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On May 23 2013 03:36 puppykiller wrote: Me1 combat was less fun for me since I had to pause in combat. I liked Me2 combat as a vanguard on insanity difficulty.
Also wtf is wrong with the story in either Me2 and Me3?
Pausing is the main-part of a good RPG. Thats why Dragon Age: Origins, KotOR have such a great combat-system. You auto-pause when entering combat.
But I see. Mass Effect was made for the Casual-CallofDuty Kiddies that want the Non-Stop Action and Explosions all over the place.
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I wouldn't feel bad paying 5$ for the Alan wake collection since that's what it goes for when a sale comes around.
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On May 23 2013 03:43 Purpose88 wrote:Show nested quote +On May 23 2013 03:36 puppykiller wrote: Me1 combat was less fun for me since I had to pause in combat. I liked Me2 combat as a vanguard on insanity difficulty.
Also wtf is wrong with the story in either Me2 and Me3? Pausing is the main-part of a good RPG. Thats why Dragon Age: Origins, KotOR have such a great combat-system. You auto-pause when entering combat. But I see. Mass Effect was made for the Casual-CallofDuty Kiddies that want the Non-Stop Action and Explosions all over the place.
From what i have heard, the ending of ME3 sucks major ass. I only have second hand knowledge, though, because i decided not to get it after everyone said the ending is really, really horrible.
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On May 23 2013 04:14 Simberto wrote:Show nested quote +On May 23 2013 03:43 Purpose88 wrote:On May 23 2013 03:36 puppykiller wrote: Me1 combat was less fun for me since I had to pause in combat. I liked Me2 combat as a vanguard on insanity difficulty.
Also wtf is wrong with the story in either Me2 and Me3? Pausing is the main-part of a good RPG. Thats why Dragon Age: Origins, KotOR have such a great combat-system. You auto-pause when entering combat. But I see. Mass Effect was made for the Casual-CallofDuty Kiddies that want the Non-Stop Action and Explosions all over the place. From what i have heard, the ending of ME3 sucks major ass. I only have second hand knowledge, though, because i decided not to get it after everyone said the ending is really, really horrible. Get it. They patched it and extended the ending in some big ways. I played ME3 after the patch, and I couldn't find anything wrong with it. Then I looked up the original ending and was like, wtf were they thinking? The ending is fine now.
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I thought it was great. I think people didn't like it because + Show Spoiler +.
I don't like pausing because it makes combat too easy. Otherwise I wouldn't play SC. Playing Mass Effect 2 with the Vanguard class on the hardest difficulty almost felt as challenging, chaotic, and fun as playing an intense game of Starcraft. Whether you crushed your enemies or were easily disposed of came down to the split second, and it was all in real time.
I think the series is really unappreciated for how well it's combat was designed because it set a different tone in the first game then in the second and the third. A lot of gamers who don't really like that much combat felt that the improvements in the combat system in the second and third diminished the series in some way. I recommend all 3 of the series however, they are all really amazing.
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Pausing does not make combat too easy. It makes it more tactical. Difficulty can be easily addressed by numbers. If you can not pause, combat is more about reflexes, aiming, stuff like that. If you can pause, it is about doing the right thing at the right time, rather then anything, as long as you execute it correctly.
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Actually without pausing its about both tactics and reflexes. Try it out. It's like the difference between RTS and Strategy. But really it's all just a play-style preference thing.
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On May 23 2013 04:14 Simberto wrote:Show nested quote +On May 23 2013 03:43 Purpose88 wrote:On May 23 2013 03:36 puppykiller wrote: Me1 combat was less fun for me since I had to pause in combat. I liked Me2 combat as a vanguard on insanity difficulty.
Also wtf is wrong with the story in either Me2 and Me3? Pausing is the main-part of a good RPG. Thats why Dragon Age: Origins, KotOR have such a great combat-system. You auto-pause when entering combat. But I see. Mass Effect was made for the Casual-CallofDuty Kiddies that want the Non-Stop Action and Explosions all over the place. From what i have heard, the ending of ME3 sucks major ass. I only have second hand knowledge, though, because i decided not to get it after everyone said the ending is really, really horrible.
Its bad, but if you already played ME1 and ME2 - just play through it.
I don't like pausing because it makes combat too easy. Otherwise I wouldn't play SC. Playing Mass Effect 2 with the Vanguard class on the hardest difficulty almost felt as challenging, chaotic, and fun as playing an intense game of Starcraft. Whether you crushed your enemies or were easily disposed of came down to the split second, and it was all in real time.
Why the fuck do you compare SC with a RPG? Pausing in DA:O is just madatory to survive on Hard/Nightmare. You just have to CC and just use your party in a smart way. I think DA:O has a great combat system. Its never too easy (only if you abuse and go ArcaneWarrior) but never unfair.
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On May 23 2013 05:33 Purpose88 wrote:Show nested quote +On May 23 2013 04:14 Simberto wrote:On May 23 2013 03:43 Purpose88 wrote:On May 23 2013 03:36 puppykiller wrote: Me1 combat was less fun for me since I had to pause in combat. I liked Me2 combat as a vanguard on insanity difficulty.
Also wtf is wrong with the story in either Me2 and Me3? Pausing is the main-part of a good RPG. Thats why Dragon Age: Origins, KotOR have such a great combat-system. You auto-pause when entering combat. But I see. Mass Effect was made for the Casual-CallofDuty Kiddies that want the Non-Stop Action and Explosions all over the place. From what i have heard, the ending of ME3 sucks major ass. I only have second hand knowledge, though, because i decided not to get it after everyone said the ending is really, really horrible. Its bad, but if you already played ME1 and ME2 - just play through it. Show nested quote +I don't like pausing because it makes combat too easy. Otherwise I wouldn't play SC. Playing Mass Effect 2 with the Vanguard class on the hardest difficulty almost felt as challenging, chaotic, and fun as playing an intense game of Starcraft. Whether you crushed your enemies or were easily disposed of came down to the split second, and it was all in real time. Why the fuck do you compare SC with a RPG? Pausing in DA:O is just madatory to survive on Hard/Nightmare. You just have to CC and just use your party in a smart way. I think DA:O has a great combat system. Its never too easy (only if you abuse and go ArcaneWarrior) but never unfair. I agree with the spirit of "comparing SC to an RPG" is dumb but all RPG's can be abused once you figure out how magic works. Magic is almost always broken in these types of games because it really can scale.
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I've never played DA:O 
Well as I said Mass Effect had a semi-genre shift between games so it probably felt alienating to those who prefer the more classic RPG approach. Perhaps i'm not really that much of an rpg guy (though I did really love KOTOR until I played Mass Effect and then KOTOR felt boring in comparison). Anyhow, I really love ME1, 2, and 3, and I highly recommend the entire series and their respective DLC's.
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Hmmm, I really think it is similar to SC in it's essence. You have a lot of build options for multiple characters and 8 hotkeys of diverse squad powers with 3 different sets of cooldowns running concurrently that you have to manage. Now if you squat behind a bush and peak out every so often to take a shot or you abuse the pause function, the combat will inevitably get stale. If instead you choose to throw yourself into the thick of combat on the highest difficulty and scramble to "make it happen" with your 8 hotkeys of squad powers, then you get a rush that rivals late game TvZ.
God I love those games... if anyone has a recommendation of a game that sounds similar, please tell me! It is an experience that I have been trying without success to recreate.
Mass Effect is an RPG but it is definitely not an RPG in the classic sense.
Another thing nice about this action-shooter-rpg series is that you as a player actually gets better. Where as in KOTOR only your avatar gets stronger as you unlock more powers by leveling up, in ME you become skilled at thinking on your feet and managing all of your available faculties simultaneously while under the immense pressure of facing head-on a charging, shotgun-wielding krogan defended by a barrier, some armor, and two eclipse engineers targeting you with combat drones and incinerate.
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On May 23 2013 03:43 Purpose88 wrote:Show nested quote +On May 23 2013 03:36 puppykiller wrote: Me1 combat was less fun for me since I had to pause in combat. I liked Me2 combat as a vanguard on insanity difficulty.
Also wtf is wrong with the story in either Me2 and Me3? Pausing is the main-part of a good RPG. Thats why Dragon Age: Origins, KotOR have such a great combat-system. You auto-pause when entering combat.
I honestly can't consider paused based RPG's as even having a combat system. It's more of a strategy system. Combat to me requires action, no combat that I'm aware of consists of taking timeouts to plan your next attack/defense. Combat should be in real time.
I'm not saying pause based 'combat' RPGs are bad, but it's a different style, a style that isn't or shouldn't really be called combat. I really haven't been able to get into these style of RPGs. I can do turn based like old Final Fantasy's, but I grew tired of Dragon Age.
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On May 23 2013 03:43 Purpose88 wrote:Show nested quote +On May 23 2013 03:36 puppykiller wrote: Me1 combat was less fun for me since I had to pause in combat. I liked Me2 combat as a vanguard on insanity difficulty.
Also wtf is wrong with the story in either Me2 and Me3? Pausing is the main-part of a good RPG. Thats why Dragon Age: Origins, KotOR have such a great combat-system. You auto-pause when entering combat. But I see. Mass Effect was made for the Casual-CallofDuty Kiddies that want the Non-Stop Action and Explosions all over the place.
I find it amusing and tragic that you make a valid point about call of duty kiddies, but start by giving two examples of simplified, mass-market RPG games. Not that kotor and dao are bad, but they are so much more targeted to younger and less sophisticated demographics than BG2 and other quality games from that period and slightly earlier.
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I would know that would happen. When does the "Everything is bad, except Planscape Tourment"-Guy show up? In 2013 DA:O and KotOR are 10x better than BG1/2. The older a Game is the worse it gets. You can't ignore the technical part of a Game.
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On May 23 2013 09:13 Purpose88 wrote: I would know that would happen. When does the "Everything is bad, except Planscape Tourment"-Guy show up? In 2013 DA:O and KotOR are 10x better than BG1/2. The older a Game is the worse it gets. You can't ignore the technical part of a Game.
If you genuinely believe this then one of two possibilities obtains: 1) You have absurd opinions on the quality of video games 2) You've never actually played BG 1/2
In fact maybe both.
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Do you guys recommend Sins of a Solar Empire: Rebellion at $13.49? It seems like an interesting game, but just not sure whether it is better to buy the Trinity pack or Rebellion.
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United States47024 Posts
The problem with KotOR combat is that it has terrible encounter design. It could have a fantastic combat system and nobody would know because of how many of the encounters are trash and there's only a handful of encounters that require doing something other than "queue up your strongest move as many times as you can".
BG2's combat *system* isn't fundamentally better, it's just that it has better encounter design. Granted, it's also a bit too heavy on random trash, but there are a lot more well-designed encounters that require preparation/adaptation.
On May 23 2013 09:13 Purpose88 wrote: I would know that would happen. When does the "Everything is bad, except Planscape Tourment"-Guy show up? In 2013 DA:O and KotOR are 10x better than BG1/2. The older a Game is the worse it gets. You can't ignore the technical part of a Game. In 2003 I'd agree with you, in 2013 no.
3D games from that era actually age terribly because the 3D tech from earlier than ~2004-2005 looks awful. 2D games from the late 90s/early 2000s look better than 3D games from the same era because the 3D graphics weren't even good enough to make surreal/cartoon-like games look good enough yet.
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On May 23 2013 09:13 Purpose88 wrote: I would know that would happen. When does the "Everything is bad, except Planscape Tourment"-Guy show up? In 2013 DA:O and KotOR are 10x better than BG1/2. The older a Game is the worse it gets. You can't ignore the technical part of a Game.
I'm almost 100% certain you haven't actually played BG1/2. The technical part of BG 1/2 is superior to the technical parts of kotor and dao. The only things that are *better* are graphics. You strike me as the sort of person who wouldn't even understand why Deus Ex is so good and better than any FPS/RPG just because its graphics are a bit blocky. Which is weird because your name is Purpose88, implying your birth is in 1988. I hope to high hell that's not the case and you aren't actually 24 like me. I expect you are about 17/18.
What's truly sad is that people like you don't realise BG 2 was about 3x the size of kotor and about 5x the size of dao. You have been given unsophisticated, simpler, less expansive versions of BG2 and then you have adopted them as the benchmark of sophistication and quality.
Not only did BG2 have a large variety of encounters by using D&D as its system, it also had SO many different locations and random parts of your quest. Your mind would quite possibly be blown if you actually had a go at BG2 and played it for 100 hours.
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It doesn't fucking matter. No games are still that good like they were at release. How many people do you think still have as much fun with BG as they had at release? You just ignore the facts. No voice over, no widescreen etc is just a no-go nowadays. You are either stupid or trolling when you say BG2>DA:O right now! The technical part of BG2 removes so much of the fun the actual game gives, that its just not that good anymore.
And btw Deus Ex is still a great game, but its worse then it was on release! And KotOR is still great technically. You can play it widescreen and it has voice over - what do you need more?
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