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My personal opinion about the game: Completed the main storyline now, very good "end" and satisfying! So far I personally think this game is one of the better ones in the series. I enjoyed Serah and Noel far more than I anticipated. I have issues adapting to loud characters, but those two were very easy to play as. The difficulty of the main storyline, if one follows it somewhat without doing every single side quest, was quite ok. There weren’t too many very easy nor very hard bosses, though most of them forced me to dance around with paradigms quite a bit. I didn’t grind a single time though. I take it they balanced it quite well, assuming people would do most side quests in the beginning and eventually do less and less of them as they require more and more endgame things. I liked FF13, but it felt a bit too easy (even the “endgame”). This game did well in the aspects FF13 lacked. I haven’t done much after actually completing the game, so it’ll be interesting. I’m certain it’ll be equally satisfying!
The complexity behind the character growth is a nice feature as well. I’m certain few people in the world will actually end up with the same stats in the end (unless you follow piggybacks guide).
+ Show Spoiler +I found the last encounter to be quite hard (and awesome!), going from start-end I ended up with about 2.5k on Serah and 3k on Noel, took a few attempts until I managed. I was stupid enough to not use that Flansomething as a healer, used Orion, Silver Chocobo and Flan (Ravager).
Bottomline: The game was well worth the wait in my opinion, and this I base this solely on the main story path. I haven’t even started the extra stuff. I really hope they’ll make a FF13-3 and loads of DLC for 13-2! I love the paradigm system, it feels like a system that gives a nice and rewarding learningcurve.
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On February 02 2012 16:59 inn5013orecl wrote:Show nested quote +On February 02 2012 16:40 holdthephone wrote: As for the characters, I will be the last on this board to claim any FF cast is incredibly deep or amazingly well written, but it's miles beyond anything in Star Wars Episode 1, and carries a very meaningful theme that hopefully becomes apparent to you.
Tidus, FFX. Best, deepest, most well planned out character of all final fantasy series...was seriously super sad at the end of that game...that hugging scene at the end!!      (FFVII's cast doesn't count because all that shit that made them epic was written almost 10 years AFTER the original game (Advent Children, Dirge of Cerberus, Crisis Core, Before Crisis, etc.)). 2nd in my opinion would be Cecil from FFIV. Im sorry, but Tidus was the biggest bitch of any FF ever, i mean Cloud was a little bit better cause he was dark and emo but Tidus just whines constantly throughout the whole game. Yuna made up for it though, lol.
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On February 03 2012 13:29 Kuja wrote:Show nested quote +On February 02 2012 16:59 inn5013orecl wrote:On February 02 2012 16:40 holdthephone wrote: As for the characters, I will be the last on this board to claim any FF cast is incredibly deep or amazingly well written, but it's miles beyond anything in Star Wars Episode 1, and carries a very meaningful theme that hopefully becomes apparent to you.
Tidus, FFX. Best, deepest, most well planned out character of all final fantasy series...was seriously super sad at the end of that game...that hugging scene at the end!!      (FFVII's cast doesn't count because all that shit that made them epic was written almost 10 years AFTER the original game (Advent Children, Dirge of Cerberus, Crisis Core, Before Crisis, etc.)). 2nd in my opinion would be Cecil from FFIV. Im sorry, but Tidus was the biggest bitch of any FF ever, i mean Cloud was a little bit better cause he was dark and emo but Tidus just whines constantly throughout the whole game. Yuna made up for it though, lol.
Agreed, the other characters made up for him. I wish there had been more of jecht and braska I remember friends taking a shot every time he said THIS IS MY STORY
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Tidus and Squall are second only to Hope in the 'I'm a whiny bitch' stakes... Hopefully they've avoided designing any characters like him for XIII-2
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I dislike Vaan as well. I put him in the Tidus and Hope category. Best cast of characters is FFVI for me.
I actually liked the first part of FF13's story. It just seems that they made so many twists that they couldn't figure out how to resolve them without using a deus ex machina.
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I think Tidus worked because of the setting. He wasn't that bad to be honest. He's a kid that's been thrown into pretty much a new world. His personality and youngness go well with Yuna and you can see how and why they become good friends.
Vaan was just a nobody though.
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On February 04 2012 02:01 ToT)OjKa( wrote: I think Tidus worked because of the setting. He wasn't that bad to be honest. He's a kid that's been thrown into pretty much a new world. His personality and youngness go well with Yuna and you can see how and why they become good friends.
Vaan was just a nobody though. I'm not sure why everyone is hating on characters. A bad characters always makes me feel careless toward them, as if they're not in the game. Vaan is a good example, i didn't even remember that much abouit him except he wanted to fly or some shit. At least Tidus has some sort of role in the story but still largely irrelevent. Yuna, Ash and Basch are the real protagonist and I don't care what Square intended who it is to be.
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LOL now that you mention hope all the annoying memories of him trying to kill snow come back -_-
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what do you get for transferring your xiii file over?
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On February 02 2012 14:42 Pathology wrote:Show nested quote +On February 01 2012 17:36 Atreides wrote:My only real complaint so far is the soundtrack. Too much damn vocals wtf... My opinion on story stuff (no game spoilers its just kind of an anti-rant to the VERY common rants like the post above me) + Show Spoiler +First off, its much harder to write a good story for an adult than for a kid. This is in my opinion the primary reason for so much nostalgia towards older games. I've played most of them and I honestly don't think that as a whole the story writing was vastly better 10-15 years ago. Some were better some were worse. Probably they were somewhat better on average I guess. The thing is, if you want plot and character development there are much better mediums than video games. I also find it pretty laughable to try to judge the story of a game from the first hour or two of gameplay... like how does that make sense. Just don't do that, I will never think too much of someone who criticizes a game they have never even played out. (I mean some games are so bad you dont finish, but you know what I mean.) Second, in this particular case there is virtually no starting character development because its a sequel; also the one new character is kind of purposely vague but I think they are doing ok job of developing him. (You can complain that FFXIII had a bad story/character development too I suppose, personally I thought it was ok. Pretty weak story and I hated a couple of the characters but I loved the game.) Finally, from format alone the story of this game is sort of cool. I am nowhere close to finishing it so I can't comment overall.
I am not saying its a great story. I've played 6 hours of it. This is more of a general response to the oh so common nostalgia rants.
But really, I read books (lots of them) for great stories/plots/character developments. Pretty graphics are a HUGE part of singleplayer games to me. Unfortunately so are soundtracks and I am not happy with this one. Its great whenever there are no vocals....
P.S. So far every time you are re-introduced to a character from FFXIII they are significantly improved haha. Seriously the soundtrack though..... la la la... la laaa.... la la la la la for like the last 30 mins I've had the game chilling while I was on my computer. wtf. If you don't want to read another "rant" don't click this one. Personally I don't think it's a rant as much as an upset fan watching the downfall of a series once great. I don't want to see gaming go backwards in time, quite the contrary. I want to see it progress and evolve (which maybe it has but in my opinion in a poor direction) This is all my opinion, I could be COMPLETELY and utterly wrong. If I am biased and this is all just crazy ranting you let me know. TL;DR at bottom. + Show Spoiler +Don't get me wrong I do long for games of the old and I love nostalgia. My complaints of FF13 and FF13-2 are not in any way me wanting them to go back to formulas of the past. My complaints are shit storytelling and a larger focus in visual improvements while taking steps backwards everywhere else. (I understand video games are not nearly the best medium for storytelling, but I happen to love the combination of strategy, storytelling, and dexterity. It's engaging and fun! 1. Pixar understands exactly how to establish characters and make the audience care for them. I'm not saying everything they have done is a master piece but UP as well as the uh robot. These movies quickly and effectively establish back story and tug at the audiences heartstrings through a COMBINATION of visual cues, music, and sometimes dialogue. They use everything in concert to draw you into the experience. For some reason Nobuo and a more experienced/successful Director were excluded from 13 and 13-2's development. Huge mistake in my opinion. Nobuo has managed to pull constant success out of his wazoo and I find many of his songs powerful. (Final Fantasy Distant Worlds is a must buy album for Nobuo/ff Music fans) The director is what brings everything together into a cohesive experience, how could you let anyone but the finest take the reigns on a project of such longevity and success? FF 13 and 13-2 (from what I've seen of 2) have elements of a great game but never all at the same time. It's a shame because Square Enix has the resources and capability to make nearly whatever they want within the limitations of the ps3/xbox 360. Judging the story - Now if you watched the previews and trailers/sneak peaks there is some continuity, you understand that Lightning gets pulled into this alternate dimension somehow. However during the intro you see none of this. Now this isn't to say that you have to tell a story in the sense of ABC. Movies like Memento show how you can escape the traditional formula and come up with something very special. That being said the beginning of ff 13-2 was very jarring. I remember the ending of 13 and where the plot was.Coming into 13-2 I'm thinking what the hell is Lightning wearing, where the hell is she, why is such a strong and independent character praising some god or perished mortal (etro or something?) when she relies on and compliments almost noone? How much time has passed? WHAT THE FUCK IS SHE WEARING? The questions in my mind were endless and all that was provided was more confusion. No I do not expect you to pull the end of ff 13 and make it start off right there in ff 13 2. I do expect there to be some kind of establishment of the plot besides ALL OUT WAR BECAUSE SOME (strange looking character design) DUDES SISTER/DAUGHTER/LOVER DIED AND NOW HE HAS TO END ALL EXISTANCE (with chaos? looool)!? Really? Ok great so there's some kind of war and the two realms are merging or something. Oh and Serah randomly changes costumes into the sexually inviting schoolgirl/80's side hairdoo. To me it just continues to go downhill in confusion. I'm told it gets better, but so what? Why start off in a rut you have to dig yourself out of? The starting was cheesy and confusing. Also I invite you to compare the first trilogy of starwars to the prequel. In an amazing and pretty lulzy review red letter media mentions how much clutter George Lucas starts throwing into every frame. Instead of having the characters and whatever is pertinent to a shot MORE characters are crammed in with MORE explosions with MORE lightsabers. See where I'm going with this? I'm not saying other FF's are perfect. I'm just saying that these ones are going in a poor direction (I think) Some of the visuals in the intro battle with the headband dude were interesting but overall I just thought there were too many explosions or falling buildings or transformers (er I mean gestalts? I think?) onscreen. More stuff does not = better. Although I really like Bahamut in all his incarnations, Why does he suddenly belong to Chaos dude? Is this some kind of impliciation there is a connection between him and fang? These questions continue to arise when doing a direct sequel like this and I just can't see it ending up well. Probably going to be like lost, questions till the end then cop out answer. God did it. Back on track dammit! I bet that FF 13 and 13-2 have decent plots. Not amazing by any means but decent enough. That being said your plot could be AMAZINGLY well crafted but if your presntation is shit you can't really convey it to your audience can you? In 13 the biggest problems to me were the linear nature of environments as well as the jarring switches from character duo's. It bounced all over the place like a camera man with add and a portal gun. Overall I really loved the idea of FF 13's plot, after I pieced it together I had fun sitting down and pondering. I had more fun thinking about it in my head AFTER the game then I did seeing it unfold IN game. Something is wrong there. If this is what people want, then maybe I am some gaming dinosaur and I should move on. I accept that is a possibility and have no problem with that. I'm just sad that I thought the longer you practice a craft the better you get at it. To me Square Enix is a dying old dog and someone else (perhaps bioware?) will have to take up the mantle of single player storytelling champ. Last whine is about gameplay. The new way of controlling characters is automated. It's boring and doesn't actually give you any control. You click a defensive mode and HOPE you're characters cast the right spell in the right order. You won't know for sure but even then why do you want the combat done for you? Isn't that a part of why we love ff? To me this turns the game into automated cut scenes. I found this particularly painful in 13. I actually found 13 offensive. It broke my heart to see the game fail so hard and when my room mate came home with 13-2 we both knew it was a mistake on her part to buy it (she admitted this). Finally to address the nostalgia reference. Yes, I love older games. Do I think those games entranced me more because I played them when I was younger? Hell no, I still play them today! I still find them engrossing and their characters touching. I think society in general has become more shallow and a lot of mainstream entertainment to be watered down. Movies suck, games suck, great musicians are pushed aside for top 100 crap music. Am I nostalgic? Yes. Am I nostalgic because I refuse to embrace change and the future? No I welcome change, but not if looks like a mixture of Jersey Shore/transformers and sounds like Lady Gaga I'd rather live like a hermit. tl;dr Great plot is nothing without great presentation, ff 13 didn't have it, 13-2 doesn't seem like it has it. Music is integral to these games and evoking emotion, Nobuo didn't do the music. Huge mistake. Games are meant to be played and 13/13-2 seem more and more automated. This is weird and awkward. I'll watch a movie if I want to sit back and do nothing. I HATE YOU SQUARE ENIX GIVE ME BACK SQUARESOFT! Change is important for growth but the growth I've seen lately is cancerous. just one point -
"for some reason nobuo was excluded" and not including him was a "huge mistake"? nobuo left squaresoft 7 years ago to start freelancing because he wanted to spend more time working on other stuff besides FF music. OR, if you read between the lines: he was starting to get tired of being forced by square enix to write the same shit over and over; if you pay close attention to the music the degradation in quality actually shows more and more in every game starting with FF7. 11 was the last game he wrote for as an employee of square, and even then he was heavily relying on his two subordinates. (interestingly enough, he chose writing the full score for 14 as opposed to just the single main theme for 13, for whatever reasons.)
so either way squareenix loses on this front - either they blow a lot of time and money trying to convince nobuo to come back for the "big titles" that he might not even want to work on (and thus make shitty music), or they get someone else with a different style and musical direction that no one likes just because he's not nobuo, even if he does show promise. tbh masashi hamauzu's work falls a bit short of expectation now, but his work does have some potential.
so, do your research before you say something silly like "why couldn't they have gotten nobuo?" the short answer is, he didn't want to.
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On February 04 2012 04:31 d3_crescentia wrote:Show nested quote +On February 02 2012 14:42 Pathology wrote:On February 01 2012 17:36 Atreides wrote:My only real complaint so far is the soundtrack. Too much damn vocals wtf... My opinion on story stuff (no game spoilers its just kind of an anti-rant to the VERY common rants like the post above me) + Show Spoiler +First off, its much harder to write a good story for an adult than for a kid. This is in my opinion the primary reason for so much nostalgia towards older games. I've played most of them and I honestly don't think that as a whole the story writing was vastly better 10-15 years ago. Some were better some were worse. Probably they were somewhat better on average I guess. The thing is, if you want plot and character development there are much better mediums than video games. I also find it pretty laughable to try to judge the story of a game from the first hour or two of gameplay... like how does that make sense. Just don't do that, I will never think too much of someone who criticizes a game they have never even played out. (I mean some games are so bad you dont finish, but you know what I mean.) Second, in this particular case there is virtually no starting character development because its a sequel; also the one new character is kind of purposely vague but I think they are doing ok job of developing him. (You can complain that FFXIII had a bad story/character development too I suppose, personally I thought it was ok. Pretty weak story and I hated a couple of the characters but I loved the game.) Finally, from format alone the story of this game is sort of cool. I am nowhere close to finishing it so I can't comment overall.
I am not saying its a great story. I've played 6 hours of it. This is more of a general response to the oh so common nostalgia rants.
But really, I read books (lots of them) for great stories/plots/character developments. Pretty graphics are a HUGE part of singleplayer games to me. Unfortunately so are soundtracks and I am not happy with this one. Its great whenever there are no vocals....
P.S. So far every time you are re-introduced to a character from FFXIII they are significantly improved haha. Seriously the soundtrack though..... la la la... la laaa.... la la la la la for like the last 30 mins I've had the game chilling while I was on my computer. wtf. If you don't want to read another "rant" don't click this one. Personally I don't think it's a rant as much as an upset fan watching the downfall of a series once great. I don't want to see gaming go backwards in time, quite the contrary. I want to see it progress and evolve (which maybe it has but in my opinion in a poor direction) This is all my opinion, I could be COMPLETELY and utterly wrong. If I am biased and this is all just crazy ranting you let me know. TL;DR at bottom. + Show Spoiler +Don't get me wrong I do long for games of the old and I love nostalgia. My complaints of FF13 and FF13-2 are not in any way me wanting them to go back to formulas of the past. My complaints are shit storytelling and a larger focus in visual improvements while taking steps backwards everywhere else. (I understand video games are not nearly the best medium for storytelling, but I happen to love the combination of strategy, storytelling, and dexterity. It's engaging and fun! 1. Pixar understands exactly how to establish characters and make the audience care for them. I'm not saying everything they have done is a master piece but UP as well as the uh robot. These movies quickly and effectively establish back story and tug at the audiences heartstrings through a COMBINATION of visual cues, music, and sometimes dialogue. They use everything in concert to draw you into the experience. For some reason Nobuo and a more experienced/successful Director were excluded from 13 and 13-2's development. Huge mistake in my opinion. Nobuo has managed to pull constant success out of his wazoo and I find many of his songs powerful. (Final Fantasy Distant Worlds is a must buy album for Nobuo/ff Music fans) The director is what brings everything together into a cohesive experience, how could you let anyone but the finest take the reigns on a project of such longevity and success? FF 13 and 13-2 (from what I've seen of 2) have elements of a great game but never all at the same time. It's a shame because Square Enix has the resources and capability to make nearly whatever they want within the limitations of the ps3/xbox 360. Judging the story - Now if you watched the previews and trailers/sneak peaks there is some continuity, you understand that Lightning gets pulled into this alternate dimension somehow. However during the intro you see none of this. Now this isn't to say that you have to tell a story in the sense of ABC. Movies like Memento show how you can escape the traditional formula and come up with something very special. That being said the beginning of ff 13-2 was very jarring. I remember the ending of 13 and where the plot was.Coming into 13-2 I'm thinking what the hell is Lightning wearing, where the hell is she, why is such a strong and independent character praising some god or perished mortal (etro or something?) when she relies on and compliments almost noone? How much time has passed? WHAT THE FUCK IS SHE WEARING? The questions in my mind were endless and all that was provided was more confusion. No I do not expect you to pull the end of ff 13 and make it start off right there in ff 13 2. I do expect there to be some kind of establishment of the plot besides ALL OUT WAR BECAUSE SOME (strange looking character design) DUDES SISTER/DAUGHTER/LOVER DIED AND NOW HE HAS TO END ALL EXISTANCE (with chaos? looool)!? Really? Ok great so there's some kind of war and the two realms are merging or something. Oh and Serah randomly changes costumes into the sexually inviting schoolgirl/80's side hairdoo. To me it just continues to go downhill in confusion. I'm told it gets better, but so what? Why start off in a rut you have to dig yourself out of? The starting was cheesy and confusing. Also I invite you to compare the first trilogy of starwars to the prequel. In an amazing and pretty lulzy review http://www.youtube.com/watch?v=FxKtZmQgxrIred letter media mentions how much clutter George Lucas starts throwing into every frame. Instead of having the characters and whatever is pertinent to a shot MORE characters are crammed in with MORE explosions with MORE lightsabers. See where I'm going with this? I'm not saying other FF's are perfect. I'm just saying that these ones are going in a poor direction (I think) Some of the visuals in the intro battle with the headband dude were interesting but overall I just thought there were too many explosions or falling buildings or transformers (er I mean gestalts? I think?) onscreen. More stuff does not = better. Although I really like Bahamut in all his incarnations, Why does he suddenly belong to Chaos dude? Is this some kind of impliciation there is a connection between him and fang? These questions continue to arise when doing a direct sequel like this and I just can't see it ending up well. Probably going to be like lost, questions till the end then cop out answer. God did it. Back on track dammit! I bet that FF 13 and 13-2 have decent plots. Not amazing by any means but decent enough. That being said your plot could be AMAZINGLY well crafted but if your presntation is shit you can't really convey it to your audience can you? In 13 the biggest problems to me were the linear nature of environments as well as the jarring switches from character duo's. It bounced all over the place like a camera man with add and a portal gun. Overall I really loved the idea of FF 13's plot, after I pieced it together I had fun sitting down and pondering. I had more fun thinking about it in my head AFTER the game then I did seeing it unfold IN game. Something is wrong there. If this is what people want, then maybe I am some gaming dinosaur and I should move on. I accept that is a possibility and have no problem with that. I'm just sad that I thought the longer you practice a craft the better you get at it. To me Square Enix is a dying old dog and someone else (perhaps bioware?) will have to take up the mantle of single player storytelling champ. Last whine is about gameplay. The new way of controlling characters is automated. It's boring and doesn't actually give you any control. You click a defensive mode and HOPE you're characters cast the right spell in the right order. You won't know for sure but even then why do you want the combat done for you? Isn't that a part of why we love ff? To me this turns the game into automated cut scenes. I found this particularly painful in 13. I actually found 13 offensive. It broke my heart to see the game fail so hard and when my room mate came home with 13-2 we both knew it was a mistake on her part to buy it (she admitted this). Finally to address the nostalgia reference. Yes, I love older games. Do I think those games entranced me more because I played them when I was younger? Hell no, I still play them today! I still find them engrossing and their characters touching. I think society in general has become more shallow and a lot of mainstream entertainment to be watered down. Movies suck, games suck, great musicians are pushed aside for top 100 crap music. Am I nostalgic? Yes. Am I nostalgic because I refuse to embrace change and the future? No I welcome change, but not if looks like a mixture of Jersey Shore/transformers and sounds like Lady Gaga I'd rather live like a hermit. tl;dr Great plot is nothing without great presentation, ff 13 didn't have it, 13-2 doesn't seem like it has it. Music is integral to these games and evoking emotion, Nobuo didn't do the music. Huge mistake. Games are meant to be played and 13/13-2 seem more and more automated. This is weird and awkward. I'll watch a movie if I want to sit back and do nothing. I HATE YOU SQUARE ENIX GIVE ME BACK SQUARESOFT! Change is important for growth but the growth I've seen lately is cancerous. just one point - "for some reason nobuo was excluded" and not including him was a "huge mistake"? nobuo left squaresoft 7 years ago to start freelancing because he wanted to spend more time working on other stuff besides FF music. OR, if you read between the lines: he was starting to get tired of being forced by square enix to write the same shit over and over; if you pay close attention to the music the degradation in quality actually shows more and more in every game starting with FF7. 11 was the last game he wrote for as an employee of square, and even then he was heavily relying on his two subordinates. (interestingly enough, he chose writing the full score for 14 as opposed to just the single main theme for 13, for whatever reasons.) so either way squareenix loses on this front - either they blow a lot of time and money trying to convince nobuo to come back for the "big titles" that he might not even want to work on (and thus make shitty music), or they get someone else with a different style and musical direction that no one likes just because he's not nobuo, even if he does show promise. tbh masashi hamauzu's work falls a bit short of expectation now, but his work does have some potential. so, do your research before you say something silly like "why couldn't they have gotten nobuo?" the short answer is, he didn't want to. uhmm, it's kinda ironic when you tell other people to do their research when you clearly haven't. The ending theme in 13 is not composed by nobuo, it was composed by masashi. The theme song you're talking about prob is Kiss Me Goodbye in 12, which is the only song Nobuo composed for the game. About your "reading between the line", i doubt it's because he doesn't want to compose the same song again, it was rather finding new challenge in a new environment, and Square was simply looking for a long term option instead of not being able to convince Nobuo. Proof is he composed the OST for Sakaguchi's new game "The Last Story" and 14 as you mentioned.
Edit: And i actually didn't know what the fuck you were on about composing the same thing again. Nobuo has stated it himself that he has always composed OST for each game with a different style.
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On February 04 2012 05:02 brachester wrote:Show nested quote +On February 04 2012 04:31 d3_crescentia wrote:On February 02 2012 14:42 Pathology wrote:On February 01 2012 17:36 Atreides wrote:My only real complaint so far is the soundtrack. Too much damn vocals wtf... My opinion on story stuff (no game spoilers its just kind of an anti-rant to the VERY common rants like the post above me) + Show Spoiler +First off, its much harder to write a good story for an adult than for a kid. This is in my opinion the primary reason for so much nostalgia towards older games. I've played most of them and I honestly don't think that as a whole the story writing was vastly better 10-15 years ago. Some were better some were worse. Probably they were somewhat better on average I guess. The thing is, if you want plot and character development there are much better mediums than video games. I also find it pretty laughable to try to judge the story of a game from the first hour or two of gameplay... like how does that make sense. Just don't do that, I will never think too much of someone who criticizes a game they have never even played out. (I mean some games are so bad you dont finish, but you know what I mean.) Second, in this particular case there is virtually no starting character development because its a sequel; also the one new character is kind of purposely vague but I think they are doing ok job of developing him. (You can complain that FFXIII had a bad story/character development too I suppose, personally I thought it was ok. Pretty weak story and I hated a couple of the characters but I loved the game.) Finally, from format alone the story of this game is sort of cool. I am nowhere close to finishing it so I can't comment overall.
I am not saying its a great story. I've played 6 hours of it. This is more of a general response to the oh so common nostalgia rants.
But really, I read books (lots of them) for great stories/plots/character developments. Pretty graphics are a HUGE part of singleplayer games to me. Unfortunately so are soundtracks and I am not happy with this one. Its great whenever there are no vocals....
P.S. So far every time you are re-introduced to a character from FFXIII they are significantly improved haha. Seriously the soundtrack though..... la la la... la laaa.... la la la la la for like the last 30 mins I've had the game chilling while I was on my computer. wtf. If you don't want to read another "rant" don't click this one. Personally I don't think it's a rant as much as an upset fan watching the downfall of a series once great. I don't want to see gaming go backwards in time, quite the contrary. I want to see it progress and evolve (which maybe it has but in my opinion in a poor direction) This is all my opinion, I could be COMPLETELY and utterly wrong. If I am biased and this is all just crazy ranting you let me know. TL;DR at bottom. + Show Spoiler +Don't get me wrong I do long for games of the old and I love nostalgia. My complaints of FF13 and FF13-2 are not in any way me wanting them to go back to formulas of the past. My complaints are shit storytelling and a larger focus in visual improvements while taking steps backwards everywhere else. (I understand video games are not nearly the best medium for storytelling, but I happen to love the combination of strategy, storytelling, and dexterity. It's engaging and fun! 1. Pixar understands exactly how to establish characters and make the audience care for them. I'm not saying everything they have done is a master piece but UP as well as the uh robot. These movies quickly and effectively establish back story and tug at the audiences heartstrings through a COMBINATION of visual cues, music, and sometimes dialogue. They use everything in concert to draw you into the experience. For some reason Nobuo and a more experienced/successful Director were excluded from 13 and 13-2's development. Huge mistake in my opinion. Nobuo has managed to pull constant success out of his wazoo and I find many of his songs powerful. (Final Fantasy Distant Worlds is a must buy album for Nobuo/ff Music fans) The director is what brings everything together into a cohesive experience, how could you let anyone but the finest take the reigns on a project of such longevity and success? FF 13 and 13-2 (from what I've seen of 2) have elements of a great game but never all at the same time. It's a shame because Square Enix has the resources and capability to make nearly whatever they want within the limitations of the ps3/xbox 360. Judging the story - Now if you watched the previews and trailers/sneak peaks there is some continuity, you understand that Lightning gets pulled into this alternate dimension somehow. However during the intro you see none of this. Now this isn't to say that you have to tell a story in the sense of ABC. Movies like Memento show how you can escape the traditional formula and come up with something very special. That being said the beginning of ff 13-2 was very jarring. I remember the ending of 13 and where the plot was.Coming into 13-2 I'm thinking what the hell is Lightning wearing, where the hell is she, why is such a strong and independent character praising some god or perished mortal (etro or something?) when she relies on and compliments almost noone? How much time has passed? WHAT THE FUCK IS SHE WEARING? The questions in my mind were endless and all that was provided was more confusion. No I do not expect you to pull the end of ff 13 and make it start off right there in ff 13 2. I do expect there to be some kind of establishment of the plot besides ALL OUT WAR BECAUSE SOME (strange looking character design) DUDES SISTER/DAUGHTER/LOVER DIED AND NOW HE HAS TO END ALL EXISTANCE (with chaos? looool)!? Really? Ok great so there's some kind of war and the two realms are merging or something. Oh and Serah randomly changes costumes into the sexually inviting schoolgirl/80's side hairdoo. To me it just continues to go downhill in confusion. I'm told it gets better, but so what? Why start off in a rut you have to dig yourself out of? The starting was cheesy and confusing. Also I invite you to compare the first trilogy of starwars to the prequel. In an amazing and pretty lulzy review http://www.youtube.com/watch?v=FxKtZmQgxrIred letter media mentions how much clutter George Lucas starts throwing into every frame. Instead of having the characters and whatever is pertinent to a shot MORE characters are crammed in with MORE explosions with MORE lightsabers. See where I'm going with this? I'm not saying other FF's are perfect. I'm just saying that these ones are going in a poor direction (I think) Some of the visuals in the intro battle with the headband dude were interesting but overall I just thought there were too many explosions or falling buildings or transformers (er I mean gestalts? I think?) onscreen. More stuff does not = better. Although I really like Bahamut in all his incarnations, Why does he suddenly belong to Chaos dude? Is this some kind of impliciation there is a connection between him and fang? These questions continue to arise when doing a direct sequel like this and I just can't see it ending up well. Probably going to be like lost, questions till the end then cop out answer. God did it. Back on track dammit! I bet that FF 13 and 13-2 have decent plots. Not amazing by any means but decent enough. That being said your plot could be AMAZINGLY well crafted but if your presntation is shit you can't really convey it to your audience can you? In 13 the biggest problems to me were the linear nature of environments as well as the jarring switches from character duo's. It bounced all over the place like a camera man with add and a portal gun. Overall I really loved the idea of FF 13's plot, after I pieced it together I had fun sitting down and pondering. I had more fun thinking about it in my head AFTER the game then I did seeing it unfold IN game. Something is wrong there. If this is what people want, then maybe I am some gaming dinosaur and I should move on. I accept that is a possibility and have no problem with that. I'm just sad that I thought the longer you practice a craft the better you get at it. To me Square Enix is a dying old dog and someone else (perhaps bioware?) will have to take up the mantle of single player storytelling champ. Last whine is about gameplay. The new way of controlling characters is automated. It's boring and doesn't actually give you any control. You click a defensive mode and HOPE you're characters cast the right spell in the right order. You won't know for sure but even then why do you want the combat done for you? Isn't that a part of why we love ff? To me this turns the game into automated cut scenes. I found this particularly painful in 13. I actually found 13 offensive. It broke my heart to see the game fail so hard and when my room mate came home with 13-2 we both knew it was a mistake on her part to buy it (she admitted this). Finally to address the nostalgia reference. Yes, I love older games. Do I think those games entranced me more because I played them when I was younger? Hell no, I still play them today! I still find them engrossing and their characters touching. I think society in general has become more shallow and a lot of mainstream entertainment to be watered down. Movies suck, games suck, great musicians are pushed aside for top 100 crap music. Am I nostalgic? Yes. Am I nostalgic because I refuse to embrace change and the future? No I welcome change, but not if looks like a mixture of Jersey Shore/transformers and sounds like Lady Gaga I'd rather live like a hermit. tl;dr Great plot is nothing without great presentation, ff 13 didn't have it, 13-2 doesn't seem like it has it. Music is integral to these games and evoking emotion, Nobuo didn't do the music. Huge mistake. Games are meant to be played and 13/13-2 seem more and more automated. This is weird and awkward. I'll watch a movie if I want to sit back and do nothing. I HATE YOU SQUARE ENIX GIVE ME BACK SQUARESOFT! Change is important for growth but the growth I've seen lately is cancerous. just one point - "for some reason nobuo was excluded" and not including him was a "huge mistake"? nobuo left squaresoft 7 years ago to start freelancing because he wanted to spend more time working on other stuff besides FF music. OR, if you read between the lines: he was starting to get tired of being forced by square enix to write the same shit over and over; if you pay close attention to the music the degradation in quality actually shows more and more in every game starting with FF7. 11 was the last game he wrote for as an employee of square, and even then he was heavily relying on his two subordinates. (interestingly enough, he chose writing the full score for 14 as opposed to just the single main theme for 13, for whatever reasons.) so either way squareenix loses on this front - either they blow a lot of time and money trying to convince nobuo to come back for the "big titles" that he might not even want to work on (and thus make shitty music), or they get someone else with a different style and musical direction that no one likes just because he's not nobuo, even if he does show promise. tbh masashi hamauzu's work falls a bit short of expectation now, but his work does have some potential. so, do your research before you say something silly like "why couldn't they have gotten nobuo?" the short answer is, he didn't want to. uhmm, it's kinda ironic when you tell other people to do their research when you clearly haven't. The ending theme in 13 is not composed by nobuo, it was composed by masashi. The theme song you're talking about prob is Kiss Me Goodbye in 12, which is the only song Nobuo composed for the game. About your "reading between the line", i doubt it's because he doesn't want to compose the same song again, it was rather finding new challenge in a new environment, and Square was simply looking for a long term option instead of not being able to convince Nobuo. Proof is he composed the OST for Sakaguchi's new game "The Last Story" and 14 as you mentioned. Edit: And i actually didn't know what the fuck you were on about composing the same thing again. Nobuo has stated it himself that he has always composed OST for each game with a different style. Where in his post does he say that Nobuo wrote the ending theme for XIII? lol...
People need to learn to read before launching themselves into internet hero mode....
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Watched JP spend an hour or so looking for a medkit earlier =P I have to say I like what I'm seeing so far, voice acting actually isn't too bad and the music's great (except those hybrid orchestral metal pieces ugh)
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On February 04 2012 13:14 Brett wrote:Show nested quote +On February 04 2012 05:02 brachester wrote:On February 04 2012 04:31 d3_crescentia wrote:On February 02 2012 14:42 Pathology wrote:On February 01 2012 17:36 Atreides wrote:My only real complaint so far is the soundtrack. Too much damn vocals wtf... My opinion on story stuff (no game spoilers its just kind of an anti-rant to the VERY common rants like the post above me) + Show Spoiler +First off, its much harder to write a good story for an adult than for a kid. This is in my opinion the primary reason for so much nostalgia towards older games. I've played most of them and I honestly don't think that as a whole the story writing was vastly better 10-15 years ago. Some were better some were worse. Probably they were somewhat better on average I guess. The thing is, if you want plot and character development there are much better mediums than video games. I also find it pretty laughable to try to judge the story of a game from the first hour or two of gameplay... like how does that make sense. Just don't do that, I will never think too much of someone who criticizes a game they have never even played out. (I mean some games are so bad you dont finish, but you know what I mean.) Second, in this particular case there is virtually no starting character development because its a sequel; also the one new character is kind of purposely vague but I think they are doing ok job of developing him. (You can complain that FFXIII had a bad story/character development too I suppose, personally I thought it was ok. Pretty weak story and I hated a couple of the characters but I loved the game.) Finally, from format alone the story of this game is sort of cool. I am nowhere close to finishing it so I can't comment overall.
I am not saying its a great story. I've played 6 hours of it. This is more of a general response to the oh so common nostalgia rants.
But really, I read books (lots of them) for great stories/plots/character developments. Pretty graphics are a HUGE part of singleplayer games to me. Unfortunately so are soundtracks and I am not happy with this one. Its great whenever there are no vocals....
P.S. So far every time you are re-introduced to a character from FFXIII they are significantly improved haha. Seriously the soundtrack though..... la la la... la laaa.... la la la la la for like the last 30 mins I've had the game chilling while I was on my computer. wtf. If you don't want to read another "rant" don't click this one. Personally I don't think it's a rant as much as an upset fan watching the downfall of a series once great. I don't want to see gaming go backwards in time, quite the contrary. I want to see it progress and evolve (which maybe it has but in my opinion in a poor direction) This is all my opinion, I could be COMPLETELY and utterly wrong. If I am biased and this is all just crazy ranting you let me know. TL;DR at bottom. + Show Spoiler +Don't get me wrong I do long for games of the old and I love nostalgia. My complaints of FF13 and FF13-2 are not in any way me wanting them to go back to formulas of the past. My complaints are shit storytelling and a larger focus in visual improvements while taking steps backwards everywhere else. (I understand video games are not nearly the best medium for storytelling, but I happen to love the combination of strategy, storytelling, and dexterity. It's engaging and fun! 1. Pixar understands exactly how to establish characters and make the audience care for them. I'm not saying everything they have done is a master piece but UP as well as the uh robot. These movies quickly and effectively establish back story and tug at the audiences heartstrings through a COMBINATION of visual cues, music, and sometimes dialogue. They use everything in concert to draw you into the experience. For some reason Nobuo and a more experienced/successful Director were excluded from 13 and 13-2's development. Huge mistake in my opinion. Nobuo has managed to pull constant success out of his wazoo and I find many of his songs powerful. (Final Fantasy Distant Worlds is a must buy album for Nobuo/ff Music fans) The director is what brings everything together into a cohesive experience, how could you let anyone but the finest take the reigns on a project of such longevity and success? FF 13 and 13-2 (from what I've seen of 2) have elements of a great game but never all at the same time. It's a shame because Square Enix has the resources and capability to make nearly whatever they want within the limitations of the ps3/xbox 360. Judging the story - Now if you watched the previews and trailers/sneak peaks there is some continuity, you understand that Lightning gets pulled into this alternate dimension somehow. However during the intro you see none of this. Now this isn't to say that you have to tell a story in the sense of ABC. Movies like Memento show how you can escape the traditional formula and come up with something very special. That being said the beginning of ff 13-2 was very jarring. I remember the ending of 13 and where the plot was.Coming into 13-2 I'm thinking what the hell is Lightning wearing, where the hell is she, why is such a strong and independent character praising some god or perished mortal (etro or something?) when she relies on and compliments almost noone? How much time has passed? WHAT THE FUCK IS SHE WEARING? The questions in my mind were endless and all that was provided was more confusion. No I do not expect you to pull the end of ff 13 and make it start off right there in ff 13 2. I do expect there to be some kind of establishment of the plot besides ALL OUT WAR BECAUSE SOME (strange looking character design) DUDES SISTER/DAUGHTER/LOVER DIED AND NOW HE HAS TO END ALL EXISTANCE (with chaos? looool)!? Really? Ok great so there's some kind of war and the two realms are merging or something. Oh and Serah randomly changes costumes into the sexually inviting schoolgirl/80's side hairdoo. To me it just continues to go downhill in confusion. I'm told it gets better, but so what? Why start off in a rut you have to dig yourself out of? The starting was cheesy and confusing. Also I invite you to compare the first trilogy of starwars to the prequel. In an amazing and pretty lulzy review http://www.youtube.com/watch?v=FxKtZmQgxrIred letter media mentions how much clutter George Lucas starts throwing into every frame. Instead of having the characters and whatever is pertinent to a shot MORE characters are crammed in with MORE explosions with MORE lightsabers. See where I'm going with this? I'm not saying other FF's are perfect. I'm just saying that these ones are going in a poor direction (I think) Some of the visuals in the intro battle with the headband dude were interesting but overall I just thought there were too many explosions or falling buildings or transformers (er I mean gestalts? I think?) onscreen. More stuff does not = better. Although I really like Bahamut in all his incarnations, Why does he suddenly belong to Chaos dude? Is this some kind of impliciation there is a connection between him and fang? These questions continue to arise when doing a direct sequel like this and I just can't see it ending up well. Probably going to be like lost, questions till the end then cop out answer. God did it. Back on track dammit! I bet that FF 13 and 13-2 have decent plots. Not amazing by any means but decent enough. That being said your plot could be AMAZINGLY well crafted but if your presntation is shit you can't really convey it to your audience can you? In 13 the biggest problems to me were the linear nature of environments as well as the jarring switches from character duo's. It bounced all over the place like a camera man with add and a portal gun. Overall I really loved the idea of FF 13's plot, after I pieced it together I had fun sitting down and pondering. I had more fun thinking about it in my head AFTER the game then I did seeing it unfold IN game. Something is wrong there. If this is what people want, then maybe I am some gaming dinosaur and I should move on. I accept that is a possibility and have no problem with that. I'm just sad that I thought the longer you practice a craft the better you get at it. To me Square Enix is a dying old dog and someone else (perhaps bioware?) will have to take up the mantle of single player storytelling champ. Last whine is about gameplay. The new way of controlling characters is automated. It's boring and doesn't actually give you any control. You click a defensive mode and HOPE you're characters cast the right spell in the right order. You won't know for sure but even then why do you want the combat done for you? Isn't that a part of why we love ff? To me this turns the game into automated cut scenes. I found this particularly painful in 13. I actually found 13 offensive. It broke my heart to see the game fail so hard and when my room mate came home with 13-2 we both knew it was a mistake on her part to buy it (she admitted this). Finally to address the nostalgia reference. Yes, I love older games. Do I think those games entranced me more because I played them when I was younger? Hell no, I still play them today! I still find them engrossing and their characters touching. I think society in general has become more shallow and a lot of mainstream entertainment to be watered down. Movies suck, games suck, great musicians are pushed aside for top 100 crap music. Am I nostalgic? Yes. Am I nostalgic because I refuse to embrace change and the future? No I welcome change, but not if looks like a mixture of Jersey Shore/transformers and sounds like Lady Gaga I'd rather live like a hermit. tl;dr Great plot is nothing without great presentation, ff 13 didn't have it, 13-2 doesn't seem like it has it. Music is integral to these games and evoking emotion, Nobuo didn't do the music. Huge mistake. Games are meant to be played and 13/13-2 seem more and more automated. This is weird and awkward. I'll watch a movie if I want to sit back and do nothing. I HATE YOU SQUARE ENIX GIVE ME BACK SQUARESOFT! Change is important for growth but the growth I've seen lately is cancerous. just one point - "for some reason nobuo was excluded" and not including him was a "huge mistake"? nobuo left squaresoft 7 years ago to start freelancing because he wanted to spend more time working on other stuff besides FF music. OR, if you read between the lines: he was starting to get tired of being forced by square enix to write the same shit over and over; if you pay close attention to the music the degradation in quality actually shows more and more in every game starting with FF7. 11 was the last game he wrote for as an employee of square, and even then he was heavily relying on his two subordinates. (interestingly enough, he chose writing the full score for 14 as opposed to just the single main theme for 13, for whatever reasons.) so either way squareenix loses on this front - either they blow a lot of time and money trying to convince nobuo to come back for the "big titles" that he might not even want to work on (and thus make shitty music), or they get someone else with a different style and musical direction that no one likes just because he's not nobuo, even if he does show promise. tbh masashi hamauzu's work falls a bit short of expectation now, but his work does have some potential. so, do your research before you say something silly like "why couldn't they have gotten nobuo?" the short answer is, he didn't want to. uhmm, it's kinda ironic when you tell other people to do their research when you clearly haven't. The ending theme in 13 is not composed by nobuo, it was composed by masashi. The theme song you're talking about prob is Kiss Me Goodbye in 12, which is the only song Nobuo composed for the game. About your "reading between the line", i doubt it's because he doesn't want to compose the same song again, it was rather finding new challenge in a new environment, and Square was simply looking for a long term option instead of not being able to convince Nobuo. Proof is he composed the OST for Sakaguchi's new game "The Last Story" and 14 as you mentioned. Edit: And i actually didn't know what the fuck you were on about composing the same thing again. Nobuo has stated it himself that he has always composed OST for each game with a different style. Where in his post does he say that Nobuo wrote the ending theme for XIII? lol... People need to learn to read before launching themselves into internet hero mode.... "interestingly enough, he chose writing the full score for 14 as opposed to just the single main theme for 13, for whatever reasons"
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On February 04 2012 16:49 brachester wrote:Show nested quote +On February 04 2012 13:14 Brett wrote:On February 04 2012 05:02 brachester wrote:On February 04 2012 04:31 d3_crescentia wrote:On February 02 2012 14:42 Pathology wrote:On February 01 2012 17:36 Atreides wrote:My only real complaint so far is the soundtrack. Too much damn vocals wtf... My opinion on story stuff (no game spoilers its just kind of an anti-rant to the VERY common rants like the post above me) + Show Spoiler +First off, its much harder to write a good story for an adult than for a kid. This is in my opinion the primary reason for so much nostalgia towards older games. I've played most of them and I honestly don't think that as a whole the story writing was vastly better 10-15 years ago. Some were better some were worse. Probably they were somewhat better on average I guess. The thing is, if you want plot and character development there are much better mediums than video games. I also find it pretty laughable to try to judge the story of a game from the first hour or two of gameplay... like how does that make sense. Just don't do that, I will never think too much of someone who criticizes a game they have never even played out. (I mean some games are so bad you dont finish, but you know what I mean.) Second, in this particular case there is virtually no starting character development because its a sequel; also the one new character is kind of purposely vague but I think they are doing ok job of developing him. (You can complain that FFXIII had a bad story/character development too I suppose, personally I thought it was ok. Pretty weak story and I hated a couple of the characters but I loved the game.) Finally, from format alone the story of this game is sort of cool. I am nowhere close to finishing it so I can't comment overall.
I am not saying its a great story. I've played 6 hours of it. This is more of a general response to the oh so common nostalgia rants.
But really, I read books (lots of them) for great stories/plots/character developments. Pretty graphics are a HUGE part of singleplayer games to me. Unfortunately so are soundtracks and I am not happy with this one. Its great whenever there are no vocals....
P.S. So far every time you are re-introduced to a character from FFXIII they are significantly improved haha. Seriously the soundtrack though..... la la la... la laaa.... la la la la la for like the last 30 mins I've had the game chilling while I was on my computer. wtf. If you don't want to read another "rant" don't click this one. Personally I don't think it's a rant as much as an upset fan watching the downfall of a series once great. I don't want to see gaming go backwards in time, quite the contrary. I want to see it progress and evolve (which maybe it has but in my opinion in a poor direction) This is all my opinion, I could be COMPLETELY and utterly wrong. If I am biased and this is all just crazy ranting you let me know. TL;DR at bottom. + Show Spoiler +Don't get me wrong I do long for games of the old and I love nostalgia. My complaints of FF13 and FF13-2 are not in any way me wanting them to go back to formulas of the past. My complaints are shit storytelling and a larger focus in visual improvements while taking steps backwards everywhere else. (I understand video games are not nearly the best medium for storytelling, but I happen to love the combination of strategy, storytelling, and dexterity. It's engaging and fun! 1. Pixar understands exactly how to establish characters and make the audience care for them. I'm not saying everything they have done is a master piece but UP as well as the uh robot. These movies quickly and effectively establish back story and tug at the audiences heartstrings through a COMBINATION of visual cues, music, and sometimes dialogue. They use everything in concert to draw you into the experience. For some reason Nobuo and a more experienced/successful Director were excluded from 13 and 13-2's development. Huge mistake in my opinion. Nobuo has managed to pull constant success out of his wazoo and I find many of his songs powerful. (Final Fantasy Distant Worlds is a must buy album for Nobuo/ff Music fans) The director is what brings everything together into a cohesive experience, how could you let anyone but the finest take the reigns on a project of such longevity and success? FF 13 and 13-2 (from what I've seen of 2) have elements of a great game but never all at the same time. It's a shame because Square Enix has the resources and capability to make nearly whatever they want within the limitations of the ps3/xbox 360. Judging the story - Now if you watched the previews and trailers/sneak peaks there is some continuity, you understand that Lightning gets pulled into this alternate dimension somehow. However during the intro you see none of this. Now this isn't to say that you have to tell a story in the sense of ABC. Movies like Memento show how you can escape the traditional formula and come up with something very special. That being said the beginning of ff 13-2 was very jarring. I remember the ending of 13 and where the plot was.Coming into 13-2 I'm thinking what the hell is Lightning wearing, where the hell is she, why is such a strong and independent character praising some god or perished mortal (etro or something?) when she relies on and compliments almost noone? How much time has passed? WHAT THE FUCK IS SHE WEARING? The questions in my mind were endless and all that was provided was more confusion. No I do not expect you to pull the end of ff 13 and make it start off right there in ff 13 2. I do expect there to be some kind of establishment of the plot besides ALL OUT WAR BECAUSE SOME (strange looking character design) DUDES SISTER/DAUGHTER/LOVER DIED AND NOW HE HAS TO END ALL EXISTANCE (with chaos? looool)!? Really? Ok great so there's some kind of war and the two realms are merging or something. Oh and Serah randomly changes costumes into the sexually inviting schoolgirl/80's side hairdoo. To me it just continues to go downhill in confusion. I'm told it gets better, but so what? Why start off in a rut you have to dig yourself out of? The starting was cheesy and confusing. Also I invite you to compare the first trilogy of starwars to the prequel. In an amazing and pretty lulzy review http://www.youtube.com/watch?v=FxKtZmQgxrIred letter media mentions how much clutter George Lucas starts throwing into every frame. Instead of having the characters and whatever is pertinent to a shot MORE characters are crammed in with MORE explosions with MORE lightsabers. See where I'm going with this? I'm not saying other FF's are perfect. I'm just saying that these ones are going in a poor direction (I think) Some of the visuals in the intro battle with the headband dude were interesting but overall I just thought there were too many explosions or falling buildings or transformers (er I mean gestalts? I think?) onscreen. More stuff does not = better. Although I really like Bahamut in all his incarnations, Why does he suddenly belong to Chaos dude? Is this some kind of impliciation there is a connection between him and fang? These questions continue to arise when doing a direct sequel like this and I just can't see it ending up well. Probably going to be like lost, questions till the end then cop out answer. God did it. Back on track dammit! I bet that FF 13 and 13-2 have decent plots. Not amazing by any means but decent enough. That being said your plot could be AMAZINGLY well crafted but if your presntation is shit you can't really convey it to your audience can you? In 13 the biggest problems to me were the linear nature of environments as well as the jarring switches from character duo's. It bounced all over the place like a camera man with add and a portal gun. Overall I really loved the idea of FF 13's plot, after I pieced it together I had fun sitting down and pondering. I had more fun thinking about it in my head AFTER the game then I did seeing it unfold IN game. Something is wrong there. If this is what people want, then maybe I am some gaming dinosaur and I should move on. I accept that is a possibility and have no problem with that. I'm just sad that I thought the longer you practice a craft the better you get at it. To me Square Enix is a dying old dog and someone else (perhaps bioware?) will have to take up the mantle of single player storytelling champ. Last whine is about gameplay. The new way of controlling characters is automated. It's boring and doesn't actually give you any control. You click a defensive mode and HOPE you're characters cast the right spell in the right order. You won't know for sure but even then why do you want the combat done for you? Isn't that a part of why we love ff? To me this turns the game into automated cut scenes. I found this particularly painful in 13. I actually found 13 offensive. It broke my heart to see the game fail so hard and when my room mate came home with 13-2 we both knew it was a mistake on her part to buy it (she admitted this). Finally to address the nostalgia reference. Yes, I love older games. Do I think those games entranced me more because I played them when I was younger? Hell no, I still play them today! I still find them engrossing and their characters touching. I think society in general has become more shallow and a lot of mainstream entertainment to be watered down. Movies suck, games suck, great musicians are pushed aside for top 100 crap music. Am I nostalgic? Yes. Am I nostalgic because I refuse to embrace change and the future? No I welcome change, but not if looks like a mixture of Jersey Shore/transformers and sounds like Lady Gaga I'd rather live like a hermit. tl;dr Great plot is nothing without great presentation, ff 13 didn't have it, 13-2 doesn't seem like it has it. Music is integral to these games and evoking emotion, Nobuo didn't do the music. Huge mistake. Games are meant to be played and 13/13-2 seem more and more automated. This is weird and awkward. I'll watch a movie if I want to sit back and do nothing. I HATE YOU SQUARE ENIX GIVE ME BACK SQUARESOFT! Change is important for growth but the growth I've seen lately is cancerous. just one point - "for some reason nobuo was excluded" and not including him was a "huge mistake"? nobuo left squaresoft 7 years ago to start freelancing because he wanted to spend more time working on other stuff besides FF music. OR, if you read between the lines: he was starting to get tired of being forced by square enix to write the same shit over and over; if you pay close attention to the music the degradation in quality actually shows more and more in every game starting with FF7. 11 was the last game he wrote for as an employee of square, and even then he was heavily relying on his two subordinates. (interestingly enough, he chose writing the full score for 14 as opposed to just the single main theme for 13, for whatever reasons.) so either way squareenix loses on this front - either they blow a lot of time and money trying to convince nobuo to come back for the "big titles" that he might not even want to work on (and thus make shitty music), or they get someone else with a different style and musical direction that no one likes just because he's not nobuo, even if he does show promise. tbh masashi hamauzu's work falls a bit short of expectation now, but his work does have some potential. so, do your research before you say something silly like "why couldn't they have gotten nobuo?" the short answer is, he didn't want to. uhmm, it's kinda ironic when you tell other people to do their research when you clearly haven't. The ending theme in 13 is not composed by nobuo, it was composed by masashi. The theme song you're talking about prob is Kiss Me Goodbye in 12, which is the only song Nobuo composed for the game. About your "reading between the line", i doubt it's because he doesn't want to compose the same song again, it was rather finding new challenge in a new environment, and Square was simply looking for a long term option instead of not being able to convince Nobuo. Proof is he composed the OST for Sakaguchi's new game "The Last Story" and 14 as you mentioned. Edit: And i actually didn't know what the fuck you were on about composing the same thing again. Nobuo has stated it himself that he has always composed OST for each game with a different style. Where in his post does he say that Nobuo wrote the ending theme for XIII? lol... People need to learn to read before launching themselves into internet hero mode.... " interestingly enough, he chose writing the full score for 14 as opposed to just the single main theme for 13, for whatever reasons"
Probably (IM-wildly guessing-O) he wants to have control of themes throughout the song, and he feels like his art is best represented through a long journey with contrasts between climaxes and lulling periods, not a 3 minute bang. Possibly better pay for 14 than one song for 13 too, though he most likely has a lot of money at this point.
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Fuck, am I the only one that LOVED FF12, and liked Vaan?
The ending of 12 was so awesome IMO. 150+ hours spent on a FF game? Well played game.
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On February 04 2012 23:48 ColdLava wrote:Show nested quote +On February 04 2012 16:49 brachester wrote:On February 04 2012 13:14 Brett wrote:On February 04 2012 05:02 brachester wrote:On February 04 2012 04:31 d3_crescentia wrote:On February 02 2012 14:42 Pathology wrote:On February 01 2012 17:36 Atreides wrote:My only real complaint so far is the soundtrack. Too much damn vocals wtf... My opinion on story stuff (no game spoilers its just kind of an anti-rant to the VERY common rants like the post above me) + Show Spoiler +First off, its much harder to write a good story for an adult than for a kid. This is in my opinion the primary reason for so much nostalgia towards older games. I've played most of them and I honestly don't think that as a whole the story writing was vastly better 10-15 years ago. Some were better some were worse. Probably they were somewhat better on average I guess. The thing is, if you want plot and character development there are much better mediums than video games. I also find it pretty laughable to try to judge the story of a game from the first hour or two of gameplay... like how does that make sense. Just don't do that, I will never think too much of someone who criticizes a game they have never even played out. (I mean some games are so bad you dont finish, but you know what I mean.) Second, in this particular case there is virtually no starting character development because its a sequel; also the one new character is kind of purposely vague but I think they are doing ok job of developing him. (You can complain that FFXIII had a bad story/character development too I suppose, personally I thought it was ok. Pretty weak story and I hated a couple of the characters but I loved the game.) Finally, from format alone the story of this game is sort of cool. I am nowhere close to finishing it so I can't comment overall.
I am not saying its a great story. I've played 6 hours of it. This is more of a general response to the oh so common nostalgia rants.
But really, I read books (lots of them) for great stories/plots/character developments. Pretty graphics are a HUGE part of singleplayer games to me. Unfortunately so are soundtracks and I am not happy with this one. Its great whenever there are no vocals....
P.S. So far every time you are re-introduced to a character from FFXIII they are significantly improved haha. Seriously the soundtrack though..... la la la... la laaa.... la la la la la for like the last 30 mins I've had the game chilling while I was on my computer. wtf. If you don't want to read another "rant" don't click this one. Personally I don't think it's a rant as much as an upset fan watching the downfall of a series once great. I don't want to see gaming go backwards in time, quite the contrary. I want to see it progress and evolve (which maybe it has but in my opinion in a poor direction) This is all my opinion, I could be COMPLETELY and utterly wrong. If I am biased and this is all just crazy ranting you let me know. TL;DR at bottom. + Show Spoiler +Don't get me wrong I do long for games of the old and I love nostalgia. My complaints of FF13 and FF13-2 are not in any way me wanting them to go back to formulas of the past. My complaints are shit storytelling and a larger focus in visual improvements while taking steps backwards everywhere else. (I understand video games are not nearly the best medium for storytelling, but I happen to love the combination of strategy, storytelling, and dexterity. It's engaging and fun! 1. Pixar understands exactly how to establish characters and make the audience care for them. I'm not saying everything they have done is a master piece but UP as well as the uh robot. These movies quickly and effectively establish back story and tug at the audiences heartstrings through a COMBINATION of visual cues, music, and sometimes dialogue. They use everything in concert to draw you into the experience. For some reason Nobuo and a more experienced/successful Director were excluded from 13 and 13-2's development. Huge mistake in my opinion. Nobuo has managed to pull constant success out of his wazoo and I find many of his songs powerful. (Final Fantasy Distant Worlds is a must buy album for Nobuo/ff Music fans) The director is what brings everything together into a cohesive experience, how could you let anyone but the finest take the reigns on a project of such longevity and success? FF 13 and 13-2 (from what I've seen of 2) have elements of a great game but never all at the same time. It's a shame because Square Enix has the resources and capability to make nearly whatever they want within the limitations of the ps3/xbox 360. Judging the story - Now if you watched the previews and trailers/sneak peaks there is some continuity, you understand that Lightning gets pulled into this alternate dimension somehow. However during the intro you see none of this. Now this isn't to say that you have to tell a story in the sense of ABC. Movies like Memento show how you can escape the traditional formula and come up with something very special. That being said the beginning of ff 13-2 was very jarring. I remember the ending of 13 and where the plot was.Coming into 13-2 I'm thinking what the hell is Lightning wearing, where the hell is she, why is such a strong and independent character praising some god or perished mortal (etro or something?) when she relies on and compliments almost noone? How much time has passed? WHAT THE FUCK IS SHE WEARING? The questions in my mind were endless and all that was provided was more confusion. No I do not expect you to pull the end of ff 13 and make it start off right there in ff 13 2. I do expect there to be some kind of establishment of the plot besides ALL OUT WAR BECAUSE SOME (strange looking character design) DUDES SISTER/DAUGHTER/LOVER DIED AND NOW HE HAS TO END ALL EXISTANCE (with chaos? looool)!? Really? Ok great so there's some kind of war and the two realms are merging or something. Oh and Serah randomly changes costumes into the sexually inviting schoolgirl/80's side hairdoo. To me it just continues to go downhill in confusion. I'm told it gets better, but so what? Why start off in a rut you have to dig yourself out of? The starting was cheesy and confusing. Also I invite you to compare the first trilogy of starwars to the prequel. In an amazing and pretty lulzy review http://www.youtube.com/watch?v=FxKtZmQgxrIred letter media mentions how much clutter George Lucas starts throwing into every frame. Instead of having the characters and whatever is pertinent to a shot MORE characters are crammed in with MORE explosions with MORE lightsabers. See where I'm going with this? I'm not saying other FF's are perfect. I'm just saying that these ones are going in a poor direction (I think) Some of the visuals in the intro battle with the headband dude were interesting but overall I just thought there were too many explosions or falling buildings or transformers (er I mean gestalts? I think?) onscreen. More stuff does not = better. Although I really like Bahamut in all his incarnations, Why does he suddenly belong to Chaos dude? Is this some kind of impliciation there is a connection between him and fang? These questions continue to arise when doing a direct sequel like this and I just can't see it ending up well. Probably going to be like lost, questions till the end then cop out answer. God did it. Back on track dammit! I bet that FF 13 and 13-2 have decent plots. Not amazing by any means but decent enough. That being said your plot could be AMAZINGLY well crafted but if your presntation is shit you can't really convey it to your audience can you? In 13 the biggest problems to me were the linear nature of environments as well as the jarring switches from character duo's. It bounced all over the place like a camera man with add and a portal gun. Overall I really loved the idea of FF 13's plot, after I pieced it together I had fun sitting down and pondering. I had more fun thinking about it in my head AFTER the game then I did seeing it unfold IN game. Something is wrong there. If this is what people want, then maybe I am some gaming dinosaur and I should move on. I accept that is a possibility and have no problem with that. I'm just sad that I thought the longer you practice a craft the better you get at it. To me Square Enix is a dying old dog and someone else (perhaps bioware?) will have to take up the mantle of single player storytelling champ. Last whine is about gameplay. The new way of controlling characters is automated. It's boring and doesn't actually give you any control. You click a defensive mode and HOPE you're characters cast the right spell in the right order. You won't know for sure but even then why do you want the combat done for you? Isn't that a part of why we love ff? To me this turns the game into automated cut scenes. I found this particularly painful in 13. I actually found 13 offensive. It broke my heart to see the game fail so hard and when my room mate came home with 13-2 we both knew it was a mistake on her part to buy it (she admitted this). Finally to address the nostalgia reference. Yes, I love older games. Do I think those games entranced me more because I played them when I was younger? Hell no, I still play them today! I still find them engrossing and their characters touching. I think society in general has become more shallow and a lot of mainstream entertainment to be watered down. Movies suck, games suck, great musicians are pushed aside for top 100 crap music. Am I nostalgic? Yes. Am I nostalgic because I refuse to embrace change and the future? No I welcome change, but not if looks like a mixture of Jersey Shore/transformers and sounds like Lady Gaga I'd rather live like a hermit. tl;dr Great plot is nothing without great presentation, ff 13 didn't have it, 13-2 doesn't seem like it has it. Music is integral to these games and evoking emotion, Nobuo didn't do the music. Huge mistake. Games are meant to be played and 13/13-2 seem more and more automated. This is weird and awkward. I'll watch a movie if I want to sit back and do nothing. I HATE YOU SQUARE ENIX GIVE ME BACK SQUARESOFT! Change is important for growth but the growth I've seen lately is cancerous. just one point - "for some reason nobuo was excluded" and not including him was a "huge mistake"? nobuo left squaresoft 7 years ago to start freelancing because he wanted to spend more time working on other stuff besides FF music. OR, if you read between the lines: he was starting to get tired of being forced by square enix to write the same shit over and over; if you pay close attention to the music the degradation in quality actually shows more and more in every game starting with FF7. 11 was the last game he wrote for as an employee of square, and even then he was heavily relying on his two subordinates. (interestingly enough, he chose writing the full score for 14 as opposed to just the single main theme for 13, for whatever reasons.) so either way squareenix loses on this front - either they blow a lot of time and money trying to convince nobuo to come back for the "big titles" that he might not even want to work on (and thus make shitty music), or they get someone else with a different style and musical direction that no one likes just because he's not nobuo, even if he does show promise. tbh masashi hamauzu's work falls a bit short of expectation now, but his work does have some potential. so, do your research before you say something silly like "why couldn't they have gotten nobuo?" the short answer is, he didn't want to. uhmm, it's kinda ironic when you tell other people to do their research when you clearly haven't. The ending theme in 13 is not composed by nobuo, it was composed by masashi. The theme song you're talking about prob is Kiss Me Goodbye in 12, which is the only song Nobuo composed for the game. About your "reading between the line", i doubt it's because he doesn't want to compose the same song again, it was rather finding new challenge in a new environment, and Square was simply looking for a long term option instead of not being able to convince Nobuo. Proof is he composed the OST for Sakaguchi's new game "The Last Story" and 14 as you mentioned. Edit: And i actually didn't know what the fuck you were on about composing the same thing again. Nobuo has stated it himself that he has always composed OST for each game with a different style. Where in his post does he say that Nobuo wrote the ending theme for XIII? lol... People need to learn to read before launching themselves into internet hero mode.... " interestingly enough, he chose writing the full score for 14 as opposed to just the single main theme for 13, for whatever reasons" Probably because he wants to have control of themes throughout the song, and he feels like his art is best represented through a long journey with contrasts between climaxes and lulling periods, not a 3 minute bang. Possibly better pay for 14 than one song for 13 too, though he most likely has a lot of money at this point. I remember in an interview long ago when Nobuo was still in Square, he did mentions that he didn't and never had a choice in composing music for what titles. Basically Square give him the script, and it's up to him to compose apropriate songs, though some of the scene has to be changed to match the song (that shows how baller Nobuo is). So Nobuo never had a choice in terms of choosing games to compose. That's why he said he enjoy composing music for IX the most because Sakaguchi said he can do what the hell he wants. So it's false that Nobuo chose to compose for 14, but it was rather Square ask Nobuo and he agreed to do it (Since he's a freelancer now).
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On February 05 2012 00:45 brachester wrote:Show nested quote +On February 04 2012 23:48 ColdLava wrote:On February 04 2012 16:49 brachester wrote:On February 04 2012 13:14 Brett wrote:On February 04 2012 05:02 brachester wrote:On February 04 2012 04:31 d3_crescentia wrote:On February 02 2012 14:42 Pathology wrote:On February 01 2012 17:36 Atreides wrote:My only real complaint so far is the soundtrack. Too much damn vocals wtf... My opinion on story stuff (no game spoilers its just kind of an anti-rant to the VERY common rants like the post above me) + Show Spoiler +First off, its much harder to write a good story for an adult than for a kid. This is in my opinion the primary reason for so much nostalgia towards older games. I've played most of them and I honestly don't think that as a whole the story writing was vastly better 10-15 years ago. Some were better some were worse. Probably they were somewhat better on average I guess. The thing is, if you want plot and character development there are much better mediums than video games. I also find it pretty laughable to try to judge the story of a game from the first hour or two of gameplay... like how does that make sense. Just don't do that, I will never think too much of someone who criticizes a game they have never even played out. (I mean some games are so bad you dont finish, but you know what I mean.) Second, in this particular case there is virtually no starting character development because its a sequel; also the one new character is kind of purposely vague but I think they are doing ok job of developing him. (You can complain that FFXIII had a bad story/character development too I suppose, personally I thought it was ok. Pretty weak story and I hated a couple of the characters but I loved the game.) Finally, from format alone the story of this game is sort of cool. I am nowhere close to finishing it so I can't comment overall.
I am not saying its a great story. I've played 6 hours of it. This is more of a general response to the oh so common nostalgia rants.
But really, I read books (lots of them) for great stories/plots/character developments. Pretty graphics are a HUGE part of singleplayer games to me. Unfortunately so are soundtracks and I am not happy with this one. Its great whenever there are no vocals....
P.S. So far every time you are re-introduced to a character from FFXIII they are significantly improved haha. Seriously the soundtrack though..... la la la... la laaa.... la la la la la for like the last 30 mins I've had the game chilling while I was on my computer. wtf. If you don't want to read another "rant" don't click this one. Personally I don't think it's a rant as much as an upset fan watching the downfall of a series once great. I don't want to see gaming go backwards in time, quite the contrary. I want to see it progress and evolve (which maybe it has but in my opinion in a poor direction) This is all my opinion, I could be COMPLETELY and utterly wrong. If I am biased and this is all just crazy ranting you let me know. TL;DR at bottom. + Show Spoiler +Don't get me wrong I do long for games of the old and I love nostalgia. My complaints of FF13 and FF13-2 are not in any way me wanting them to go back to formulas of the past. My complaints are shit storytelling and a larger focus in visual improvements while taking steps backwards everywhere else. (I understand video games are not nearly the best medium for storytelling, but I happen to love the combination of strategy, storytelling, and dexterity. It's engaging and fun! 1. Pixar understands exactly how to establish characters and make the audience care for them. I'm not saying everything they have done is a master piece but UP as well as the uh robot. These movies quickly and effectively establish back story and tug at the audiences heartstrings through a COMBINATION of visual cues, music, and sometimes dialogue. They use everything in concert to draw you into the experience. For some reason Nobuo and a more experienced/successful Director were excluded from 13 and 13-2's development. Huge mistake in my opinion. Nobuo has managed to pull constant success out of his wazoo and I find many of his songs powerful. (Final Fantasy Distant Worlds is a must buy album for Nobuo/ff Music fans) The director is what brings everything together into a cohesive experience, how could you let anyone but the finest take the reigns on a project of such longevity and success? FF 13 and 13-2 (from what I've seen of 2) have elements of a great game but never all at the same time. It's a shame because Square Enix has the resources and capability to make nearly whatever they want within the limitations of the ps3/xbox 360. Judging the story - Now if you watched the previews and trailers/sneak peaks there is some continuity, you understand that Lightning gets pulled into this alternate dimension somehow. However during the intro you see none of this. Now this isn't to say that you have to tell a story in the sense of ABC. Movies like Memento show how you can escape the traditional formula and come up with something very special. That being said the beginning of ff 13-2 was very jarring. I remember the ending of 13 and where the plot was.Coming into 13-2 I'm thinking what the hell is Lightning wearing, where the hell is she, why is such a strong and independent character praising some god or perished mortal (etro or something?) when she relies on and compliments almost noone? How much time has passed? WHAT THE FUCK IS SHE WEARING? The questions in my mind were endless and all that was provided was more confusion. No I do not expect you to pull the end of ff 13 and make it start off right there in ff 13 2. I do expect there to be some kind of establishment of the plot besides ALL OUT WAR BECAUSE SOME (strange looking character design) DUDES SISTER/DAUGHTER/LOVER DIED AND NOW HE HAS TO END ALL EXISTANCE (with chaos? looool)!? Really? Ok great so there's some kind of war and the two realms are merging or something. Oh and Serah randomly changes costumes into the sexually inviting schoolgirl/80's side hairdoo. To me it just continues to go downhill in confusion. I'm told it gets better, but so what? Why start off in a rut you have to dig yourself out of? The starting was cheesy and confusing. Also I invite you to compare the first trilogy of starwars to the prequel. In an amazing and pretty lulzy review http://www.youtube.com/watch?v=FxKtZmQgxrIred letter media mentions how much clutter George Lucas starts throwing into every frame. Instead of having the characters and whatever is pertinent to a shot MORE characters are crammed in with MORE explosions with MORE lightsabers. See where I'm going with this? I'm not saying other FF's are perfect. I'm just saying that these ones are going in a poor direction (I think) Some of the visuals in the intro battle with the headband dude were interesting but overall I just thought there were too many explosions or falling buildings or transformers (er I mean gestalts? I think?) onscreen. More stuff does not = better. Although I really like Bahamut in all his incarnations, Why does he suddenly belong to Chaos dude? Is this some kind of impliciation there is a connection between him and fang? These questions continue to arise when doing a direct sequel like this and I just can't see it ending up well. Probably going to be like lost, questions till the end then cop out answer. God did it. Back on track dammit! I bet that FF 13 and 13-2 have decent plots. Not amazing by any means but decent enough. That being said your plot could be AMAZINGLY well crafted but if your presntation is shit you can't really convey it to your audience can you? In 13 the biggest problems to me were the linear nature of environments as well as the jarring switches from character duo's. It bounced all over the place like a camera man with add and a portal gun. Overall I really loved the idea of FF 13's plot, after I pieced it together I had fun sitting down and pondering. I had more fun thinking about it in my head AFTER the game then I did seeing it unfold IN game. Something is wrong there. If this is what people want, then maybe I am some gaming dinosaur and I should move on. I accept that is a possibility and have no problem with that. I'm just sad that I thought the longer you practice a craft the better you get at it. To me Square Enix is a dying old dog and someone else (perhaps bioware?) will have to take up the mantle of single player storytelling champ. Last whine is about gameplay. The new way of controlling characters is automated. It's boring and doesn't actually give you any control. You click a defensive mode and HOPE you're characters cast the right spell in the right order. You won't know for sure but even then why do you want the combat done for you? Isn't that a part of why we love ff? To me this turns the game into automated cut scenes. I found this particularly painful in 13. I actually found 13 offensive. It broke my heart to see the game fail so hard and when my room mate came home with 13-2 we both knew it was a mistake on her part to buy it (she admitted this). Finally to address the nostalgia reference. Yes, I love older games. Do I think those games entranced me more because I played them when I was younger? Hell no, I still play them today! I still find them engrossing and their characters touching. I think society in general has become more shallow and a lot of mainstream entertainment to be watered down. Movies suck, games suck, great musicians are pushed aside for top 100 crap music. Am I nostalgic? Yes. Am I nostalgic because I refuse to embrace change and the future? No I welcome change, but not if looks like a mixture of Jersey Shore/transformers and sounds like Lady Gaga I'd rather live like a hermit. tl;dr Great plot is nothing without great presentation, ff 13 didn't have it, 13-2 doesn't seem like it has it. Music is integral to these games and evoking emotion, Nobuo didn't do the music. Huge mistake. Games are meant to be played and 13/13-2 seem more and more automated. This is weird and awkward. I'll watch a movie if I want to sit back and do nothing. I HATE YOU SQUARE ENIX GIVE ME BACK SQUARESOFT! Change is important for growth but the growth I've seen lately is cancerous. just one point - "for some reason nobuo was excluded" and not including him was a "huge mistake"? nobuo left squaresoft 7 years ago to start freelancing because he wanted to spend more time working on other stuff besides FF music. OR, if you read between the lines: he was starting to get tired of being forced by square enix to write the same shit over and over; if you pay close attention to the music the degradation in quality actually shows more and more in every game starting with FF7. 11 was the last game he wrote for as an employee of square, and even then he was heavily relying on his two subordinates. (interestingly enough, he chose writing the full score for 14 as opposed to just the single main theme for 13, for whatever reasons.) so either way squareenix loses on this front - either they blow a lot of time and money trying to convince nobuo to come back for the "big titles" that he might not even want to work on (and thus make shitty music), or they get someone else with a different style and musical direction that no one likes just because he's not nobuo, even if he does show promise. tbh masashi hamauzu's work falls a bit short of expectation now, but his work does have some potential. so, do your research before you say something silly like "why couldn't they have gotten nobuo?" the short answer is, he didn't want to. uhmm, it's kinda ironic when you tell other people to do their research when you clearly haven't. The ending theme in 13 is not composed by nobuo, it was composed by masashi. The theme song you're talking about prob is Kiss Me Goodbye in 12, which is the only song Nobuo composed for the game. About your "reading between the line", i doubt it's because he doesn't want to compose the same song again, it was rather finding new challenge in a new environment, and Square was simply looking for a long term option instead of not being able to convince Nobuo. Proof is he composed the OST for Sakaguchi's new game "The Last Story" and 14 as you mentioned. Edit: And i actually didn't know what the fuck you were on about composing the same thing again. Nobuo has stated it himself that he has always composed OST for each game with a different style. Where in his post does he say that Nobuo wrote the ending theme for XIII? lol... People need to learn to read before launching themselves into internet hero mode.... " interestingly enough, he chose writing the full score for 14 as opposed to just the single main theme for 13, for whatever reasons" Probably because he wants to have control of themes throughout the song, and he feels like his art is best represented through a long journey with contrasts between climaxes and lulling periods, not a 3 minute bang. Possibly better pay for 14 than one song for 13 too, though he most likely has a lot of money at this point. I remember in an interview long ago when Nobuo was still in Square, he did mentions that he didn't and never had a choice in composing music for what titles. Basically Square give him the script, and it's up to him to compose apropriate songs, though some of the scene has to be changed to match the song (that shows how baller Nobuo is). So Nobuo never had a choice in terms of choosing games to compose. That's why he said he enjoy composing music for IX the most because Sakaguchi said he can do what the hell he wants. So it's false that Nobuo chose to compose for 14, but it was rather Square ask Nobuo and he agreed to do it (Since he's a freelancer now).
Ahh icic, added an edit to clear up that my post was more of a guess than an informed opinion lol >_<
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Currently watching JP's videos.
Does look pretty good. Kind of reminds me that 13 was kinda good. Good battle system, item/customisation and it just looks nice to play.
Maaaaaaaaybe I'll buy 13-2
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On February 05 2012 02:07 ToT)OjKa( wrote: Currently watching JP's videos.
Does look pretty good. Kind of reminds me that 13 was kinda good. Good battle system, item/customisation and it just looks nice to play.
Maaaaaaaaybe I'll buy 13-2
If you thought 13 was kinda good your gonna like this game I'm not to far into the story, which is the most important thing for me in FF games, but it has potential and is good so far.
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