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Magic: The Gathering - Page 348

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MCMcEmcee
Profile Joined April 2008
United States1609 Posts
April 11 2013 22:02 GMT
#6941
We had to play trilands in alara. Sometimes your color requirements demand some mediocre lands. The guildgates are not good but they are playable, even if it's for lack of better options as a 3rd dual.
[iHs]MCMcEmcee@UFO | のヮの
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2013-04-11 22:42:06
April 11 2013 22:38 GMT
#6942
Trilands are different though. I would very well play tap lands if it fixed my mana completely (assuming you are only playing shard colors).

The true exception to this tap land argument would Valakut, and for the Guildgates to matter, they would need Valakut's design (not necessarily impact) concept. The land itself needs to do something.

Like if the Guildgates read: ~ comes into play tapped. If you control X or more Guildgates, then ~ does Y effect. The effects would reflect the guild's identity, like give something +1/+0 and haste for the Boros Guildgate. Then you can justify playing them, but right now they're just a liability.

I enjoyed Zendikar lands for this very reason, the lands do something even if they come into play tapped, their effects may not always be relevant and their drawback may very well be relevant, but the benefits were the reason that they came into play tapped, that's a sweet design spot.

Edit:

The guildgate concept just reeks of leftover design that Wizards didn't know how to or what to do with. The support cards are exceptionally underwhelming and are all-none cards that do not really contribute in any manner on any level. Take Burning Vengeance from INN drafts/sealed, you could build a deck around that because the Flashback cards themselves aren't totally ass. Now take any of the guildgate synergy cards, it's like what the fuck is this shit and there's no incentive to ever even try it.
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
April 11 2013 23:14 GMT
#6943
On April 12 2013 07:38 Judicator wrote:
Trilands are different though. I would very well play tap lands if it fixed my mana completely (assuming you are only playing shard colors).

The true exception to this tap land argument would Valakut, and for the Guildgates to matter, they would need Valakut's design (not necessarily impact) concept. The land itself needs to do something.

Like if the Guildgates read: ~ comes into play tapped. If you control X or more Guildgates, then ~ does Y effect. The effects would reflect the guild's identity, like give something +1/+0 and haste for the Boros Guildgate. Then you can justify playing them, but right now they're just a liability.

I enjoyed Zendikar lands for this very reason, the lands do something even if they come into play tapped, their effects may not always be relevant and their drawback may very well be relevant, but the benefits were the reason that they came into play tapped, that's a sweet design spot.

Edit:

The guildgate concept just reeks of leftover design that Wizards didn't know how to or what to do with. The support cards are exceptionally underwhelming and are all-none cards that do not really contribute in any manner on any level. Take Burning Vengeance from INN drafts/sealed, you could build a deck around that because the Flashback cards themselves aren't totally ass. Now take any of the guildgate synergy cards, it's like what the fuck is this shit and there's no incentive to ever even try it.


I agree with this. I am playing Orzhov midrange. And it's so awkward drawing a guildgate even though the deck 100% needs them for mana fixing. It may not always be game breaking but it can be.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 12 2013 04:37 GMT
#6944
Putrefy reprinted...time to play BUG instead of Esper...Not really, but I would rather play BUG control than Esper colors. Except every time I want to make that switch, its like...Revelations...Verdict...too good. Come on Wizards print me a black wrath that isn't named Barter in Blood.
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
April 12 2013 04:38 GMT
#6945
On April 12 2013 13:37 Judicator wrote:
Putrefy reprinted...time to play BUG instead of Esper...Not really, but I would rather play BUG control than Esper colors. Except every time I want to make that switch, its like...Revelations...Verdict...too good. Come on Wizards print me a black wrath that isn't named Barter in Blood.


Mutilate >.>
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 12 2013 05:05 GMT
#6946
I don't count that nor do I speak of that, a bit too expensive too.
Get it by your hands...
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
Last Edited: 2013-04-12 15:29:08
April 12 2013 15:28 GMT
#6947
Two more mythics have been spoiled. Thoughts on Voice of Resurgence and Council of the Absolute? I can just tell I'm missing something(s) important with these two....
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 12 2013 16:59 GMT
#6948
Council is just a less hateful version of Augustin, aka worse version. Voice of Resurgence has some implications to survive wrath effects, but I see it in Modern Pod decks as a 1-of more than any aggro strategies.
Get it by your hands...
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
April 12 2013 17:45 GMT
#6949
On April 13 2013 01:59 Judicator wrote:
Council is just a less hateful version of Augustin, aka worse version. Voice of Resurgence has some implications to survive wrath effects, but I see it in Modern Pod decks as a 1-of more than any aggro strategies.


It's terrible against Wrath since it just leaves you with a 1/1. It basically just deters them from playing spells as instants, which is nice, but I'm not sure if it's a big deal in a deck like Naya where a control player can get away with main phasing everything regardless.
We found Dove in a soapless place.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
April 12 2013 17:53 GMT
#6950
Voice is cute in Pod because you can pop the Voice for a Kitchen Finks and then pop the token to get your Viscera Seer.

Council unplayable in Modern because it doesn't do anything worth doing. If there are spells you want to block, you may as well play Meddling Mage and there's nothing you want to be cheaper.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 12 2013 18:06 GMT
#6951
On April 13 2013 02:45 Cel.erity wrote:
Show nested quote +
On April 13 2013 01:59 Judicator wrote:
Council is just a less hateful version of Augustin, aka worse version. Voice of Resurgence has some implications to survive wrath effects, but I see it in Modern Pod decks as a 1-of more than any aggro strategies.


It's terrible against Wrath since it just leaves you with a 1/1. It basically just deters them from playing spells as instants, which is nice, but I'm not sure if it's a big deal in a deck like Naya where a control player can get away with main phasing everything regardless.


I do think the card provides more lines than it looks though, your deck would have to be built to exploit those lines which like you mentioned Naya currently does not. The card looks innocuous just glancing over it, but I think there's some play lines with it where you can put the opposing control player under a little more stress than originally thought.

This is a card that I think will be played (read: need to be explored more) once Planar Cleansing rotates since that card just hoses so many of the formerly punitive lines of forcing the control player to tap on their turn and not their opponents. I think it does depend on which Green/White/Red planeswalker gets reprinted though in M14.
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
April 12 2013 22:20 GMT
#6952
I'm taking this deck to a bigger tournament at my Local store. Top 4 each get 3 boxes, and I was hoping you guys could help me out a bit.

+ Show Spoiler +

4 Cartel Aristocrat
1 Devour Flesh
4 Doomed Traveler
3 Knight of Infamy
4 Lingering Souls
2 Obzedat, Ghost Council
4 Orzhov Charm
3 Rhox Faithmender
2 Skirsdag High Priest
3 Sorin, Lord of Innistrad
2 Tragic Slip
4 Vampire Nighthawk

2 Vault of the Archangel
4 Orzhov Guildgate
5 Plains
5 Swamp
4 Godless Shrine
4 Isolated Chapel

SB: 3 Nevermore
SB: 1 Oblivion Ring
SB: 3 Rest in Peace
SB: 2 Underworld Connections
SB: 1 Devour Flesh
SB: 2 Appetite for Brains
SB: 3 Duress


I've been toying around with it, and didn't have a sideboard when I first built it, but it went 3-2-1 in my first 6 round FNM. Losing and drawing with decks that ran Revelation. I have yet to run into Junk Rites, but have made a few consolations in the board for it.

Essentially the deck has seen BR zombies(easier match-up), UWR(easier match-up), Esper(difficult), Bant Turbo Fog(Awkward and annoying), Jund(easier if I can draw it out).
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
April 12 2013 22:51 GMT
#6953
On April 13 2013 07:20 Shotcoder wrote:
I'm taking this deck to a bigger tournament at my Local store. Top 4 each get 3 boxes, and I was hoping you guys could help me out a bit.

+ Show Spoiler +

4 Cartel Aristocrat
1 Devour Flesh
4 Doomed Traveler
3 Knight of Infamy
4 Lingering Souls
2 Obzedat, Ghost Council
4 Orzhov Charm
3 Rhox Faithmender
2 Skirsdag High Priest
3 Sorin, Lord of Innistrad
2 Tragic Slip
4 Vampire Nighthawk

2 Vault of the Archangel
4 Orzhov Guildgate
5 Plains
5 Swamp
4 Godless Shrine
4 Isolated Chapel

SB: 3 Nevermore
SB: 1 Oblivion Ring
SB: 3 Rest in Peace
SB: 2 Underworld Connections
SB: 1 Devour Flesh
SB: 2 Appetite for Brains
SB: 3 Duress


I've been toying around with it, and didn't have a sideboard when I first built it, but it went 3-2-1 in my first 6 round FNM. Losing and drawing with decks that ran Revelation. I have yet to run into Junk Rites, but have made a few consolations in the board for it.

Essentially the deck has seen BR zombies(easier match-up), UWR(easier match-up), Esper(difficult), Bant Turbo Fog(Awkward and annoying), Jund(easier if I can draw it out).


Is budget an issue? I would probably want 4 Champion of the Parish and maybe some more robust creatures such as Resto/Silverblade, whereas the Rhox Faithmender/Nighthawk plan seems more like a sideboard idea with the metagame being primarily control. Overall, I would guess this deck doesn't have great matchups right now.
We found Dove in a soapless place.
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
Last Edited: 2013-04-12 23:16:54
April 12 2013 23:11 GMT
#6954
The meta at my store is highly aggro, I just happened to run into the guys traveling an hour and a half for FNM since he added a box to prize. Idk what's going to be there now. But would champions really be worth it? I was already leaning toward removing Doomed Traveler and Aristocrat for hand disruption or removal.

Edit: Also, The deck feels like it's almost there. Maybe that's what I'm missing. When I hit cards like sorin and Obzedat I feel like I'm always in control no matter how far behind I actually am.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
April 12 2013 23:35 GMT
#6955
I guess you could go that route, but with the amount of humans you currently have, you need either Champion or Blood Artist to take advantage. I feel like the deck doesn't have enough push without Champions, Reckoners, Angels, or Paladins.
We found Dove in a soapless place.
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
April 12 2013 23:40 GMT
#6956
On April 13 2013 08:35 Cel.erity wrote:
I guess you could go that route, but with the amount of humans you currently have, you need either Champion or Blood Artist to take advantage. I feel like the deck doesn't have enough push without Champions, Reckoners, Angels, or Paladins.


I have a playset of blood artists and I felt they were too clunky in the deck and that's where Knights came in. Idk I'm still fiddling with it. Maybe I go back to blood artists, I have no idea.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
April 13 2013 10:13 GMT
#6957
is there a non-budget reason to not just copy either the original Aristocrats build (Sam Black/SCG from the PT, aggro with Champion) or Brad Nelson's recent version from the SCG Invitational? Or the WBR control deck that's been seeing some success in DEs lately?
[iHs]MCMcEmcee@UFO | のヮの
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
April 13 2013 11:43 GMT
#6958
On April 13 2013 19:13 MCMcEmcee wrote:
is there a non-budget reason to not just copy either the original Aristocrats build (Sam Black/SCG from the PT, aggro with Champion) or Brad Nelson's recent version from the SCG Invitational? Or the WBR control deck that's been seeing some success in DEs lately?


Nope simply a budget reason.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 13 2013 13:56 GMT
#6959
Dont think this works on a budget level. That deck's concept is built entirely on incremental advantage to basically nickel and dime your way to victory, not sure this version does that well enough. Basically in these sum of the parts greater than the whole decks I dont think you can just swap like that. I would rather have removal than Faithmender for aggro in these decks since you dont have cards like tusks and healers etc.
Get it by your hands...
Audemed
Profile Joined November 2010
United States893 Posts
Last Edited: 2013-04-13 19:19:15
April 13 2013 19:18 GMT
#6960
Is cavern of souls used outside of standard? I really want to pick up a set but iits hard to do so when they rotate so soon...
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
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