Final Fantasy XIII-2 - Page 7
Forum Index > General Games |
Kznn
Brazil9072 Posts
| ||
brachester
Australia1786 Posts
On October 18 2011 10:00 Kznn wrote: FFXIII had a pretty nice story line. The downside was the linear gameplay. If they can keep the story up and improve the gameplay, this game may have a lot of potential. I rather let the game be and stop making sequel, it'll just ruin the storyline of the original. | ||
Goldfish
2230 Posts
On October 19 2011 18:27 brachester wrote: I rather let the game be and stop making sequel, it'll just ruin the storyline of the original. I disagree because if they make a sequel right, it could be really great (Shadow Hearts 1 and Shadow Hearts 2 for example). Another thing is I felt FFXIII sort of ended in a "more questions than answers" type of deal. Plus I need more Vanille. | ||
deth
Australia1757 Posts
Looking forward to it, especially the more complex storyline. ![]() | ||
Goldfish
2230 Posts
Expensive stuff. Not sure why not for NA too but oh well. | ||
CaffeineFree-_-
United States712 Posts
| ||
brachester
Australia1786 Posts
On October 20 2011 08:37 Goldfish wrote: I disagree because if they make a sequel right, it could be really great (Shadow Hearts 1 and Shadow Hearts 2 for example). Another thing is I felt FFXIII sort of ended in a "more questions than answers" type of deal. Plus I need more Vanille. *SPOILERS FFXIII* FFXIII ending was one of those "live happily ever after ending" yet they decided to revive it back. Those type of sequel never makes any sense and it kills the memories of the original game when we think back about them. I'll just play this game with the mindset of a new game anyway. | ||
DragoonPK
3259 Posts
http://andriasang.com/comysl/ The more I see of the game the more I get hyped for it. I hope its much better than 13 even though 13 was a decent experience despite all the problems. | ||
hysterial
United States2044 Posts
| ||
Corrik
United States1416 Posts
On October 20 2011 08:37 Goldfish wrote: I disagree because if they make a sequel right, it could be really great (Shadow Hearts 1 and Shadow Hearts 2 for example). Another thing is I felt FFXIII sort of ended in a "more questions than answers" type of deal. Plus I need more Vanille. <3 Vanille. She was perfect. Best thing since... Quistis??? Nah... nevermind... just best thing ever. | ||
Goldfish
2230 Posts
On October 28 2011 04:51 hysterial wrote: I loved FFX, hated FFX-2, hated FFXIII, which means I will either hate FFXIII-2 even more, or like it. Logics 101. I'm curious, what did you dislike about FF13? The answer may or may not tell whether you'll like FF13-2 or not. Another thing is SE has shown (well recently ever since FF13/14) to listen to feedback (well at least to reviews and probably JP boards). Also what about FFX-2? IMO FFX-2 had the best battle system of the series (well just a bit better than FF13. FF13 can get really fun in some of the optional boss battles though the sad part is those are few in the game). | ||
Vaelone
Finland4400 Posts
FF minigames. <3 | ||
HeavOnEarth
United States7087 Posts
On October 28 2011 09:52 Vaelone wrote: Chocobo races alone makes me want to buy it. FF minigames. <3 FF minigames indeed. blitzball was teh shit | ||
Choo
United States126 Posts
As for FF13 itself, I liked the story (could have done with a bit less of the whole 'running away' though), but hated the game play itself. | ||
brachester
Australia1786 Posts
On October 28 2011 10:25 Choo wrote: It sucks. I remember when I used to be pumped about FF releases, digging through the foreign screenshots and articles, waiting for it to deploy in US. Each release seems to be chipping away at my excitement for this series. Perhaps myself (as well as a lot of the community) are trying to hold the games to too high of a standard. Not sure if I'm gonna buy this one yet, but the stuff I'm seeing gives me hope I suppose As for FF13 itself, I liked the story (could have done with a bit less of the whole 'running away' though), but hated the game play itself. hohoho, being pumped for about FF? that's what happening to me now with FFType-0 | ||
holdthephone
United States523 Posts
On October 28 2011 09:35 Goldfish wrote: Another thing is SE has shown (well recently ever since FF13/14) to listen to feedback (well at least to reviews and probably JP boards). Alright well, Square Enix has been doing crazy things to the franchise ever since X-2 and if we go by internet feedback alone then X-2, XII, and XIII are some of the worst games in the history of gaming. But in reality Square is more concerned with feedback from the market, in which case they know they are profiting strongly. The "hardcore" fanbase is at times important to listen to, but FF fans that are more prominent on gaming boards are those in their 20s, making a racket about how everything sucks this generation and how FF6 is the greatest thing on earth and something about how the ghost train made them cry when they were little. Most arguments against post-FFX games have little do with their own individual merits, instead fans just keep comparing them to old games like it's supposed to mean something. FF12 was an abomination because it "played itself." Wut? FF13 is just "one long hallway." Wut? They ignore the fact that these games had new intentions for their own design. You want to race chocbos, play cards, and visit towns in FFXIII but how is that relevant to the game itself? Who wrote a book on what the next FF has to be? They use the name to grab your attention, but for the 1000th time -- they have no relation to each other, and SE has increased the disparity between the titles to the point where the only semblance between them is something called a Phoenix Down. The new games certainly have flaws, but rarely are the flaws mentioned on here have anything to do with poor design, rather someone just upset about an RPG being linear or some nonsense. I especially love the one about XIII not having a villain as good as Kefka or Sephiroth -- well no shit, XIII arguably doesn't even have a villain to begin with. Who almost destroys the world at the end? One of your own damn party members. God forbid Square tries for something original these days. tl;dr lol @ internet feedback. | ||
Goldfish
2230 Posts
On November 01 2011 06:54 holdthephone wrote: Alright well, Square Enix has been doing crazy things to the franchise ever since X-2 and if we go by internet feedback alone then X-2, XII, and XIII are some of the worst games in the history of gaming. But in reality Square is more concerned with feedback from the market, in which case they know they are profiting strongly. The "hardcore" fanbase is at times important to listen to, but FF fans that are more prominent on gaming boards are those in their 20s, making a racket about how everything sucks this generation and how FF6 is the greatest thing on earth and something about how the ghost train made them cry when they were little. Most arguments against post-FFX games have little do with their own individual merits, instead fans just keep comparing them to old games like it's supposed to mean something. FF12 was an abomination because it "played itself." Wut? FF13 is just "one long hallway." Wut? They ignore the fact that these games had new intentions for their own design. You want to race chocbos, play cards, and visit towns in FFXIII but how is that relevant to the game itself? Who wrote a book on what the next FF has to be? They use the name to grab your attention, but for the 1000th time -- they have no relation to each other, and SE has increased the disparity between the titles to the point where the only semblance between them is something called a Phoenix Down. The new games certainly have flaws, but rarely are the flaws mentioned on here have anything to do with poor design, rather someone just upset about an RPG being linear or some nonsense. I especially love the one about XIII not having a villain as good as Kefka or Sephiroth -- well no shit, XIII arguably doesn't even have a villain to begin with. Who almost destroys the world at the end? One of your own damn party members. God forbid Square tries for something original these days. tl;dr lol @ internet feedback. I do agree with you though I meant they're more listening to constructive feedback rather than the whole <x game sucks, don't do it> thing. That's one thing that bothers me is when people dislike a game they don't provide points where SE can improve (like the game "as is" could be much better if...). While SE doesn't go around reading every forum (well they do for some Japanese boards), they do read reviews and gaming news sites (which usually shows fan reaction occasionally). Hence SE going crazy with the whole "FF13 is too linear, change it" and adding multiple options for dialogue and multiple endings for FF13-2. Hopefully people are satisfied but IMO I think people should have focused more on how to make the gameplay better. FF13 - Too linear and no towns. Interesting thing is one of the most well received FF games (well a spin off) is Final Fantasy Tactics which in a sense had no towns (they do have towns but it was just a menu. No exploration or anything. You just bought stuff and listen to the occasional small bit of dialogue from the bartender). However the gameplay made up for everything in Tactics (and of course Tactics not advertised as a main FF game with towns helps too). A lot of people also said they didn't like the gameplay too much however the most prominent criticism of FF13 is probably the linearity (+no towns). IMO towns aren't really a big deal. What matters more is the battle system. What people should have complained about (reviewers I'm looking at you since SE reads reviews) is the gameplay. They did listen in one regard and they're unlocking Crystarium from the start which is good (I did dislike that). My FF13 battle system thoughts: + Show Spoiler + My favorite battle system is probably FFX-2 thanks to the job changing system. So naturally FF13 using the same things mean good right? However throughout most of the game I felt the role changing thing (Paradigm system) to feel a bit forced and lacking (just DD for the most part then switch to heal, then rinse and repeat). This was the case for most of the non-optional battles in the game and because the game limited you to 3 roles at the very beginning. Now they already said that the entire Crystarium is unlocked from the start in FF13-2, there's no worries for that. So another negative for FF13 is the lack of customization. In RPGs people like to build up their character and maybe tweak things, do certain builds, etc. FF13 kind of lacked that (they did have the synthesis system with accessories but that wasn't much). Also paradigm roles were limited to 6 (it'd be nice if you could have two pages having 12 total). One thing I hope they change in 13-2 is add more customization options. It'd be neat for example if you could spend CP and level up abilities (for example upgrading "Mediguard" to heal more HP). Additionally it'd be nice if you had an extra slot to mix and match abilities like FF5 and FFTactics for example (say you have two slots where you can take an ability from any role and apply it to another. Example - a Sentinel with the Attack command from Commander and the Fire Spell from Ravager). Eidolons could use more customization too (Something like FFX where you could spend points to add abilities and tweak their stats would be neat). Also Hecatoncheir lacks Curaga. Hmm I think that's a bug and if they do bring back summons, fix that "bug" >.> (supposedly it might be a balancing thing but it's weird since all other 5 Eidolons have Curaga). Finally IMO they should have made regular monsters weaker but made *bosses harder. In FF13 at times I felt regular battles were just as "hard" as boss battles (battles became tedious since you just wanted to see the story or progress through the game). *The battle system can be really fun against tough bosses where you need to use all 6 roles. For FF13-2 they said they may be adding an easy mode than you can switch on and off whenever (similar to how you can change the difficulty anytime in Elder Scrolls for example). This sounds good if they do implement it (turn on easy mode to farm and take out regular monsters. Turn on normal mode against bosses). FF13 actually does have an easy mode too (as DLC for Japan but no where else) which just made it easier to stagger enemies and drop rates increased. They should release it outside of Japan though for those who may find the battles too tedious in FF13. So in short if FF13 had a better battle system with more customization options (also less tedious regular encounters), I think more people would have liked the game more. People can overlook everything else if the battle system is good (FF Tactics having no explorable towns but well received for example). FF13 really had a lot of potential. Hopefully FF13-2 makes it much better. I'm not too fond of the whole monster catching thing (I was hoping for more customization for my main characters rather than customization by random monsters in your party :\). But yeah you're right about the newer FF games - FF12 was actually one of the most well received games in the FF franchise (9+/10 reviews for lots of site, even 40/40 from Famitsu [though take note Famitsu are kind of SE fanboys]) but yet a lot of people seem to dislike it. Feedback at least based on what can be done to improve the existing game isn't bad but welcomed - Most of the major complaints of FF12 were fixed in in the international JP version (splitting the license board to 16 based on a job for more customziation. Treasure chests respawning by moving one screen. And a fast forward button that speeds up everything). FF13 was also much better received in Japan than in the West (though it was still polarizing but not as much). tl;dr - I agree that SE experimenting and trying new stuff (FF12 and FF13) is good and can potentially unveil something great. SE listening to "constructive feedback" to make existing games better is also good. Also when people complain, at least mention what could be done to make the game enjoyable (like improve battle system in FF13 rather than just simply saying FF13 sucks). SE may take into account of feedback for their sequels (FF13) or rereleases (FF12 International + Zodiac System) to address complaints that they can reasonably change (well again from reading reviews and gaming new sites). This post is already long but: On October 28 2011 10:25 Choo wrote: It sucks. I remember when I used to be pumped about FF releases, digging through the foreign screenshots and articles, waiting for it to deploy in US. I agree (well I'm still excited but I know others haven't been as much) and it wasn't too far back either. Remember E3 2008 and how "Microsoft won the console wars" just because FF13 was going to be released on 360 >.>. Yep you heard it right. The fate of console wars decided on one game only - Final Fantasy XIII. There was a huge internet debate, huge flamewars, etc over FF13 being multiplatform. People said Microsoft won the console wars over a *multiplatform game >.>. *That is Sony is nothing now that Final Fantasy is also on Xbox! Yep that is like hype to the max just for one game (FF13). See this: I do miss that (the huge hype for FF games). Hopefully SE "redeems" themselves to the masses with FF13-2, Type-0, FF Versus 13, and FF14 2.0 and that same hype starts for FF15 (in which case - Inb4 SE announces FF15 on the PC as well as the Xbox 720 and PS4 and a huge flamewar on the internet is started with people saying consoles are dying because FF15 is on the PC now!) | ||
holdthephone
United States523 Posts
FFXIII's draw backs, the actual ones (of which I agree with you on points): 1. Battle system had a very nice design to it, it just took a while to heat up and there were a few moments of monotonous pacing in the beginning segments. Later on it was rather brilliant. 2. Story was great but a couple characters (Snow and Hope) dived too deeply into melodrama to remain believable. 3. Crystarium had little point to it since you couldn't do anything with it beyond move it forward. Should of been different or completely removed to further streamline the experience. 4. Hammy dialogue, but mostly this ties into #2. All FFs are written in a corny fashion and in a way it works well, but in all of them it eventually comes on a little too strongly at points. Except FF12 --that has an amazing english script. Other than that I have only resoundingly positive things to say about XIII. It's unfortunate Square has to try to fix things that aren't broken, but as long as they are confident in making XIII-2 more "open" and know how to do it well, I'll remain optimistic. I have a huge respect for this developer since they really have the opportunity to milk us for all were worth, yet they still try to do new things with the amazing level of polish we have come to expect from them. If people want to actually talk about deeply flawed Square products, we can talk about FF14. | ||
RajKuna
2 Posts
| ||
brachester
Australia1786 Posts
On November 01 2011 10:36 holdthephone wrote: "Professional" reviews were all over the place, and IMO they are no more well footed than some random message board poster's opinions. Some well known sites didn't even finish the game they hated it so much, while others gave it AAA scores. Some praised the narrative, others praised the combat, it was all over the place and is why I never read reviews anymore -- no one knows how to look at a game and tell me if it does what it does well. FFXIII's draw backs, the actual ones (of which I agree with you on points): 1. Battle system had a very nice design to it, it just took a while to heat up and there were a few moments of monotonous pacing in the beginning segments. Later on it was rather brilliant. 2. Story was great but a couple characters (Snow and Hope) dived too deeply into melodrama to remain believable. 3. Crystarium had little point to it since you couldn't do anything with it beyond move it forward. Should of been different or completely removed to further streamline the experience. 4. Hammy dialogue, but mostly this ties into #2. All FFs are written in a corny fashion and in a way it works well, but in all of them it eventually comes on a little too strongly at points. Except FF12 --that has an amazing english script. Other than that I have only resoundingly positive things to say about XIII. It's unfortunate Square has to try to fix things that aren't broken, but as long as they are confident in making XIII-2 more "open" and know how to do it well, I'll remain optimistic. I have a huge respect for this developer since they really have the opportunity to milk us for all were worth, yet they still try to do new things with the amazing level of polish we have come to expect from them. If people want to actually talk about deeply flawed Square products, we can talk about FF14. The actual FF14 haven't released yet, it's next year dude. Square apparently is remaking the whole game (new engine, new storyline, etc.). FF13 wasn't a bad game, i actually enjoyed it alot. The only draw back is NOT because it doesn't look like another FF, it is its linear gameplay. Literally you're only moving forward the whole game without any option to explore the world (except a little bit on Pulse). I don't really hate the idea of having no towns either, since they are now outcast, of course they're not supposed to be in town. The story is actually one of the best story i have seen in a while, the idea of fighting against fate? awesome. It's just because of other so called "fan of FF" been complaining about FF13 doesn't feel like FFVII, square decided to make another sequel to save it. God damn i hate these people. | ||
| ||