Diplomacy was my favourite though, I remember one game where I got Turkey, allied with Russia, then backstabbed one friend per turn for 3 turns to eat my territory westward while my Russia friend was busy defending his western front. I eventually ate the entire map clockwise and won LOL oh the fun times.
Boardgames - Page 12
Forum Index > General Games |
OpticalShot
Canada6330 Posts
Diplomacy was my favourite though, I remember one game where I got Turkey, allied with Russia, then backstabbed one friend per turn for 3 turns to eat my territory westward while my Russia friend was busy defending his western front. I eventually ate the entire map clockwise and won LOL oh the fun times. | ||
cjin
181 Posts
On August 28 2012 05:19 OpticalShot wrote: My university friends like to get together a couple times every year for a "serious" board-gaming night, and it's always a fantastic event. We have the popular ones like Risk, Monopoly, Settlers of Catan, and Ticket to Ride (both NA and EU map versions). We also tried Power Grid, Diplomacy and Agricola. There's one more game that I vaguely remember playing but I don't remember the name of it... it involved picking like 5 cards out of a deck that you customize, which had resource cards worth 1/2/3 that you can buy stuff with, the end goal was to have the highest total value somehow, yeah... don't remember the name. That could be dominion. My favourite is Princes of Florence with Agricola close 2nd. In PoF I really like the auction system, as when you play it with same ppl, it will balance different strats itself. | ||
Fatta
Germany148 Posts
Totally awesome game. In principle it is the Napoleonic Wars and you can play as France, England, Russia, Prussia, Austria, Spain and Turkey. You are completely free to do whatever you want in the game, goal is to be the first to reach a set number of victory points, which can be gained by forging alliances, winning battles, etc. but stuff like breaking alliances or declaring war will cost you points. So you have to be careful what you do. The game can take for weeks since the grand campaign which involves all nations ranges from 1805 to 1814 whith every month being one turn. The game is fascinating but can also be quite difficult since it is very detailed, which often leads to discussion about the rules, which in turn is sometimes more interesting than the game itself. This is game where you need the right people, who are really into these kinds of strategy game but then its great. In our old group we ended up making in game contracts which copuld be several pages long, so you had to be really good at negotiating stuff and being diplomatic with the right guys. It is a great combination between diplomacy and strategic movement of troops and the right battle tactics. | ||
hanxin
United States4 Posts
I like Dominion but it has some flaws. Decisions are often reduced based on card interactions from other players and as mentioned before opponents who have a certain agenda/play style set the pace of the game, not ones own decisions. Also, recovering M:tG players often only want to play Dominion. As someone who has a large collection and likes playing a diversity of games this can sometimes be a problem. It's a game that has some brilliant mechanics but I don't end up playing it more than a few times a year. 7 Wonders has one of the best mechanics I've seen to handle large groups of gamers. It's a game that takes the same amount of time to play with 1 player as with 7. The only downside is people not paying enough attention to the sets neighboring players are building and denying appropriate cards. All in all a fun game. Puerto Rico has some pretty strong replay-ability as one can win by one of a few strategies (builder-centric, shipping centric, hybrid). Very little luck is involved however the rigid turn order can limit ones options. I do like the mechanic where everyone benefits from most actions (save the prospector). Small World has most often been described to me as "Fantasy Risk". I find this description apt. It has some differing mechanics that I like from the races/powers that change game mechanics to the tactical choice of when to go into decline. The biggest reason this has gone out of favor is the hidden victory points. In my opinion, players more often make emotional choices as to whom to attack over the "best" choice making counting points a necessity for everyone. If playing with a group that is of varying skill levels the emotional decision making happens more often. Power Grid is a nice auction game that has good elements of resource and economy management. The expansion maps/plants help make the game more replay-able for me. Settlers of Catan is a good "gateway drug" board game. It's light enough to be accessible to people who don't game often but complex enough that people need to think out their turns and see where others can potentially pull victory points from. I'd say Carcassonne falls into the same category. Merchants & Marauders is a game that I'm still finding as fun as the first time I've played it, however I did play it incorrectly the first few play throughs. I inadvertently thought event cards came with each players turn, not each round so things cycled rather quickly. I'd be interested to hear what semioldguy's thoughts are on the NPC ships and how little they interact with the board. They moved enough with accelerated events but it seems like not enough without. Cosmic Encounter is a game I've been playing since the mid-90's. I was lucky enough to find a cheap Mayfair edition with all the expansions a couple years ago. How are the expansions in the new version compared to the Mayfair one? Here are a few game recommendations that haven't been talked about or talked about in depth: Caylus: Great turn mechanics, plenty to do, interesting game throttle. Many different elements come together to make a good worker placement game. Elements of this have even been incorporated into the new-ish Wizards of the Coast worker placement fantasy game "Lords of Waterdeep". At the Gates of Loyang: good economic game by game designing golden boy Uwe Rosenberg. Cards that boost your economy or interaction are chosen at the beginning of the round then you set to planting goods in your fields and selling goods at market to regular and irregular customers. I like the random but not too random element of it as well as the scoring system (pay 1 cash to progress 1 vp/turn, then have an option to pay extra money based on what vp spot you'd move to). Amun Re is a good auction game that doesn't feel like it drags on too much. I like how the different stages of the game are paced around auctions and farming. Alhambra is a very accessible but strategic game based around purchasing 6 different flavors of building tiles to add to ones Alhambra. Players compete to gain the most of each of the 6 by the time each of 3 scoring rounds appear. This game is pretty similar to Ticket to Ride as you spend a lot of time accumulating the proper cards in your hand before you act. Conversely, you're rewarded with an extra action for buying a building tile with exact change which adds an interesting element to the game. London is another economic game where one is working to rebuild London after the Great Fire. Players add cards to their building display to decrease poverty, increase money, etc. but by running their city each column adds to their poverty as do their hand. The game becomes a balance between doing actions that reduce poverty like buying districts and running their city to gain victory points & money. Fearsome Floors is a pretty light hearted game where players are pitted with getting their pieces out of a castle run by a maniacal mad scientist. It's pretty accessible to new gamers/not strategic minded gamers but adds enough elements of cooperation and interaction where players can either collude to keep their pieces alive with other players or make a deal and backstab. Each player has a few tokens each double sided with 2 numbers totaling 7. Once the token moves the printed value on one side it flips over to move the other number (or less) the subsequent turn. While the players scramble to get their tokens off the board there is a monster that is trying to eat everyone in their way. Peleponnes is a great pseudo-auction game where players each try to expand their civilization by adding their choice of many building tiles or land tiles each turn. These tiles add to their resources which allow them to build buildings or eventually accumulate luxury goods which add flexibility. Along the way one of five natural disasters happen which affect each civilization, as well as harvests which can wipe out populations if you don't have enough to feed your populous. An added benefit is the game takes less than an hour to play. Some party games: Celebrity and Telephone-Pictionary both have good "board game" variants in Time's Up! and Telestrations. There's also a (in my opinion) better version of Apples to Apples called Say Anything where people use white boards to answer reader questions instead of pre-set cards dealt out randomly. This allows the game to turn more into a "get to know you" game and eliminates the imbalance of "power cards" some social circles deem "auto-win". I'm always up for board gaming if there are other like minded people in the Washington DC area. | ||
kane]deth[
Canada368 Posts
| ||
LazyDT
United States71 Posts
![]() | ||
WindWolf
Sweden11767 Posts
In short, in the game each player controls a family (I don't know a better translation for the Swedish word "ätt") over the course of 16 regents lifetime's and the goal is to gain as much power as possible before the game ends. There is lots of strategy involved in this, since you have to decide what actions should you do to get as much power as possible. While it's playable with 2 persons, the more persons that plays the better, especially in war-times | ||
Fler
Czech Republic10 Posts
I'm a huge boardgame fan I've played most of games listed here. Since I'm from Czech my alltime favorites are from the author Vlaada Chavatil games like Through the Ages: A Story of Civilization, Galaxy Trucker, Mage Knight: Board Game Anyone heard or played waiting for opinions: )) | ||
![]()
Chosi
Germany1300 Posts
![]() Also the best game I played in the last year is DixIt, similar to nobody is perfect but without all the writing-hassle and more creativity. I am at work and can't write a decent review or explanation but it is the only game that I know that takes like 1 minute to explain, does not really favor veterans over new players but still requires all your creativity and knowledge about the other players. ![]() | ||
La1
United Kingdom659 Posts
Not exactly a board game but i ordered a pack of the above from quickstarter :D Can not wait until it arrives! My favourite board game was escape from colditz.. truely the best game ever! ![]() | ||
Rimstalker
Germany734 Posts
And we had another session of Twilight Imperium, which I won. Got lucky with my secret objective and the player with the warsun race never chose to flatten my HW but preferred to camp on Metacol Rex. | ||
monx
Canada1400 Posts
| ||
Critter
United States196 Posts
Personally, I'd rather steer us towards games that are still competitive, but you don't directly "fuck with" the other players. I'm thinking games like Puerto Rico and Agricola (haven't played, just going by the reviews) and would love other suggestions in that category. Also, if there are any strait up cooperative games that are simply amazing, I'd love to hear about those as well. | ||
Fler
Czech Republic10 Posts
On September 29 2012 14:10 Critter wrote: I'm curious what TL would suggest for cooperative, or at least non-directly competitive boardgames. My housemates and I are all getting more into board games, but one of my friends gets really frustrated when losing games like Game of Thrones or Munchkin. He doesn't like the direct opposition and so doesn't enjoy the games. Personally, I'd rather steer us towards games that are still competitive, but you don't directly "fuck with" the other players. I'm thinking games like Puerto Rico and Agricola (haven't played, just going by the reviews) and would love other suggestions in that category. Also, if there are any strait up cooperative games that are simply amazing, I'd love to hear about those as well. Well I would suggest something like Battlestar Galactica my favorite co-op(best in 5 players) and then we have Arkham Horror which doesn't include the "traitor" mechanic. Those two are pretty long shorter ones are Ghost Stories or Pandemic. Games from Uwe Rosenberg (Agrocola, Le Havre, Ora et Labora) don't have much direct player interaction generally euro games have the feeling everyone plays on his turf another author I like is Stefan Feld(The Castles of Burgundy, In the Year of the Dragon, Macao, Notre Dame) | ||
Rimstalker
Germany734 Posts
On September 29 2012 14:10 Critter wrote: I'm curious what TL would suggest for cooperative, or at least non-directly competitive boardgames. My housemates and I are all getting more into board games, but one of my friends gets really frustrated when losing games like Game of Thrones or Munchkin. He doesn't like the direct opposition and so doesn't enjoy the games. Personally, I'd rather steer us towards games that are still competitive, but you don't directly "fuck with" the other players. I'm thinking games like Puerto Rico and Agricola (haven't played, just going by the reviews) and would love other suggestions in that category. Also, if there are any strait up cooperative games that are simply amazing, I'd love to hear about those as well. I second Arkham Horror. Would pairwise competitive work? | ||
Zinnwaldite
Norway1567 Posts
| ||
Jalle
Sweden149 Posts
On September 29 2012 14:10 Critter wrote: I'm curious what TL would suggest for cooperative, or at least non-directly competitive boardgames. My housemates and I are all getting more into board games, but one of my friends gets really frustrated when losing games like Game of Thrones or Munchkin. He doesn't like the direct opposition and so doesn't enjoy the games. Personally, I'd rather steer us towards games that are still competitive, but you don't directly "fuck with" the other players. I'm thinking games like Puerto Rico and Agricola (haven't played, just going by the reviews) and would love other suggestions in that category. Also, if there are any strait up cooperative games that are simply amazing, I'd love to hear about those as well. Pandemic is quite good. Cooperate and save the world from deadly diseases before time runs out. | ||
msl
Germany477 Posts
On September 29 2012 23:00 Jalle wrote: Pandemic is quite good. Cooperate and save the world from deadly diseases before time runs out. Also quite good: Arkham Horror. Work together to save the world from the Elder Gods! | ||
Jalle
Sweden149 Posts
On September 29 2012 23:10 msl wrote: Also quite good: Arkham Horror. Work together to save the world from the Elder Gods! Never actually played it myself. We tried playing Arkham Horror together with all the expansions one time. However, the setup time was literally a Lovecraftian horror, so we figured "fuck that" and played Smallworld instead :D. But yeah, everyone says it's a classic so it's probably highly recommended.. | ||
Guanyin
Sweden38 Posts
On September 29 2012 14:10 Critter wrote: I'm curious what TL would suggest for cooperative, or at least non-directly competitive boardgames. My housemates and I are all getting more into board games, but one of my friends gets really frustrated when losing games like Game of Thrones or Munchkin. He doesn't like the direct opposition and so doesn't enjoy the games. Personally, I'd rather steer us towards games that are still competitive, but you don't directly "fuck with" the other players. I'm thinking games like Puerto Rico and Agricola (haven't played, just going by the reviews) and would love other suggestions in that category. Also, if there are any strait up cooperative games that are simply amazing, I'd love to hear about those as well. Puerto Rico, or perhaps even Dominion tbh. Attacks are global, so you dont feel targeted personally. Phase-picking might not directly target other players, but its clearly an important part of the game to mess up other players phases. Otherwise I second Pandemic, hands down the best co-op game I played. Arkham requires a certain kind of persons to play :p | ||
| ||