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Natural Selection 2 - Page 12

Forum Index > General Games
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BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
November 01 2012 10:23 GMT
#221
How similar is this to tremulous? I was alright at that
Mascherano
Profile Blog Joined November 2005
Argentina1726 Posts
November 01 2012 11:35 GMT
#222
First time I play a natural selection game. Having lots of fun following orders n such. Game gets pretty choppy at some points ( i5 2500k oc'd @ 4.6ghz, gtx 670) Hard to kill aliens when they are teleporting everywhere and you have to guess where they will be in the next second.
Bisu
KarlKaliente
Profile Joined March 2012
United States434 Posts
November 01 2012 13:18 GMT
#223
I spent a few more hours pubbing last night, time for noob questions part 2, any help or advice you guys have is much appreciated

Are there any indicators, visual or otherwise, that help me find the right places to be? Its nice when the commander gives me a waypoint and I'm always sure to build something if I see it. I'll also try to defend an area if a warning pops up - but all of these things seem to be 20 - 30% of the time. The rest of the time I'm just wandering around looking for things to kill - and I feel pretty useless.

How to do you take down builds efficiently? On either team it seems to take ages to kill anything besides eggs or creep tumors. Is there a faster way than shooting it? Is there a way to kill a building without wasting all of your ammo?

And finally, how do you deal with Pterodactyls point blank? I can deal with skulks since they have limited movement options, but the damn birds seem able to strafe in 3 dimensions and can do it very quickly. A couple of them embarrassed me last night

UMS > Melee
MooseyFate
Profile Joined February 2011
United States237 Posts
November 01 2012 13:42 GMT
#224
On November 01 2012 22:18 KarlKaliente wrote:
I spent a few more hours pubbing last night, time for noob questions part 2, any help or advice you guys have is much appreciated

Are there any indicators, visual or otherwise, that help me find the right places to be? Its nice when the commander gives me a waypoint and I'm always sure to build something if I see it. I'll also try to defend an area if a warning pops up - but all of these things seem to be 20 - 30% of the time. The rest of the time I'm just wandering around looking for things to kill - and I feel pretty useless.

How to do you take down builds efficiently? On either team it seems to take ages to kill anything besides eggs or creep tumors. Is there a faster way than shooting it? Is there a way to kill a building without wasting all of your ammo?

And finally, how do you deal with Pterodactyls point blank? I can deal with skulks since they have limited movement options, but the damn birds seem able to strafe in 3 dimensions and can do it very quickly. A couple of them embarrassed me last night



To take out buildings as a marine, use your melee weapon (default hotkey 3). That little hatchet does bonus damage to structures and will take it out faster than your rifle without using any ammo. Just be sure to put your back to a wall and listen for skulks sneaking up on you, otherwise they will run up and bite your ass.
As an alien, it takes a while to bite a structure down. Same thing as above, try to find a spot where you can attack the building without being seen/shot at. Pace yourself and don't deplete all of your bite energy right away, otherwise you'll be boned if a Marine shows up.

As far as where to go, that really depends on how well you know the map/your commander's plan. If they want to rush, then stick with everyone else and head to the enemy base. If they want to grab some resources early, head to the nearest node and let them know you are there and ready to build. Communication is much more important in NS than your average shooter. If you see enemies/structures, let your team know where so they can help or take advantage of an empty section of the map.

All this is from my days playing NS1 years ago, so some things may have changed in the new one.


Samcai
Profile Joined March 2011
Belgium58 Posts
November 01 2012 13:43 GMT
#225
Watch the minimap... you'll see where are your teammates and what is your team presence on the map.
Otherwise, try to stay regroup and to kill/build RT's. Ressources as in any other RTS is the key to win !

To destroy buildings, use your hatchet but yeah it takes a bit of a time but this time is needed for the game to be balance...
And don't forget you can ask ammo from your commander...
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
November 01 2012 13:48 GMT
#226
How is Natural Selection 2? I played the first one and I loved it. Would you recommend playing NS2 or is it kind of meh?
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
KarlKaliente
Profile Joined March 2012
United States434 Posts
November 01 2012 13:52 GMT
#227
On November 01 2012 22:48 Shellshock1122 wrote:
How is Natural Selection 2? I played the first one and I loved it. Would you recommend playing NS2 or is it kind of meh?


I never played the first one but NS2 is so refreshing cause its not another hand holding low skill ceiling shooter, which seems to be rare these days. I'm sure its dumb downed a bit from NS1 but it beats all the battlefields and call of duties thats come out lately.

Also thanks for the tips, wasn't sure if I was missing something or if hatchet and voice comms are the only ways to go. Been tough cause almost every commander I've seen was new as well, but I'm sure it'll get better soon.
UMS > Melee
anatase
Profile Joined May 2010
France532 Posts
November 01 2012 14:14 GMT
#228
On November 01 2012 22:48 Shellshock1122 wrote:
How is Natural Selection 2? I played the first one and I loved it. Would you recommend playing NS2 or is it kind of meh?



If you loved the NS1, just go and play NS2

The game is really nice now and Unknown Worlds is doing a hell of a job at improving it patches after patches.

THe feeling is really close the NS1 if you wanna know. You just need a not-to-bad gaming rig.

Shellshock
Profile Blog Joined March 2011
United States97276 Posts
November 01 2012 15:06 GMT
#229
Alright cool. I'm definitely going to go check it out. I remember hearing about NS2 ages ago but I had no idea it was even past alpha yet haha. Thanks!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
November 01 2012 15:21 GMT
#230
On November 01 2012 22:52 KarlKaliente wrote:
Show nested quote +
On November 01 2012 22:48 Shellshock1122 wrote:
How is Natural Selection 2? I played the first one and I loved it. Would you recommend playing NS2 or is it kind of meh?


I never played the first one but NS2 is so refreshing cause its not another hand holding low skill ceiling shooter, which seems to be rare these days. I'm sure its dumb downed a bit from NS1 but it beats all the battlefields and call of duties thats come out lately.

Also thanks for the tips, wasn't sure if I was missing something or if hatchet and voice comms are the only ways to go. Been tough cause almost every commander I've seen was new as well, but I'm sure it'll get better soon.

The game's actually more complex than NS1 as far as I can tell.

This game is game of the year for me, no doubt about it. It'll probably be my long term FPS and RTS for a while.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
November 02 2012 02:06 GMT
#231
On November 01 2012 19:23 BrTarolg wrote:
How similar is this to tremulous? I was alright at that

I'm surprised no one responded to you.

I think I LANed Tremulous a few times but I can't remember for sure. From what I remember, it's basically a copy of Natural Selection 1 but not quite as well done. It was sort of fun to mess around in but NS is more polished and has good design/strong competitive focus.

While I have not played NS2 yet, it seems from the videos and gameplay that I've seen that it is just as well-designed as the first though not quite as polished yet. The balance and gameplay aren't quite as set in stone yet as they were in NS1 but I feel that the development team is active and dedicated.
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
November 02 2012 11:32 GMT
#232
So, I can't believe this game just came out. I hope they update the graphical bugs and keep things in order so the genre can stay strong, would really hate to see the only lifeblood of the genre die again.

Also, I realllly want Hostile Intent2 to get finished. I'm all nostalgic about the hl1mod days, and that's the only other mod that was suppose to come out on source that I've been waiting for about as long for.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
KarlKaliente
Profile Joined March 2012
United States434 Posts
November 02 2012 13:51 GMT
#233
Holy shit this game is so much fun with a good commander. Had an even better time in pubs last night, lost my rookie flag and learned you have to upgrade yourself when alien (lol)

My question of the day is how in the hell do you deal with fades? I had 3 fights in a row where I landed 3 good shotgun hits before dying. It seems impossible to deal enough damage to them, they are far too mobile to run away from or dodge and they close gaps so quickly. I decided to play one next time I was alien and it just felt too easy. Any tips? Also do they take damage while blinking or only when visible?
UMS > Melee
FXOUnstable
Profile Blog Joined February 2012
Australia159 Posts
November 02 2012 14:00 GMT
#234
Ok so, I've spent a lot of time playing this game over the past few days, and holy shit, its one of the most fun, complex , skill based and team oriented games I have ever played.

It's the first game I have ever pubbed where people are on voice comm's and being co-operative, I spent most of my time learning the alien comm( i play with aussie friends when im in malaysia so its works perfectly for me to be comm) and even when I screwed up hard I've not yet met a single negative person, its always been positive feedback and advice, leading to really really fun games that last over an hour in a lot of cases.

The game to me has so much depth involved in build orders and strategy and is so crucial on communication, the skill ceiling is just so fucking high its mind boggling.

Easily hits my game of the year so far!
FXOUnstable
anatase
Profile Joined May 2010
France532 Posts
November 02 2012 14:18 GMT
#235
On November 02 2012 23:00 FXOUnstable wrote:
Ok so, I've spent a lot of time playing this game over the past few days, and holy shit, its one of the most fun, complex , skill based and team oriented games I have ever played.

It's the first game I have ever pubbed where people are on voice comm's and being co-operative, I spent most of my time learning the alien comm( i play with aussie friends when im in malaysia so its works perfectly for me to be comm) and even when I screwed up hard I've not yet met a single negative person, its always been positive feedback and advice, leading to really really fun games that last over an hour in a lot of cases.

The game to me has so much depth involved in build orders and strategy and is so crucial on communication, the skill ceiling is just so fucking high its mind boggling.

Easily hits my game of the year so far!


Ahaha good to hear.

maybe it is because it's new and shit, but back in NS1, a bad comm would seriously get bashed, kicked out of the CC.

But yeah, this is one thing amazing about NS (1 and 2) everyone is trying to play co-operative and listening to others, using voice comm extensively.
Really an awesome team game.
ElMeanYo
Profile Joined March 2011
United States1032 Posts
Last Edited: 2012-11-02 14:55:36
November 02 2012 14:55 GMT
#236
On November 02 2012 23:18 anatase wrote:
maybe it is because it's new and shit, but back in NS1, a bad comm would seriously get bashed, kicked out of the CC.


How were you supposed to learn commander then? At some point you have to start learning but can't get better without being kicked out?
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
Disengaged
Profile Joined July 2010
United States6994 Posts
November 02 2012 15:03 GMT
#237
I just had a long 45 minute game.

It went back and forth nonstop. Marines had majority of the map for 75% of the game and I was on Aliens. No one wanted to Comm at like 15 minutes in so I took over. We had 2 hives and 4-5 extractors. There were several moments where we were about to lose but then I put down 2-3 Onos eggs and my team pushed them back. This happened over and over and over again lol until we finally got the momentum and shut them down at a tech point and destroyed everything and took it over and finally got 3 hives. We were on 2 hives for majority of the game.

God, I missed these kind of games back in NS1. So good to be back :D
MooseyFate
Profile Joined February 2011
United States237 Posts
November 02 2012 15:16 GMT
#238
On November 02 2012 23:55 ElMeanYo wrote:
Show nested quote +
On November 02 2012 23:18 anatase wrote:
maybe it is because it's new and shit, but back in NS1, a bad comm would seriously get bashed, kicked out of the CC.


How were you supposed to learn commander then? At some point you have to start learning but can't get better without being kicked out?


Join a server with only a couple people(2-3 per team)and go commander.
Might need to get a friend to join so you'll have someone to listen to you, but once you've played a couple times, you'll get an idea of what buildings to get in what order. Then you can hop in a larger server and watch the commanders there to learn a bit more before trying in a full server.
Wolfswood
Profile Joined October 2012
United States349 Posts
November 02 2012 15:47 GMT
#239
On November 02 2012 22:51 KarlKaliente wrote:
Holy shit this game is so much fun with a good commander. Had an even better time in pubs last night, lost my rookie flag and learned you have to upgrade yourself when alien (lol)

My question of the day is how in the hell do you deal with fades? I had 3 fights in a row where I landed 3 good shotgun hits before dying. It seems impossible to deal enough damage to them, they are far too mobile to run away from or dodge and they close gaps so quickly. I decided to play one next time I was alien and it just felt too easy. Any tips? Also do they take damage while blinking or only when visible?
If its like NS1, a Marine is not supposed to be able to take down a Fade 1v1 unless he's like really good with a jetpack or something. Marines must always move in numbers.
omnipotence...got to get me some of that
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
November 02 2012 16:09 GMT
#240
Man..so many great games coming out. This, Hitman Redemption, Wasteland 2, Planetary Annihilation, Underworld (indie RPG). It doesn't matter if Heart of the Swarm is good/bad, this is amazing. I loved playing this game when it first came out, I'm so happy that some companies are still making quality games like this
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