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Age of Empires II Age of Kings.

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Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
September 09 2010 05:05 GMT
#1
So i was browsing through my old computer games while I was cleaning out my room and I came upon my Age of Kings and Age of Conquerors disks. It'd been a while since I played it and I always thought of AoE/AoE2 where up there with starcraft as one of the best RTS'(not AoE3 that sucked). But I was just curious if anyone had some builds or strategies that'd share with me if they use to play haha. I tried googling stuff and found some "pro" vids but I wasn't very impressed.

As for me, I like to play with the japanese and flood early game with swordsman/the lowest form of pikemen/scouts to harass their peon lines while teching heavy horseman archers with samurai.
http://www.teamliquid.net/video/streams/Trowabarton756
NovemberZerg
Profile Joined July 2010
United States58 Posts
September 09 2010 05:10 GMT
#2
man... i used to love age of empires age of kings and conquers. i never played multi player only single player and me vs comps, good memories.
seRapH
Profile Blog Joined April 2009
United States9806 Posts
September 09 2010 05:16 GMT
#3
lol i played multi on the conquerors before. since the maps were random and pretty much completely open early game i just hun rushed them. huns had such a huge advantage not having to build houses, so i just harassed the shit out of them with my scout to keep the guy busy, and double proxy barracks'd. age up, get down two more proxies, and man-at-arms rushed. it almost never gets scouted. and when it does its usually too late. of course i get into more base trades than i should but lol it was fun ^_^
boomer hands
Ursadon-n-Pals
Profile Blog Joined November 2009
United States928 Posts
September 09 2010 05:20 GMT
#4
Man, I loved AoE II. I was terrible and never played any RTS at all, but I was in that nooby bliss whenever I played a computer.
From what I have seen from "pro" AoEII, it's all mass knights w/Franks. I really haven't seen very much so I could be totally off.
Nothing worth having comes easy.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
September 09 2010 05:32 GMT
#5
AoEII was an incredible RTS. I miss it dearly.
vileEchoic -- clanvile.com
aokces
Profile Joined October 2006
United States309 Posts
Last Edited: 2010-09-09 05:38:17
September 09 2010 05:35 GMT
#6
I loved the game (guess what my ID is an acronym for)

I guess I prefer doing feudal spear/skirmisher rushes, or Light Cavalry Harass as turks (free updgrades). Also, building placement is important like in SC (walling off your TC with houses so you have just enough room for a farm in between).

The tips I learned that helped me the most was
1. Spam villagers early game (I usually get to 30 population before going feudal age)
In fact, once you hit Castle, build extra TCs and spam more villagers
2. Scout with some of your early sheep : )
3. Get a market early, sell off your extra wood => gold. Most maps have a lot of trees but Gold (and to some extent stone) become rare later on in the game.

After I played Starcraft I just couldn't go back. The two main reasons I guess were:
1. Lack of Attack-Move (the closest thing is patrol)
2. All units cost 1 supply (so if you mass max pikeman against mass paladins you would still lose)
3. Also, it took kind of long to get the game started.
Disregard
Profile Blog Joined March 2007
China10252 Posts
September 09 2010 05:35 GMT
#7
Cobraaaa CARSSS!! And longbowmen are OP.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
sgeng
Profile Joined April 2010
United States78 Posts
September 09 2010 05:38 GMT
#8
I still play AOEII with a bunch of my friends. There's a LOT of stuff you can do because of all the unique bonuses from the races. Feudal age rush with spearmen+skirms and later archer+scouts is the way to go. You can easily get decent castle/imperial times with it and still pressure with the lowly tech units.

Mongols and Goths are my favorite races. Mongol Mangudai are so fun to use, plus they get the hunting bonus and the super fast siege units. Goths just overrun you with infantry. If you can get to imperial age as goths and research conscription+perfusion you can make a champ in like 5/6 seconds which is just ridiculous.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
September 09 2010 06:09 GMT
#9
On September 09 2010 14:20 Ursadon-n-Pals wrote:
Man, I loved AoE II. I was terrible and never played any RTS at all, but I was in that nooby bliss whenever I played a computer.
From what I have seen from "pro" AoEII, it's all mass knights w/Franks. I really haven't seen very much so I could be totally off.


Mass Frank Knights are actually a terrible strat even in horrible. (though throwing axemen are very underestimated)

In AoE II, Chinese was by far the most dominant as their Feudal Time was way too fast with their bonuses till around 4th patch or so nerfed them to oblivion. After that I forget who's good in base but I think Mongols, Persians, Saracens were up there?

In AoE II: TC, Huns and Mongols blew everyone away though.
DannyJ
Profile Joined March 2010
United States5110 Posts
September 09 2010 06:10 GMT
#10
AoE2 was amazing... till 3 hours into a LAN game we lost connection.

Or 3 hours into a Lan game we realized that for the last 2.5 hours we've been playing totally disjoined, separate games.

I really wish they'd remake AOE2 just with better graphics and the typical UI / gameplay tweaks you'd expect from a modern RTS. AOE3 was a gigantic flop if you ask me.
MrBitter
Profile Joined January 2008
United States2940 Posts
September 09 2010 06:15 GMT
#11
The SMUSH!

Aztecs, fast tech to monks, mind control ftw! Was my favorite build.
Tleaf
Profile Blog Joined March 2010
Canada181 Posts
September 09 2010 06:19 GMT
#12
I loved longbowmen :D and jassinaries
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 09 2010 06:22 GMT
#13
the game was great in its hay day. eventually when extreme flush tactics came out. only huns and mongals were used in competetive play. which killed the game.
Forever ZeNEX.
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
September 09 2010 06:23 GMT
#14
Aw man, I'd love to help, but my favourite Age game was Age of Mythology. The multiplayer was excellent.
TL+ Member
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
September 09 2010 06:34 GMT
#15
I feel the game was too macro heavy.

It also takes so long damn long before you're meaningfully interacting with your opponent unless one of you rushes.

Random maps were a bad thing, they stunted gameplay.

I think I like everything else about it!
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Nuri
Profile Joined May 2010
New Zealand280 Posts
September 09 2010 06:48 GMT
#16
u do realise u can still play aoc and aok on www.voobly.com?
The biggest risk in life is not taking any risks at all
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
Last Edited: 2010-09-09 06:54:41
September 09 2010 06:51 GMT
#17
Huns FTW. But seriously with their special unit doing a ton of damage to buildings you could get away with out building siege weapons and just spam paladins and tarkans (the special unit). Plus I think they had all the cavalry applicable upgrades, also the no housing needed was SO nice... although that might be the reason I get supply blocked so much in sc lol. With the Huns you just made a gigantic cavalry army and harrassed the shit out of your opponent till you reached critical mass where you could steamroll them.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Danglars
Profile Blog Joined August 2010
United States12133 Posts
September 09 2010 07:45 GMT
#18
Oh I played multitudes of Age of Empires II and Age of Empires: The Conquerers Expansion. The game followed a very cool pace. I liked getting a fast castle as seen here as far as strategy goes. Huns wars on Arabia were loads of fun. Land Nomad games were loads of fun. Michi games were loads of fun (Gotta axe your way through a forest, led to "Macro Games," the closest example in Starcraft if there were several destructible rocks between you and your opponents and you had no aircraft.

I watched the pro games and pro-game tournaments with L_Clan (fav LClanRulzz) members and people like MyST IORI. It was every part as competitive as I see Starcraft II but it was markedly different in the pace of things. You couldn't fast expand until you teched to Castle Age. You chose from a ton of different civilizations with small variations, compared to Starcraft where you are limited by 3 races with wide differences. I still prefer Age of Empire II's approach to RTS, but sadly the sequel was quite a bit worse.

So when I tried to become the best Deathmatch, Michi, Land Nomad, and Random player that I could, I looked at strategy sights like Age of Kings Heaven and MrFixitOnline (unsure of how many sites survived the sequel).
Age of Kings: Heaven Site

What I miss: (Compared to Starcraft II)
1. Subtle strategies and civilization advantages figuring into the first of battles. Ex. I'm Celts and you're Franks. Your cavalry is unmatched but my 20% boost to lumberjacks can be capitalized on to push a huge economic advantage with multiple expansions (Town Centers) to overwhelm you with Scorpions, Pikemen/Halberiers and Champions(Swordsmen). Its not that he didn't have the same units of similar strength, its that I played into a civilization's advantage to punish a lack of aggression.

2. You couldn't just expand when you felt like for comparatively little cost. You had to wait until the midgame. This made earlier clashes more fun because you couldn't sit back on an intense lead but had to defend from Feudal Age pushes or a large attack at the beginning of Castle Age. Fast expanding builds in Starcraft II feel like worse gameplay, but are part of the game's dynamics.

3. Less gimmicky units. I'm not saying Starcraft II is bad for doing a bit of this. I prefer the more upfront clashes. Units in SCII have specific roles, speed of movement, and costs. AoEII had swordsmen, archers, cavalry, and siege engines. 1 unique unit per civilzation. Cavalry army had mobility, archers had longevity and control, infantry were cheaper etc. There was no, "Oh but this unit is fast and can become INVISIBLE, UNLESS you have the special thing that beats cloak, unless he has the other thing that can beat him trying to beat your cloak." I go back to Age of Empires from time to time to remind myself of my love of standard units in complex strategies.

4. Maps were big and varied. Maybe this will change, maybe this won't.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
AmaZing
Profile Blog Joined March 2010
Nepal299 Posts
September 09 2010 08:29 GMT
#19
nothing is more fun then taking huns and infantry raping, or the english and hunting/sheep farming and archer rush with scout support... i play it to this date
ಠ_ಠ
hellsan631
Profile Blog Joined March 2010
United States695 Posts
Last Edited: 2010-09-09 09:12:00
September 09 2010 09:11 GMT
#20
i actually just picked up this game again recently, as well. i have been playing as the brits against 2 hard ai on usually blackforest or oasis. i usually tech until the castle age, not making any military units, (because the tc can be very strong,).


kinda sad that they dropped any multiplayer support, as that was the best part of the game. playing the td's, and germs blood. <3 for aoe2:tc
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
Last Edited: 2010-09-09 15:27:37
September 09 2010 15:27 GMT
#21
i liked playing turks just for janisarries. most fun unit class imo, all the gunpowder stuff.
Brees on in
seRapH
Profile Blog Joined April 2009
United States9806 Posts
September 09 2010 18:34 GMT
#22
imo if i have one unit class to micro to choose from the conquistadors were it. cavalry is strong, gunpowder is strong, combine the two, throw in some missionaries, :O

you can kite so much shit with just a squad of conquistadors
boomer hands
bobbingmatt
Profile Joined June 2010
Australia224 Posts
September 09 2010 19:26 GMT
#23
i played AOE games since i was six, it's still probably my second favorite game series. :D
no
dronescout
Profile Joined March 2010
Iceland246 Posts
September 09 2010 19:57 GMT
#24
I used to play AoE alot in my younger years and its one of the best games ever. I used to play vs AI then and it only made it more fun when I discovered a replay bug that alowed you to join AI in playing (much like team meele in SC) but I hated sometimes the AI would glitch and do nothing but spam towers.
I will destroy everyone in 2017
FreezerJumps
Profile Joined May 2010
Canada653 Posts
September 09 2010 20:07 GMT
#25
I played AoK for a couple years, but mostly UMS-type maps like hero fest. Similar to SCBW evolves,except your spawn was fixed, and you had villagers to build towers and castles to take territory. Early game was full of villager harass and by late game, you actually needed fairly high APM and very specific control to win. Unfortunately MSN zone dropped it so I stopped playing
oN_Silva
Profile Joined October 2009
197 Posts
September 09 2010 20:30 GMT
#26
played aoc for 10 years, mostly multiplayer. for me aoc is specially comapred to bw because you have to adjust to every map every time you play (even though some things never change, like the amount of sheep, boars, deers, bush next to your base, you still have to scout them tho )

hills play a way bigger role then in bw (like +25% stonger and the guy below -25% )

castles on hills are awesome

teamgames are way better than in bw ! (most imporant )

you basicly have like the same build orders you also have in bw (simulare), go to some pages and find them.
friendships i made in aoc, hold still

aaand, the grafic of AoC is much more pleasent than the comic grafic of wc3 (or blizzards atm )
i really enjoyed it.


Cham
Profile Blog Joined July 2008
797 Posts
September 10 2010 05:41 GMT
#27
I miss this game a lot! I used to play it all night long, but never played online. Man, back in the day as a child when playing the computer was fun for hours upon hours. I liked Age of Empires 1 better and Rise of Rome, but I liked the ability to queue farms in AoE2.
OoFuzer
Profile Joined July 2008
Chile436 Posts
Last Edited: 2010-09-10 06:48:59
September 10 2010 06:47 GMT
#28
On September 10 2010 05:30 oN_Silva wrote:
played aoc for 10 years, mostly multiplayer. for me aoc is specially comapred to bw because you have to adjust to every map every time you play (even though some things never change, like the amount of sheep, boars, deers, bush next to your base, you still have to scout them tho )

hills play a way bigger role then in bw (like +25% stonger and the guy below -25% )

castles on hills are awesome

teamgames are way better than in bw ! (most imporant )

you basicly have like the same build orders you also have in bw (simulare), go to some pages and find them.
friendships i made in aoc, hold still

aaand, the grafic of AoC is much more pleasent than the comic grafic of wc3 (or blizzards atm )
i really enjoyed it.



oN_Silva, like Halen!

@OP, main AoC community: www.aoczone.net
drlame
Profile Joined February 2010
Sweden574 Posts
Last Edited: 2010-09-10 06:59:42
September 10 2010 06:59 GMT
#29
I used to play a lot of AoE2, especially 2v2s. It got a little boring though, since the paladin and war elephant were so OP.
OoFuzer
Profile Joined July 2008
Chile436 Posts
September 10 2010 07:22 GMT
#30
omg, i think you should try again!
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
September 10 2010 07:28 GMT
#31
The definitive 1v1 strategy is flushing (fuedal rushing) with Hun. The hun economic bonus (not having to build houses for population) has no comparision (although you can try some gimmicky builds abusing mongol hunting bonus, you simply will not have the same success as with Hun)... Your goal in the starting age is to be constantly making vils (except when you get loom upgrade) and hit the fuedal button at around 9 minutes with 22-24 population depending on your strategy.

You can use guides to find build orders or you can experiment yourself with how many vils to leave on wood/food during the transition to get your military buildings down, but your options when you hit feudal are pretty much spear/skirm or scout/skirm into scout/archer. Scouts can be used to harass most effectively out of these units, so the scout/archer composition is generally more aggressive. Get upgrades for your econ and units while constantly pumping your tc onto farms or gold (you should have enough on wood already if you had enough to plop down your feudal buildings right when you reached feudal) and constantly pumping from your military buildings. If you get the upper hand in army, just keep adding to it and lock down your opponent's eco completely.

Its not uncommon to have 100 population in feudal, and many games are decided in feudal, but use your imba bw game sense to decide when to castle. Just stop making units for 2 or so minutes (you will usually have 15-20 farms when its time to castle) and click up. Now during transition you may need to keep pumping feudal units to stay alive. However you need to fix your eco so that you can pump your desired castle unit. This unit is the knight. It is the absolute imba monster of the castle age. Because you are Hun you probably want to make Knights and Cavalry Archers.

Now you need to know how to "boom", which is the essential skill in castle age. Booming means pumping out of stables (or whatever) and TCs constantly, and allocating your resources so that you can add on TCs to up vil production and stables to up military production. The best advice is that it takes about 5 farms to pump each stable/TC plus 5 on gold for each stable/range with some wiggle room for upgrades. if you expand or add a stable but are not able to produce from that building, you have severely crippled yourself, so wait til you have 5 "extra" farms before adding on your next TC, rinse and repeat.

This middle section of the game is where your imba bw apm will let you own, because you will be able to micro your army while constantly expanding your eco and producing and getting upgrades. Note that in the case of knight hoards, micro is pretty much running around his base to make his villagers stop working and picking off a few if you can. Engaging his army is a waste of the resources you invested. When you feel you have the advantage, go in for the kill. If not, you may get up to 5-7 TCs before its time to stop producing for a minute, and click imperial.

Imperial is about attaining your desired unit composition with all their upgrades, and then beating your opponent into submission. If he's been holding you off with castles, you can now get trebuchets and destroy him. Congratulations, you are now a top tier aoe2 1v1 player...
Odds
Profile Joined May 2008
Canada1188 Posts
September 10 2010 08:12 GMT
#32
The entire time I've been reading this thread, this song has been going through my head:



Goddamn I miss this game, it was like my childhood. I was only like 11, and a complete scrub. I still remember one instance where, after losing to someone archer rushing me, I typed "RUSHER" like it was an insult and quit the game in a rage.

I want to go back and play this game again, but it would be for naught as it's long dead and, from what I'm reading in this thread, dead for a good reason.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
September 10 2010 08:23 GMT
#33
On September 10 2010 15:59 drlame wrote:
I used to play a lot of AoE2, especially 2v2s. It got a little boring though, since the paladin and war elephant were so OP.

Mass marmalukes! the siege units and trebuchets were also extremely op.
Keyser
Profile Joined May 2010
102 Posts
September 10 2010 08:25 GMT
#34
On September 09 2010 15:09 KissBlade wrote:
Show nested quote +
On September 09 2010 14:20 Ursadon-n-Pals wrote:
Man, I loved AoE II. I was terrible and never played any RTS at all, but I was in that nooby bliss whenever I played a computer.
From what I have seen from "pro" AoEII, it's all mass knights w/Franks. I really haven't seen very much so I could be totally off.


Mass Frank Knights are actually a terrible strat even in horrible. (though throwing axemen are very underestimated)

In AoE II, Chinese was by far the most dominant as their Feudal Time was way too fast with their bonuses till around 4th patch or so nerfed them to oblivion. After that I forget who's good in base but I think Mongols, Persians, Saracens were up there?

In AoE II: TC, Huns and Mongols blew everyone away though.


Actually mass knights(paladins actually) were -the- strategy pre-expansion, but only in DEATHMATCH. I used to play AoE2 deathmatch(2400+ rating), and franks rush beat pretty much everything else. Then the expansion came along and suddenly franks weren't that great anymore and a lot of races became viable.
Fredoq
Profile Joined May 2010
Sweden206 Posts
September 10 2010 08:40 GMT
#35
I love this game, but there is one thing that i dislike so much, and that is that AoE is so race dependant.
I really hate it :/
But its LOADS of fun ^^ when you play 6 hour long games becuase it always evolves into a macro game. More players= more epicness
ZBiR
Profile Blog Joined August 2003
Poland1092 Posts
September 10 2010 08:44 GMT
#36
I only played the single player, so I could be uninformed, but weren't Saracen Mamelukes insanely overpowered? From what I noticed, they countered almost every single kind of units in some way (bonus damage vs cavalry, kiting vs infantry, ability to quickly get archers/scorpions/ballistas, no bonus damage from skirmishers, only camels and cavalry archers were on somewhat even terms with them, but definitely not favored). I know you had to survive to Castle to get them, and they were rather expensive, but still insanely cost-effective. Could anybody more experienced tell me something about why I'm wrong? Because I don't see everybody praising them, so I must be wrong
_ContempT
Profile Joined August 2010
United States35 Posts
September 10 2010 09:03 GMT
#37
Ah, I loved AoE II, but I loved Star Wars: Galactic Battlegrounds WAY more because I happened to be obsessed with Star Wars.
They were pretty much the same thing though weren't they? At least, from what I remember, the engines were at least the same and a lot of the tech was structured the same way.
Biggy is mild and good taste! o_O
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
September 10 2010 09:17 GMT
#38
On September 10 2010 17:44 ZBiR wrote:
I only played the single player, so I could be uninformed, but weren't Saracen Mamelukes insanely overpowered? From what I noticed, they countered almost every single kind of units in some way (bonus damage vs cavalry, kiting vs infantry, ability to quickly get archers/scorpions/ballistas, no bonus damage from skirmishers, only camels and cavalry archers were on somewhat even terms with them, but definitely not favored). I know you had to survive to Castle to get them, and they were rather expensive, but still insanely cost-effective. Could anybody more experienced tell me something about why I'm wrong? Because I don't see everybody praising them, so I must be wrong


Saracen mamelukes are very difficult to counter if they get massed up, but I mean MASSED up, and at 80 gold apeice, that is necessarily difficult. I think they are balanced fine. In deathmatch you can counter them with siege onagers as well.
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-09-10 09:51:51
September 10 2010 09:50 GMT
#39
teamgames are way better than in bw ! (most imporant )

EDIT: I missed the "than" ... I totally agree with you man


woah woah woah woah woah...

I don't know if you read my post on 1v1s, but they tend to be pretty 1-dimensional for the most part. TEAM GAMES, however are LEGIT. To those who haven't played, imagine a 4v4 on a very open map (no ramps no high ground no real chokes can be hard to grasp I know), and rushes are prohibitively slow so that the 4 players on the flanks execute flushes (rushes in the feudal age [tech tier, if you will], which they reach at around 12 minutes) but the 4 pocket players are safe from rushes so they fast castle (so they get to the second age slower in order to get to the third age quickly). The pocket player can then save his flank, if necessary or go attack the opposing pocket player. This creates an interesting dynamic where each side is responsible for working as a team to win their side.

Note that theres tons more viable flushes and several viable fast castles as well as limitless viable endgame armies in 4v4, all because your ally can cover your weak points, be it in build timing, map control, or a weakness of your civ/your civ's endgame army. I looooove aoc man thanks for making me realize I need to play that some this week.
Mikkerthebhu
Profile Joined May 2010
Denmark154 Posts
September 10 2010 10:24 GMT
#40
I can't remember any specific build orders. But the major thing should be to have max. 8-10 garthering food before advancing to feudal age while having a crap load of villages lugging wood.
Carpe Diem
Ruthless
Profile Joined August 2008
United States492 Posts
September 10 2010 10:42 GMT
#41
On September 09 2010 14:35 aokces wrote:
I loved the game (guess what my ID is an acronym for)

I guess I prefer doing feudal spear/skirmisher rushes, or Light Cavalry Harass as turks (free updgrades). Also, building placement is important like in SC (walling off your TC with houses so you have just enough room for a farm in between).

The tips I learned that helped me the most was
1. Spam villagers early game (I usually get to 30 population before going feudal age)
In fact, once you hit Castle, build extra TCs and spam more villagers
2. Scout with some of your early sheep : )
3. Get a market early, sell off your extra wood => gold. Most maps have a lot of trees but Gold (and to some extent stone) become rare later on in the game.

After I played Starcraft I just couldn't go back. The two main reasons I guess were:
1. Lack of Attack-Move (the closest thing is patrol)
2. All units cost 1 supply (so if you mass max pikeman against mass paladins you would still lose)
3. Also, it took kind of long to get the game started.


20-25 vils is your age up time , huns/aztec/maya are the best civ too btw
Latham
Profile Blog Joined May 2007
9576 Posts
September 10 2010 10:53 GMT
#42
I really like playing the Turks. You could just spam mass stables and build Hussars since they got free tech upgrades from scouts--->light cavalary ---> hussars. They could be easily spammable because they only cost 60 food. This was my and my friend's strategy vs 5 other hardest AI.
Also, janissaries were awesome for their cost. Good range, great damage and at a fair cost.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Philip2110
Profile Joined April 2010
Scotland798 Posts
Last Edited: 2010-09-10 11:19:51
September 10 2010 11:19 GMT
#43
I like the Britons, love their longbowmen even though the Britons are weak in other tech paths. I still play the game sometimes from gameranger
Master Sc2 - Diamond LoL - Eu W
Luperts
Profile Joined July 2010
Sweden28 Posts
Last Edited: 2010-09-11 00:11:30
September 11 2010 00:06 GMT
#44
I still play this from time to time with a bunch of friends over lan.

So far my favourite style is probably going goth and just zerg your oponent because of their very very short build time and low costs on infantry units. Issue with this style is if you let your enemy attack you with a maxed army because he will probably have some strong units like paladins which will make him win.

We usualy play like 3v3 or 2v2 since we like playing together, and in those large battles the coolest unit ever is that scatter-shot catapul (can never remember the name), it reminds me alot of the reaver in sc1 and it can really turn an entire game around (tho they are extremely expensive).


I also heard from one of those friends that people still play this online and had found a way to do so, if someone figures it out we should get some tl.net users together and play this. ^^

edit: I found out you can play online at a site called "Voobly". 1k players online as i write this, I'm so testing it out :D
You can only get better by playing the better oponent.
riyanme
Profile Joined September 2010
Philippines940 Posts
March 04 2013 06:33 GMT
#45
does anybody know how to work this game on win7 32bit ulti? it doesn't load. error. even using the compatibility settings. i googled up and didn't find any answers. ㅠㅠㅠ
-
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2013-03-07 19:22:21
March 07 2013 18:08 GMT
#46
Age of Empires II HD is coming to Steam with Steam Workshop support
http://uk.gamespot.com/news/age-of-empires-ii-hd-arriving-april-9-6404962

edit
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2013-03-07 19:01:00
March 07 2013 18:59 GMT
#47
That's like seriously the most exciting gaming news I've heard in years! Now we just need Brood War HD and we will all be covered in glory!

Damn it I'm old...
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 07 2013 20:22 GMT
#48
Awesomeee. AoE2 is an amazing game.
Uquu
Profile Joined April 2011
Finland474 Posts
March 07 2013 20:30 GMT
#49
Childhood game, was a bit annoyed with my current AoE2 ,fucks up the colors and im too lazy to look for fix. Gonna preorder for sure!
|| Thorzain || Grubby || NesTea || Jaedong || Flash || Ferrari_430 ||
Lucumo
Profile Joined January 2010
6850 Posts
March 07 2013 20:32 GMT
#50
What's the point? Age of Empires 2 still looks good enough.
ain
Profile Joined July 2010
Germany786 Posts
March 07 2013 21:29 GMT
#51
Is it backwards compatible? If not, why bother?
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