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Diablo 2 thread - Page 52

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Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
October 06 2021 18:54 GMT
#1021
Most efficient dps imo is to max skele war and then skele mast. 1 pt into mage and revive is more than enough. I often don’t even bother with raising mages and revives though.

My rotation is amp damage, teleport (item charges), then CE to clean up.
Skol
re-turn
Profile Joined October 2021
4 Posts
October 06 2021 20:02 GMT
#1022
Does Decrepify pierce all physical immunities?

My Java has a Merc with Reaper's Toll and he just pierced a Physical Immune hero with stone skin, albeit A1 Hell.
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
October 06 2021 20:06 GMT
#1023
Off the top of my head, decrip does half the physical reduction as amp damage. Phys immunes aren’t that plentiful anyways. Reapers toll or Lawbringer gets the job done most of the time.
Skol
kramvti
Profile Joined July 2019
73 Posts
October 06 2021 20:54 GMT
#1024
Mages have pitiful damage compared to melee skeles.
You can 1pt revive and be ok, but having 40+skill level is nothing to be scoffed at.
Decrep is -50% phys res, weaken (think the value is the same as Weaken spell at -33%) and has slow...this is the real impact of decrep over ampify damage in many cases, especially to bork Baal's AI. I forget the actual numbers needed to do this. Decrep doesn't do it alone. You need another source of slow.

Stone Skin Lister will not have his immunity broken by decrep, but (usually?) does with Amp...though I recall times that it did not.
Been a long time since I played D2
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
Last Edited: 2021-10-06 21:12:00
October 06 2021 21:09 GMT
#1025
When ur level allows it, maxing revive is definitely good. I was referring to the context of a lowbie necro.
Skol
Manit0u
Profile Blog Joined August 2004
Poland17255 Posts
Last Edited: 2021-10-07 02:36:28
October 06 2021 21:58 GMT
#1026
For summoner necro you want something like this:

Raise Skeleton
Skeleton Mastery
Clay Golem
Golem Mastery
Summon Resistance

Teeth
Corpse Explosion

Amplify Damage

Put 1 point in those at your earliest convenience, then max RS first then SM. After that you can do pretty much what you want with your skills, some people like to max CG and/or GM (because 15k hp golem is nothing to scoff at), you can also max CE and put some points in amp (for greater area) to clean stuff faster.

I find putting any points in skele mages and revive is a waste since you won't be using mages and revive AI is extremely bad (they don't follow you like skeles do and tend to run around not focusing on the target you want). Also I find that on higher levels you won't be using any curses other than AD. You can put a point in Iron Maiden early to deal with bosses on normal but after that I usually respec out of it. If you're playing with friends you either won't need the curses or you can use them to help others with lower res etc. but I find focusing on your own stuff is better and you won't need other curses even in team because stuff dies super fast and people usually can cover their weaknesses well even without additional support.

For merc use Act 2 offensive merc from normal and then nightmare (blessed aim -> might).

Stats are str for gear and rest in vitality.

The beauty of summon necro is that you can do basically any content in the game with the tools mentioned above and it's relatively gear independent but you'll want to find some +skills on items and work your way towards Enigma (tele staff on swap is an early alternative but I find it bothersome as your skeles get destroyed every time you swap out of your +skill gear and resummoning is extremely mana intensive early on as you can summon like 2-3 skeles max with full mana at level 30).

For breaking physical immunities the best tool is amp damage (-100% physical resistance) which is part of the build so your skelies don't need to worry about phys immunes (also CE is 50/50 fire/physical and it benefits from amp too).
Time is precious. Waste it wisely.
evilfatsh1t
Profile Joined October 2010
Australia8649 Posts
October 07 2021 04:37 GMT
#1027
coincidentally ive spent the last 4 hours of my diablo playing time addicted to shopping for a wand base for white.
my friend is playing diablo for the first time on a summon necro and i wanted to get him a white to use because i dont think hes going to be finding a king leoric for a long time.
the amount of times ive seen +2/3 bone spear with +1 p/b skills, yet have never ever seen a +1 summoning with +3 rs is retarded.
i think i saw a +1 summoning with +2 rsm once and that hurt my soul. like physically hurt. eventually just settled for a +3 rs with 2 sockets. couldnt even end up getting a +3 rs/+x sm.
maybe ill try a few more hours tonight. its a dark rabbit hole
re-turn
Profile Joined October 2021
4 Posts
October 07 2021 06:36 GMT
#1028
Wait, you can get a +3 BS + 1 P/B skills base for White?
MeSaber
Profile Joined December 2009
Sweden1235 Posts
October 07 2021 07:05 GMT
#1029
No tabskills are magical. On whites you can only find +toskill.
-.-
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2021-10-07 08:11:55
October 07 2021 07:06 GMT
#1030
On October 07 2021 02:15 NotSorry wrote:
When leveling as a summoner necro, whats the smoothest way to level skill wise, max SR 1st? or mix in mages and mastery?


If you check the links i posted you can find that out.

SM always gives 2 dmg per skill.

RS gives +%Damage " if (slvl < 4 , 0 , 7*slvl - 21) " , meaning any lvl below 4 gives 0 then it gives 7 times skillvl minus 21.

RS also adds integer damage like SM based on skillvl of skeleton, read: https://www.theamazonbasin.com/wiki/index.php?title=Raise_Skeleton#Detail

This is why if you go only RS you still get some dmg, otherwise it would be useless by itself. If you look closely you see it ramps up as skillvl of RS rises.

The biggest impact however is RS in the sense of adding 7% per skill as a multiple AND adding more skeletons.

https://pastebin.com/raw/pJHPwJfJ

SM RS PER TOTAL +AMP
0 1 1-2 1-2 2-4
1 3-4 3-4 6-8
2 3-4*2 6-8 12-16
3 3-4*3 9-12 18-24
2 5-6*3 15-18 30-36
3 7-8*3 21-24 42-48
4 9-10*3 27-30 54-60
5 11-12*3 33-36 66-72
4 12-13*3 36-39 72-78
5 13-14*3 39-42 78-84
6 14-15*4 56-60 112-120
7 14-16*4
8 17-18*4 68-72 136-144
9 19-20*5 95-100 190-200
10 21-23*5
11 24-26*5
12 27-28*6 162-168 324-336
13 30-31*6
14 33-34*6
15 36-38*7 252-266 504-532
16 41-43*7
17 47-49*7
18 53-55*8 424-440 848-880
19 59-61*8
20 65-67*8
21 72-74*9 648-666 1296-1332
21 146-149*9 1314-1341 2628-2682

https://pastebin.com/raw/pJHPwJfJ
-.-
evilfatsh1t
Profile Joined October 2010
Australia8649 Posts
October 07 2021 07:29 GMT
#1031
On October 07 2021 16:05 MeSaber wrote:
No tabskills are magical. On whites you can only find +toskill.

ah yes that is correct.
was looking for the wrong thing but ultimately it didnt matter because i still failed to find a single combination of +3 rs/ + x sm.
another thing that really annoyed me though was how common +3 rsm was. like 9/10 times i see a "raise" mod it was rsm, not rs.
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
October 07 2021 07:41 GMT
#1032
I just gave up on wands as summon necro and am waving a spirit sword instead. That thing is so stupidly good for such a low investment
I play children's card games and watch a lot of dota, CS and HS
Manit0u
Profile Blog Joined August 2004
Poland17255 Posts
October 07 2021 08:55 GMT
#1033
My summon necro in nightmare is running around with wand I found in act 1 normal (+1 clay golem, +3 rise skeleton)
Gotta find the time to shop for a better wand but I wanted to convert him to bone and I've got a wand for that already. Now just need to find the missing runes and I'll be running around with +12 to bone spear with just wand and demon head I have.
Time is precious. Waste it wisely.
evilfatsh1t
Profile Joined October 2010
Australia8649 Posts
October 07 2021 09:38 GMT
#1034
On October 07 2021 16:41 Oukka wrote:
I just gave up on wands as summon necro and am waving a spirit sword instead. That thing is so stupidly good for such a low investment

join in the drognan shopping spree. you know you want to
re-turn
Profile Joined October 2021
4 Posts
October 07 2021 09:38 GMT
#1035
My Necro is very close to 41 when he can wear his 7 BS White.

I have a second White with 8 BS and I'm looking for a white skull that has +3 BS, +1 Decrepify, if that's even possible.

With 20 FCR from White, 20 from Gloves, 20 from Arach (haven't got that yet, but oh well) and 10 from Splendor, a single 10 FCR Ring would get that 75 Cap. Perhaps try and make a perfect spirit so I can get the cap just with gloves, white and spirit before I can find an Arach? Man, Necro itemisation is fun.
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
October 07 2021 12:53 GMT
#1036
On October 07 2021 18:38 evilfatsh1t wrote:
Show nested quote +
On October 07 2021 16:41 Oukka wrote:
I just gave up on wands as summon necro and am waving a spirit sword instead. That thing is so stupidly good for such a low investment

join in the drognan shopping spree. you know you want to


Tempted, but is it even worth it. White gives +3 to CE (via the PnB) and +4 raise skellies. From spirit I get +2 to all skills which means skele mastery, raise skellies, golem skills, summon resist, curses (AD and decrep) and corpse explosion. That's at least 16 useful skill points, whereas a white wand would be what, at most 11 or 12?

I feel like it's better to hunt for a decent 2os necro head so I can make a rhyme in it before an eventual spirit shield...
I play children's card games and watch a lot of dota, CS and HS
Manit0u
Profile Blog Joined August 2004
Poland17255 Posts
October 07 2021 13:28 GMT
#1037
I think you should go Splendor instead of Rhyme for Necro. With some nice demon head with some skills on it you can get a really good result.
Time is precious. Waste it wisely.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2021-10-07 13:39:04
October 07 2021 13:31 GMT
#1038
yea spirit is one of those 1.10 RW which are kinda OP for how cheap it is compared to most stuff.. but well you can still find some pros to other stuff at times

White
2 Socket Wand
Dol + Io

Hit Causes Monster To Flee 25%
+10 To Vitality
+3 To Poison And Bone Skills (Necromancer Only)
+3 To Bone Armor (Necromancer Only)
+2 To Bone Spear (Necromancer Only)
+4 To Skeleton Mastery (Necromancer Only)
Magic Damage Reduced By 4
20% Faster Cast Rate
+13 To Mana

VS

Spirit
4 Socket Swords
Tal + Thul + Ort + Amn
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
Adds 1-50 Lightning Damage
Adds 3-14 Cold Damage 3 Second Duration (Normal)
+75 Poison Damage Over 5 Seconds
7% Life Stolen Per Hit
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
+3-8 Magic Absorb (varies)

well considering White is on wand which could have nice extra skills, it does give more attack power to a necro than spirit at least and you still get defense through bone armor as well so still good vs spirit despite costing a little more in runes i'd say. And well you prob just have a dol + io available after some time so yeah good.
Once made a necro after finding this

Grim's Burning Dead
Grim Scythe

Two-Hand Damage: (72-84) To (168-196) (120-140 Avg)
Required Level: 45
Required Strength: 70
Required Dexterity: 70
Durability: 55
Base Weapon Speed: [-10]
+140-180% Enhanced Damage (varies)
Adds 131-232 Fire Damage
+3 To Necromancer Skill Levels
-50% Target Defense
+20% Enhanced Defense
+200-250 To Attack Rating (varies)
Fire Resist +45%
Requirements -50%
Attacker Takes Damage of 8
(Only Spawns In Patch 1.09 or later)

with melee capacity, decrepify + some bone spear + some skellies and more it was awesome^^ didn't get to play it as much as I would have liked cause of other chars and stuff
anyway spirit lacks -% target defense to make use of the damage of it for necro i'd say
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
October 07 2021 13:41 GMT
#1039
I don't consider the attack power that relevent for my summon necro, it's mostly about making the skellies as powerful as possible and there spirit > white. Also it's a HC character so I'd rather not be in melee range of much of anything if avoidable :D

Splendor is an interesting idea, but giving up the resistances from rhyme feels dodgy at least unless I can replace that with other gear.
I play children's card games and watch a lot of dota, CS and HS
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2021-10-07 13:43:09
October 07 2021 13:42 GMT
#1040
i was doing that melee necro on HC yes, he didnt die : P
i guess white gets better the more you use poison bone skills of course
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