Magic: The Gathering - Page 368
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bobbob
United States368 Posts
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Risen
United States7927 Posts
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Audemed
United States893 Posts
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MCMcEmcee
United States1609 Posts
AEtherling is so good against midrange and control, but Esper tends to do well against those kinds of decks to begin with so I dunno how necessary it is. | ||
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Audemed
United States893 Posts
OTOH, I'm dying to half the aggro decks out there still, and barely lost the one set I dropped to junk tokens. Intangible virtue makes staticasters so useless :/ Also, fun fact for the day: You can't mortar your own reckoner to deal dmg to the face, didn't even realize that until it came up and I got called on it :o | ||
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spinesheath
Germany8679 Posts
On May 05 2013 18:48 Audemed wrote: Also, fun fact for the day: You can't mortar your own reckoner to deal dmg to the face, didn't even realize that until it came up and I got called on it :o All the Overload cards restrict the target either to your own or not your own stuff. Otherwise overloaded Mortars would hit your creatures too since you replace "target" with "all" in the card text. | ||
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Kinie
United States3106 Posts
1. Why is Deadbridge Chant spiking in price? Is it because Owen and Reid played some in their SB and Owen managed to get 2nd? 2. I knew Bant Hexproof would be a thing again, but is it worth changing around Junk Reanimator's SB to deal with it? 3. How did Ral Zarek work out in the UWR Flash deck that took third? 4. Is the Esper Control list in 10th a decent enough starting point to include in the gauntlet of testing? Some of these questions I can probably answer if I re-watch SCG's archives, which I plan to do throughout the day, but if someone could save me some time I'd appreciate it. | ||
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MCMcEmcee
United States1609 Posts
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Diks
Belgium1880 Posts
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Judicator
United States7270 Posts
There's really not that much play for Esper early on. The match was overanalyzed for a long time, with people trying to do cute stuff like Assemble the Legion, but it's more like just make the turn 4-6 decisions difficult for Esper, and generally UWR can come out with a win. People were saving their Spears for no real reason, where 3 to the face mattered more than 3 to an Augur. Snapcaster/Augurs are probably your best bets because they can do enough damage to put them low before Sphinx's become back breaking, They're more or less Charm proof, and if they wrath they'll just eat an EoT Restoration hit. Stuff like that. It's kind of like get them to 15-12 or so by turn 4, then just make them respect the Angel lines and blank their Charms. Most players don't take these lines though and want to somehow out-attrition Esper with 1 for 1s. | ||
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Merany
France890 Posts
So, I'm gonna attend my first competitive tournament since I'm back into magic. Format is going to be Modern and I will play Affinity (was already playing affinity right before I quit back in 2005, when artifact lands were still legals, ha, good times :D). Problem is, I have no idea whatsoever about the metagame (aside from having a look at mtgtop8 but that doesn't help me a lot). Here is my list: + Show Spoiler + Main deck : 1 mountain, 1 island, 4 inkmoth nexus, 4 blinkmoth nexus, 4 darksteel citadel, 2 glimmervoid, 4 thoughtcast, 4 memnite, 4 ornithopter, 4 vault skirge, 3 signal pest, 4 arcbound ravager, 4 mox opal, 4 cranial plating, 2 master of etherium, 2 steel overseer, 2 etched champion, 1 tezzeret, agent of bolas, 3 springleaf drum, 3 welding jar As for the side, I have available: 2 galvanic blast, 2 spellpierce, 1 springleaf drum, 1 welding jar, 1 signal pest, 2 torpor orb, 2 shrapnel blast, 2 tormod's crypt, 1 illness in the ranks, 1 surgical extraction, 3 deglamer, 4 whipflare => ordered, not sure I'm gonna have them for next sunday Which is, as far as I know, pretty standard, at list the main deck. So, do you guys have any advice given the current state of modern: - What can I tweak in my main deck to make it more robust? - Any good idea for my side deck? - Most importantly, what can I side against what type of deck? I have very few experience playing with side and during my tests against friends, I usually stick to my main deck, which I know is a mistake... - General advice maybe? | ||
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MoonBear
Straight outta Johto18973 Posts
On May 07 2013 03:04 Merany wrote: So, do you guys have any advice given the current state of modern: - What can I tweak in my main deck to make it more robust? - Any good idea for my side deck? - Most importantly, what can I side against what type of deck? I have very few experience playing with side and during my tests against friends, I usually stick to my main deck, which I know is a mistake... - General advice maybe? Current big players in Modern you want to know about:
Sideboard and Deck Advice: I don't play Affinity so I don't have a lot to say. But trying to cast both Tezzert and the burn in your sideboard seems really rough? Dunno, it seemed okay goldfishing it but not sure if you're trying to stretch the deck in too many directions? I'm not sure about the thought process behind your sideboard either. Also if you're going so many 0 mana artefacts Steelshaper's Gift for Cranial Plating number five and up might be worth a try. | ||
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Merany
France890 Posts
As far as the side go, yeah you're pretty right, there's no thought process behind it It's more or less a mix of left over cards and cards I thought "could be useful" but really, that's just me not knowing how to build and use a side...The only opportunity I had to test the deck outside of my friends was at the DGM pre-release, the guy was playing mono white tokens / lifegain and I simply had no answer to Lingering Souls / Spectral Procession with +1/+1 enchants. So that's where the 4 whipflare come from but that's pretty much it... | ||
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MoonBear
Straight outta Johto18973 Posts
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Louuster
Canada2869 Posts
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Judicator
United States7270 Posts
On May 07 2013 04:46 MoonBear wrote: Apostle's Blessing for random Cranial Plating wins (like on Inkmoth Nexus) maybe? Not familiar with Modern, but seems a bit awkward since you almost always would use your Blessing first (to avoid blockers), and thus giving them a chance to respond. | ||
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MoonBear
Straight outta Johto18973 Posts
On May 07 2013 06:12 Judicator wrote: Not familiar with Modern, but seems a bit awkward since you almost always would use your Blessing first (to avoid blockers), and thus giving them a chance to respond. The idea in my head is that it works similar to Infect decks where you have random pump from Cranial Plating and use Apostle's Blessing to protect against removal or force against an empty hand. Etched Champion might help perhaps. BW Tokens only has Path as its instant speed removal iirc. The idea is that it's a flexible enough card that you can shore up multiple matchups with it while Whipflare is much more narrow. Maybe Echoing Truth as an alternative flex card? Dunno. | ||
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Judicator
United States7270 Posts
On May 07 2013 06:21 MoonBear wrote: The idea in my head is that it works similar to Infect decks where you have random pump from Cranial Plating and use Apostle's Blessing to protect against removal or force against an empty hand. Etched Champion might help perhaps. BW Tokens only has Path as its instant speed removal iirc. The idea is that it's a flexible enough card that you can shore up multiple matchups with it while Whipflare is much more narrow. Maybe Echoing Truth as an alternative flex card? Dunno. I assume we are talking post-board games? Apostle seems a bit loose for mainboard unless you have a terrific read on the meta. | ||
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MoonBear
Straight outta Johto18973 Posts
On May 07 2013 06:47 Judicator wrote: I assume we are talking post-board games? Apostle seems a bit loose for mainboard unless you have a terrific read on the meta. Yeah, post-board as a flexible card. It only works mainboard for Infect haha. | ||
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Judicator
United States7270 Posts
How's Arc Trail/Corrosive Gale over Whipflare? | ||
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It's more or less a mix of left over cards and cards I thought "could be useful" but really, that's just me not knowing how to build and use a side...