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On November 24 2012 01:08 MiyaviTeddy wrote: I wasn't really a big fan of blood money, but I REALLY love hitman 2.
Is this game worth getting? or rather, how much fun is it playing absolution?
What was it you liked so much about Hitman 2? The set pieces are still way smaller in Absolution, even compared to Hitman 2. But I found Hitman 2 to play out more like an action game than Blood Money, if that's what you liked then you may enjoy Absolution. It's a waste of money for me, as a stealth fan.
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On November 24 2012 01:08 MiyaviTeddy wrote: I wasn't really a big fan of blood money, but I REALLY love hitman 2.
Is this game worth getting? or rather, how much fun is it playing absolution?
It splits opinions pretty hard, it depends what you are looking for, I'll sum some points from my own experience with the game, though I was never that big of hitman fan I did play some of the other games.
Maps are often cramped Enemies detect you from quite far and very fast on harder levels if you are not wearing appropriate disguise for the area. When disguised people of the same "faction" recognize you almost as easily as with just wearing your normal suit. Contracts are pretty fun and freeform, though could use more variables (you cannot set single option as any weapon/suit, you either set all or none, or maybe I just don't know how to further tweak them). Also making or completing very tough and/or tricky one feels very rewarding. Controls are pretty responsive aside from occasional corners when dragging bodies or going along the wall. Game is pretty, the crowds especially are very well done and actually work when hiding in plain sight, watching them scatter from kills is also very satisfying (though not something to strive for). Decent amount of location changes, personally would have enjoyed more in looks of the prologue mission. Multiple options to complete the assasinations still remain and map spesific challenges along with scoring system and contracts offers plenty of replayability. Scoring system is also pretty well done when it comes to comparison between players, since you can filter it to show your friends, national scores or world scores. Story is pretty subpar and also forced some missions that are very boring to play, even though the enviroments look decent, at least you can make or play a contract out of those "dodge everyone, go to point X" missions. Point Shooting is pretty useless mechanic aside from about 3 points in game where in 1 you are using it automatically(?), while its movielike chain slaughter can look decent, it encourages the wrong kind of approach. Instinct is hit or miss mechanic, you can't use it on hardest difficulty and it feels bit strangely balanced in comparison/with disguises, since you often combine them for maximum effect but implementing it also forced them to weaken disguises prehaps too much, could use rebalancing IMO and the scaling with difficulty level feels a bit off.
From the top of my head. I didn't buy it for full price, so I can't say if it's worth it, but for me it's been plenty of fun despite the downsides.
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This one is a lot closer to silent assassin than to blood money, if that's what you're asking. I love the 2nd one, too (except the stupid japan sniper missions ugh)
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On November 24 2012 00:18 Aterons_toss wrote: Purist fells like very close to everything I could have asked to. Level good be bigger but they are big enough, about as big as blood money and there are more of them. One of the first few games where i have to call totalbiscuit ( which i very much like )between other critics a "complete twat that doesn't understand the game and hasn't played previous games from the series enough".
I could see how someone who started with 47 and still thinks of that above BM might think this is only average for hitman but as someone who "grew" with blood money and loves that best i believe this is their best game so far from what iv played. Not to mention the graphics, the sounds and the lighting.
Love this game and will happily waste hours upon hours onto it. Don't like the fact that they added "story" and try to make 47 look more human and what not... but story is something I didn't care about much in hitman anyway and as long as 47 stays bad ass i don't have any major complain about that.
I love being insulted for my opinion. Congratulations, you enjoy the game. Doesn't change the fact that it's lacking in many areas that Hitman 2 and Blood Money did very well. If you like spending hours being "chased by the cops" in tiny levels, then by all means go for it. I'll stick to the previous games.
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i enjoy getting high scores on the contract mode, story mode is pretty meh. Game feels like improvement in some aspects over previous games while also falls behind in some other aspects. Overall ok game for fans of the series but for people getting into the series previous games are probably better choices imo.
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I'm on mission four, playing purist with "instinct: show enemies" and "instinct: show enemy paths" off. I don't use instinct at all. This game is very difficult with that in mind, and still I'm enjoying it. Is it the consummate Hitman game so far? No. It's more like... Splinter Cell: Hitman 47. And no, not Conviction it's more like Pandora the way I'm playing it. Is it Blood Money? No. And yes, I would have enjoyed a graphically updated Blood Money with some similar and yet refreshing locales and scenarios. But, I'm enjoying it still. It's difficult, and I definitely get frustrated at times, but then when I play a level flawlessly without being spotted once or subduing anyone or changing my suit a single time, I feel a brief and yet brilliant moment of satisfaction before I'm dropped into the next difficult and ultimately rewarding situation.
Some gripes:
There are missions where there aren't any hits, and as such you cannot achieve silent assassin ranking. This is upsetting.
If I were the type to engage in hand to hand combat, I would hate the quick time action sequences. But, I don't and therefore I don't.
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I might purchase it, seems like it has a high review score.
They fucked up with some of the hitmans, hopefully this one makes up for it.
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its great i am only on mission 3 but ... great so far !
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A game series should have a consistent formula to it. This game really butchered the Hitman formula, and I thought it was a great formula. It's a fine game in some respects, but I'm not sure it should really even be called Hitman. There's like maybe two levels in the whole game that actually feel like Hitman, Chinatown being the most obvious, and even those are subpar compared to the previous games.
There is a total lack of options in this game. I wouldn't mind an occasional "run away unnoticed" level if they were spread out in between some good, sizable, sandbox, proper Hitman levels, but they aren't. No pre-level load-outs, no map option, etc. They took a sandbox game and made it a linear, story-driven, by-the-rails stealth shooter. It might be fun and challenging, but it isn't the Hitman formula. The Hitman games were unique. This game, however, feels like it's been done many times before.
Not totally complaining, I did enjoy my playthrough. But unlike previous Hitman games, I won't be going back to every level, trying to find new, creative ways to complete a perfect rating. I'd probably rather just play Blood Money again.
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They had pretty good ideas but the outcome could have been better, I hope they will try to combine the best parts of this and previous titles on further ones.
Meanwhile I'm trying to craft up some nasty contracts.
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On November 25 2012 04:20 NeonFlare wrote: They had pretty good ideas but the outcome could have been better, I hope they will try to combine the best parts of this and previous titles on further ones.
Meanwhile I'm trying to craft up some nasty contracts.
I hope they don't try to combine anything at all of anything, but rather just make a Blood Money 2. You know, an actual Hitman game, not dumbed down garbage.
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+ Show Spoiler +On November 24 2012 14:25 TotalBiscuit wrote:Show nested quote +On November 24 2012 00:18 Aterons_toss wrote: Purist fells like very close to everything I could have asked to. Level good be bigger but they are big enough, about as big as blood money and there are more of them. One of the first few games where i have to call totalbiscuit ( which i very much like )between other critics a "complete twat that doesn't understand the game and hasn't played previous games from the series enough".
I could see how someone who started with 47 and still thinks of that above BM might think this is only average for hitman but as someone who "grew" with blood money and loves that best i believe this is their best game so far from what iv played. Not to mention the graphics, the sounds and the lighting.
Love this game and will happily waste hours upon hours onto it. Don't like the fact that they added "story" and try to make 47 look more human and what not... but story is something I didn't care about much in hitman anyway and as long as 47 stays bad ass i don't have any major complain about that. I love being insulted for my opinion. Congratulations, you enjoy the game. Doesn't change the fact that it's lacking in many areas that Hitman 2 and Blood Money did very well. If you like spending hours being "chased by the cops" in tiny levels, then by all means go for it. I'll stick to the previous games.
Man, TB is like a ninja who is compelled to find, think and draft a response to posts where he is demeaned or talked of pejoratively. Take a vacation man, it'll relieve you. Sometimes I feel that the job that you love most is also causing you the most stress. It must be better now that you're with your wife.
I like Absolution, it's not the best but it was enough to satisfy me. HM BM was also one of my favorites.
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The game is good and rather fun
The thing is you shouldn't really try to play it like any other previous Hitman games because some people did and got pissed off such as one of my friends. You should be playing it like an "Hitman:Absolution" game. By that I mean throw out anything you learned and did in the old Hitman games and learn from the new one and use the new abilities to your advantage. Once you learn it you will enjoy it.
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On November 25 2012 04:54 Disengaged wrote: The game is good and rather fun
The thing is you shouldn't really try to play it like any other previous Hitman games because some people did and got pissed off such as one of my friends. You should be playing it like an "Hitman:Absolution" game. By that I mean throw out anything you learned and did in the old Hitman games and learn from the new one and use the new abilities to your advantage. Once you learn it you will enjoy it.
There is nothing to learn, it's just a simpler version of blood money. Thats exactly WHY I hate it. Not only is it nothing like Blood Money, but it's nothing like any hitman game, in a bad way. They didn't innovate anything, they just streamlined everything.
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so, i have only played hitman 1.
is there another hitman that is like 1? By that i mean that the game is focused on preparing the hit and where actual gunfights are a bad thing. For example: Smuggling in a knife into a toilet trough an open window, then go in from the front, pass the body check, get knife, kill the target quickly and then get out.
I know 2 was a lot about gunfights, which is why i never looked into the series again.
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Gunfights are bad in every single hitman (maybe less so in absolution, but still) The most elaborate kills are to be found in blood money, then contracts, then silent assassin. My favourite is still silent assassin, despite a few very annoying missions, because it was my first
2 wasn't at all about gunfights. I completed the whole game not using a gun once (except a sniper rifle in that petersburg mission, if I remember right). Fiber wire is your friend. Seriously, give that game one more try
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On November 25 2012 07:39 LaNague wrote: so, i have only played hitman 1.
is there another hitman that is like 1? By that i mean that the game is focused on preparing the hit and where actual gunfights are a bad thing. For example: Smuggling in a knife into a toilet trough an open window, then go in from the front, pass the body check, get knife, kill the target quickly and then get out.
I know 2 was a lot about gunfights, which is why i never looked into the series again. All Hitman games are like that, you're playing them "wrong" if there's a lot of gunfights, Hitman 2 included.
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On November 25 2012 04:43 AnomalySC2 wrote:Show nested quote +On November 25 2012 04:20 NeonFlare wrote: They had pretty good ideas but the outcome could have been better, I hope they will try to combine the best parts of this and previous titles on further ones.
Meanwhile I'm trying to craft up some nasty contracts. I hope they don't try to combine anything at all of anything, but rather just make a Blood Money 2. You know, an actual Hitman game, not dumbed down garbage.
We hoped for BW2 and got SC2, unless it's about straight port or fan project/mod there's not much hope these days.
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Alright so my Impressions after beating the story and playing a good number of contracts (second richest in Canada last I checked) is that the game is excellent, when you are looking at it as a standalone title of course. The game handles very well and looks spectacular (playing on PC). The story seems to be getting a lot of flak but I actually enjoyed it quite a bit despite the fact it felt like it had some holes here and their and jumped around a tad. The story forced you into linear areas quite a bit and commando rolls quickly become your best friend on the higher difficulties, this got annoying at times because it basically felt like I was playing Batman: AC with guns. Getting SA rating on the more linear levels is either easy as pie (very last stage in the game) or extremely frustrating. Disguises are literally pointless on the higher difficulties so it is best to just stick with the ole' suit and tie in my opinion. The levels as a whole serve to tell the story well enough and most of them are a decent amount of fun to play, though there are the few dull ones here and their. All in all though, the single player campaign was enjoyable to me and I will probably play through it again later.
Contracts adds something Hitman has never had before, and I think it will likely be the only thing keeping me playing the game for a while longer. A way for players to compare themselves directly to others and create unique situations for other players to try and beat is something that will add a new layer of challenge to the game. However unless IO releases some new maps players are limited by the mediocre quality of the existing ones.
From a purge my mind of all previous Hitman experiences point of view I give the game a rating of 82%
But now, so begins the review of it not as a standalone game, but as a member of the Hitman franchise. Immediately upon entering the game I noticed a massive difference in the feel of the game, right off the bat I was rolling from cover to cover and throwing expensive vases around like candy to sneak my way past the guards. Gone are the days of walking through massive opera houses disguised as a workman with my trusty briefcase. And there is the first MAJOR problem I have with the game, magic pockets. supposedly there to encourage sniping it is really the opposite, if you can snipe a target there will be a rifle conveniently waiting there for you, so your not even carrying it around with you anyway. No more W2000, 47's iconic sniper is no more it seems, replaced with the bland looking Kazo TRG, while we are at why not replace the Silverballers with mini-uzis as well. I did basically no sniping in Absolution so on to the other gun play topics. The shooting feels smoother in absolution and the cover system is a major improvement over the strafing in blood money, but therein lies the problem. It is almost as though they put so much effort into the shoot 'em up mechanics because they want players to be shooting away rather than cleverly plotting their foes accidental slip off a balcony. Weapon customization is a shadow of its former self and the upgrades don't feel as "cool" as they did in Blood Money. Point shooting is cool and all but I find myself always lacking the instinct to even use it on higher difficulties. The only true improvement in my opinion is the Instinct vision which I think is more real feeling and fluid than the god-mode map in Blood Money.
Of course the big problem is the massive reduction in the creativity allowed to the player, the way Blood Money worked allowed you so many ways to eliminate your targets, the way the game worked even meant their were ways to do things that the devs never even planned to be done. This is no longer present in absolution, gone is Blood Money's "create your own kill" style of play replaced instead with a "choose one of these three options to kill you target" sort of thing that leaves you with nowhere near the same satisfaction a perfectly executed hit did in Blood Money.
Example video of non-intended way to kill target in Blood Money: + Show Spoiler +
The story itself is an improvement over Blood Money with fun and interesting characters (albeit they tend to die off too quickly) with great acting and cinematics. The story sets up the levels well and despite a few minor inconsistencies here and their was thoroughly enjoyable. The only thing I can fault the story for really would be the fact that it took priority away from the sandbox style kill zones and forced the game to be far too linear for my liking. The game as a whole also feels much less artistic than Blood Money, whose ending to this day remains one of my favorites of all time due to its style and creativity.
As a game in the Hitman series I am afraid that I would have to lower Absolution's rating down to a 65%.
If you actually read all this good for you, I would recommend that you buy Absolution as it is a good game but just don't go in with Blood Money level expectations or else you will feel very disappointed.
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Personally, I think they just failed to balance it. I'm playing it on hard, and disguises are extremely useful, but not in the sense they were in previous hitman games. In the previous games, as long as you knew how to get the disguise you needed safely, you were 30% done with the mission it felt like, you can do whatever the hell you want once you have it. This game is obviously far more focused on sneaking, so you can't just get "the disguise" and then walk through the level, so at first, I thought that I could just ignore disguises and go for suits, but I quickly noticed in the orphanage that having an enemy disguise helped a lot since I could walk past people (on decent range) just fine if I didn't take too long, and as long as there's cover, you can get very far past a ton of enemies just by walking in the right situations and taking cover in the right situations. Coupled with the instinct ability to "blend", disguises becomes a very fun and very useful element.
That said, I can imagine this not working so well on higher difficulties, it's often very borderline for me, they are JUST about to notice me when I get far enough etc... and since you have almost no instinct and they notice you very fast on higher difficulties, I can imagine that just going with your regular suit gives the same performance, more or less.
My person opinion of the game so far is that it's a great stealth game, it's like a mix of old hitman and spliter cell: conviction. I can understand why people are disappointed, I'm sort of disappointed myself since I loved the old hitmans, but I think it's an amazing game in it's own right, it's a slightly new and innovative take on the stealth genre, and I would have preferred it if this was an "official hitman spinoff" so I could hope for both a true Hitman sequel, and an absolution sequel, because I think there's a lot that could be improved with this kind of gameplay and it could be really fun.
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