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On May 31 2013 06:58 Zocat wrote:Show nested quote +On May 31 2013 06:19 AnomalySC2 wrote:On May 31 2013 05:50 Zocat wrote: I would've never bought Alan Wake. I'm not even sure if I'm ever going to play it. Probably not (too much other games left I already bought and are more interested in). The same applies to the bundles.
Yet, I bought it for 1$ (or minimum price for all games). 5€? Well, I would start thinking that I can almost get half a casket of beer for that money. And those 12 bottles are probably more entertaining compared to a game which I might never play. My, how this gen has crashed and burned lol. The value and general interest for games has dive bombed. I'm probably older than you  And definitely not really part of "this gen".
No I was mostly referring to this latest "console gen". The ps3/360 era of gaming has really run into the ground.
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Alan Wake worth a grab at 4 USD? I've heard it's pretty story focused, is the story good?
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On May 31 2013 06:54 LaNague wrote: actually, some publiushers/devs wrote that they saw a big increase in revenue when they published on steam with its sales.
Also, steam and the publishers on steam wouldnt do all the 75% off sales if it would not make more money than selling for 50 euro.
These are digital products, they have no cost to duplicate them. Buyers can now have 3 games for 50 euro easily and the sellers sell 5 times more and make more money. Everyone profits, only EA with its ridiculous european pricing policy is sad.
Everyone is always defending companies that have outragous prices "Hey, its a free market, if it sells...they can do what they want!". But its the consumers fault when something is cheap and some companies go under? I dont think so.
Yeah, sure. I agree with most of your points, however there is a large difference between selling something for a given, low price, and the "pay what you want" that the humble bundle does. I am pretty sure that duplicating digital goods is not completely free, someone has to pay for the servers and the download bandwidth, plus bank fees and stuff like that. Thus, there is a lower end below which selling a game will actually lose the company money. Now, this is not a problem with any discounts, because if a company sells something so low that they lose money it's their own fault, of course.
You just need to realize that the humble bundle works on the goodwill of it's consumers. It is not "we sell all this stuff for 1$", it is pay what you want with a minimum of 1$. This is a major difference. You are not smart if you buy it for 1$. Some people appear to be really proud of themselves for paying the minimum amount possible and "sticking it to the man", or something like that. Apparently, these people are not in the majority, since the humble bundle is still running, which would make you assume that they make enough money for the system to work.
If you are buying the humble bundle at 1$, you might as well pirate the games. In the end it will result in pretty much the same thing, no money or possibly even a loss going to the companies, and the games landing in your hands. If you appreciate the games and the trust they put in their customers with their pay what you want model, you should really pay more. However, you could even buy the bundle for 1$ to test the games, and if you think they are good, increase the amount you paid afterwards, making this the ultimate demo, which is also something a lot of people have been asking for.
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I also would like to know if Alan Wake is worth getting.
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Not entirely pertinent to this thread, but does anyone know any good zombie shooters?
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On May 31 2013 11:01 Jormundr wrote: Not entirely pertinent to this thread, but does anyone know any good zombie shooters?
Left 4 Dead 2 and Day Z are both solid. Depends on the style of game you are looking for. Alien Swarm is also fun though obviously not zombies.
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I bought the Alan Wake franchise (Game + American Nightmare standalone) like 2 steam sales ago and it cost like 10 Euros for me. This game for 3 euro is one of the best deals of the year. No kidding: Would have paid even full price for this game. The atmosphere and story is really good and the gameplay is not shabby either. Totally recommend it to everyone, even if your not into that kind of horror game (I certainly am not and still liked it immensely).
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Ok thanks Hootsushi. I just got the game and will see how it is after my exams haha.
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On May 31 2013 11:39 el_dawg wrote:Show nested quote +On May 31 2013 11:01 Jormundr wrote: Not entirely pertinent to this thread, but does anyone know any good zombie shooters? Left 4 Dead 2 and Day Z are both solid. Depends on the style of game you are looking for. Alien Swarm is also fun though obviously not zombies.
I definitely prefer Killing Floor over L4D2
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On May 31 2013 09:43 CrazyF1r3f0x wrote: Alan Wake worth a grab at 4 USD? I've heard it's pretty story focused, is the story good? For 4 USD maybe. Pyrion flax on youtube does a let's play where almost the entire time he is talking about how nonsensical the story is. So maybe um. not? highly recommend the Let's play though.
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I didnt have the attention span for Alan Wake, but I heard its pretty good.
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On June 01 2013 06:47 Torte de Lini wrote:Show nested quote +On May 31 2013 11:39 el_dawg wrote:On May 31 2013 11:01 Jormundr wrote: Not entirely pertinent to this thread, but does anyone know any good zombie shooters? Left 4 Dead 2 and Day Z are both solid. Depends on the style of game you are looking for. Alien Swarm is also fun though obviously not zombies. I definitely prefer Killing Floor over L4D2
I remember playing Killing Floor over one of the free weekends, and it didn't really leave an impression on me after already experiencing Left 4 Dead 2. Maybe the game's developed a lot more since because this was a while ago, but every game on every map felt the same (kill score gets priority, their altered zombies don't present much variance in how to approach them). The one thing I will give it is that being able to play a map on your own is quite terrifying, especially on that farm level. Every horror movie I've ever seen was knocking on those doors.
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On May 31 2013 09:43 Simberto wrote:Show nested quote +On May 31 2013 06:54 LaNague wrote: actually, some publiushers/devs wrote that they saw a big increase in revenue when they published on steam with its sales.
Also, steam and the publishers on steam wouldnt do all the 75% off sales if it would not make more money than selling for 50 euro.
These are digital products, they have no cost to duplicate them. Buyers can now have 3 games for 50 euro easily and the sellers sell 5 times more and make more money. Everyone profits, only EA with its ridiculous european pricing policy is sad.
Everyone is always defending companies that have outragous prices "Hey, its a free market, if it sells...they can do what they want!". But its the consumers fault when something is cheap and some companies go under? I dont think so. Yeah, sure. I agree with most of your points, however there is a large difference between selling something for a given, low price, and the "pay what you want" that the humble bundle does. I am pretty sure that duplicating digital goods is not completely free, someone has to pay for the servers and the download bandwidth, plus bank fees and stuff like that. Thus, there is a lower end below which selling a game will actually lose the company money. Now, this is not a problem with any discounts, because if a company sells something so low that they lose money it's their own fault, of course. You just need to realize that the humble bundle works on the goodwill of it's consumers. It is not "we sell all this stuff for 1$", it is pay what you want with a minimum of 1$. This is a major difference. You are not smart if you buy it for 1$. Some people appear to be really proud of themselves for paying the minimum amount possible and "sticking it to the man", or something like that. Apparently, these people are not in the majority, since the humble bundle is still running, which would make you assume that they make enough money for the system to work. If you are buying the humble bundle at 1$, you might as well pirate the games. In the end it will result in pretty much the same thing, no money or possibly even a loss going to the companies, and the games landing in your hands. If you appreciate the games and the trust they put in their customers with their pay what you want model, you should really pay more. However, you could even buy the bundle for 1$ to test the games, and if you think they are good, increase the amount you paid afterwards, making this the ultimate demo, which is also something a lot of people have been asking for. You really think someone NOT buying a game is somehow not worse than someone PAYING for a game? If the costs to do business weren't covered they wouldn't do it. So, if a developer is willing to sell for $1 why pay more? They want sales on a game that's been on the market for a while and this is a pretty good way to do it.
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Alan Wake is definitely that price.
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On June 01 2013 07:26 DusTerr wrote:Show nested quote +On May 31 2013 09:43 Simberto wrote:On May 31 2013 06:54 LaNague wrote: actually, some publiushers/devs wrote that they saw a big increase in revenue when they published on steam with its sales.
Also, steam and the publishers on steam wouldnt do all the 75% off sales if it would not make more money than selling for 50 euro.
These are digital products, they have no cost to duplicate them. Buyers can now have 3 games for 50 euro easily and the sellers sell 5 times more and make more money. Everyone profits, only EA with its ridiculous european pricing policy is sad.
Everyone is always defending companies that have outragous prices "Hey, its a free market, if it sells...they can do what they want!". But its the consumers fault when something is cheap and some companies go under? I dont think so. Yeah, sure. I agree with most of your points, however there is a large difference between selling something for a given, low price, and the "pay what you want" that the humble bundle does. I am pretty sure that duplicating digital goods is not completely free, someone has to pay for the servers and the download bandwidth, plus bank fees and stuff like that. Thus, there is a lower end below which selling a game will actually lose the company money. Now, this is not a problem with any discounts, because if a company sells something so low that they lose money it's their own fault, of course. You just need to realize that the humble bundle works on the goodwill of it's consumers. It is not "we sell all this stuff for 1$", it is pay what you want with a minimum of 1$. This is a major difference. You are not smart if you buy it for 1$. Some people appear to be really proud of themselves for paying the minimum amount possible and "sticking it to the man", or something like that. Apparently, these people are not in the majority, since the humble bundle is still running, which would make you assume that they make enough money for the system to work. If you are buying the humble bundle at 1$, you might as well pirate the games. In the end it will result in pretty much the same thing, no money or possibly even a loss going to the companies, and the games landing in your hands. If you appreciate the games and the trust they put in their customers with their pay what you want model, you should really pay more. However, you could even buy the bundle for 1$ to test the games, and if you think they are good, increase the amount you paid afterwards, making this the ultimate demo, which is also something a lot of people have been asking for. You really think someone NOT buying a game is somehow not worse than someone PAYING for a game? If the costs to do business weren't covered they wouldn't do it. So, if a developer is willing to sell for $1 why pay more? They want sales on a game that's been on the market for a while and this is a pretty good way to do it. Do you actually believe that paying $1, and possibly giving 100% of that to charity, covers the cost to do business? What covers the costs in Humble Bundles is the fact that people pay more than the necessary amount quite often. If everyone paid $1, of which up to 100% of that value doesn't even go to the developer, I assure you they wouldn't happen.
Developers are willing to sell the games for any price because people pay more than $1. They accept they won't receive a meaningfull amount of money from a lot of buyers, but they will also get buyers that will pay more than that and wouldn't have bought the games if they weren't in such a sale.
You can pay whatever you want, that's the whole point of the sale, but don't pretend it would be worth it for the developer if everyone only paid the minimum amount.
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The cost of business way payed when the games released and sold for full price. Were talking digital products here. The cost is production, which was covered by now, server space at the cost of a few cents and some bandwidth for downloading.
Ofc they hope that people are willing to pay more then the minimum price but dont fool yourself they make a profit even at $1.
Plus I would imagine for most of these studios brand is a lot more important once initial costs are covered. These sales give exposure which will translate into increased full price sales for there next games.
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FTL is $5 on steam today. I freaking love this game and highly recommend it.
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On June 01 2013 08:07 Gorsameth wrote: The cost of business way payed when the games released and sold for full price. Were talking digital products here. The cost is production, which was covered by now, server space at the cost of a few cents and some bandwidth for downloading.
Ofc they hope that people are willing to pay more then the minimum price but dont fool yourself they make a profit even at $1.
Plus I would imagine for most of these studios brand is a lot more important once initial costs are covered. These sales give exposure which will translate into increased full price sales for there next games.
Would be nice to have some info on this from someone who knows the business, because i really doubt that 1$ (of which some even goes to charity) will, for example in the case of Alan Wake, cover 10gb of download/server space (maybe multiple times) Paypal, bank fees, credit card fees, employees at humble bundle who make the site/organize things/setup stuff, etc...
Of course the humble bundles are where a game goes at the end of its lifecycle. That goes without saying.
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On June 01 2013 08:31 Simberto wrote:Show nested quote +On June 01 2013 08:07 Gorsameth wrote: The cost of business way payed when the games released and sold for full price. Were talking digital products here. The cost is production, which was covered by now, server space at the cost of a few cents and some bandwidth for downloading.
Ofc they hope that people are willing to pay more then the minimum price but dont fool yourself they make a profit even at $1.
Plus I would imagine for most of these studios brand is a lot more important once initial costs are covered. These sales give exposure which will translate into increased full price sales for there next games. Would be nice to have some info on this from someone who knows the business, because i really doubt that 1$ (of which some even goes to charity) will, for example in the case of Alan Wake, cover 10gb of download/server space (maybe multiple times) Paypal, bank fees, credit card fees, employees at humble bundle who make the site/organize things/setup stuff, etc... Of course the humble bundles are where a game goes at the end of its lifecycle. That goes without saying. You could say the same thing about songs on itunes and still be wrong. You could say the same thing about bandcamp (which is a very similar indie distribution platform) and still be wrong. The thing which decides whether any of these succeed or fail financially is whether or not the creator/investors made a product that was worth the effort that they put into it and received enough exposure to reach that potential.
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