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I need to get a new video card I think. Getting quite a bit graphical anomalies on my 275. It served me well though.
I did find a bunch of gameplay bugs though, like enemies popping through bunkers and hovering in midair, getting run over by ai in tanks when I'm beside them, models/brushes not matching their actual hitboxes and + Show Spoiler + the 4 enemies ontop of the bank just gunning me down in 2 seconds when I try to follow the other guy to flank (I think I spent at least 10 tries running past them since killing them respawns them in about 1 second), extremely frustrating
All of those are minor I guess. My main gripe with the game is the linearity of it. I knew this going in, just something I wish would change with the genre. I feel like I'm a QTE monkey on a rail shooter.
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So the real sticking point right now for me is the maps. The beta map was just.... not battlefield. It was WAY too linear for a battlefield map so I'm wondering if the other maps are much better. Let's hear some opinions on the maps!
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On October 25 2011 22:40 HydraLF wrote:Thats nothing, you can't compare the degrading of battlenet from wc3 to sc2. Also is it normal that I'm still downloading bf3 from the internet when its at 1.8GB of 11.4GB already?
Of course you can compare. And it's not just the minimap, but alot more.
And if you have downloaded 1.8gb of 11,4gb of course it is normal that you are still downloading?
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On October 25 2011 22:41 Uhh Negative wrote: So the real sticking point right now for me is the maps. The beta map was just.... not battlefield. It was WAY too linear for a battlefield map so I'm wondering if the other maps are much better. Let's hear some opinions on the maps! I LOVE them! Haven't played all of them much yet, but the ones I have played I loved :D
Operation Firestorm is my favourite atm
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Does this game still feel like MOH2 or was that just the Paris map being the worst map ever for a battlefield game?
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On October 25 2011 22:45 Grettin wrote:Show nested quote +On October 25 2011 22:40 HydraLF wrote:Thats nothing, you can't compare the degrading of battlenet from wc3 to sc2. Also is it normal that I'm still downloading bf3 from the internet when its at 1.8GB of 11.4GB already? Of course you can compare. And it's not just the minimap, but alot more. And if you have downloaded 1.8gb of 11,4gb of course it is normal that you are still downloading?
Yeah but people pointing out that I should be downloading from my DVD rom for majority of the game (some say 450mb or some random number).
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On October 25 2011 22:41 Playguuu wrote: I need to get a new video card I think. Getting quite a bit graphical anomalies on my 275. It served me well though.
not just me then, i am getting graphic artifacts too, like these squares set at equal distance apart through out the whole map.
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M for a bigger map. I just play with a big map.
That chat window though... fuck man. I don't care that much about what people say.
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On October 25 2011 00:18 zoltanium wrote:Show nested quote +On October 24 2011 22:56 Snuggles wrote: Hmm as much as I would want to read through 231 pages in one sitting in the hour before class I have, I think I'll have to pass that up.
For more seasoned FPS gamers who happened to play the beta a few weeks ago- What do you think of the skill-level required to perform well in BF3? Is it too volatile and you can be gunned down from nearly every angle? Is it possible to completely dominate a game without having to resort to some really awful tactics? Or do you guys think there is a systematic (based on your own genius algorithmic tactical decisions) to play the game and get ahead of everyone else.
I asked this because although I can play games light heartedly, it's always a lot of fun for a competitive SC2 player to try to find a way to compete for the #1 spot on the pub server. The skill ceiling (or should i say, skill gap between the top and the average gamer) is far lower compared to BF2, both infantry and vehicle wise. The weapon damage seemed very high (even factoring in the silly double damage bug that happened when you were sprinting). The result is a very campy style of play as its almost impossible to react to an unseen enemy. This means that prone guys in the corner that you dont see as you run into a new room are actually a serious threat as you cant just out-aim/skill them due to the high damage weapons. So yeah, infantry is extremely volatile in the close quarter maps. The vehicle disable gimmick really lowers the power of vehicles, withouy an engy slut with you in a tank expect to be frequently disabled from an engineer hiding in the indistinguishable clusterfuck of trees, shadows and blown up buildings. With an engy slut, you will still get disable but you can stay alive easily. And i almost completely forgot, the vehicle unlock system with jets/helicopters is silly and reduces the skill to a rock paper scissors of who has what unlock. And auto lock anti vehicle missles instead of the manual bombs you had in bf2 (practicing so you could direct hit and therefore 1 shot a tank in a J10 was hard!) further reduces the skill. Back to infantry, the reduction of aim/skill in the use of weapons means to beat your opponent/thrive in pubs you have to rely more on reading the play/flow of the map and when to play aggressive and when to sit behind that chest high wall hugging your medpack. If you are a competitive high league player in sc2 you should have that problem solving attitude that allows you to learn those aforementioned skills. So basically you can still out skill opponents in BF3 infantry (when it was op metro only i think i got the MVP medal within 80 or so rounds lol), its just 85% game sense, 15% aim. Source: I was in the best BF2/2142 competitive team in australia/oceania
Wow great post, it was an interesting read. I never knew there was a competitive scene for BF2, I'm actually going to youtube and see if there are any casts...
But knowing that the game is more about game sense than aim is insightful. That prevents any unnecessary rage if I keep getting blind-sided over and over as infantry running around. Shame that the infantry is so volatile though, I was honestly hoping for a new FPS where aim and game sense went hand-in-hand to completely dominate your opponent rather than the 85% to 15% ratio you proposed.
Oh yeah, played the game til like 3 in the morning and woke up with only 3 hours of sleep, but man it was worth it.
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On October 25 2011 22:45 Ramong wrote:Show nested quote +On October 25 2011 22:41 Uhh Negative wrote: So the real sticking point right now for me is the maps. The beta map was just.... not battlefield. It was WAY too linear for a battlefield map so I'm wondering if the other maps are much better. Let's hear some opinions on the maps! I LOVE them! Haven't played all of them much yet, but the ones I have played I loved :D Operation Firestorm is my favourite atm I like them a lot too but some have sick unbalance towards defenders. It is just disgusting when your team loses by 150-200 points on conquest. The Paris map comes to mind, You have to attack uphill in a small choke, it's a slaughter house.
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So, has anyone played MP yet?
If so, how does the squad system work now? Also did they change the netcode (does someone notice differences)? Any other changes since beta?
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I'm impressed. I run the game a mostly medium/low settings and it still looks alot better than any other shooter I played in the past.
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Squad system is still garbage from what I can tell. Netcode is absolutely no different, many 64 player games still get that rubberband issue, bullet damage overall seems to have been lowered or maybe it's just cause i don't have a good weapon now.
Basically it's the same thing beta was despite the magic new build they purported to have. It's still fun and all but DICE hasn't learned anything
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On October 26 2011 00:07 floor exercise wrote: Squad system is still garbage from what I can tell. [...] Basically it's the same thing beta was despite the magic new build they purported to have.
But there is a squad system and I can open/join specific squads with friends? Or do they have the same system in place like in Beta?
For those interested (and capable of German^^): Breakdown of the Terms of Use / EULA of Origin / EA from a German lawyer. Only applicable to German law of course  (Summary: They break our law a shitton of times)
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Damn i wish there was a snow level. Snow levels get the expansion / sequel treatment in every genre!
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Very cod-like Singleplayer, but still decent. Sadly, no jet/helicopter maps at all. (where you can actually fly.)
I guess it's time to test out MP.
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On October 26 2011 00:09 Zocat wrote:Show nested quote +On October 26 2011 00:07 floor exercise wrote: Squad system is still garbage from what I can tell. [...] Basically it's the same thing beta was despite the magic new build they purported to have. But there is a squad system and I can open/join specific squads with friends? Or do they have the same system in place like in Beta? Yes, there is a squad system, and it works fine...
Don't know what he was whining about...
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Oh... my problem fixed itself. Apparently a pre-order isn't for a digital copy... they mail it to you... on the day it releases. So now I can wait a couple days to play. Sigh... I have FiOS let me DL it!!
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I love the fucking Mortar man. Getting ~20 kills from killing snipers camping back almost every game alone.
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