As for me, I like to play with the japanese and flood early game with swordsman/the lowest form of pikemen/scouts to harass their peon lines while teching heavy horseman archers with samurai.
Age of Empires II Age of Kings.
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Trowabarton756
United States870 Posts
As for me, I like to play with the japanese and flood early game with swordsman/the lowest form of pikemen/scouts to harass their peon lines while teching heavy horseman archers with samurai. | ||
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NovemberZerg
United States58 Posts
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seRapH
United States9806 Posts
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Ursadon-n-Pals
United States928 Posts
From what I have seen from "pro" AoEII, it's all mass knights w/Franks. I really haven't seen very much so I could be totally off. | ||
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iEchoic
United States1776 Posts
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aokces
United States309 Posts
I guess I prefer doing feudal spear/skirmisher rushes, or Light Cavalry Harass as turks (free updgrades). Also, building placement is important like in SC (walling off your TC with houses so you have just enough room for a farm in between). The tips I learned that helped me the most was 1. Spam villagers early game (I usually get to 30 population before going feudal age) In fact, once you hit Castle, build extra TCs and spam more villagers 2. Scout with some of your early sheep : ) 3. Get a market early, sell off your extra wood => gold. Most maps have a lot of trees but Gold (and to some extent stone) become rare later on in the game. After I played Starcraft I just couldn't go back. The two main reasons I guess were: 1. Lack of Attack-Move (the closest thing is patrol) 2. All units cost 1 supply (so if you mass max pikeman against mass paladins you would still lose) 3. Also, it took kind of long to get the game started. | ||
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Disregard
China10252 Posts
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sgeng
United States78 Posts
Mongols and Goths are my favorite races. Mongol Mangudai are so fun to use, plus they get the hunting bonus and the super fast siege units. Goths just overrun you with infantry. If you can get to imperial age as goths and research conscription+perfusion you can make a champ in like 5/6 seconds which is just ridiculous. | ||
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KissBlade
United States5718 Posts
On September 09 2010 14:20 Ursadon-n-Pals wrote: Man, I loved AoE II. I was terrible and never played any RTS at all, but I was in that nooby bliss whenever I played a computer. From what I have seen from "pro" AoEII, it's all mass knights w/Franks. I really haven't seen very much so I could be totally off. Mass Frank Knights are actually a terrible strat even in horrible. (though throwing axemen are very underestimated) In AoE II, Chinese was by far the most dominant as their Feudal Time was way too fast with their bonuses till around 4th patch or so nerfed them to oblivion. After that I forget who's good in base but I think Mongols, Persians, Saracens were up there? In AoE II: TC, Huns and Mongols blew everyone away though. | ||
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DannyJ
United States5110 Posts
Or 3 hours into a Lan game we realized that for the last 2.5 hours we've been playing totally disjoined, separate games. I really wish they'd remake AOE2 just with better graphics and the typical UI / gameplay tweaks you'd expect from a modern RTS. AOE3 was a gigantic flop if you ask me. | ||
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MrBitter
United States2940 Posts
Aztecs, fast tech to monks, mind control ftw! Was my favorite build. | ||
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Tleaf
Canada181 Posts
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TyrantPotato
Australia1541 Posts
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Aylear
Norway3988 Posts
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UniversalSnip
9871 Posts
It also takes so long damn long before you're meaningfully interacting with your opponent unless one of you rushes. Random maps were a bad thing, they stunted gameplay. I think I like everything else about it! | ||
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Nuri
New Zealand280 Posts
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Meapak_Ziphh
United States6786 Posts
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Danglars
United States12133 Posts
I watched the pro games and pro-game tournaments with L_Clan (fav LClanRulzz) members and people like MyST IORI. It was every part as competitive as I see Starcraft II but it was markedly different in the pace of things. You couldn't fast expand until you teched to Castle Age. You chose from a ton of different civilizations with small variations, compared to Starcraft where you are limited by 3 races with wide differences. I still prefer Age of Empire II's approach to RTS, but sadly the sequel was quite a bit worse. So when I tried to become the best Deathmatch, Michi, Land Nomad, and Random player that I could, I looked at strategy sights like Age of Kings Heaven and MrFixitOnline (unsure of how many sites survived the sequel). Age of Kings: Heaven Site What I miss: (Compared to Starcraft II) 1. Subtle strategies and civilization advantages figuring into the first of battles. Ex. I'm Celts and you're Franks. Your cavalry is unmatched but my 20% boost to lumberjacks can be capitalized on to push a huge economic advantage with multiple expansions (Town Centers) to overwhelm you with Scorpions, Pikemen/Halberiers and Champions(Swordsmen). Its not that he didn't have the same units of similar strength, its that I played into a civilization's advantage to punish a lack of aggression. 2. You couldn't just expand when you felt like for comparatively little cost. You had to wait until the midgame. This made earlier clashes more fun because you couldn't sit back on an intense lead but had to defend from Feudal Age pushes or a large attack at the beginning of Castle Age. Fast expanding builds in Starcraft II feel like worse gameplay, but are part of the game's dynamics. 3. Less gimmicky units. I'm not saying Starcraft II is bad for doing a bit of this. I prefer the more upfront clashes. Units in SCII have specific roles, speed of movement, and costs. AoEII had swordsmen, archers, cavalry, and siege engines. 1 unique unit per civilzation. Cavalry army had mobility, archers had longevity and control, infantry were cheaper etc. There was no, "Oh but this unit is fast and can become INVISIBLE, UNLESS you have the special thing that beats cloak, unless he has the other thing that can beat him trying to beat your cloak." I go back to Age of Empires from time to time to remind myself of my love of standard units in complex strategies. 4. Maps were big and varied. Maybe this will change, maybe this won't. | ||
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AmaZing
Nepal299 Posts
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hellsan631
United States695 Posts
kinda sad that they dropped any multiplayer support, as that was the best part of the game. playing the td's, and germs blood. <3 for aoe2:tc | ||
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