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PC Games Sales Thread - Page 309

Forum Index > General Games
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Simberto
Profile Blog Joined July 2010
Germany12061 Posts
June 01 2013 00:04 GMT
#6161
I don't think i understand the point you are making. Of course the product needs to be worth the money and popular enough, but how does that link to anything i said?
Savage88
Profile Joined April 2013
Germany132 Posts
June 01 2013 00:05 GMT
#6162
On June 01 2013 07:59 SKC wrote:
Show nested quote +
On June 01 2013 07:26 DusTerr wrote:
On May 31 2013 09:43 Simberto wrote:
On May 31 2013 06:54 LaNague wrote:
actually, some publiushers/devs wrote that they saw a big increase in revenue when they published on steam with its sales.

Also, steam and the publishers on steam wouldnt do all the 75% off sales if it would not make more money than selling for 50 euro.


These are digital products, they have no cost to duplicate them. Buyers can now have 3 games for 50 euro easily and the sellers sell 5 times more and make more money. Everyone profits, only EA with its ridiculous european pricing policy is sad.



Everyone is always defending companies that have outragous prices "Hey, its a free market, if it sells...they can do what they want!".
But its the consumers fault when something is cheap and some companies go under? I dont think so.


Yeah, sure. I agree with most of your points, however there is a large difference between selling something for a given, low price, and the "pay what you want" that the humble bundle does. I am pretty sure that duplicating digital goods is not completely free, someone has to pay for the servers and the download bandwidth, plus bank fees and stuff like that. Thus, there is a lower end below which selling a game will actually lose the company money. Now, this is not a problem with any discounts, because if a company sells something so low that they lose money it's their own fault, of course.

You just need to realize that the humble bundle works on the goodwill of it's consumers. It is not "we sell all this stuff for 1$", it is pay what you want with a minimum of 1$. This is a major difference. You are not smart if you buy it for 1$. Some people appear to be really proud of themselves for paying the minimum amount possible and "sticking it to the man", or something like that. Apparently, these people are not in the majority, since the humble bundle is still running, which would make you assume that they make enough money for the system to work.

If you are buying the humble bundle at 1$, you might as well pirate the games. In the end it will result in pretty much the same thing, no money or possibly even a loss going to the companies, and the games landing in your hands. If you appreciate the games and the trust they put in their customers with their pay what you want model, you should really pay more. However, you could even buy the bundle for 1$ to test the games, and if you think they are good, increase the amount you paid afterwards, making this the ultimate demo, which is also something a lot of people have been asking for.

You really think someone NOT buying a game is somehow not worse than someone PAYING for a game? If the costs to do business weren't covered they wouldn't do it. So, if a developer is willing to sell for $1 why pay more? They want sales on a game that's been on the market for a while and this is a pretty good way to do it.

Do you actually believe that paying $1, and possibly giving 100% of that to charity, covers the cost to do business? What covers the costs in Humble Bundles is the fact that people pay more than the necessary amount quite often. If everyone paid $1, of which up to 100% of that value doesn't even go to the developer, I assure you they wouldn't happen.

Developers are willing to sell the games for any price because people pay more than $1. They accept they won't receive a meaningfull amount of money from a lot of buyers, but they will also get buyers that will pay more than that and wouldn't have bought the games if they weren't in such a sale.

You can pay whatever you want, that's the whole point of the sale, but don't pretend it would be worth it for the developer if everyone only paid the minimum amount.


You are really stupid, if you are serious! I always pay 1$ for these bundles and give 100% to developers. And look how much money they make with these bundles, it more than covers "the cost" LOL. Its not like these are brand new Games, they are mostly old Games that were on sale already. They are exactly no costs at all to generate these Keys.

Most of the people who pay the 1$ are people who would not have spend any money on these Games otherwise. So overall they generate alot of money with these Bundles. If they would not, they would not be like 10 new Bundles each week.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-06-01 00:18:18
June 01 2013 00:12 GMT
#6163
On June 01 2013 09:05 Savage88 wrote:
Show nested quote +
On June 01 2013 07:59 SKC wrote:
On June 01 2013 07:26 DusTerr wrote:
On May 31 2013 09:43 Simberto wrote:
On May 31 2013 06:54 LaNague wrote:
actually, some publiushers/devs wrote that they saw a big increase in revenue when they published on steam with its sales.

Also, steam and the publishers on steam wouldnt do all the 75% off sales if it would not make more money than selling for 50 euro.


These are digital products, they have no cost to duplicate them. Buyers can now have 3 games for 50 euro easily and the sellers sell 5 times more and make more money. Everyone profits, only EA with its ridiculous european pricing policy is sad.



Everyone is always defending companies that have outragous prices "Hey, its a free market, if it sells...they can do what they want!".
But its the consumers fault when something is cheap and some companies go under? I dont think so.


Yeah, sure. I agree with most of your points, however there is a large difference between selling something for a given, low price, and the "pay what you want" that the humble bundle does. I am pretty sure that duplicating digital goods is not completely free, someone has to pay for the servers and the download bandwidth, plus bank fees and stuff like that. Thus, there is a lower end below which selling a game will actually lose the company money. Now, this is not a problem with any discounts, because if a company sells something so low that they lose money it's their own fault, of course.

You just need to realize that the humble bundle works on the goodwill of it's consumers. It is not "we sell all this stuff for 1$", it is pay what you want with a minimum of 1$. This is a major difference. You are not smart if you buy it for 1$. Some people appear to be really proud of themselves for paying the minimum amount possible and "sticking it to the man", or something like that. Apparently, these people are not in the majority, since the humble bundle is still running, which would make you assume that they make enough money for the system to work.

If you are buying the humble bundle at 1$, you might as well pirate the games. In the end it will result in pretty much the same thing, no money or possibly even a loss going to the companies, and the games landing in your hands. If you appreciate the games and the trust they put in their customers with their pay what you want model, you should really pay more. However, you could even buy the bundle for 1$ to test the games, and if you think they are good, increase the amount you paid afterwards, making this the ultimate demo, which is also something a lot of people have been asking for.

You really think someone NOT buying a game is somehow not worse than someone PAYING for a game? If the costs to do business weren't covered they wouldn't do it. So, if a developer is willing to sell for $1 why pay more? They want sales on a game that's been on the market for a while and this is a pretty good way to do it.

Do you actually believe that paying $1, and possibly giving 100% of that to charity, covers the cost to do business? What covers the costs in Humble Bundles is the fact that people pay more than the necessary amount quite often. If everyone paid $1, of which up to 100% of that value doesn't even go to the developer, I assure you they wouldn't happen.

Developers are willing to sell the games for any price because people pay more than $1. They accept they won't receive a meaningfull amount of money from a lot of buyers, but they will also get buyers that will pay more than that and wouldn't have bought the games if they weren't in such a sale.

You can pay whatever you want, that's the whole point of the sale, but don't pretend it would be worth it for the developer if everyone only paid the minimum amount.


You are really stupid, if you are serious! I always pay 1$ for these bundles and give 100% to developers. And look how much money they make with these bundles, it more than covers "the cost" LOL. Its not like these are brand new Games, they are mostly old Games that were on sale already. They are exactly no costs at all to generate these Keys.

Most of the people who pay the 1$ are people who would not have spend any money on these Games otherwise. So overall they generate alot of money with these Bundles. If they would not, they would not be like 10 new Bundles each week.

Of course they are making a good amount of money, people aren't paying $1 for the games are they? The average is around 5 times that amount ussually. The point was that he said they wouldn't sell them for that price if they weren't profitable even at minimum sale price, but the fact is you can even give all the money to charity, which means not every sale is profitable. They expect the other sales compensate for that. Wether these sales would still be going on if everyone was paying $1 is not something we can answer, but I seriously doubt it.

The standard split is 65% to the developers, 20% to charity and 15% to the Humble Bundle, and there are ussually around 5-7 games not necessarily from the same developer. So they would end up getting around 10 cents per sale, if there are no paypal fees or other taxes that affect that.
Jormundr
Profile Joined July 2011
United States1678 Posts
June 01 2013 00:57 GMT
#6164
On June 01 2013 09:04 Simberto wrote:
I don't think i understand the point you are making. Of course the product needs to be worth the money and popular enough, but how does that link to anything i said?

Because all of those things are done with full knowledge of what their price point is going to be. You are arguing that the price point is hurting them. They (most likely) have access to reliable information on how their product is sold, including average payments and the amount of money they are likely to receive from minimum purchases. If they didn't think their game would be profitable they would probably wouldn't offer it at the price. This extends through every level of organization in the process. Simply put, if the system didn't at least come out even, THEY WOULDN'T BE DOING IT.

This is a completely different argument than saying that some games don't make money (aka they flop) which is possible under any business model.
Capitalism is beneficial for people who work harder than other people. Under capitalism the only way to make more money is to work harder then your competitors whether they be other companies or workers. ~ Vegetarian
Simberto
Profile Blog Joined July 2010
Germany12061 Posts
June 01 2013 01:05 GMT
#6165
No. I am arguing that the price point is not 1$, it is "pay what you want, minimum 1$". I'll keep this short because that was my main point, and people don't seem to understand it. I am pretty sure that they wouldn't break even on most bundles if everyone paid exactly 1$, with 20% going to charity because they are too lazy to even look at that thingy. I am not involved in that industry, so i don't really know how expensive bandwidth and server capacity are, so if someone has good information on that i'd be willing to reconsider my opinion, but so far i don't really believe that 0.80$/sale, minus bank fees, taxes etc...would be able to pay for both the distribution costs and the people working on the humble bundle website stuff itself.

However, the average is usually around 5+$, which changes the situation. They know that some people will only pay the absolute minimum, and use that in their calculations, and apparently the business model works. That won't stop me from believing that you are an asshole if you buy the bundle for 1$ (or 0.01$ before they changed the minimum)

I am really confused about the inability of people to understand the difference between 1$ pricepoint and "pay what you want, minimum 1$"
Jormundr
Profile Joined July 2011
United States1678 Posts
June 01 2013 01:20 GMT
#6166
On June 01 2013 10:05 Simberto wrote:
No. I am arguing that the price point is not 1$, it is "pay what you want, minimum 1$". I'll keep this short because that was my main point, and people don't seem to understand it. I am pretty sure that they wouldn't break even on most bundles if everyone paid exactly 1$, with 20% going to charity because they are too lazy to even look at that thingy. I am not involved in that industry, so i don't really know how expensive bandwidth and server capacity are, so if someone has good information on that i'd be willing to reconsider my opinion, but so far i don't really believe that 0.80$/sale, minus bank fees, taxes etc...would be able to pay for both the distribution costs and the people working on the humble bundle website stuff itself.

However, the average is usually around 5+$, which changes the situation. They know that some people will only pay the absolute minimum, and use that in their calculations, and apparently the business model works. That won't stop me from believing that you are an asshole if you buy the bundle for 1$ (or 0.01$ before they changed the minimum)

I am really confused about the inability of people to understand the difference between 1$ pricepoint and "pay what you want, minimum 1$"

Do you tip people at McDonalds? Apparently by your standards, if you don't, you are an asshole. Your expectation is that people should act at a level above and beyond what is required (or they're assholes).

As for saying it's not profitable, you don't have any evidence to support that claim and you are not an authority on the matter. You also failed to imagine the indirect benefits of having a low minimum price point, which include greater exposure (which leads to more sales in general), and immediate hype trains (this thread?).
Capitalism is beneficial for people who work harder than other people. Under capitalism the only way to make more money is to work harder then your competitors whether they be other companies or workers. ~ Vegetarian
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
June 01 2013 01:20 GMT
#6167
well, you can think people are assholes all you want, the inventors of those bundles are cleverly using the "pay what you want, even only 1 dollar" to attract people. Without this whole system they wouldnt get the people who pay 50, 100, 500 or even 1000$.




anyways, back to steam sales where skyim is still in the top 10 by revenue. Looking good for a quality elder scrolls 6?
Savage88
Profile Joined April 2013
Germany132 Posts
June 01 2013 01:24 GMT
#6168
Article from the dustforce developers how much they made with the Humble Bundle 6...

http://hitboxteam.com/dustforce-sales-figures
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
June 01 2013 01:31 GMT
#6169
On May 31 2013 09:43 CrazyF1r3f0x wrote:
Alan Wake worth a grab at 4 USD?
I've heard it's pretty story focused, is the story good?


I just got it today and played the first episode and I think it's definitely without a doubt worth it, it's very well polished and high quality. The story is very driven by psychological twists, you're dreaming, you're awake, you don't know if you are dreaming, people are going insane, etc., it's like that.

One thing, the mouse control is awful and spazzy on the default setting but if you enable the option called direct aiming it totally fixes it, so don't quit in disgust cause of that.
Yeah, well, you know, that's just like, your opinion man
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 01 2013 02:44 GMT
#6170
On June 01 2013 10:20 LaNague wrote:
well, you can think people are assholes all you want, the inventors of those bundles are cleverly using the "pay what you want, even only 1 dollar" to attract people. Without this whole system they wouldnt get the people who pay 50, 100, 500 or even 1000$.
anyways, back to steam sales where skyim is still in the top 10 by revenue. Looking good for a quality elder scrolls 6?


Their MMO isn't looking that great.
I'll always be your shadow and veil your eyes from states of ain soph aur.
rebuffering
Profile Joined December 2010
Canada2436 Posts
June 01 2013 21:43 GMT
#6171
Dammit, Morrowind is on sale, i could not resist its charm. I remember beating it in 2003, cant wait to get back to it again after 10 years!
http://www.twitch.tv/rebufferingg
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
June 01 2013 21:50 GMT
#6172
On June 01 2013 11:44 Blitzkrieg0 wrote:
Show nested quote +
On June 01 2013 10:20 LaNague wrote:
well, you can think people are assholes all you want, the inventors of those bundles are cleverly using the "pay what you want, even only 1 dollar" to attract people. Without this whole system they wouldnt get the people who pay 50, 100, 500 or even 1000$.
anyways, back to steam sales where skyim is still in the top 10 by revenue. Looking good for a quality elder scrolls 6?


Their MMO isn't looking that great.


i ignore mmos of franchises, they are usually very bad.
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2013-06-02 04:06:52
June 02 2013 04:06 GMT
#6173
On June 02 2013 06:43 rebuffering wrote:
Dammit, Morrowind is on sale, i could not resist its charm. I remember beating it in 2003, cant wait to get back to it again after 10 years!

Make sure to get on all the sexy mods!

Most importantly this one:
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
rebuffering
Profile Joined December 2010
Canada2436 Posts
June 02 2013 04:51 GMT
#6174
On June 02 2013 13:06 r.Evo wrote:
Show nested quote +
On June 02 2013 06:43 rebuffering wrote:
Dammit, Morrowind is on sale, i could not resist its charm. I remember beating it in 2003, cant wait to get back to it again after 10 years!

Make sure to get on all the sexy mods!

Most importantly this one:
http://www.youtube.com/watch?v=d69wYi3_LWo


Ive been playing the passed several hours with this mod, and its incredible how good it looks. Having a blast so far, although the game is far more difficult then i remember it. But summoning ghosts and daggers is saving my ass.
http://www.twitch.tv/rebufferingg
Terranist
Profile Blog Joined March 2009
United States2496 Posts
June 02 2013 06:05 GMT
#6175
On June 01 2013 10:24 Savage88 wrote:
Article from the dustforce developers how much they made with the Humble Bundle 6...

http://hitboxteam.com/dustforce-sales-figures


thanks for the link. i always wondered how much indie developers made and it was surprisingly good all things considered. got me thinking about how well the minecraft guys are probably doing.
The Show of a Lifetime
Dubzex
Profile Joined October 2010
United States6994 Posts
June 02 2013 06:56 GMT
#6176
On June 02 2013 15:05 Terranist wrote:
Show nested quote +
On June 01 2013 10:24 Savage88 wrote:
Article from the dustforce developers how much they made with the Humble Bundle 6...

http://hitboxteam.com/dustforce-sales-figures


thanks for the link. i always wondered how much indie developers made and it was surprisingly good all things considered. got me thinking about how well the minecraft guys are probably doing.

http://www.eurogamer.net/articles/2013-02-04-notch-talks-about-the-USD101-million-he-earned-in-2012

Over $100 million apparently.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 02 2013 07:54 GMT
#6177
On June 01 2013 10:20 Jormundr wrote:
Show nested quote +
On June 01 2013 10:05 Simberto wrote:
No. I am arguing that the price point is not 1$, it is "pay what you want, minimum 1$". I'll keep this short because that was my main point, and people don't seem to understand it. I am pretty sure that they wouldn't break even on most bundles if everyone paid exactly 1$, with 20% going to charity because they are too lazy to even look at that thingy. I am not involved in that industry, so i don't really know how expensive bandwidth and server capacity are, so if someone has good information on that i'd be willing to reconsider my opinion, but so far i don't really believe that 0.80$/sale, minus bank fees, taxes etc...would be able to pay for both the distribution costs and the people working on the humble bundle website stuff itself.

However, the average is usually around 5+$, which changes the situation. They know that some people will only pay the absolute minimum, and use that in their calculations, and apparently the business model works. That won't stop me from believing that you are an asshole if you buy the bundle for 1$ (or 0.01$ before they changed the minimum)

I am really confused about the inability of people to understand the difference between 1$ pricepoint and "pay what you want, minimum 1$"

Do you tip people at McDonalds? Apparently by your standards, if you don't, you are an asshole. Your expectation is that people should act at a level above and beyond what is required (or they're assholes).

As for saying it's not profitable, you don't have any evidence to support that claim and you are not an authority on the matter. You also failed to imagine the indirect benefits of having a low minimum price point, which include greater exposure (which leads to more sales in general), and immediate hype trains (this thread?).

Selling things for $1 while splitting it three ways or more would hardly be very profitable. The amount of money they get from the WHOLE bundles aren't even that amazing...

It's like all the people that run around conventions to pick up cool sway while doing their best to dodge any kind of sales pitch by the people there. Sure it's allowed but it's still pretty douchy. People can pay $1 all they want but it's kind of funny when they turn around and defend themselves so valiantly when many of them would probably have payed $0.01 if it had given them the stream keys...
Banelings are too cute to blow up
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2013-06-02 09:05:59
June 02 2013 09:04 GMT
#6178
On June 02 2013 16:54 nihlon wrote:
Show nested quote +
On June 01 2013 10:20 Jormundr wrote:
On June 01 2013 10:05 Simberto wrote:
No. I am arguing that the price point is not 1$, it is "pay what you want, minimum 1$". I'll keep this short because that was my main point, and people don't seem to understand it. I am pretty sure that they wouldn't break even on most bundles if everyone paid exactly 1$, with 20% going to charity because they are too lazy to even look at that thingy. I am not involved in that industry, so i don't really know how expensive bandwidth and server capacity are, so if someone has good information on that i'd be willing to reconsider my opinion, but so far i don't really believe that 0.80$/sale, minus bank fees, taxes etc...would be able to pay for both the distribution costs and the people working on the humble bundle website stuff itself.

However, the average is usually around 5+$, which changes the situation. They know that some people will only pay the absolute minimum, and use that in their calculations, and apparently the business model works. That won't stop me from believing that you are an asshole if you buy the bundle for 1$ (or 0.01$ before they changed the minimum)

I am really confused about the inability of people to understand the difference between 1$ pricepoint and "pay what you want, minimum 1$"

Do you tip people at McDonalds? Apparently by your standards, if you don't, you are an asshole. Your expectation is that people should act at a level above and beyond what is required (or they're assholes).

As for saying it's not profitable, you don't have any evidence to support that claim and you are not an authority on the matter. You also failed to imagine the indirect benefits of having a low minimum price point, which include greater exposure (which leads to more sales in general), and immediate hype trains (this thread?).

Selling things for $1 while splitting it three ways or more would hardly be very profitable. The amount of money they get from the WHOLE bundles aren't even that amazing...


How much money someone makes, how they make it, and if they make enough is none of your business.

If you're not working in a company's marketing department, you should try not to actively influence how other people spend their money, let alone how much they spend. That is probably the worst kind of consumer behavior, and sadly it's extremely widespread in gaming (even more so in esports for that matter). Actively trying to guilt trip people who haven't "spent enough" and generating an atmosphere where you need to spend an "acceptable" amount of money is, in my opinion, as douchey as it can get.

Think about it - someone has created this debate out of thin air in this very thread, just to make one of the posters from a few pages ago feel uncomfortable about spending a few bucks on the current bundle. Having to argue this point at all is extremely annoying to me. but seeing people bullied for how much money they spent (or didn't spend) is even more so.
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
June 02 2013 11:31 GMT
#6179
On June 01 2013 10:24 Savage88 wrote:
Article from the dustforce developers how much they made with the Humble Bundle 6...

http://hitboxteam.com/dustforce-sales-figures


This is incredible. The value of games rightly goes down after they are released, some retailers just won't accept that fact. Plenty of consumers like me are just waiting for the company to sell the product at a value which we consider acceptable. I feel that Activision has made a serious attempt to draw a line in the sand about this. Call of Duty stays high priced for SO long and barely ever goes on deals, and if it does they are terribly low. I value each call of duty game past modern warfare at about £7-8 for the experience it gives me, and as a consequence have not paid for any of the call of duty games past modern warfare.
schaf
Profile Joined August 2010
Germany1326 Posts
June 02 2013 11:34 GMT
#6180
On June 01 2013 10:31 ZapRoffo wrote:
Show nested quote +
On May 31 2013 09:43 CrazyF1r3f0x wrote:
Alan Wake worth a grab at 4 USD?
I've heard it's pretty story focused, is the story good?


I just got it today and played the first episode and I think it's definitely without a doubt worth it, it's very well polished and high quality. The story is very driven by psychological twists, you're dreaming, you're awake, you don't know if you are dreaming, people are going insane, etc., it's like that.

One thing, the mouse control is awful and spazzy on the default setting but if you enable the option called direct aiming it totally fixes it, so don't quit in disgust cause of that.


I really like it, i cant understand why it got beaten on so much when it came out.
Axiom wins more than it loses. Most viewers don't. - <3 TB
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