• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:29
CEST 14:29
KST 21:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 236Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BW General Discussion NaDa's Body BSL Season 23 screpdb: new Starcraft reporting tool an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8276 users

Battlefield 3 - Page 54

Forum Index > General Games
Post a Reply
Prev 1 52 53 54 55 56 491 Next
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
July 31 2011 07:38 GMT
#1061
how does one obtain alpha?
Aiyeeeee
Shewklad
Profile Joined April 2011
Sweden482 Posts
July 31 2011 07:45 GMT
#1062
On July 31 2011 16:38 MiyaviTeddy wrote:
how does one obtain alpha?


They randomly select people that have an EA account. If I'm not mistaken.
Bomber || Thorzain || Startale >< No gods, no masters.
Grettin
Profile Joined April 2010
42416 Posts
July 31 2011 13:49 GMT
#1063
On July 31 2011 16:45 Shewklad wrote:
Show nested quote +
On July 31 2011 16:38 MiyaviTeddy wrote:
how does one obtain alpha?


They randomly select people that have an EA account. If I'm not mistaken.


There is couple of "requirements" that you need to fill to get one, according to EA.

But Alpha ends tomorrow so it's pointless to try to get one.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Perdac Curall
Profile Joined June 2011
242 Posts
August 01 2011 00:00 GMT
#1064
I think it is certain now I will be switching from sc2 to bf3 when it comes out, both after playing the alpha and watching MLG Anaheim. Just TvTvTvTvTvTvTvTvTvTvTvT alllllll day...........
If a Black Death could spread throughout the world once in every generation, survivors could procreate freely without making the world too full. The state of affairs might be unpleasant, but what of it? -Sith Lord Bertrand Russell
Latham
Profile Blog Joined May 2007
9592 Posts
August 01 2011 00:35 GMT
#1065
Oh God, that spotting video looked so terribly bad and broken =(
Show spotting on the minimap sure to get the general feel and direction, but not on the freaking screen right in front of your eyes for stupid crap like that hiding-in-the-bush-21-nuke-kill-streak-made-easy crap -.-

and it's so precise too... they can still fix it by adding maybe a delay on the triangle movements say... 5s? But I don't like what I see =/
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Pinkie
Profile Joined May 2010
United States145 Posts
August 01 2011 00:53 GMT
#1066
On August 01 2011 09:35 Latham wrote:
Oh God, that spotting video looked so terribly bad and broken =(
Show spotting on the minimap sure to get the general feel and direction, but not on the freaking screen right in front of your eyes for stupid crap like that hiding-in-the-bush-21-nuke-kill-streak-made-easy crap -.-

and it's so precise too... they can still fix it by adding maybe a delay on the triangle movements say... 5s? But I don't like what I see =/


The spotting is the SINGLE biggest issue with the game right now. That said, it is honestly the only major problem with the gameplay. The only thing that needs to be done to fix the spotting system is add in the same kind of restraints(if not maybe even more) on it that Bad Company 2 has. The way the system works in BC2 is that you can only 'spot' a player if they are within a certain distance.Even if you can somehow see them, it won't let you put a triangle on them if they are too far. Also the system doesn't mark people through bushes and rocks as it does now. In BC2 you couldn't spot someone unless you legitimately saw them, in BF3 right now you can just spam Q and target people across the map and behind a rock.

These things are easily fixed though since the code is already written, just needs to be added.

Aside from the Spotting System the only major complain I have is that the games seem to be way to Camp Centric. It's like you always need to be in crouch, or prone and behind cover otherwise you're not going to live. This kind of play leads to people just sitting around and camping instead of advancing and taking objectives like in BC2.
The Difference between Stupidity and Genius, is that genius has its limits
Latham
Profile Blog Joined May 2007
9592 Posts
Last Edited: 2011-08-01 01:03:34
August 01 2011 01:01 GMT
#1067
On August 01 2011 09:53 Pinkie wrote:
Show nested quote +
On August 01 2011 09:35 Latham wrote:
Oh God, that spotting video looked so terribly bad and broken =(
Show spotting on the minimap sure to get the general feel and direction, but not on the freaking screen right in front of your eyes for stupid crap like that hiding-in-the-bush-21-nuke-kill-streak-made-easy crap -.-

and it's so precise too... they can still fix it by adding maybe a delay on the triangle movements say... 5s? But I don't like what I see =/


The spotting is the SINGLE biggest issue with the game right now. That said, it is honestly the only major problem with the gameplay. The only thing that needs to be done to fix the spotting system is add in the same kind of restraints(if not maybe even more) on it that Bad Company 2 has. The way the system works in BC2 is that you can only 'spot' a player if they are within a certain distance.Even if you can somehow see them, it won't let you put a triangle on them if they are too far. Also the system doesn't mark people through bushes and rocks as it does now. In BC2 you couldn't spot someone unless you legitimately saw them, in BF3 right now you can just spam Q and target people across the map and behind a rock.

These things are easily fixed though since the code is already written, just needs to be added.

Aside from the Spotting System the only major complain I have is that the games seem to be way to Camp Centric. It's like you always need to be in crouch, or prone and behind cover otherwise you're not going to live. This kind of play leads to people just sitting around and camping instead of advancing and taking objectives like in BC2.


What types of games did you guys get to play during alpha? Rush? Death match? Conquest?
Also: How does the damage or shots needs to kill someone compare to BF2? Less shots needed?

Maybe decrease the weapon damage and add a max range to weapons or make them or their bullets incredibly imprecise after X range so spraying and camping won't be rewarded so much?

I can live without commander although it's painful, but shit like this needs to get ironed out so the game will be actually enjoyable =/
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Aduromors
Profile Joined July 2009
United States279 Posts
August 01 2011 02:40 GMT
#1068
bullet damage is somewhat similar to BF2, but the weapons are much more accurate and legs and arms take full damage. the m4 takes 5 shots to kill in cqc, 6 or 7 at range

In BF2 it would take 3 or more bursts to kill someone at distance, but in the alpha there's not much more to gunplay than holding down the fire button and firing 15+ bullets at once. Burst firing is pointless, and though tap firing is a bit harder than it was in BC2, (lots of vertical auto-centering recoil means your crosshair falls below where you were aiming whenever you let go of the trigger) it can reduce bullet spread to nothing for some really bullshit near-instant kills at long range

It's flawed I think, but one of the devs on twitter mentioned they're changing the LMGs to have more horizontal 'jitter' and less vertical recoil, which is a step in the right direction IMO
Penecks
Profile Joined August 2010
United States600 Posts
August 01 2011 02:56 GMT
#1069
I like how some of the vehicle weapons work, for example the side window slots in the LAV which are very inaccurate and have a lot of spread, and are thus meant as a suppression type of weapon rather than a "lol, let's mow down 15 guys with this MG" type of thing.
straight poppin
Jswizzy
Profile Joined March 2010
United States791 Posts
August 01 2011 04:05 GMT
#1070
Man I hope the game gets better. The alpha is bad, just plain bad. Battlefield play for free has better controls and gunplay then this piece of shit. I just wish someone would make an FPS that could compare to BF2, CS, or quake. Right now this game isn't even as goods as brink, which failed. Maybe it's just because it's an alpha and alpha always suck but I'm pretty close to canceling my preorder.
I always try to give a sensitive, reasoned answer. This is usually awkward, time consuming and pointless.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-08-01 07:51:24
August 01 2011 07:50 GMT
#1071
On August 01 2011 13:05 Jswizzy wrote:
Man I hope the game gets better. The alpha is bad, just plain bad. Battlefield play for free has better controls and gunplay then this piece of shit. I just wish someone would make an FPS that could compare to BF2, CS, or quake. Right now this game isn't even as goods as brink, which failed. Maybe it's just because it's an alpha and alpha always suck but I'm pretty close to canceling my preorder.


what? lol the only thing that was "bad" in the alpha imo was the spotting. which I believe can be disabled on servers so its not as easy as that. The fact you think its just plain bad is hilarious, especially when you say battlefield play for free has better gunplay.


What types of games did you guys get to play during alpha? Rush? Death match? Conquest?
Also: How does the damage or shots needs to kill someone compare to BF2? Less shots needed?

Maybe decrease the weapon damage and add a max range to weapons or make them or their bullets incredibly imprecise after X range so spraying and camping won't be rewarded so much?

I can live without commander although it's painful, but shit like this needs to get ironed out so the game will be actually enjoyable =/


Only got to play rush unfortunately . really want to play Conquest 32 vs 32, but will have to wait for release for that.

Um less shots needed for sure, bullet hit seemed good, definitely not as hard to kill someone as in BF2.
When I think of something else, something will go here
Pangolin
Profile Joined March 2008
United States1035 Posts
August 01 2011 11:02 GMT
#1072
Hmm the launcher doesn't seem to work anymore. I guess that's the end for the Alpha. Too bad, I didn't really get to play it much on Saturday and Sunday because of MLG/EVO and a birthday barbeque. I look forward to beta, but hope they have a conquest map or at least a map that is less difficult for attackers. Also, more destruction in the maps and ironing out some bugs would certainly be welcome haha. I personally really liked the alpha, but then again I loved BC2 as well.
It's easier not to.
Pinkie
Profile Joined May 2010
United States145 Posts
August 01 2011 19:29 GMT
#1073
On August 01 2011 11:40 Aduromors wrote:


Burst firing is pointless, and though tap firing is a bit harder than it was in BC2, (lots of vertical auto-centering recoil means your crosshair falls below where you were aiming whenever you let go of the trigger) it can reduce bullet spread to nothing for some really bullshit near-instant kills at long range

It's flawed I think, but one of the devs on twitter mentioned they're changing the LMGs to have more horizontal 'jitter' and less vertical recoil, which is a step in the right direction IMO


Burst firing is actually the most effective way to shoot in BF3. I mean even if you have a foregrip on your rifle the recoil goes all over the place while you're shooting. I almost always burst fired and got tons of kills using burst fire too, also conserves ammo.
The guns are really different from CoD style gameplay where just spraying at people is the best way to kill them. In BF3 I found that it was much easier to kill using 3-4 round burst sprays.

An aside to the poster stating that this game sucks.
You do know that this is just now August- and the game is slated for October.. There is plenty of time to fix the few issues there are with actual gameplay.
The Difference between Stupidity and Genius, is that genius has its limits
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 01 2011 19:34 GMT
#1074
On August 02 2011 04:29 Pinkie wrote:
Show nested quote +
On August 01 2011 11:40 Aduromors wrote:


Burst firing is pointless, and though tap firing is a bit harder than it was in BC2, (lots of vertical auto-centering recoil means your crosshair falls below where you were aiming whenever you let go of the trigger) it can reduce bullet spread to nothing for some really bullshit near-instant kills at long range

It's flawed I think, but one of the devs on twitter mentioned they're changing the LMGs to have more horizontal 'jitter' and less vertical recoil, which is a step in the right direction IMO


Burst firing is actually the most effective way to shoot in BF3. I mean even if you have a foregrip on your rifle the recoil goes all over the place while you're shooting. I almost always burst fired and got tons of kills using burst fire too, also conserves ammo.
The guns are really different from CoD style gameplay where just spraying at people is the best way to kill them. In BF3 I found that it was much easier to kill using 3-4 round burst sprays.

An aside to the poster stating that this game sucks.
You do know that this is just now August- and the game is slated for October.. There is plenty of time to fix the few issues there are with actual gameplay.


Actually the last few months are the beta phase where the game fixes minor graphical issues, sees the game can be fully completed and tests the last minor issues such as game flow and out of world textures/splitting, etc.

Huge gameplay changes are rare in this stage.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 01 2011 19:37 GMT
#1075
On August 01 2011 20:02 Pangolin wrote:
Hmm the launcher doesn't seem to work anymore. I guess that's the end for the Alpha. Too bad, I didn't really get to play it much on Saturday and Sunday because of MLG/EVO and a birthday barbeque. I look forward to beta, but hope they have a conquest map or at least a map that is less difficult for attackers. Also, more destruction in the maps and ironing out some bugs would certainly be welcome haha. I personally really liked the alpha, but then again I loved BC2 as well.


for the alpha I was told they removed destruction due to how unoptimized the game was, being an alpha and all. I don't know if its true just going by what I was told.

But I agree, I hope for Beta in september its a conquest map, praying for it! :D
When I think of something else, something will go here
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
August 01 2011 19:40 GMT
#1076
Is alpha down? I got the invite email, downloaded it and its not working now
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 01 2011 19:49 GMT
#1077
On August 02 2011 04:40 Shelke14 wrote:
Is alpha down? I got the invite email, downloaded it and its not working now


alpha ended today.
When I think of something else, something will go here
Pangolin
Profile Joined March 2008
United States1035 Posts
Last Edited: 2011-08-01 21:11:30
August 01 2011 21:06 GMT
#1078
On August 02 2011 04:37 blade55555 wrote:
Show nested quote +
On August 01 2011 20:02 Pangolin wrote:
Hmm the launcher doesn't seem to work anymore. I guess that's the end for the Alpha. Too bad, I didn't really get to play it much on Saturday and Sunday because of MLG/EVO and a birthday barbeque. I look forward to beta, but hope they have a conquest map or at least a map that is less difficult for attackers. Also, more destruction in the maps and ironing out some bugs would certainly be welcome haha. I personally really liked the alpha, but then again I loved BC2 as well.


for the alpha I was told they removed destruction due to how unoptimized the game was, being an alpha and all. I don't know if its true just going by what I was told.

But I agree, I hope for Beta in september its a conquest map, praying for it! :D

Destruction was not completely removed in the alpha, there were walls you could blow up, especially in the 4th section of the map. The problem is that the first couple areas in the alpha, which were all you usually were able to see, didn't have much opportunity for destruction simply due to the map. The first part was a park and the second part was underground, if they had "full" destructibility underground it would just cave in the subway lol.

I think what they meant by removing destruction was that even in the 4th area which had outdoor buildings, you were unable to completely knock down buildings like in BC2, you could only blow up walls. I'm sure in the full version there will be buildings which can be blown up completely. I'm not sure if you will be able to blow up buildings containing MCOMS to destroy the objectives, like you could in BC2. The reason I'm skeptical of this returning is that BF3 already removed the ability to do damage to MCOMS with explosives like C4 or Rocket Launchers. I think this is a good thing, I never really liked the way attackers could cheese certain objectives in BC2.
It's easier not to.
Aduromors
Profile Joined July 2009
United States279 Posts
August 02 2011 01:04 GMT
#1079
On August 02 2011 04:29 Pinkie wrote:
Show nested quote +
On August 01 2011 11:40 Aduromors wrote:


Burst firing is pointless, and though tap firing is a bit harder than it was in BC2, (lots of vertical auto-centering recoil means your crosshair falls below where you were aiming whenever you let go of the trigger) it can reduce bullet spread to nothing for some really bullshit near-instant kills at long range

It's flawed I think, but one of the devs on twitter mentioned they're changing the LMGs to have more horizontal 'jitter' and less vertical recoil, which is a step in the right direction IMO


Burst firing is actually the most effective way to shoot in BF3. I mean even if you have a foregrip on your rifle the recoil goes all over the place while you're shooting. I almost always burst fired and got tons of kills using burst fire too, also conserves ammo.
The guns are really different from CoD style gameplay where just spraying at people is the best way to kill them. In BF3 I found that it was much easier to kill using 3-4 round burst sprays.

An aside to the poster stating that this game sucks.
You do know that this is just now August- and the game is slated for October.. There is plenty of time to fix the few issues there are with actual gameplay.

I don't know what game you were playing, but burst firing is a fast way to get killed if they shoot back. Full auto and tap fire is very very accurate. You have to adjust for recoil while you fire, were you playing with a controller by chance?
Grettin
Profile Joined April 2010
42416 Posts
August 02 2011 19:01 GMT
#1080
"@Demize99 Yes ladies and gents, the Alpha Trial is over. Thats why Battlelog is closed. Lots of feedback, working on all of it. (3D spotting cough)"

Hope so.
"If I had force-fields in Brood War, I'd never lose." -Bisu
Prev 1 52 53 54 55 56 491 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 24
IntoTheiNu 911
RotterdaM415
Rex114
SteadfastSC112
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 415
ProTech142
Rex 114
SteadfastSC 112
StarCraft: Brood War
Britney 31839
Shuttle 2837
Bisu 1788
firebathero 1623
BeSt 492
Mini 280
Rush 260
Light 258
Stork 223
JYJ 192
[ Show more ]
Last 136
Snow 119
hero 63
Shine 58
Hyun 57
PianO 53
Shinee 44
Sharp 37
ToSsGirL 31
HiyA 26
Hm[arnc] 26
zelot 22
Aegong 21
sorry 19
Sexy 16
Icarus 4
Dota 2
Gorgc5729
Dendi922
Counter-Strike
kRYSTAL_124
Other Games
olofmeister1384
B2W.Neo687
XBOCT414
Lowko317
crisheroes312
DeMusliM250
hiko241
Livibee138
Mew2King112
QueenE49
ArmadaUGS47
Organizations
Dota 2
PGL Dota 2 - Main Stream10560
StarCraft: Brood War
Afreeca ASL 452
[ Show 11 non-featured ]
StarCraft 2
• mYiSmile118
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3888
Other Games
• WagamamaTV179
Upcoming Events
The PondCast
21h 31m
Replay Cast
1d 11h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.