My current char is DrBe ready to say goodbye to Trog in couple of levels. Have put all stat gains to Int hoping to be a mad caster endgame. Wish me luck!
Dungeon Crawl Stone Soup - Page 11
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nuunuu
Finland79 Posts
My current char is DrBe ready to say goodbye to Trog in couple of levels. Have put all stat gains to Int hoping to be a mad caster endgame. Wish me luck! | ||
MrBitter
United States2939 Posts
Lost my Berzerker at level 16 in Swamps to a unique and a hydra. Oh well. Was a good run. | ||
crate
United States2474 Posts
On December 15 2011 16:03 nuunuu wrote: Loving it that there is a Crawl thread with 10 pages. edit.11 pages My current char is DrBe ready to say goodbye to Trog in couple of levels. Have put all stat gains to Int hoping to be a mad caster endgame. Wish me luck! Trog wrath is super nasty, I hope you have some plan to deal with berserking Iron Trolls and the equivalent (especially since you have a hard time training spells when under Trog, which are the things that might give you a reliable escape). You might need that luck. | ||
nuunuu
Finland79 Posts
On December 15 2011 17:08 crate wrote: Trog wrath is super nasty, I hope you have some plan to deal with berserking Iron Trolls and the equivalent (especially since you have a hard time training spells when under Trog, which are the things that might give you a reliable escape). You might need that luck. True. Plan is to stack up on blink scrolls and train blink for cases which need luck. Last time I had nice abjuration rod when I switched so could outright kill the summons. Don't have that luxury now though. I'll let you know when I get struck down by the wrath of Trog. | ||
crate
United States2474 Posts
(LearnDB says Trog's are 50% abjurable, which is pretty much effectively the same as not abjurable since you're not going to get them to vanish in a time period shorter than what it takes for their berserk to end.) | ||
beef42
Denmark1037 Posts
On December 15 2011 17:08 crate wrote: Trog wrath is super nasty, I hope you have some plan to deal with berserking Iron Trolls and the equivalent (especially since you have a hard time training spells when under Trog, which are the things that might give you a reliable escape). You might need that luck. If you've got a renewable means of levitation and enough food, you can actually just go hang out on some deep water while the wrath lasts. None of Trog's summons can swim. | ||
danl9rm
United States3111 Posts
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Hipinretku
Finland88 Posts
also check out rest of the commands with ? ? | ||
danl9rm
United States3111 Posts
I was clicking on everything, looking at the FAQ's and the commands also but I didn't see anything. I finally dropped the corpse on the ground and butchered it. Yum. | ||
Suisen
256 Posts
Haven't made my armor pounderous yet. Book of clouds seems nice. Not sure what use is translocation. Maledictions seems kind of redundant. No enemies are really a challenge so far. | ||
beef42
Denmark1037 Posts
On December 16 2011 05:45 Suisen wrote: Having a decent run with Sludge Elf Transmuter of Chei. I am on lvl 4 and found 3 spellbooks. Clouds, Maledictions and Spatial Translocations. Haven't got any super items but a ring of wizardy and a ring of slaying are nice. Haven't made my armor pounderous yet. Book of clouds seems nice. Not sure what use is translocation. Maledictions seems kind of redundant. No enemies are really a challenge so far. Apportation is always totally worth the one spell level. Many times it will allow you to just scoop the loot and run off without having to deal with any monsters nearby. Blink is blink. It's a form of escape Cheibriados doesn't hate. It'll only take like 3-4 levels of Translocations to get it to Excellent, and it'll be a useful if a bit unreliable escape. Obviously you can train all the way up to Control Teleport (which you can do with a ring as well if you get lucky so...), but that would take a lot of experience, and would detract a bit from dodging/fighting/unarmed. Point is it's a really good book. | ||
Ulfsark
United States958 Posts
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beef42
Denmark1037 Posts
If you want both fun AND good, go for Spriggan Enchanter. For the low low price of being a vegatarian, you get to do anything you fucking want in this game. | ||
myopia
United States2928 Posts
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crate
United States2474 Posts
Resists are not a big deal in Shoals at all--unless you get Nikola or something, the worst you'll have is branded weapons hitting you ... the difficult part of Shoals:5 is that there is a huge number of enemies who have lots of ranged attacks that seriously hurt, plus lots of reaching, and if you get a Siren or Mermaid you might get mesmerized so you may not be able to flee. Plus Ilsuiw, who is guaranteed somewhere in Shoals (most likely Shoals:5) is one tough cookie even alone, and you probably won't find her alone. If you have some legendary decks of summoning left you can probably take it on, especially if you stack a legendary Crusade for if you see a ton of enemies at once. If you don't have any other way to break mesmerization you can bring some scrolls of noise just in case. Stack a legendary Crusade for V:8 if you can also, since legendary Crusade will permanently convert the majority of the vault guard welcome committee into your permanent allies, which then makes V:8 significantly less scary since you can stairdance without always bringing 8 enemies with you. You can swap around jewellery for your resists, since you likely won't need more than one resist at a time (you'll want rF+, rC+, rN+, and ideally rElec and rPois, but you can do it without some or all of those depending on your HP and EV and what consumables you can spend. Elemental attacks come from Fire/Frost Giants and all sorts of dragons, as well as Yaktaurs with branded crossbows/bolts and maybe a Titan or two). In short: I assume you've cleared all of V:1-7? Elf is an option at this point probably--for Elf:5 you want as much MR as you can get unless a trip to the Abyss sounds enticing, and SInv is nice, but other resists are not critical--as is clearing more of D or Shoals. If you have some legendary summoning and escape decks you have a lot of firepower and escapability--just be sure to triple draw or stack your escape decks, since they're unreliable and potentially dangerous otherwise--so you can poke around almost anywhere. | ||
Tobberoth
Sweden6375 Posts
On December 16 2011 10:17 Ulfsark wrote: Can anybody recommend a fun character for a play through? I'd recommend Vampire Conjurer. Vampires aren't all that great at conjuring, but they are very good in other magical disciplines such as ice, and their lack of real food cycle means you can spam spells like there's no tomorrow. I would recommend turning of everything except conjuration immediately until you're lvl 6 in conjuring to max magic arrow, then you can go for what you want. Vampires are just overall OP, especially being able to turn into a bat and just fly away from bad situations. | ||
MrBitter
United States2939 Posts
On December 16 2011 18:38 Tobberoth wrote: I'd recommend Vampire Conjurer. Vampires aren't all that great at conjuring, but they are very good in other magical disciplines such as ice, and their lack of real food cycle means you can spam spells like there's no tomorrow. I would recommend turning of everything except conjuration immediately until you're lvl 6 in conjuring to max magic arrow, then you can go for what you want. Vampires are just overall OP, especially being able to turn into a bat and just fly away from bad situations. I'm playing a mummy wizard right now because of the no food clock thing. Just working on Lair, but having a nice run. I took Kiku, and think hope to be spamming haunt before I'm done with the beasts. | ||
myopia
United States2928 Posts
falchion +2, +11 speed -cast rC+ MR dex+2 I barely use spells and can spare the xp to train long blades and shields. does MR prevent mesmerize? that would be nice. | ||
crate
United States2474 Posts
On December 17 2011 01:50 myopia wrote: working my way through shoals, havent broken a sweat yet. opinions on the sword I just found? falchion +2, +11 speed -cast rC+ MR dex+2 I barely use spells and can spare the xp to train long blades and shields. does MR prevent mesmerize? that would be nice. MR will help prevent mesmerization. You can break mesmerization with a scroll of noise or by blocking line-of-sight (scrolls of fog usually do this; firing some fire at water can create enough steam also). Casting Lightning Bolt is loud enough to break it as well ... I'm not sure if a wand works also but I expect it does. That's a falchion, so it's still going to taper off later on compared to a good base weapon type--base damage is significantly better than +dam enchantment. If you're not already skilled in long blades (or short blades for crosstraining) I probably wouldn't bother switching, since you most likely will want to pick up some spells later on (Blink and Apportation if you can find them, if nothing else). A +7 or +8 demon blade with an ego will be better against most things, and if you're going with two-handers then a great sword or triple sword will also. | ||
myopia
United States2928 Posts
Im a red draconian packing wands of lightning, so maybe I shouldnt worry too much about mesmerize. | ||
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