2 to X3. The smallest from TC to AP since AP is an expansion.
If you can run X3, you should be able to run TC and AP.
What these games are...They play around spacestations. Those along with thousands of AI traders simulate an economy. Then there are different races with territory and military. To make things interesting there is war, pirates, hostile strange alians and rogue AI. There is also story missions and generated missions for all kinds of things from fighting to finding a lost ship.
The game have hundreds of different ships from a small fighter to mile long carriers whos weapons are bigger than the fighters. You can fly anything, buy any weapon, produce anything.
Its basically like morrowind, but instead of the RPG stuff you have the economy. You can be a pirate, be a trader, build your macdonalds burger empire across human space....
But it isnt a space combat sim, games like freespace and wingcommander have better combat, but they dont have all the other stuff.
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Was looking forward to X-Rebirth, but after reading about it decided to wait a month or 2 until bugs are fixed and there might be mods out to make the UI better etc..
Was wondering if X3 is worth it, from what I gather it is a good game but there is so many versions on steam, so my question is this: Do I need them all or can I just buy the newest, which is Albion Prelude? and are there any newbie friendly guides
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as i said, X3 has all features from 2, TC all from X3 Reunion, AP all from TC.
X2 is its own game, then came X3 Reunion, which had a new engine and more improvements (though it removed ship cockpits, but i dont care). After that they made Terran Conflict, same engine as X3, more features, added terran stuff. Ap escelated the terran conflict, added war, more ships etcetc. The games are weak on story, you only need to know that+ Show Spoiler + Xenon are rogue AIs and dangerous, Khaak are strange aliens coming out of nowhere and their first attack was against Argon and they destoyed a whole sector. That was the start of X2 i think. Earth was rediscovered after being alone in their system for a long time. They are technologically advanced and discovered the other races are creating AIs again (terrans created the xenon and barely survived their attack). This is the terran conflict, it escelated and terrans are now at war against the 4 humanoid races, including their lost colonsist, the argonians.
I think AP is an expansion (its installed as a mod in my TC folder), so i think you need TC and AP. But if that is the case, steam will tell you. Tc is just fine if you dont want to buy AP as well, AP adds the least features of all games.
TC also has a tutorial start if you start as terran (but careful, unmodded terran economy doesnt sustain itself, so dont play ONLY in terran areas).
I dont want to write a tutorial here, its too much and there are a lot of them out there (though atm the egosoft forums are "in maintenance" *cough*. But the games arent THAT hard, the hardest part is to figure out the interface and shortcuts and to figure out what the more advanced ship softwares do. Other than that you can play it in your own pace and learn by doing. Unlike eve online this is pure singleplayeer and thus centered around YOU.
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Thanks for the answer.
You talked about unmodded economy being bad. Are there any must have mods that is a must have?
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Its just the terran sectors, the rest is fine.
there is a rebalance mod, but you will be fine without it. It also rebalances everything else, it might make the game harder for beginners, i dont recommend it at first. You can install the bonus package, it includes some new features and is available at the official homepage.
Once you know the game, you will know what you want changed and then you can look into mods. But you dont need any.
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Okay, many thanks for the info.
Once I am done with X-Com I will try out X3
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LaNague, I feel like it may be a bit early to make such damning statements, seeing as the game came out around 12 hours ago. I have played for several hours and have not seen the game to be as awful as you say. I would agree that it is a bit buggy atm, but I'm not sure that makes the whole game trash. I would agree with waiting a few weeks or so to let the kinks get ironed out, but I am enjoying my play so far. My biggest complaint is enemy AI being questionable in the campaign atm.
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On November 16 2013 12:12 unsniped wrote: LaNague, I feel like it may be a bit early to make such damning statements, seeing as the game came out around 12 hours ago. I have played for several hours and have not seen the game to be as awful as you say. I would agree that it is a bit buggy atm, but I'm not sure that makes the whole game trash. I would agree with waiting a few weeks or so to let the kinks get ironed out, but I am enjoying my play so far. My biggest complaint is enemy AI being questionable in the campaign atm.
I'm pretty sure his comments are directed at X3, not X Rebirth that came out today. Strange that theres not an X Rebirth thread up yet though.
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He is indeed talking about Rebirth, unfortunately
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i did not want to make a new thread just to warn people.
The thing about rebirth is that a lot of its problems are gameplay issues where some lead designer went completely the wrong way, so even when the bugs are somehow fixed and the engine runs better than a Unity game, it will still have poor gameplay.
To give you an idea....hours of trading and dealing with the stupid transporter AI will make you maybe 300k money. escorting your mining ship and mine for an hour will maybe make 200k. Playing a minigame where you use your long range scanner and aim at a little floating container and then shoot it to open it up and then loot whats inside will make you like 10 million in an hour. Probably more.
And another thing....Rebirth with all its interior stations and NPcs is 4GB and terran conflict is about 8 Gb without NPCs or stations. thats over 4gb less polygons and textures.
But when i was waiting for Rebirth, i started another AP game and still have fun, so thats good news
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On November 17 2013 07:32 LaNague wrote:i did not want to make a new thread just to warn people. The thing about rebirth is that a lot of its problems are gameplay issues where some lead designer went completely the wrong way, so even when the bugs are somehow fixed and the engine runs better than a Unity game, it will still have poor gameplay. And another thing....Rebirth with all its interior stations and NPcs is 4GB and terran conflict is about 8 Gb without NPCs or stations. thats over 4gb less polygons and textures. But when i was waiting for Rebirth, i started another AP game and still have fun, so thats good news  Game's been rushed basically, that's all there is to it.
Also, WHY ON EARTH DOES EVERYTHING HAVE THE SAME ORIENTATION
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Side note: 4 gb smaller does not me 4 gb less of textures and polygons.
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There is a thread for X: Rebirth btw: http://www.teamliquid.net/forum/viewmessage.php?topic_id=231268
I'm pretty much saddened by the outcome of the game myself. Been looking forward to a nice new space trading sim. Tried to give trading a chance a few times, but it would always bug out somehow :/
Right now the biggest challenge the game has to offer is avoiding the bugs to be able to progress in the story line. Combat is way to easy, you can even take down capital ships all on your own. Trading system is quite strange and doesn't downright work half of the time. Overall the fleet management is atrocious. Build system feels limited, since you can't freely put stations anymore but have to use fixed build locations. Think.... yeah I don't know what that's supposed to mean anymore.
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