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On December 14 2011 18:17 Morphling_ wrote:Show nested quote +On December 14 2011 15:40 Silidons wrote:can someone riddle how this is even fair? these guys have like all classes at their disposal with all perks so they do have an advantage over our team...forcefields and all that type of shit with those missiles that i can shoot down now ez, but makes dogfights ridiculous when i need to kill a missile also from someone else, when NO ONE on my team has these classes since we're all low lvl... + Show Spoiler +i tried to kill the doombringer guys but with spinfuser takes literally like 5 shots to kill 'em...which i did a few times but still lol edit: they anally raped us the next game also...just can't do enough to these guys with the extra stuff they have at their disposal...shouldn't the quick match have like rank brackets? You come off as pretty whiny. Considering you can join whatever team you want, if all the low guys join one team and the high guys join another what are the developers supposed to do? I have noticed a rudimentary level of rank seperation, especially at very low ranks. When I first started nobody in any of my games every had any classes outside of soldier / ranger. Finally, the both the initial classes (soldier / ranger) and the cheap classes (jugg, inf, path) are all very good, it's not like the expensive classes are straight up better. Well, every game it seems where the enemy has more people who are higher rank (like in the 20s) we lose horribly each time. I kept playing and was a good sport about it to them and we had some fun together with the in-game command stuff, although they were pretty BM saying "EZ" every time they would kill someone, but I had a hay-day when I would kill one of them in a 1v1.
i'm not going to join the other team only because they have more people who are a higher rank, that's just stupid. i just played another game with people who were all sub 15 again and i did decent again going 10-1 even after joining when the score was 80-56.
all i'm saying is that when the enemy team has more people who are higher level i seem to lose a LOT more often...i don't think i've ever actually won a game when we had more people who were not a higher rank, and i don't think it has to do with skill because they don't use the free classes etc.
i'll eat my own words once i get to use all the classes, i'm waiting the buy the $30 deal until finals are over so i don't waste my 15 day boost thing. if i get to see that i just suck against people who are rank 25ish when i'm 25ish then i'll just say i'm a bad player...but until then which should be like next week i'll just have to wait and see really. it's still a really fun game regardless since i enjoy strafing around (i used to be a strict scoutzknivez player way back in the day with the yawspeed shit, and could actually go toe to toe with some of the best scoutzknivez players on CSCZ). so i play even when i lose like that badly to get EXP etc.
edit: and i'm not just talking about the classes per-say, i'm saying these guys have all the perks unlocked which enables them to use perks from various loadouts and are generally stronger just because they have all the perks.
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Perks really are not that powerful, egocentric is a must for DJing and survivalist is another which you use for almost everyone, there's a discussion about perks and most agree that they need some redoing. Yes most of the time you will lose if it's low levelers against people who are higher but the most important thing is the classes really. You are not going to cap the flag with a heavy and pathfinder isn't really the best defender either. There's a reason why these two classes are cheap. All soldier/ranger/tech team can work if you know what you're doing. Thumper boosts you even more than DJing so if a ranger who knows his paths probably is going to go faster than your pub pathfinder.
Also I just shot a pathfinder non scoped two times before someone came behind and killed me and my shots didn't seem to do any damage, might be wrong but he was under half hp already so I'm pretty sure he should be dead from two shots.
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Can't really blame them if they bought the classes and/or the game and you are just using your 2 default classes, or whatever. You might have had bad teammates too. In the future there will be ranked match making so that the teams are more evenly distributed. Also the perks are good, but so are the unlocks (+hp +energy +ammo), in fact I think those are more important overall.
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On December 14 2011 21:46 DCRed wrote: Also I just shot a pathfinder non scoped two times before someone came behind and killed me and my shots didn't seem to do any damage, might be wrong but he was under half hp already so I'm pretty sure he should be dead from two shots.
Sniper (Sentinel) no scopes do very little damage, unless I am misunderstanding what you meant by non scoped.
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On December 14 2011 21:49 jupidar wrote: Can't really blame them if they bought the classes and/or the game and you are just using your 2 default classes, or whatever. You might have had bad teammates too. In the future there will be ranked match making so that the teams are more evenly distributed. Also the perks are good, but so are the unlocks (+hp +energy +ammo), in fact I think those are more important overall. yeah the unlocks are what makes the difference, i just said perks but i mean the whole shabang. and i just lost another game when they had more lol. just saying, can't wait till thurs when i can drop $30 on it though.
also i don't play CTF it's not that enjoyable to me, i NEVER like TDM in any game but for some reason this one makes it really fun for me.
maybe i'll get into CTF later on but TDM purely right now.
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I've been watching some streams of people playing TDM and they just don't get to see the whole game. TDM is so limited compared to CTF, even the way the classes operate in TDM is just not satisfying. I hope new people to T:A at least give CTF a shot.
As a side note to the poster above, pathfinder is very good on every map, just depending on how you play it. For example, LD with pathfinder in pubs is pretty fun/easy to do (body blocking incoming cappers, midair's, chasing). Ranger capping is obviously better though in terms of livability.
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On December 14 2011 23:40 jupidar wrote: I've been watching some streams of people playing TDM and they just don't get to see the whole game. TDM is so limited compared to CTF, even the way the classes operate in TDM is just not satisfying. I hope new people to T:A at least give CTF a shot.
As a side note to the poster above, pathfinder is very good on every map, just depending on how you play it. For example, LD with pathfinder in pubs is pretty fun/easy to do (body blocking incoming cappers, midair's, chasing). Ranger capping is obviously better though in terms of livability. Pathfinders are AWFUL chasers. Rangers are far better because thumper jumps are better than disc/conc jumps, and they have an assault rifle.
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Great news :D confirmed removal of hitscan =]
Thanks for your Beta survey responses & feedback Based on community input and suggestions, this week's Tribes: Ascend patch includes:
1. Removal of rapid-fire "hitscan" weapons. The Ranger’s Assault Rifle, Technician’s TCN4, and Infiltrator’s Rhino SMG will shoot projectiles
2. Projectile Inheritance. Projectile-based weapons will be more heavily influenced by the speed at which a player was moving when the weapon was fired.
and more. Full patch notes, and patch, coming later this week
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On December 14 2011 21:59 Silidons wrote:Show nested quote +On December 14 2011 21:49 jupidar wrote: Can't really blame them if they bought the classes and/or the game and you are just using your 2 default classes, or whatever. You might have had bad teammates too. In the future there will be ranked match making so that the teams are more evenly distributed. Also the perks are good, but so are the unlocks (+hp +energy +ammo), in fact I think those are more important overall. yeah the unlocks are what makes the difference, i just said perks but i mean the whole shabang. and i just lost another game when they had more lol. just saying, can't wait till thurs when i can drop $30 on it though. also i don't play CTF it's not that enjoyable to me, i NEVER like TDM in any game but for some reason this one makes it really fun for me. maybe i'll get into CTF later on but TDM purely right now.
Just drop the $30 now. You can activate the 30-day boost whenever you want. I still haven't activated mine.
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On December 14 2011 23:44 Coriolis wrote:Show nested quote +On December 14 2011 23:40 jupidar wrote: I've been watching some streams of people playing TDM and they just don't get to see the whole game. TDM is so limited compared to CTF, even the way the classes operate in TDM is just not satisfying. I hope new people to T:A at least give CTF a shot.
As a side note to the poster above, pathfinder is very good on every map, just depending on how you play it. For example, LD with pathfinder in pubs is pretty fun/easy to do (body blocking incoming cappers, midair's, chasing). Ranger capping is obviously better though in terms of livability. Pathfinders are AWFUL chasers. Rangers are far better because thumper jumps are better than disc/conc jumps, and they have an assault rifle.
I was mostly talking about pubs (rather than 8vs8 comp). Soldier, Ranger, Pathfinder, even Sentinel are easy to chase with.
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Apparently non scoped rifle hurts you the same if I were to throw plushie at you. I'm actually not sure if this make any sense, I don't really see non scoping easier than scoped shots.
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On December 14 2011 23:55 ProjectVirtue wrote: Great news :D confirmed removal of hitscan =]
Thanks for your Beta survey responses & feedback Based on community input and suggestions, this week's Tribes: Ascend patch includes:
1. Removal of rapid-fire "hitscan" weapons. The Ranger’s Assault Rifle, Technician’s TCN4, and Infiltrator’s Rhino SMG will shoot projectiles
2. Projectile Inheritance. Projectile-based weapons will be more heavily influenced by the speed at which a player was moving when the weapon was fired.
and more. Full patch notes, and patch, coming later this week
Hi Rez continues to impress me. Sure you could say it should have never been in the game but better late than never.
What is the inheritance now, like 20%? Do you think it'll get up to 50%?
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On December 15 2011 00:53 DCRed wrote: Apparently non scoped rifle hurts you the same if I were to throw plushie at you. I'm actually not sure if this make any sense, I don't really see non scoping easier than scoped shots.
It adds a weakness to the sniper in close duels that would otherwise not exist (assuming the other person is moving fast).
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On December 15 2011 00:56 Charger wrote:Show nested quote +On December 14 2011 23:55 ProjectVirtue wrote: Great news :D confirmed removal of hitscan =]
Thanks for your Beta survey responses & feedback Based on community input and suggestions, this week's Tribes: Ascend patch includes:
1. Removal of rapid-fire "hitscan" weapons. The Ranger’s Assault Rifle, Technician’s TCN4, and Infiltrator’s Rhino SMG will shoot projectiles
2. Projectile Inheritance. Projectile-based weapons will be more heavily influenced by the speed at which a player was moving when the weapon was fired.
and more. Full patch notes, and patch, coming later this week Hi Rez continues to impress me. Sure you could say it should have never been in the game but better late than never. What is the inheritance now, like 20%? Do you think it'll get up to 50%?
50% would be the traditional value, with the exception of the chaingun which had 100%. it has been honestly frustrating as hell to hit people once you get moving when you're practically going as fast as the projectile you're shooting.
i'm hoping they have a couple jetpack tweaks in this patch as well but i guess removal of hitscan was the major deal this week
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On December 15 2011 00:56 Charger wrote:Show nested quote +On December 14 2011 23:55 ProjectVirtue wrote: Great news :D confirmed removal of hitscan =]
Thanks for your Beta survey responses & feedback Based on community input and suggestions, this week's Tribes: Ascend patch includes:
1. Removal of rapid-fire "hitscan" weapons. The Ranger’s Assault Rifle, Technician’s TCN4, and Infiltrator’s Rhino SMG will shoot projectiles
2. Projectile Inheritance. Projectile-based weapons will be more heavily influenced by the speed at which a player was moving when the weapon was fired.
and more. Full patch notes, and patch, coming later this week Hi Rez continues to impress me. Sure you could say it should have never been in the game but better late than never. What is the inheritance now, like 20%? Do you think it'll get up to 50%?
Rumors have been 30%, only a slight increase. I think it needs more than that; you have to lead really far ahead for long shots, making it almost impossible for those impressive long distance MA's. Sure they're still doable, but its more luck than anything right now.
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On December 15 2011 03:34 Razith wrote:Show nested quote +On December 15 2011 00:56 Charger wrote:On December 14 2011 23:55 ProjectVirtue wrote: Great news :D confirmed removal of hitscan =]
Thanks for your Beta survey responses & feedback Based on community input and suggestions, this week's Tribes: Ascend patch includes:
1. Removal of rapid-fire "hitscan" weapons. The Ranger’s Assault Rifle, Technician’s TCN4, and Infiltrator’s Rhino SMG will shoot projectiles
2. Projectile Inheritance. Projectile-based weapons will be more heavily influenced by the speed at which a player was moving when the weapon was fired.
and more. Full patch notes, and patch, coming later this week Hi Rez continues to impress me. Sure you could say it should have never been in the game but better late than never. What is the inheritance now, like 20%? Do you think it'll get up to 50%? Rumors have been 30%, only a slight increase. I think it needs more than that; you have to lead really far ahead for long shots, making it almost impossible for those impressive long distance MA's. Sure they're still doable, but its more luck than anything right now.
I think that there's zero inheritance right now, so a 30% increase would be fairly substantial.
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On December 15 2011 03:41 xDaunt wrote:Show nested quote +On December 15 2011 03:34 Razith wrote:On December 15 2011 00:56 Charger wrote:On December 14 2011 23:55 ProjectVirtue wrote: Great news :D confirmed removal of hitscan =]
Thanks for your Beta survey responses & feedback Based on community input and suggestions, this week's Tribes: Ascend patch includes:
1. Removal of rapid-fire "hitscan" weapons. The Ranger’s Assault Rifle, Technician’s TCN4, and Infiltrator’s Rhino SMG will shoot projectiles
2. Projectile Inheritance. Projectile-based weapons will be more heavily influenced by the speed at which a player was moving when the weapon was fired.
and more. Full patch notes, and patch, coming later this week Hi Rez continues to impress me. Sure you could say it should have never been in the game but better late than never. What is the inheritance now, like 20%? Do you think it'll get up to 50%? Rumors have been 30%, only a slight increase. I think it needs more than that; you have to lead really far ahead for long shots, making it almost impossible for those impressive long distance MA's. Sure they're still doable, but its more luck than anything right now. I think that there's zero inheritance right now, so a 30% increase would be fairly substantial.
I know discs have some inheritance, but I can't remember where I heard 20% from.
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On December 15 2011 04:26 Charger wrote:Show nested quote +On December 15 2011 03:41 xDaunt wrote:On December 15 2011 03:34 Razith wrote:On December 15 2011 00:56 Charger wrote:On December 14 2011 23:55 ProjectVirtue wrote: Great news :D confirmed removal of hitscan =]
Thanks for your Beta survey responses & feedback Based on community input and suggestions, this week's Tribes: Ascend patch includes:
1. Removal of rapid-fire "hitscan" weapons. The Ranger’s Assault Rifle, Technician’s TCN4, and Infiltrator’s Rhino SMG will shoot projectiles
2. Projectile Inheritance. Projectile-based weapons will be more heavily influenced by the speed at which a player was moving when the weapon was fired.
and more. Full patch notes, and patch, coming later this week Hi Rez continues to impress me. Sure you could say it should have never been in the game but better late than never. What is the inheritance now, like 20%? Do you think it'll get up to 50%? Rumors have been 30%, only a slight increase. I think it needs more than that; you have to lead really far ahead for long shots, making it almost impossible for those impressive long distance MA's. Sure they're still doable, but its more luck than anything right now. I think that there's zero inheritance right now, so a 30% increase would be fairly substantial. I know discs have some inheritance, but I can't remember where I heard 20% from.
the current build is 20%. you probably heard it me or another TL'er that browses the hires forums. the initial build was 20%, then stew said internal testing said raising the inheritance didn't play well. then a patch broke it entirely and it dropped to 0% and now its back at 20%. hopefully this next build jumps to 50.
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On December 15 2011 03:41 xDaunt wrote:Show nested quote +On December 15 2011 03:34 Razith wrote:On December 15 2011 00:56 Charger wrote:On December 14 2011 23:55 ProjectVirtue wrote: Great news :D confirmed removal of hitscan =]
Thanks for your Beta survey responses & feedback Based on community input and suggestions, this week's Tribes: Ascend patch includes:
1. Removal of rapid-fire "hitscan" weapons. The Ranger’s Assault Rifle, Technician’s TCN4, and Infiltrator’s Rhino SMG will shoot projectiles
2. Projectile Inheritance. Projectile-based weapons will be more heavily influenced by the speed at which a player was moving when the weapon was fired.
and more. Full patch notes, and patch, coming later this week Hi Rez continues to impress me. Sure you could say it should have never been in the game but better late than never. What is the inheritance now, like 20%? Do you think it'll get up to 50%? Rumors have been 30%, only a slight increase. I think it needs more than that; you have to lead really far ahead for long shots, making it almost impossible for those impressive long distance MA's. Sure they're still doable, but its more luck than anything right now. I think that there's zero inheritance right now, so a 30% increase would be fairly substantial.
afair i read on forums that its currently 20%
not sure what i should think about the change in the hitscan weaps. how much of a difference does it make? overall i absolutely dont udnerstand all the bitching about em i read. 90% of the time i use and get killed by the projectile explosives. and for chasing i dont quite get how youre supposed to stop a flag runner going at 170+ with thumper or the spinfuser. unless you are really close at same/superior speed or get a lucky psychic shot off to stop/kill them.
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