My rotation is amp damage, teleport (item charges), then CE to clean up.
Diablo 2 thread - Page 52
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Emnjay808
United States10651 Posts
My rotation is amp damage, teleport (item charges), then CE to clean up. | ||
re-turn
4 Posts
My Java has a Merc with Reaper's Toll and he just pierced a Physical Immune hero with stone skin, albeit A1 Hell. | ||
Emnjay808
United States10651 Posts
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kramvti
73 Posts
You can 1pt revive and be ok, but having 40+skill level is nothing to be scoffed at. Decrep is -50% phys res, weaken (think the value is the same as Weaken spell at -33%) and has slow...this is the real impact of decrep over ampify damage in many cases, especially to bork Baal's AI. I forget the actual numbers needed to do this. Decrep doesn't do it alone. You need another source of slow. Stone Skin Lister will not have his immunity broken by decrep, but (usually?) does with Amp...though I recall times that it did not. Been a long time since I played D2 | ||
Emnjay808
United States10651 Posts
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Manit0u
Poland17227 Posts
Raise Skeleton Skeleton Mastery Clay Golem Golem Mastery Summon Resistance Teeth Corpse Explosion Amplify Damage Put 1 point in those at your earliest convenience, then max RS first then SM. After that you can do pretty much what you want with your skills, some people like to max CG and/or GM (because 15k hp golem is nothing to scoff at), you can also max CE and put some points in amp (for greater area) to clean stuff faster. I find putting any points in skele mages and revive is a waste since you won't be using mages and revive AI is extremely bad (they don't follow you like skeles do and tend to run around not focusing on the target you want). Also I find that on higher levels you won't be using any curses other than AD. You can put a point in Iron Maiden early to deal with bosses on normal but after that I usually respec out of it. If you're playing with friends you either won't need the curses or you can use them to help others with lower res etc. but I find focusing on your own stuff is better and you won't need other curses even in team because stuff dies super fast and people usually can cover their weaknesses well even without additional support. For merc use Act 2 offensive merc from normal and then nightmare (blessed aim -> might). Stats are str for gear and rest in vitality. The beauty of summon necro is that you can do basically any content in the game with the tools mentioned above and it's relatively gear independent but you'll want to find some +skills on items and work your way towards Enigma (tele staff on swap is an early alternative but I find it bothersome as your skeles get destroyed every time you swap out of your +skill gear and resummoning is extremely mana intensive early on as you can summon like 2-3 skeles max with full mana at level 30). For breaking physical immunities the best tool is amp damage (-100% physical resistance) which is part of the build so your skelies don't need to worry about phys immunes (also CE is 50/50 fire/physical and it benefits from amp too). | ||
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evilfatsh1t
Australia8614 Posts
my friend is playing diablo for the first time on a summon necro and i wanted to get him a white to use because i dont think hes going to be finding a king leoric for a long time. the amount of times ive seen +2/3 bone spear with +1 p/b skills, yet have never ever seen a +1 summoning with +3 rs is retarded. i think i saw a +1 summoning with +2 rsm once and that hurt my soul. like physically hurt. eventually just settled for a +3 rs with 2 sockets. couldnt even end up getting a +3 rs/+x sm. maybe ill try a few more hours tonight. its a dark rabbit hole | ||
re-turn
4 Posts
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MeSaber
Sweden1235 Posts
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MeSaber
Sweden1235 Posts
On October 07 2021 02:15 NotSorry wrote: When leveling as a summoner necro, whats the smoothest way to level skill wise, max SR 1st? or mix in mages and mastery? If you check the links i posted you can find that out. SM always gives 2 dmg per skill. RS gives +%Damage " if (slvl < 4 , 0 , 7*slvl - 21) " , meaning any lvl below 4 gives 0 then it gives 7 times skillvl minus 21. RS also adds integer damage like SM based on skillvl of skeleton, read: https://www.theamazonbasin.com/wiki/index.php?title=Raise_Skeleton#Detail This is why if you go only RS you still get some dmg, otherwise it would be useless by itself. If you look closely you see it ramps up as skillvl of RS rises. The biggest impact however is RS in the sense of adding 7% per skill as a multiple AND adding more skeletons. https://pastebin.com/raw/pJHPwJfJ SM RS PER TOTAL +AMP 0 1 1-2 1-2 2-4 1 3-4 3-4 6-8 2 3-4*2 6-8 12-16 3 3-4*3 9-12 18-24 2 5-6*3 15-18 30-36 3 7-8*3 21-24 42-48 4 9-10*3 27-30 54-60 5 11-12*3 33-36 66-72 4 12-13*3 36-39 72-78 5 13-14*3 39-42 78-84 6 14-15*4 56-60 112-120 7 14-16*4 8 17-18*4 68-72 136-144 9 19-20*5 95-100 190-200 10 21-23*5 11 24-26*5 12 27-28*6 162-168 324-336 13 30-31*6 14 33-34*6 15 36-38*7 252-266 504-532 16 41-43*7 17 47-49*7 18 53-55*8 424-440 848-880 19 59-61*8 20 65-67*8 21 72-74*9 648-666 1296-1332 21 146-149*9 1314-1341 2628-2682 https://pastebin.com/raw/pJHPwJfJ | ||
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evilfatsh1t
Australia8614 Posts
On October 07 2021 16:05 MeSaber wrote: No tabskills are magical. On whites you can only find +toskill. ah yes that is correct. was looking for the wrong thing but ultimately it didnt matter because i still failed to find a single combination of +3 rs/ + x sm. another thing that really annoyed me though was how common +3 rsm was. like 9/10 times i see a "raise" mod it was rsm, not rs. | ||
Oukka
Finland1683 Posts
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Manit0u
Poland17227 Posts
![]() Gotta find the time to shop for a better wand but I wanted to convert him to bone and I've got a wand for that already. Now just need to find the missing runes and I'll be running around with +12 to bone spear with just wand and demon head I have. | ||
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evilfatsh1t
Australia8614 Posts
On October 07 2021 16:41 Oukka wrote: I just gave up on wands as summon necro and am waving a spirit sword instead. That thing is so stupidly good for such a low investment join in the drognan shopping spree. you know you want to | ||
re-turn
4 Posts
I have a second White with 8 BS and I'm looking for a white skull that has +3 BS, +1 Decrepify, if that's even possible. With 20 FCR from White, 20 from Gloves, 20 from Arach (haven't got that yet, but oh well) and 10 from Splendor, a single 10 FCR Ring would get that 75 Cap. Perhaps try and make a perfect spirit so I can get the cap just with gloves, white and spirit before I can find an Arach? Man, Necro itemisation is fun. | ||
Oukka
Finland1683 Posts
On October 07 2021 18:38 evilfatsh1t wrote: join in the drognan shopping spree. you know you want to Tempted, but is it even worth it. White gives +3 to CE (via the PnB) and +4 raise skellies. From spirit I get +2 to all skills which means skele mastery, raise skellies, golem skills, summon resist, curses (AD and decrep) and corpse explosion. That's at least 16 useful skill points, whereas a white wand would be what, at most 11 or 12? I feel like it's better to hunt for a decent 2os necro head so I can make a rhyme in it before an eventual spirit shield... | ||
Manit0u
Poland17227 Posts
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ProMeTheus112
France2027 Posts
White 2 Socket Wand Dol + Io Hit Causes Monster To Flee 25% +10 To Vitality +3 To Poison And Bone Skills (Necromancer Only) +3 To Bone Armor (Necromancer Only) +2 To Bone Spear (Necromancer Only) +4 To Skeleton Mastery (Necromancer Only) Magic Damage Reduced By 4 20% Faster Cast Rate +13 To Mana VS Spirit 4 Socket Swords Tal + Thul + Ort + Amn +2 To All Skills +25-35% Faster Cast Rate (varies) +55% Faster Hit Recovery Adds 1-50 Lightning Damage Adds 3-14 Cold Damage 3 Second Duration (Normal) +75 Poison Damage Over 5 Seconds 7% Life Stolen Per Hit +250 Defense Vs. Missile +22 To Vitality +89-112 To Mana (varies) +3-8 Magic Absorb (varies) well considering White is on wand which could have nice extra skills, it does give more attack power to a necro than spirit at least and you still get defense through bone armor as well so still good vs spirit despite costing a little more in runes i'd say. And well you prob just have a dol + io available after some time so yeah good. Once made a necro after finding this Grim's Burning Dead Grim Scythe Two-Hand Damage: (72-84) To (168-196) (120-140 Avg) Required Level: 45 Required Strength: 70 Required Dexterity: 70 Durability: 55 Base Weapon Speed: [-10] +140-180% Enhanced Damage (varies) Adds 131-232 Fire Damage +3 To Necromancer Skill Levels -50% Target Defense +20% Enhanced Defense +200-250 To Attack Rating (varies) Fire Resist +45% Requirements -50% Attacker Takes Damage of 8 (Only Spawns In Patch 1.09 or later) with melee capacity, decrepify + some bone spear + some skellies and more it was awesome^^ didn't get to play it as much as I would have liked cause of other chars and stuff anyway spirit lacks -% target defense to make use of the damage of it for necro i'd say | ||
Oukka
Finland1683 Posts
Splendor is an interesting idea, but giving up the resistances from rhyme feels dodgy at least unless I can replace that with other gear. | ||
ProMeTheus112
France2027 Posts
i guess white gets better the more you use poison bone skills of course | ||
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